mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 13:50:53 +00:00
TW config changes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5636 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
430c87ebe1
commit
fa62cd2678
1 changed files with 141 additions and 128 deletions
|
@ -4,7 +4,7 @@
|
|||
*
|
||||
****/
|
||||
|
||||
/* Branding Defaults */
|
||||
/* branding defaults */
|
||||
#define DISTRIBUTION "VTW"
|
||||
#define DISTRIBUTIONLONG "Vera Visions"
|
||||
#define FULLENGINENAME "The Wastes"
|
||||
|
@ -17,75 +17,86 @@
|
|||
#define GAME_BASEGAMES "logos","wastes"
|
||||
#define GAME_PROTOCOL "The-Wastes"
|
||||
#define GAME_DEFAULTPORT 23000
|
||||
//#define GAME_IDENTIFYINGFILES NULL //with multiple games, this string-list gives verification that the basedir is actually valid. if null, will just be assumed correct.
|
||||
//#define GAME_DOWNLOADSURL NULL //url for the package manger to update from
|
||||
//#define GAME_DEFAULTCMDS NULL //a string containing the things you want to
|
||||
|
||||
/* Engine-side, fast routing */
|
||||
#define ENGINE_ROUTING
|
||||
|
||||
/* Native menu replacing menuQC, will debut eventually */
|
||||
#undef MENU_NATIVECODE
|
||||
|
||||
#ifndef GLQUAKE
|
||||
#define GLQUAKE
|
||||
#endif
|
||||
|
||||
/*
|
||||
#ifndef VKQUAKE
|
||||
#define VKQUAKE
|
||||
#endif
|
||||
*/
|
||||
#undef VKQUAKE /* not yet, needs more testing */
|
||||
|
||||
#define PLUGINS
|
||||
/* disable quake specific hacks and overrides */
|
||||
#define QUAKETC
|
||||
#define AVAIL_OPENAL
|
||||
#define AVAIL_ZLIB
|
||||
#define AVAIL_OGGVORBIS
|
||||
#define IMAGEFMT_PCX
|
||||
#define CL_MASTER
|
||||
#define CSQC_DAT
|
||||
#define MENU_DAT
|
||||
#define PSET_SCRIPT
|
||||
#define VOICECHAT
|
||||
#define RTLIGHTS
|
||||
#define LOADERTHREAD
|
||||
#define USEAREAGRID
|
||||
#define USERBE
|
||||
#define NOBUILTINMENUS
|
||||
#define NOLEGACY
|
||||
|
||||
/* engine behaviour */
|
||||
#define PLUGINS /* enables fteplug_ files */
|
||||
#define AVAIL_ZLIB /* we need this for pk3 and ogg vorbis */
|
||||
#define CL_MASTER /* allows for serverbrowser builtins */
|
||||
#define CSQC_DAT /* clientside qcvm */
|
||||
#define MENU_DAT /* persistent qcvm */
|
||||
#define PSET_SCRIPT /* scripts defining particles */
|
||||
#define RTLIGHTS /* only way FTE does dlights on Q3BSP basically */
|
||||
#define LOADERTHREAD /* multithreading related */
|
||||
#define USEAREAGRID /* leave it on, improves performance */
|
||||
#define AVAIL_DINPUT /* input for Windows */
|
||||
#define AVAIL_FREETYPE /* for truetype font rendering */
|
||||
#define AVAIL_STBI /* avoid libpng/libjpeg dependancies */
|
||||
#define ENGINE_ROUTING /* engine-side, fast routing */
|
||||
|
||||
/* uncompressed textures */
|
||||
#define IMAGEFMT_BMP /* sprays */
|
||||
#define IMAGEFMT_TGA /* disable for RELEASE? */
|
||||
|
||||
/* compressed textures */
|
||||
#define IMAGEFMT_DDS
|
||||
#define DECOMPRESS_ETC2
|
||||
#define DECOMPRESS_RGTC
|
||||
#define DECOMPRESS_S3TC
|
||||
#define DECOMPRESS_BPTC //bc6+bc7
|
||||
#define NOBUILTINMENUS
|
||||
#define NOLEGACY
|
||||
#define AVAIL_DINPUT
|
||||
#define IMAGEFMT_BMP
|
||||
#define HAVE_TCP
|
||||
|
||||
/* To be able to comm with Frag-Net.com */
|
||||
#define HAVE_PACKET
|
||||
#define SUPPORT_ICE
|
||||
#define HAVE_TCP
|
||||
#define HAVE_GNUTLS /* linux tls/dtls support */
|
||||
#define HAVE_WINSSPI /* windows tls/dtls support */
|
||||
|
||||
#ifndef MULTITHREAD
|
||||
#define MULTITHREAD
|
||||
#endif
|
||||
|
||||
#ifndef DEBUG
|
||||
#define NOQCDESCRIPTIONS 2 //if 2, disables writing fteextensions.qc completely.
