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Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts (#200)
* Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts. * Add missing header definition for int MSG_ReadUShort(); * Rename MSG_ReadUShort() to MSG_ReadUInt16() as per @Shpoike's wishes * solidsize needs to be read in via MSG_ReadSize16 because it does protocol conversions (@Shpoike) * Q2UFRAME16 and Q2USOUND should be read unsigned as well, as it matches the internal data within FTE (@Shpoike)
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3 changed files with 30 additions and 5 deletions
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@ -976,28 +976,28 @@ static void CLQ2_ParseDelta (entity_state_t *from, entity_state_t *to, int numbe
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if (bits & Q2U_FRAME8)
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if (bits & Q2U_FRAME8)
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to->frame = MSG_ReadByte ();
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to->frame = MSG_ReadByte ();
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if (bits & Q2U_FRAME16)
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if (bits & Q2U_FRAME16)
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to->frame = MSG_ReadShort ();
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to->frame = MSG_ReadUInt16();
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if ((bits & Q2U_SKIN8) && (bits & Q2U_SKIN16)) //used for laser colors
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if ((bits & Q2U_SKIN8) && (bits & Q2U_SKIN16)) //used for laser colors
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to->skinnum = MSG_ReadLong();
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to->skinnum = MSG_ReadLong();
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else if (bits & Q2U_SKIN8)
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else if (bits & Q2U_SKIN8)
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to->skinnum = MSG_ReadByte();
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to->skinnum = MSG_ReadByte();
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else if (bits & Q2U_SKIN16)
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else if (bits & Q2U_SKIN16)
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to->skinnum = MSG_ReadShort();
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to->skinnum = MSG_ReadUInt16();
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if ( (bits & (Q2U_EFFECTS8|Q2U_EFFECTS16)) == (Q2U_EFFECTS8|Q2U_EFFECTS16) )
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if ( (bits & (Q2U_EFFECTS8|Q2U_EFFECTS16)) == (Q2U_EFFECTS8|Q2U_EFFECTS16) )
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to->effects = MSG_ReadLong();
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to->effects = MSG_ReadLong();
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else if (bits & Q2U_EFFECTS8)
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else if (bits & Q2U_EFFECTS8)
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to->effects = MSG_ReadByte();
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to->effects = MSG_ReadByte();
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else if (bits & Q2U_EFFECTS16)
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else if (bits & Q2U_EFFECTS16)
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to->effects = MSG_ReadShort();
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to->effects = MSG_ReadUInt16();
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if ( (bits & (Q2U_RENDERFX8|Q2U_RENDERFX16)) == (Q2U_RENDERFX8|Q2U_RENDERFX16) )
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if ( (bits & (Q2U_RENDERFX8|Q2U_RENDERFX16)) == (Q2U_RENDERFX8|Q2U_RENDERFX16) )
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to->u.q2.renderfx = MSG_ReadLong() & 0x0007ffff; //only the standard ones actually supported by vanilla q2.
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to->u.q2.renderfx = MSG_ReadLong() & 0x0007ffff; //only the standard ones actually supported by vanilla q2.
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else if (bits & Q2U_RENDERFX8)
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else if (bits & Q2U_RENDERFX8)
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to->u.q2.renderfx = MSG_ReadByte();
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to->u.q2.renderfx = MSG_ReadByte();
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else if (bits & Q2U_RENDERFX16)
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else if (bits & Q2U_RENDERFX16)
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to->u.q2.renderfx = MSG_ReadShort();
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to->u.q2.renderfx = MSG_ReadUInt16();
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if (bits & Q2U_ORIGIN1)
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if (bits & Q2U_ORIGIN1)
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to->origin[0] = MSG_ReadCoord ();
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to->origin[0] = MSG_ReadCoord ();
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@ -1031,7 +1031,7 @@ static void CLQ2_ParseDelta (entity_state_t *from, entity_state_t *to, int numbe
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if (bits & Q2U_SOUND)
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if (bits & Q2U_SOUND)
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{
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{
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if (bits & Q2UX_INDEX16)
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if (bits & Q2UX_INDEX16)
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to->u.q2.sound = MSG_ReadShort();
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to->u.q2.sound = MSG_ReadUInt16();
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else
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else
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to->u.q2.sound = MSG_ReadByte ();
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to->u.q2.sound = MSG_ReadByte ();
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}
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}
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@ -2183,6 +2183,30 @@ int MSG_ReadShort (void)
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return c;
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return c;
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}
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}
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int MSG_ReadUInt16 (void)
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{
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int c;
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unsigned int msg_readcount;
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if (msg_readmsg->packing!=SZ_RAWBYTES)
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return (short)MSG_ReadBits(16);
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msg_readcount = msg_readmsg->currentbit>>3;
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if (msg_readcount+2 > msg_readmsg->cursize)
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{
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msg_badread = true;
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return -1;
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}
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c = (unsigned short)(msg_readmsg->data[msg_readcount]
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+ (msg_readmsg->data[msg_readcount+1]<<8));
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msg_readcount += 2;
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msg_readmsg->currentbit = msg_readcount<<3;
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return c;
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}
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int MSG_ReadLong (void)
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int MSG_ReadLong (void)
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{
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{
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int c;
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int c;
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@ -352,6 +352,7 @@ int MSG_ReadChar (void);
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int MSG_ReadBits(int bits);
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int MSG_ReadBits(int bits);
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int MSG_ReadByte (void);
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int MSG_ReadByte (void);
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int MSG_ReadShort (void);
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int MSG_ReadShort (void);
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int MSG_ReadUInt16 (void);
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int MSG_ReadLong (void);
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int MSG_ReadLong (void);
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qint64_t MSG_ReadInt64 (void);
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qint64_t MSG_ReadInt64 (void);
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quint64_t MSG_ReadUInt64 (void);
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quint64_t MSG_ReadUInt64 (void);
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