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fix in map loading code, quake can now load dm6++
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2762 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 9 additions and 5 deletions
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@ -21,7 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef CLIENTONLY
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#ifndef INVALID_SOCKET
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#ifndef INVALID_SOCKET
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#define INVALID_SOCKET -1
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#endif
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@ -444,11 +444,15 @@ void SV_Map_f (void)
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waschangelevel = !strcmp(Cmd_Argv(0), "changelevel");
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wasspmap = !strcmp(Cmd_Argv(0), "spmap");
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nextserver = strchr(level, '+');
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if (nextserver)
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snprintf (expanded, sizeof(expanded), "maps/%s.bsp", level); // this function and the if statement below, is a quake bugfix which stopped a map called "dm6++.bsp" from loading because of the + sign, quake2 map syntax interprets + character as "intro.cin+base1.bsp", to play a cinematic then load a map after
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if (!COM_FCheckExists (expanded))
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{
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*nextserver = '\0';
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nextserver++;
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nextserver = strchr(level, '+');
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if (nextserver)
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{
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*nextserver = '\0';
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nextserver++;
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}
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}
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if (startspot)
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