|
||||
/* if 2, disables writing fteextensions.qc completely. */
|
||||
#define NOQCDESCRIPTIONS 2
|
||||
#endif
|
||||
|
||||
// Various package formats
|
||||
/* various package formats */
|
||||
#define PACKAGE_PK3
|
||||
#define PACKAGE_TEXWAD
|
||||
#define PACKAGE_Q1PAK
|
||||
|
||||
// Map formats
|
||||
/* level formats */
|
||||
#define Q3BSPS
|
||||
#define Q1BSPS
|
||||
#define TERRAIN
|
||||
|
||||
// Model formats, IQM/VVM and HLMDL for legacy maps
|
||||
/* audio */
|
||||
#define AVAIL_OPENAL
|
||||
#define AVAIL_OGGVORBIS
|
||||
#define HAVE_OPUS
|
||||
#define VOICECHAT
|
||||
|
||||
/* Model formats, IQM/VVM and HLMDL for legacy maps */
|
||||
#define INTERQUAKEMODELS
|
||||
#define HALFLIFEMODELS
|
||||
|
||||
// What do we NOT want to use
|
||||
/* we don't need any of these */
|
||||
#undef IMAGEFMT_PCX
|
||||
#undef USE_INTERNAL_BULLET
|
||||
#undef USE_INTERNAL_ODE
|
||||
#undef PACKAGE_DOOMWAD
|
||||
|
@ -104,104 +115,97 @@
|
|||
#undef ZYMOTICMODELS
|
||||
#undef DPMMODELS
|
||||
#undef PSKMODELS
|
||||
|
||||
#undef MVD_RECORDING //server can record MVDs.
|
||||
#undef D3D9QUAKE
|
||||
#undef D3D11QUAKE
|
||||
#undef D3D8QUAKE
|
||||
#undef AVAIL_WASAPI //windows advanced sound api
|
||||
#undef AVAIL_DSOUND
|
||||
#undef BOTLIB_STATIC //q3 botlib
|
||||
#undef AVAIL_XZDEC //.xz decompression
|
||||
#undef HAVE_SPEEX //.xz decompression
|
||||
#undef AVAIL_GZDEC //.gz decompression
|
||||
#undef PACKAGE_DZIP //.dzip special-case archive support
|
||||
#undef AVAIL_PNGLIB //.png image format support (read+screenshots)
|
||||
#undef AVAIL_JPEGLIB //.jpeg image format support (read+screenshots)
|
||||
#undef AVAIL_MP3_ACM //.mp3 support (in windows).
