mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 20:11:44 +00:00
TW config changes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5636 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
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430c87ebe1
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1 changed files with 141 additions and 128 deletions
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@ -4,7 +4,7 @@
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*
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****/
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/* Branding Defaults */
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/* branding defaults */
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#define DISTRIBUTION "VTW"
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#define DISTRIBUTIONLONG "Vera Visions"
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#define FULLENGINENAME "The Wastes"
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@ -17,75 +17,86 @@
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#define GAME_BASEGAMES "logos","wastes"
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#define GAME_PROTOCOL "The-Wastes"
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#define GAME_DEFAULTPORT 23000
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//#define GAME_IDENTIFYINGFILES NULL //with multiple games, this string-list gives verification that the basedir is actually valid. if null, will just be assumed correct.
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//#define GAME_DOWNLOADSURL NULL //url for the package manger to update from
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//#define GAME_DEFAULTCMDS NULL //a string containing the things you want to
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/* Engine-side, fast routing */
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#define ENGINE_ROUTING
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/* Native menu replacing menuQC, will debut eventually */
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#undef MENU_NATIVECODE
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#ifndef GLQUAKE
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#define GLQUAKE
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#endif
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/*
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#ifndef VKQUAKE
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#define VKQUAKE
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#endif
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*/
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#undef VKQUAKE /* not yet, needs more testing */
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#define PLUGINS
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/* disable quake specific hacks and overrides */
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#define QUAKETC
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#define AVAIL_OPENAL
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#define AVAIL_ZLIB
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#define AVAIL_OGGVORBIS
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#define IMAGEFMT_PCX
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#define CL_MASTER
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#define CSQC_DAT
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#define MENU_DAT
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#define PSET_SCRIPT
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#define VOICECHAT
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#define RTLIGHTS
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#define LOADERTHREAD
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#define USEAREAGRID
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#define USERBE
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#define NOBUILTINMENUS
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#define NOLEGACY
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/* engine behaviour */
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#define PLUGINS /* enables fteplug_ files */
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#define AVAIL_ZLIB /* we need this for pk3 and ogg vorbis */
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#define CL_MASTER /* allows for serverbrowser builtins */
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#define CSQC_DAT /* clientside qcvm */
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#define MENU_DAT /* persistent qcvm */
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#define PSET_SCRIPT /* scripts defining particles */
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#define RTLIGHTS /* only way FTE does dlights on Q3BSP basically */
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#define LOADERTHREAD /* multithreading related */
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#define USEAREAGRID /* leave it on, improves performance */
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#define AVAIL_DINPUT /* input for Windows */
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#define AVAIL_FREETYPE /* for truetype font rendering */
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#define AVAIL_STBI /* avoid libpng/libjpeg dependancies */
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#define ENGINE_ROUTING /* engine-side, fast routing */
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/* uncompressed textures */
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#define IMAGEFMT_BMP /* sprays */
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#define IMAGEFMT_TGA /* disable for RELEASE? */
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/* compressed textures */
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#define IMAGEFMT_DDS
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#define DECOMPRESS_ETC2
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#define DECOMPRESS_RGTC
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#define DECOMPRESS_S3TC
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#define DECOMPRESS_BPTC //bc6+bc7
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#define NOBUILTINMENUS
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#define NOLEGACY
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#define AVAIL_DINPUT
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#define IMAGEFMT_BMP
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#define HAVE_TCP
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/* To be able to comm with Frag-Net.com */
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#define HAVE_PACKET
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#define SUPPORT_ICE
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#define HAVE_TCP
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#define HAVE_GNUTLS /* linux tls/dtls support */
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#define HAVE_WINSSPI /* windows tls/dtls support */
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#ifndef MULTITHREAD
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#define MULTITHREAD
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#endif
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#ifndef DEBUG
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#define NOQCDESCRIPTIONS 2 //if 2, disables writing fteextensions.qc completely.
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/* if 2, disables writing fteextensions.qc completely. */
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#define NOQCDESCRIPTIONS 2
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#endif
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// Various package formats
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/* various package formats */
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#define PACKAGE_PK3
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#define PACKAGE_TEXWAD
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#define PACKAGE_Q1PAK
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// Map formats
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/* level formats */
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#define Q3BSPS
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#define Q1BSPS
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#define TERRAIN
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// Model formats, IQM/VVM and HLMDL for legacy maps
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/* audio */
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#define AVAIL_OPENAL
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#define AVAIL_OGGVORBIS
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#define HAVE_OPUS
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#define VOICECHAT
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/* Model formats, IQM/VVM and HLMDL for legacy maps */
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#define INTERQUAKEMODELS
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#define HALFLIFEMODELS
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// What do we NOT want to use
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/* we don't need any of these */
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#undef IMAGEFMT_PCX
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#undef USE_INTERNAL_BULLET
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#undef USE_INTERNAL_ODE
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#undef PACKAGE_DOOMWAD
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@ -104,104 +115,97 @@
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#undef ZYMOTICMODELS
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#undef DPMMODELS
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#undef PSKMODELS
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#undef MVD_RECORDING //server can record MVDs.
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#undef D3D9QUAKE
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#undef D3D11QUAKE
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#undef D3D8QUAKE
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#undef AVAIL_WASAPI //windows advanced sound api
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#undef AVAIL_DSOUND
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#undef BOTLIB_STATIC //q3 botlib
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#undef AVAIL_XZDEC //.xz decompression
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#undef HAVE_SPEEX //.xz decompression
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#undef AVAIL_GZDEC //.gz decompression
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#undef PACKAGE_DZIP //.dzip special-case archive support
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#undef AVAIL_PNGLIB //.png image format support (read+screenshots)
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#undef AVAIL_JPEGLIB //.jpeg image format support (read+screenshots)
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#undef AVAIL_MP3_ACM //.mp3 support (in windows).
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#undef MENU_NATIVECODE /* native menu replacing menuQC */
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#undef MVD_RECORDING /* server can record MVDs. */
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#undef D3D9QUAKE /* MICROS~1 trash */
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#undef D3D11QUAKE /* MICROS~1 trash */
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#undef D3D8QUAKE /* MICROS~1 trash */
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#undef AVAIL_WASAPI /* windows advanced sound api */
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#undef AVAIL_DSOUND /* MICROS~1 trash */
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#undef BOTLIB_STATIC /* q3 botlib */
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#undef AVAIL_XZDEC /* .xz decompression */
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#undef HAVE_SPEEX /* .xz decompression */
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#undef AVAIL_GZDEC /* .gz decompression */
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#undef PACKAGE_DZIP /* .dzip special-case archive support */
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#undef AVAIL_PNGLIB /* .png image format support (read+screenshots) */
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#undef AVAIL_JPEGLIB /* .jpeg image format support (read+screenshots) */
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#undef AVAIL_MP3_ACM /* .mp3 support (in windows). */
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#undef IMAGEFMT_KTX
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#undef IMAGEFMT_PKM
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#undef IMAGEFMT_BLP //legacy crap
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#undef IMAGEFMT_VTF //legacy crap
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#undef NETPREPARSE //allows for running both nq+qw on the same server (if not, protocol used must match gamecode).
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#undef USE_SQLITE //sql-database-as-file support
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#undef QUAKESTATS //defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself.
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#undef QUAKEHUD //support for drawing the vanilla hud.
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#undef QWSKINS //disabling this means no qw .pcx skins nor enemy/team skin/colour forcing
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#undef SVRANKING //legacy server-side ranking system.
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#undef RAGDOLL //ragdoll support. requires RBE support.
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#undef HUFFNETWORK //crappy network compression. probably needs reseeding.
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#undef SVCHAT //ancient lame builtin to support NPC-style chat...
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#undef VM_Q1 //q1qvm implementation, to support ktx.
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#undef Q2SERVER //q2 server+gamecode.
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#undef Q2CLIENT //q2 client. file formats enabled separately.
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#undef Q3CLIENT //q3 client stuff.
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#undef Q3SERVER //q3 server stuff.
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#undef HEXEN2 //runs hexen2 gamecode, supports hexen2 file formats.
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#undef NQPROT //act as an nq client/server, with nq gamecode.
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////#undef WEBSERVER //sv_ftp + sv_http cvars.
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#undef WEBCLIENT //uri_get+any internal downloads etc
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#undef RUNTIMELIGHTING //automatic generation of .lit files
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#undef R_XFLIP //old silly thing
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#undef TEXTEDITOR //my funky text editor! its awesome!
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#undef TCPCONNECT //support for playing over tcp sockets, instead of just udp. compatible with qizmo.
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#undef IRCCONNECT //lame support for routing game packets via irc server. not a good idea.
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#undef PSET_CLASSIC //support the 'classic' particle system, for that classic quake feel.
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#undef HAVE_CDPLAYER //includes cd playback. actual cds. named/numbered tracks are supported regardless (though you need to use the 'music' command to play them without this).
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////#undef QTERM
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#undef IMAGEFMT_BLP
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#undef IMAGEFMT_VTF
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#undef NETPREPARSE /* allows for running both nq+qw on the same server (if not, protocol used must match gamecode) */
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#undef USE_SQLITE /* sql-database-as-file support */
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#undef QUAKESTATS /* defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself */
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#undef QUAKEHUD /* support for drawing the vanilla hud */
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#undef QWSKINS /* disabling this means no qw .pcx skins nor enemy/team skin/colour forcing */
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#undef SVRANKING /* legacy server-side ranking system */
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#undef USERBE /* required for physics */
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#undef RAGDOLL /* ragdoll support. requires RBE support */
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#undef HUFFNETWORK /* crappy network compression. probably needs reseeding */
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#undef SVCHAT /* ancient lame builtin to support NPC-style chat.. */
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#undef VM_Q1 /* q1qvm implementation, to support ktx */
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#undef Q2SERVER /* q2 server+gamecode */
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#undef Q2CLIENT /* q2 client. file formats enabled separately */
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#undef Q3CLIENT /* q3 client stuff */
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#undef Q3SERVER /* q3 server stuff */
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#undef HEXEN2 /* runs hexen2 gamecode, supports hexen2 file formats */
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#undef NQPROT /* act as an nq client/server, with nq gamecode */
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#undef WEBSERVER /* sv_ftp + sv_http cvars */
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#undef WEBCLIENT /* uri_get+any internal downloads etc */
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#undef RUNTIMELIGHTING /* automatic generation of .lit files */
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#undef R_XFLIP /* old silly thing */
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#undef TEXTEDITOR /* because emacs */
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#undef TCPCONNECT /* support for playing over tcp sockets, instead of just udp. compatible with qizmo */
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#undef IRCCONNECT /* lame support for routing game packets via irc server. not a good idea */
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#undef PSET_CLASSIC /* support the 'classic' particle system, for that classic quake feel */
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#undef HAVE_CDPLAYER /* Redbook CD Audio */
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#undef QTERM
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#undef SIDEVIEWS
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#undef MAX_SPLITS
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#undef SUBSERVERS
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////#undef SV_MASTER
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#undef HAVE_MIXER //openal only
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#undef VM_LUA
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#undef HLCLIENT
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#undef HLSERVER
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#undef SUBSERVERS /* multi-map */
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#undef HAVE_MIXER /* OpenAL only */
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#undef VM_LUA /* lua game-logic */
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#undef HLCLIENT /* regressed, unfinished*/
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#undef HLSERVER /* regressed, unfinished */
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#undef FTPSERVER
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//#undef CLIENTONLY //leave this up to the makefiles.
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#define HAVE_GNUTLS //linux tls/dtls support
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#define HAVE_WINSSPI //windows tls/dtls support
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#undef HAVE_JUKEBOX //includes built-in jukebox crap
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#undef HAVE_MEDIA_DECODER //can play cin/roq, more with plugins
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#undef HAVE_MEDIA_ENCODER //capture/capturedemo work.
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#undef HAVE_SPEECHTOTEXT //windows speech-to-text thing
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//#define SAVEDGAMES //Can save the game.
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#undef PACKAGEMANAGER //Allows the user to enable/disable/download packages and plugins.
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#undef HAVE_JUKEBO /* includes built-in jukebox */
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#undef HAVE_MEDIA_DECODER /* can play cin/roq, more with plugins */
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#undef HAVE_MEDIA_ENCODER /* capture/capturedemo work */
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#undef HAVE_SPEECHTOTEXT /* Windows speech-to-text thing */
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#undef SAVEDGAMES
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#undef PACKAGEMANAGER /* enable/disable/download packages and plugins */
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#undef HEADLESSQUAKE
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#undef WAYLANDQUAKE
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#define AVAIL_FREETYPE // for truetype font rendering
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#undef SERVER_DEMO_PLAYBACK //outdated crap
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//FIXME: Stuff that Spike has added that eukara needs to decide whether to use or not.
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#define HAVE_OPUS
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#undef HAVE_OPENSSL
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//#define IMAGEFMT_HDR
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//#define IMAGEFMT_PBM
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//#define IMAGEFMT_PSD
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//#define IMAGEFMT_XCF //flattens, most of the time
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#define IMAGEFMT_TGA
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#define IMAGEFMT_LMP
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//#define IMAGEFMT_PNG
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//#define IMAGEFMT_JPG
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//#define IMAGEFMT_GIF
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//#define IMAGEFMT_EXR //openexr, via Industrial Light & Magic's rgba api, giving half-float data.
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//#define AVAIL_STBI //make use of Sean T. Barrett's lightweight public domain stb_image[_write] single-file-library, to avoid libpng/libjpeg dependancies.
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//#define IPLOG
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//#define AVAIL_BOTLIB
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//#define AVAIL_BZLIB
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//#define DECOMPRESS_ASTC
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//#define IMAGEFMT_ASTC
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//#define HAVE_HTTPSV
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//#define MODELFMT_MDX
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//#define MODELFMT_OBJ
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//#define MODELFMT_GLTF //khronos 'transmission format'. .gltf or .glb extension. PBR. Version 2 only, for now.
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#undef SERVER_DEMO_PLAYBACK /* deprecated */
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#undef DECOMPRESS_BPTC
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#undef HAVE_OPENSSL /* incomplete */
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#undef IMAGEFMT_HDR
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#undef IMAGEFMT_PBM
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#undef IMAGEFMT_PSD
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#undef IMAGEFMT_XCF
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#undef IMAGEFMT_LMP
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#undef IMAGEFMT_PNG
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#undef IMAGEFMT_JPG
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#undef IMAGEFMT_GIF
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#undef IMAGEFMT_EXR
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#undef IPLOG
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#undef AVAIL_BOTLIB
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#undef AVAIL_BZLIB
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#undef DECOMPRESS_ASTC
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#undef IMAGEFMT_ASTC
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#undef HAVE_HTTPSV
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#undef MODELFMT_MDX
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#undef MODELFMT_OBJ
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#undef MODELFMT_GLTF
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#ifdef COMPILE_OPTS
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//things to configure qclib, which annoyingly doesn't include this file itself
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-DOMIT_QCC //disable the built-in qcc
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-DSIMPLE_QCVM //disable qc debugging and 32bit opcodes
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/* things to configure qclib, which annoyingly doesn't include this
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* file itself */
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-DOMIT_QCC /* disable the built-in qcc */
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-DSIMPLE_QCVM /* disable qc debugging and 32bit opcodes */
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#ifndef AVAIL_ZLIB
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-DNO_ZLIB //disable zlib
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-DNO_ZLIB /* disable zlib */
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#endif
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#ifdef AVAIL_PNGLIB
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-DLINK_PNG
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-DLINK_FREETYPE
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#endif
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#ifdef USE_INTERNAL_BULLET //makefile will respond to this by trying to link bullet into the engine itself, instead of as a plugin.
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/* makefile will respond to this by trying to link bullet into the
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* engine itself, instead of as a plugin. */
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#ifdef USE_INTERNAL_BULLET
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-DLINK_INTERNAL_BULLET
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#endif
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-DNO_SPEEX //disable static speex
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/* disable static speex */
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#ifdef HAVE_SPEEX
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-DNO_SPEEX
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#endif
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/* disable static botlib */
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#ifndef BOTLIB_STATIC
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-DNO_BOTLIB //disable static botlib
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-DNO_BOTLIB
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#endif
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-DLIBVORBISFILE_STATIC
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//-Os //optimise for size instead of speed. less cpu cache needed means that its sometimes faster anyway.
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/* optimise for size instead of speed. less cpu cache needed means that
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* its sometimes faster.*/
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-Os
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#endif
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