fix in map loading code, quake can now load dm6++

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2762 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2007-10-25 07:29:59 +00:00
parent 4761de632a
commit f34c09bc37
1 changed files with 9 additions and 5 deletions

View File

@ -444,11 +444,15 @@ void SV_Map_f (void)
waschangelevel = !strcmp(Cmd_Argv(0), "changelevel");
wasspmap = !strcmp(Cmd_Argv(0), "spmap");
nextserver = strchr(level, '+');
if (nextserver)
snprintf (expanded, sizeof(expanded), "maps/%s.bsp", level); // this function and the if statement below, is a quake bugfix which stopped a map called "dm6++.bsp" from loading because of the + sign, quake2 map syntax interprets + character as "intro.cin+base1.bsp", to play a cinematic then load a map after
if (!COM_FCheckExists (expanded))
{
*nextserver = '\0';
nextserver++;
nextserver = strchr(level, '+');
if (nextserver)
{
*nextserver = '\0';
nextserver++;
}
}
if (startspot)