|
||||
#undef MENU_NATIVECODE /* native menu replacing menuQC */
|
||||
#undef MVD_RECORDING /* server can record MVDs. */
|
||||
#undef D3D9QUAKE /* MICROS~1 trash */
|
||||
#undef D3D11QUAKE /* MICROS~1 trash */
|
||||
#undef D3D8QUAKE /* MICROS~1 trash */
|
||||
#undef AVAIL_WASAPI /* windows advanced sound api */
|
||||
#undef AVAIL_DSOUND /* MICROS~1 trash */
|
||||
#undef BOTLIB_STATIC /* q3 botlib */
|
||||
#undef AVAIL_XZDEC /* .xz decompression */
|
||||
#undef HAVE_SPEEX /* .xz decompression */
|
||||
#undef AVAIL_GZDEC /* .gz decompression */
|
||||
#undef PACKAGE_DZIP /* .dzip special-case archive support */
|
||||
#undef AVAIL_PNGLIB /* .png image format support (read+screenshots) */
|
||||
#undef AVAIL_JPEGLIB /* .jpeg image format support (read+screenshots) */
|
||||
#undef AVAIL_MP3_ACM /* .mp3 support (in windows). */
|
||||
#undef IMAGEFMT_KTX
|
||||
#undef IMAGEFMT_PKM
|
||||
#undef IMAGEFMT_BLP //legacy crap
|
||||
#undef IMAGEFMT_VTF //legacy crap
|
||||
#undef NETPREPARSE //allows for running both nq+qw on the same server (if not, protocol used must match gamecode).
|
||||
#undef USE_SQLITE //sql-database-as-file support
|
||||
#undef QUAKESTATS //defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself.
|
||||
#undef QUAKEHUD //support for drawing the vanilla hud.
|
||||
#undef QWSKINS //disabling this means no qw .pcx skins nor enemy/team skin/colour forcing
|
||||
#undef SVRANKING //legacy server-side ranking system.
|
||||
#undef RAGDOLL //ragdoll support. requires RBE support.
|
||||
#undef HUFFNETWORK //crappy network compression. probably needs reseeding.
|
||||
#undef SVCHAT //ancient lame builtin to support NPC-style chat...
|
||||
#undef VM_Q1 //q1qvm implementation, to support ktx.
|
||||
#undef Q2SERVER //q2 server+gamecode.
|
||||
#undef Q2CLIENT //q2 client. file formats enabled separately.
|
||||
#undef Q3CLIENT //q3 client stuff.
|
||||
#undef Q3SERVER //q3 server stuff.
|
||||
#undef HEXEN2 //runs hexen2 gamecode, supports hexen2 file formats.
|
||||
#undef NQPROT //act as an nq client/server, with nq gamecode.
|
||||
////#undef WEBSERVER //sv_ftp + sv_http cvars.
|
||||
#undef WEBCLIENT //uri_get+any internal downloads etc
|
||||
#undef RUNTIMELIGHTING //automatic generation of .lit files
|
||||
#undef R_XFLIP //old silly thing
|
||||
#undef TEXTEDITOR //my funky text editor! its awesome!
|
||||
#undef TCPCONNECT //support for playing over tcp sockets, instead of just udp. compatible with qizmo.
|
||||
#undef IRCCONNECT //lame support for routing game packets via irc server. not a good idea.
|
||||
#undef PSET_CLASSIC //support the 'classic' particle system, for that classic quake feel.
|
||||
#undef HAVE_CDPLAYER //includes cd playback. actual cds. named/numbered tracks are supported regardless (though you need to use the 'music' command to play them without this).
|
||||
////#undef QTERM
|
||||
#undef IMAGEFMT_BLP
|
||||
#undef IMAGEFMT_VTF
|
||||
#undef NETPREPARSE /* allows for running both nq+qw on the same server (if not, protocol used must match gamecode) */
|
||||
#undef USE_SQLITE /* sql-database-as-file support */
|
||||
#undef QUAKESTATS /* defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself */
|
||||
#undef QUAKEHUD /* support for drawing the vanilla hud */
|
||||
#undef QWSKINS /* disabling this means no qw .pcx skins nor enemy/team skin/colour forcing */
|
||||
#undef SVRANKING /* legacy server-side ranking system */
|
||||
