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Slightly more verbose output for glsl linker errors.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4052 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 4 additions and 4 deletions
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@ -1230,11 +1230,11 @@ GLhandleARB GLSlang_CreateShader (char *name, int ver, char **precompilerconstan
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return shader;
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}
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GLhandleARB GLSlang_CreateProgramObject (GLhandleARB vert, GLhandleARB frag, qboolean silent)
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GLhandleARB GLSlang_CreateProgramObject (char *name, GLhandleARB vert, GLhandleARB frag, qboolean silent)
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{
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GLhandleARB program;
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GLint linked;
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char str[1024];
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char str[2048];
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program = qglCreateProgramObjectARB();
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qglAttachObjectARB(program, vert);
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@ -1260,7 +1260,7 @@ GLhandleARB GLSlang_CreateProgramObject (GLhandleARB vert, GLhandleARB frag, qbo
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if (!silent)
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{
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qglGetProgramInfoLog_(program, sizeof(str), NULL, str);
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Con_Printf("Program link error: %s\n", str);
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Con_Printf("Program link error on glsl program %s:\n%s\n", name, str);
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}
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qglDeleteProgramObject_(program);
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@ -1289,7 +1289,7 @@ GLhandleARB GLSlang_CreateProgram(char *name, int ver, char **precompilerconstan
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if (!vs || !fs)
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handle = 0;
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else
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handle = GLSlang_CreateProgramObject(vs, fs, silent);
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handle = GLSlang_CreateProgramObject(name, vs, fs, silent);
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//delete ignores 0s.
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qglDeleteShaderObject_(vs);
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qglDeleteShaderObject_(fs);
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