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fix renderer switch with gl_texture_anisotropic_filtering callback
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2314 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -579,6 +579,9 @@ void GL_Texture_Anisotropic_Filtering_Callback (struct cvar_s *var, char *oldval
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gltexture_t *glt;
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int anfactor;
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if (qrenderer != QR_OPENGL)
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return;
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gl_anisotropy_factor = 0;
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if (gl_config.ext_texture_filter_anisotropic < 2)
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