#undef USERBE /* required for physics */
|
||||
#undef RAGDOLL /* ragdoll support. requires RBE support */
|
||||
#undef HUFFNETWORK /* crappy network compression. probably needs reseeding */
|
||||
#undef SVCHAT /* ancient lame builtin to support NPC-style chat.. */
|
||||
#undef VM_Q1 /* q1qvm implementation, to support ktx */
|
||||
#undef Q2SERVER /* q2 server+gamecode */
|
||||
#undef Q2CLIENT /* q2 client. file formats enabled separately */
|
||||
#undef Q3CLIENT /* q3 client stuff */
|
||||
#undef Q3SERVER /* q3 server stuff */
|
||||
#undef HEXEN2 /* runs hexen2 gamecode, supports hexen2 file formats */
|
||||
#undef NQPROT /* act as an nq client/server, with nq gamecode */
|
||||
#undef WEBSERVER /* sv_ftp + sv_http cvars */
|
||||
#undef WEBCLIENT /* uri_get+any internal downloads etc */
|
||||
#undef RUNTIMELIGHTING /* automatic generation of .lit files */
|
||||
#undef R_XFLIP /* old silly thing */
|
||||
#undef TEXTEDITOR /* because emacs */
|
||||
#undef TCPCONNECT /* support for playing over tcp sockets, instead of just udp. compatible with qizmo */
|
||||
#undef IRCCONNECT /* lame support for routing game packets via irc server. not a good idea */
|
||||
#undef PSET_CLASSIC /* support the 'classic' particle system, for that classic quake feel */
|
||||
#undef HAVE_CDPLAYER /* Redbook CD Audio */
|
||||
#undef QTERM
|
||||
#undef SIDEVIEWS
|
||||
#undef MAX_SPLITS
|
||||
#undef SUBSERVERS
|
||||
////#undef SV_MASTER
|
||||
#undef HAVE_MIXER //openal only
|
||||
#undef VM_LUA
|
||||
#undef HLCLIENT
|
||||
#undef HLSERVER
|
||||
#undef SUBSERVERS /* multi-map */
|
||||
#undef HAVE_MIXER /* OpenAL only */
|
||||
#undef VM_LUA /* lua game-logic */
|
||||
#undef HLCLIENT /* regressed, unfinished*/
|
||||
#undef HLSERVER /* regressed, unfinished */
|
||||
#undef FTPSERVER
|
||||
//#undef CLIENTONLY //leave this up to the makefiles.
|
||||
#define HAVE_GNUTLS //linux tls/dtls support
|
||||
#define HAVE_WINSSPI //windows tls/dtls support
|
||||
#undef HAVE_JUKEBOX //includes built-in jukebox crap
|
||||
#undef HAVE_MEDIA_DECODER //can play cin/roq, more with plugins
|
||||
#undef HAVE_MEDIA_ENCODER //capture/capturedemo work.
|
||||
#undef HAVE_SPEECHTOTEXT //windows speech-to-text thing
|
||||
//#define SAVEDGAMES //Can save the game.
|
||||
#undef PACKAGEMANAGER //Allows the user to enable/disable/download packages and plugins.
|
||||
#undef HAVE_JUKEBO /* includes built-in jukebox */
|
||||
#undef HAVE_MEDIA_DECODER /* can play cin/roq, more with plugins */
|
||||
#undef HAVE_MEDIA_ENCODER /* capture/capturedemo work */
|
||||
#undef HAVE_SPEECHTOTEXT /* Windows speech-to-text thing */
|
||||
#undef SAVEDGAMES
|
||||
#undef PACKAGEMANAGER /* enable/disable/download packages and plugins */
|
||||
#undef HEADLESSQUAKE
|
||||
#undef WAYLANDQUAKE
|
||||
#define AVAIL_FREETYPE // for truetype font rendering
|
||||
#undef SERVER_DEMO_PLAYBACK //outdated crap
|
||||
|
||||
//FIXME: Stuff that Spike has added that eukara needs to decide whether to use or not.
|
||||
#define HAVE_OPUS
|
||||
#undef HAVE_OPENSSL
|
||||
//#define IMAGEFMT_HDR
|
||||
//#define IMAGEFMT_PBM
|
||||
//#define IMAGEFMT_PSD
|
||||
//#define IMAGEFMT_XCF //flattens, most of the time
|
||||
#define IMAGEFMT_TGA
|
||||
#define IMAGEFMT_LMP
|
||||
//#define IMAGEFMT_PNG
|
||||
//#define IMAGEFMT_JPG
|
||||
//#define IMAGEFMT_GIF
|
||||
//#define IMAGEFMT_EXR //openexr, via Industrial Light & Magic's rgba api, giving half-float data.
