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Try to work around an nvidia issue.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6256 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 13 additions and 2 deletions
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@ -4263,9 +4263,20 @@ static qboolean X11VID_Init (rendererstate_t *info, unsigned char *palette, int
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#ifdef VKQUAKE
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case PSL_VULKAN:
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visinfo = &vinfodef;
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if (!x11.pXMatchVisualInfo(vid_dpy, scrnum, min(24,info->bpp?info->bpp:DefaultDepth(vid_dpy, scrnum)), TrueColor, visinfo))
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//the idea of a x11 server supporting vulkan but greyscale/palette video is just comedic. there will be a truecolor visual option.
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//WARNING: nvidia's vulkan drivers might fall back to 8bpc/24.8bpp here, then only allow a 30bit swapchain for that 8bpc surface. this will cause colour screwups. I'm going to call that a driver screwup if its choosing surface formats based on padded depth of the surface's window instead of x11's visuals or unpadded depth.
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if (info->bpp>0 && !x11.pXMatchVisualInfo(vid_dpy, scrnum, info->bpp, TrueColor, visinfo))
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{
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Sys_Error("Couldn't choose visual for vulkan\n");
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int defdepth = DefaultDepth(vid_dpy, scrnum);
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if (info->bpp!=defdepth && !x11.pXMatchVisualInfo(vid_dpy, scrnum, defdepth, TrueColor, visinfo))
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{
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if (defdepth!=24 && info->bpp!=24 && !x11.pXMatchVisualInfo(vid_dpy, scrnum, 24, TrueColor, visinfo))
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{
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Con_Printf("Couldn't choose visual for vulkan (depth %i), try changing vid_bpp\n", info->bpp?info->bpp:DefaultDepth(vid_dpy, scrnum));
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GLVID_Shutdown();
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return false;
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}
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}
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}
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break;
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#endif
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