TW config changes

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5636 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Eukara 2020-02-23 22:02:51 +00:00
parent 430c87ebe1
commit fa62cd2678

View file

@ -4,7 +4,7 @@
*
****/
/* Branding Defaults */
/* branding defaults */
#define DISTRIBUTION "VTW"
#define DISTRIBUTIONLONG "Vera Visions"
#define FULLENGINENAME "The Wastes"
@ -17,75 +17,86 @@
#define GAME_BASEGAMES "logos","wastes"
#define GAME_PROTOCOL "The-Wastes"
#define GAME_DEFAULTPORT 23000
//#define GAME_IDENTIFYINGFILES NULL //with multiple games, this string-list gives verification that the basedir is actually valid. if null, will just be assumed correct.
//#define GAME_DOWNLOADSURL NULL //url for the package manger to update from
//#define GAME_DEFAULTCMDS NULL //a string containing the things you want to
/* Engine-side, fast routing */
#define ENGINE_ROUTING
/* Native menu replacing menuQC, will debut eventually */
#undef MENU_NATIVECODE
#ifndef GLQUAKE
#define GLQUAKE
#endif
/*
#ifndef VKQUAKE
#define VKQUAKE
#endif
*/
#undef VKQUAKE /* not yet, needs more testing */
#define PLUGINS
/* disable quake specific hacks and overrides */
#define QUAKETC
#define AVAIL_OPENAL
#define AVAIL_ZLIB
#define AVAIL_OGGVORBIS
#define IMAGEFMT_PCX
#define CL_MASTER
#define CSQC_DAT
#define MENU_DAT
#define PSET_SCRIPT
#define VOICECHAT
#define RTLIGHTS
#define LOADERTHREAD
#define USEAREAGRID
#define USERBE
#define NOBUILTINMENUS
#define NOLEGACY
/* engine behaviour */
#define PLUGINS /* enables fteplug_ files */
#define AVAIL_ZLIB /* we need this for pk3 and ogg vorbis */
#define CL_MASTER /* allows for serverbrowser builtins */
#define CSQC_DAT /* clientside qcvm */
#define MENU_DAT /* persistent qcvm */
#define PSET_SCRIPT /* scripts defining particles */
#define RTLIGHTS /* only way FTE does dlights on Q3BSP basically */
#define LOADERTHREAD /* multithreading related */
#define USEAREAGRID /* leave it on, improves performance */
#define AVAIL_DINPUT /* input for Windows */
#define AVAIL_FREETYPE /* for truetype font rendering */
#define AVAIL_STBI /* avoid libpng/libjpeg dependancies */
#define ENGINE_ROUTING /* engine-side, fast routing */
/* uncompressed textures */
#define IMAGEFMT_BMP /* sprays */
#define IMAGEFMT_TGA /* disable for RELEASE? */
/* compressed textures */
#define IMAGEFMT_DDS
#define DECOMPRESS_ETC2
#define DECOMPRESS_RGTC
#define DECOMPRESS_S3TC
#define DECOMPRESS_BPTC //bc6+bc7
#define NOBUILTINMENUS
#define NOLEGACY
#define AVAIL_DINPUT
#define IMAGEFMT_BMP
#define HAVE_TCP
/* To be able to comm with Frag-Net.com */
#define HAVE_PACKET
#define SUPPORT_ICE
#define HAVE_TCP
#define HAVE_GNUTLS /* linux tls/dtls support */
#define HAVE_WINSSPI /* windows tls/dtls support */
#ifndef MULTITHREAD
#define MULTITHREAD
#endif
#ifndef DEBUG
#define NOQCDESCRIPTIONS 2 //if 2, disables writing fteextensions.qc completely.