|
||||
//#define AVAIL_STBI //make use of Sean T. Barrett's lightweight public domain stb_image[_write] single-file-library, to avoid libpng/libjpeg dependancies.
|
||||
//#define IPLOG
|
||||
//#define AVAIL_BOTLIB
|
||||
//#define AVAIL_BZLIB
|
||||
//#define DECOMPRESS_ASTC
|
||||
//#define IMAGEFMT_ASTC
|
||||
//#define HAVE_HTTPSV
|
||||
//#define MODELFMT_MDX
|
||||
//#define MODELFMT_OBJ
|
||||
//#define MODELFMT_GLTF //khronos 'transmission format'. .gltf or .glb extension. PBR. Version 2 only, for now.
|
||||
#undef SERVER_DEMO_PLAYBACK /* deprecated */
|
||||
#undef DECOMPRESS_BPTC
|
||||
#undef HAVE_OPENSSL /* incomplete */
|
||||
#undef IMAGEFMT_HDR
|
||||
#undef IMAGEFMT_PBM
|
||||
#undef IMAGEFMT_PSD
|
||||
#undef IMAGEFMT_XCF
|
||||
#undef IMAGEFMT_LMP
|
||||
#undef IMAGEFMT_PNG
|
||||
#undef IMAGEFMT_JPG
|
||||
#undef IMAGEFMT_GIF
|
||||
#undef IMAGEFMT_EXR
|
||||
#undef IPLOG
|
||||
#undef AVAIL_BOTLIB
|
||||
#undef AVAIL_BZLIB
|
||||
#undef DECOMPRESS_ASTC
|
||||
#undef IMAGEFMT_ASTC
|
||||
#undef HAVE_HTTPSV
|
||||
#undef MODELFMT_MDX
|
||||
#undef MODELFMT_OBJ
|
||||
#undef MODELFMT_GLTF
|
||||
|
||||
#ifdef COMPILE_OPTS
|
||||
//things to configure qclib, which annoyingly doesn't include this file itself
|
||||
-DOMIT_QCC //disable the built-in qcc
|
||||
-DSIMPLE_QCVM //disable qc debugging and 32bit opcodes
|
||||
/* things to configure qclib, which annoyingly doesn't include this
|
||||
* file itself */
|
||||
-DOMIT_QCC /* disable the built-in qcc */
|
||||
-DSIMPLE_QCVM /* disable qc debugging and 32bit opcodes */
|
||||
#ifndef AVAIL_ZLIB
|
||||
-DNO_ZLIB //disable zlib
|
||||
-DNO_ZLIB /* disable zlib */
|
||||
#endif
|
||||
#ifdef AVAIL_PNGLIB
|
||||
-DLINK_PNG
|
||||
|
@ -213,16 +217,25 @@
|
|||
-DLINK_FREETYPE
|
||||
#endif
|
||||
|
||||
#ifdef USE_INTERNAL_BULLET //makefile will respond to this by trying to link bullet into the engine itself, instead of as a plugin.
|
||||
/* makefile will respond to this by trying to link bullet into the
|
||||
* engine itself, instead of as a plugin. */
|
||||
#ifdef USE_INTERNAL_BULLET
|
||||
-DLINK_INTERNAL_BULLET
|
||||
#endif
|
||||
|
||||
-DNO_SPEEX //disable static speex
|
||||
/* disable static speex */
|
||||
#ifdef HAVE_SPEEX
|
||||
-DNO_SPEEX
|
||||
#endif
|
||||
|
||||
/* disable static botlib */
|
||||
#ifndef BOTLIB_STATIC
|
||||
-DNO_BOTLIB //disable static botlib
|
||||
-DNO_BOTLIB
|
||||
#endif
|
||||
|
||||
-DLIBVORBISFILE_STATIC
|
||||
|
||||
//-Os //optimise for size instead of speed. less cpu cache needed means that its sometimes faster anyway.
|
||||
/* optimise for size instead of speed. less cpu cache needed means that
|
||||
* its sometimes faster.*/
|
||||
-Os
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue