Try to fix fteplug stuff.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3623 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2010-11-07 02:12:35 +00:00
parent 84a5466ce7
commit f34a7fe277

View file

@ -419,7 +419,6 @@ SERVER_OBJS = \
sv_rankin.o \
sv_chat.o \
sv_demo.o \
world.o \
net_preparse.o \
savegame.o \
svq2_ents.o \
@ -468,6 +467,7 @@ COMMON_OBJS = $(COMMON_ASM_OBJS) \
gl_q2bsp.o \
glmod_doom.o \
q3common.o \
world.o \
pmove.o \
pmovetst.o \
iwebiface.o \
@ -612,9 +612,9 @@ endif
GLCL_DIR=glcl_mgw
ifeq ($(USEASM),true)
NPQTVCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o npplug.o sys_npqtv.o ../../ftequake/npapi.def
NPQTVCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o npplug.o sys_npqtv.o sys_plugfte.o ../../ftequake/npapi.def
else
NPQTVCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o npplug.o sys_npqtv.o ../../ftequake/npapi.def
NPQTVCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o npplug.o sys_npqtv.o sys_plugfte.o ../../ftequake/npapi.def
endif
NPQTV_DLL_NAME=../npqtv.dll
NPQTVCL_DLL_NAME=../npqtvcl.dll