/* if 2, disables writing fteextensions.qc completely. */
#define NOQCDESCRIPTIONS 2
#endif
// Various package formats
/* various package formats */
#define PACKAGE_PK3
#define PACKAGE_TEXWAD
#define PACKAGE_Q1PAK
// Map formats
/* level formats */
#define Q3BSPS
#define Q1BSPS
#define TERRAIN
// Model formats, IQM/VVM and HLMDL for legacy maps
/* audio */
#define AVAIL_OPENAL
#define AVAIL_OGGVORBIS
#define HAVE_OPUS
#define VOICECHAT
/* Model formats, IQM/VVM and HLMDL for legacy maps */
#define INTERQUAKEMODELS
#define HALFLIFEMODELS
// What do we NOT want to use
/* we don't need any of these */
#undef IMAGEFMT_PCX
#undef USE_INTERNAL_BULLET
#undef USE_INTERNAL_ODE
#undef PACKAGE_DOOMWAD
@ -104,104 +115,97 @@
#undef ZYMOTICMODELS
#undef DPMMODELS
#undef PSKMODELS
#undef MVD_RECORDING //server can record MVDs.
#undef D3D9QUAKE
#undef D3D11QUAKE
#undef D3D8QUAKE
#undef AVAIL_WASAPI //windows advanced sound api
#undef AVAIL_DSOUND
#undef BOTLIB_STATIC //q3 botlib
#undef AVAIL_XZDEC //.xz decompression
#undef HAVE_SPEEX //.xz decompression
#undef AVAIL_GZDEC //.gz decompression
#undef PACKAGE_DZIP //.dzip special-case archive support
#undef AVAIL_PNGLIB //.png image format support (read+screenshots)
#undef AVAIL_JPEGLIB //.jpeg image format support (read+screenshots)
#undef AVAIL_MP3_ACM //.mp3 support (in windows).
#undef MENU_NATIVECODE /* native menu replacing menuQC */
#undef MVD_RECORDING /* server can record MVDs. */
#undef D3D9QUAKE /* MICROS~1 trash */
#undef D3D11QUAKE /* MICROS~1 trash */
#undef D3D8QUAKE /* MICROS~1 trash */
#undef AVAIL_WASAPI /* windows advanced sound api */
#undef AVAIL_DSOUND /* MICROS~1 trash */
#undef BOTLIB_STATIC /* q3 botlib */
#undef AVAIL_XZDEC /* .xz decompression */
#undef HAVE_SPEEX /* .xz decompression */
#undef AVAIL_GZDEC /* .gz decompression */
#undef PACKAGE_DZIP /* .dzip special-case archive support */
#undef AVAIL_PNGLIB /* .png image format support (read+screenshots) */
#undef AVAIL_JPEGLIB /* .jpeg image format support (read+screenshots) */
#undef AVAIL_MP3_ACM /* .mp3 support (in windows). */
#undef IMAGEFMT_KTX
#undef IMAGEFMT_PKM
#undef IMAGEFMT_BLP //legacy crap
#undef IMAGEFMT_VTF //legacy crap
#undef NETPREPARSE //allows for running both nq+qw on the same server (if not, protocol used must match gamecode).
#undef USE_SQLITE //sql-database-as-file support
#undef QUAKESTATS //defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself.
#undef QUAKEHUD //support for drawing the vanilla hud.
#undef QWSKINS //disabling this means no qw .pcx skins nor enemy/team skin/colour forcing
#undef SVRANKING //legacy server-side ranking system.
#undef RAGDOLL //ragdoll support. requires RBE support.
#undef HUFFNETWORK //crappy network compression. probably needs reseeding.
#undef SVCHAT //ancient lame builtin to support NPC-style chat...
#undef VM_Q1 //q1qvm implementation, to support ktx.
#undef Q2SERVER //q2 server+gamecode.
#undef Q2CLIENT //q2 client. file formats enabled separately.
#undef Q3CLIENT //q3 client stuff.
#undef Q3SERVER //q3 server stuff.
#undef HEXEN2 //runs hexen2 gamecode, supports hexen2 file formats.
#undef NQPROT //act as an nq client/server, with nq gamecode.
////#undef WEBSERVER //sv_ftp + sv_http cvars.
#undef WEBCLIENT //uri_get+any internal downloads etc
#undef RUNTIMELIGHTING //automatic generation of .lit files
#undef R_XFLIP //old silly thing
#undef TEXTEDITOR //my funky text editor! its awesome!
#undef TCPCONNECT //support for playing over tcp sockets, instead of just udp. compatible with qizmo.
#undef IRCCONNECT //lame support for routing game packets via irc server. not a good idea.
#undef PSET_CLASSIC //support the 'classic' particle system, for that classic quake feel.
#undef HAVE_CDPLAYER //includes cd playback. actual cds. named/numbered tracks are supported regardless (though you need to use the 'music' command to play them without this).
////#undef QTERM
#undef IMAGEFMT_BLP
#undef IMAGEFMT_VTF
#undef NETPREPARSE /* allows for running both nq+qw on the same server (if not, protocol used must match gamecode) */
#undef USE_SQLITE /* sql-database-as-file support */
#undef QUAKESTATS /* defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself */
#undef QUAKEHUD /* support for drawing the vanilla hud */
#undef QWSKINS /* disabling this means no qw .pcx skins nor enemy/team skin/colour forcing */
#undef SVRANKING /* legacy server-side ranking system */
#undef USERBE /* required for physics */
#undef RAGDOLL /* ragdoll support. requires RBE support */
#undef HUFFNETWORK /* crappy network compression. probably needs reseeding */
#undef SVCHAT /* ancient lame builtin to support NPC-style chat.. */
#undef VM_Q1 /* q1qvm implementation, to support ktx */
#undef Q2SERVER /* q2 server+gamecode */
#undef Q2CLIENT /* q2 client. file formats enabled separately */
#undef Q3CLIENT /* q3 client stuff */
#undef Q3SERVER /* q3 server stuff */
#undef HEXEN2 /* runs hexen2 gamecode, supports hexen2 file formats */
#undef NQPROT /* act as an nq client/server, with nq gamecode */
#undef WEBSERVER /* sv_ftp + sv_http cvars */
#undef WEBCLIENT /* uri_get+any internal downloads etc */
#undef RUNTIMELIGHTING /* automatic generation of .lit files */
#undef R_XFLIP /* old silly thing */
#undef TEXTEDITOR /* because emacs */
#undef TCPCONNECT /* support for playing over tcp sockets, instead of just udp. compatible with qizmo */
#undef IRCCONNECT /* lame support for routing game packets via irc server. not a good idea */
#undef PSET_CLASSIC /* support the 'classic' particle system, for that classic quake feel */
#undef HAVE_CDPLAYER /* Redbook CD Audio */
#undef QTERM
#undef SIDEVIEWS
#undef MAX_SPLITS
#undef SUBSERVERS
////#undef SV_MASTER
#undef HAVE_MIXER //openal only
#undef VM_LUA
#undef HLCLIENT
#undef HLSERVER
#undef SUBSERVERS /* multi-map */
#undef HAVE_MIXER /* OpenAL only */
#undef VM_LUA /* lua game-logic */
#undef HLCLIENT /* regressed, unfinished*/
#undef HLSERVER /* regressed, unfinished */
#undef FTPSERVER
//#undef CLIENTONLY //leave this up to the makefiles.
#define HAVE_GNUTLS //linux tls/dtls support
#define HAVE_WINSSPI //windows tls/dtls support
#undef HAVE_JUKEBOX //includes built-in jukebox crap
#undef HAVE_MEDIA_DECODER //can play cin/roq, more with plugins
#undef HAVE_MEDIA_ENCODER //capture/capturedemo work.
#undef HAVE_SPEECHTOTEXT //windows speech-to-text thing
//#define SAVEDGAMES //Can save the game.
#undef PACKAGEMANAGER //Allows the user to enable/disable/download packages and plugins.
#undef HAVE_JUKEBO /* includes built-in jukebox */
#undef HAVE_MEDIA_DECODER /* can play cin/roq, more with plugins */
#undef HAVE_MEDIA_ENCODER /* capture/capturedemo work */
#undef HAVE_SPEECHTOTEXT /* Windows speech-to-text thing */
#undef SAVEDGAMES
#undef PACKAGEMANAGER /* enable/disable/download packages and plugins */
#undef HEADLESSQUAKE
#undef WAYLANDQUAKE
#define AVAIL_FREETYPE // for truetype font rendering
#undef SERVER_DEMO_PLAYBACK //outdated crap
//FIXME: Stuff that Spike has added that eukara needs to decide whether to use or not.
#define HAVE_OPUS
#undef HAVE_OPENSSL
//#define IMAGEFMT_HDR
//#define IMAGEFMT_PBM
//#define IMAGEFMT_PSD
//#define IMAGEFMT_XCF //flattens, most of the time
#define IMAGEFMT_TGA
#define IMAGEFMT_LMP
//#define IMAGEFMT_PNG
//#define IMAGEFMT_JPG
//#define IMAGEFMT_GIF
//#define IMAGEFMT_EXR //openexr, via Industrial Light & Magic's rgba api, giving half-float data.
//#define AVAIL_STBI //make use of Sean T. Barrett's lightweight public domain stb_image[_write] single-file-library, to avoid libpng/libjpeg dependancies.
//#define IPLOG
//#define AVAIL_BOTLIB
//#define AVAIL_BZLIB
//#define DECOMPRESS_ASTC
//#define IMAGEFMT_ASTC
//#define HAVE_HTTPSV
//#define MODELFMT_MDX
//#define MODELFMT_OBJ
//#define MODELFMT_GLTF //khronos 'transmission format'. .gltf or .glb extension. PBR. Version 2 only, for now.
#undef SERVER_DEMO_PLAYBACK /* deprecated */
#undef DECOMPRESS_BPTC
#undef HAVE_OPENSSL /* incomplete */
#undef IMAGEFMT_HDR
#undef IMAGEFMT_PBM
#undef IMAGEFMT_PSD
#undef IMAGEFMT_XCF
#undef IMAGEFMT_LMP
#undef IMAGEFMT_PNG
#undef IMAGEFMT_JPG
#undef IMAGEFMT_GIF
#undef IMAGEFMT_EXR
#undef IPLOG
#undef AVAIL_BOTLIB
#undef AVAIL_BZLIB
#undef DECOMPRESS_ASTC
#undef IMAGEFMT_ASTC
#undef HAVE_HTTPSV
#undef MODELFMT_MDX
#undef MODELFMT_OBJ
#undef MODELFMT_GLTF
#ifdef COMPILE_OPTS
//things to configure qclib, which annoyingly doesn't include this file itself
-DOMIT_QCC //disable the built-in qcc
-DSIMPLE_QCVM //disable qc debugging and 32bit opcodes
/* things to configure qclib, which annoyingly doesn't include this
* file itself */
-DOMIT_QCC /* disable the built-in qcc */
-DSIMPLE_QCVM /* disable qc debugging and 32bit opcodes */
#ifndef AVAIL_ZLIB
-DNO_ZLIB //disable zlib
-DNO_ZLIB /* disable zlib */
#endif
#ifdef AVAIL_PNGLIB
-DLINK_PNG
@ -213,16 +217,25 @@
-DLINK_FREETYPE
#endif
#ifdef USE_INTERNAL_BULLET //makefile will respond to this by trying to link bullet into the engine itself, instead of as a plugin.
/* makefile will respond to this by trying to link bullet into the
* engine itself, instead of as a plugin. */
#ifdef USE_INTERNAL_BULLET
-DLINK_INTERNAL_BULLET
#endif
-DNO_SPEEX //disable static speex
/* disable static speex */
#ifdef HAVE_SPEEX
-DNO_SPEEX
#endif
/* disable static botlib */
#ifndef BOTLIB_STATIC
-DNO_BOTLIB //disable static botlib
-DNO_BOTLIB
#endif
-DLIBVORBISFILE_STATIC
//-Os //optimise for size instead of speed. less cpu cache needed means that its sometimes faster anyway.
/* optimise for size instead of speed. less cpu cache needed means that
* its sometimes faster.*/
-Os
#endif