From f2cce499f607456f10ac8b64c618a09785db3fb3 Mon Sep 17 00:00:00 2001 From: Spoike Date: Sun, 21 Jun 2009 17:45:33 +0000 Subject: [PATCH] Multiple minor cleanups. Chunks of dead code removed. Added com_parseutf8. Z_EXT_VWEAP is supposedly supported serverside, but not clientside. It is not advertised, and not used, yet. Fixed csqc mouse issues in linux, supposedly. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3226 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/cl_ents.c | 7 +- engine/client/cl_main.c | 4 +- engine/client/cl_parse.c | 4 + engine/client/client.h | 6 + engine/client/clq2_ents.c | 2 +- engine/client/console.c | 4 +- engine/client/image.c | 9 +- engine/client/in_macos.c | 10 +- engine/client/in_sdl.c | 7 + engine/client/pr_menu.c | 4 +- engine/client/r_bulleten.c | 2 +- engine/client/renderer.c | 8 +- engine/common/bothdefs.h | 2 +- engine/common/cmd.c | 26 +- engine/common/com_mesh.c | 6 +- engine/common/common.c | 106 +++++- engine/common/console.h | 5 +- engine/common/fs.c | 19 +- engine/common/gl_q2bsp.c | 43 ++- engine/common/protocol.h | 5 + engine/common/q1bsp.c | 25 +- engine/gl/gl_alias.c | 4 +- engine/gl/gl_bloom.c | 2 +- engine/gl/gl_draw.c | 120 +++---- engine/gl/gl_heightmap.c | 4 +- engine/gl/gl_model.c | 84 ++--- engine/gl/gl_model.h | 35 +- engine/gl/gl_ppl.c | 110 +++--- engine/gl/gl_rlight.c | 3 +- engine/gl/gl_rmain.c | 13 +- engine/gl/gl_rmisc.c | 244 +------------ engine/gl/gl_rsurf.c | 693 +++---------------------------------- engine/gl/gl_shader.c | 40 ++- engine/gl/gl_vidcommon.c | 13 +- engine/gl/gl_vidlinuxglx.c | 8 + engine/gl/gl_warp.c | 120 ++----- engine/gl/glquake.h | 7 +- engine/gl/shader.h | 5 +- engine/server/pr_cmds.c | 83 +++-- engine/server/progdefs.h | 2 +- engine/server/server.h | 1 + engine/server/sv_ents.c | 66 ++-- engine/server/sv_init.c | 7 +- engine/server/sv_main.c | 1 + engine/server/sv_send.c | 2 +- engine/server/sv_user.c | 50 ++- engine/server/svhl_game.c | 2 +- engine/server/svq2_ents.c | 12 +- engine/server/svq2_game.c | 2 +- engine/server/svq3_game.c | 2 +- engine/sw/sw_draw.c | 4 +- 51 files changed, 681 insertions(+), 1362 deletions(-) diff --git a/engine/client/cl_ents.c b/engine/client/cl_ents.c index bba99c93a..51646e6b5 100644 --- a/engine/client/cl_ents.c +++ b/engine/client/cl_ents.c @@ -3076,7 +3076,7 @@ void CL_LinkViewModel(void) #ifdef Q3SHADERS if (v_powerupshell.value == 2) { - ent.forcedshader = R_RegisterCustom("powerups/quadWeapon", Shader_DefaultSkinShell); + ent.forcedshader = R_RegisterCustom("powerups/quadWeapon", Shader_DefaultSkinShell, NULL); V_AddEntity(&ent); } else @@ -3088,7 +3088,7 @@ void CL_LinkViewModel(void) #ifdef Q3SHADERS if (v_powerupshell.value == 2) { - ent.forcedshader = R_RegisterCustom("powerups/regen", Shader_DefaultSkinShell); + ent.forcedshader = R_RegisterCustom("powerups/regen", Shader_DefaultSkinShell, NULL); ent.fatness = -2.5; V_AddEntity(&ent); } @@ -3106,11 +3106,10 @@ void CL_LinkViewModel(void) //fixme: this is woefully gl specific. :( if (qrenderer == QR_OPENGL) { - extern void Shader_DefaultSkinShell(char *shortname, shader_t *s); ent.shaderRGBAf[0] = (!!(ent.flags & Q2RF_SHELL_RED)); ent.shaderRGBAf[1] = (!!(ent.flags & Q2RF_SHELL_GREEN)); ent.shaderRGBAf[2] = (!!(ent.flags & Q2RF_SHELL_BLUE)); - ent.forcedshader = R_RegisterCustom("q2/shell", Shader_DefaultSkinShell); + ent.forcedshader = R_RegisterCustom("q2/shell", Shader_DefaultSkinShell, NULL); } #endif diff --git a/engine/client/cl_main.c b/engine/client/cl_main.c index cdafcc608..e12c549f7 100644 --- a/engine/client/cl_main.c +++ b/engine/client/cl_main.c @@ -107,7 +107,7 @@ cvar_t skin = SCVARF("skin", "", CVAR_ARCHIVE | CVAR_USERINFO); cvar_t model = SCVARF("model", "", CVAR_ARCHIVE | CVAR_USERINFO); cvar_t topcolor = SCVARF("topcolor", "", CVAR_ARCHIVE | CVAR_USERINFO); cvar_t bottomcolor = SCVARF("bottomcolor", "", CVAR_ARCHIVE | CVAR_USERINFO); -cvar_t rate = SCVARF("rate", "6480", CVAR_ARCHIVE | CVAR_USERINFO); +cvar_t rate = SCVARF("rate", "10000"/*"6480"*/, CVAR_ARCHIVE | CVAR_USERINFO); cvar_t drate = SCVARF("drate", "100000", CVAR_ARCHIVE | CVAR_USERINFO); // :) cvar_t noaim = SCVARF("noaim", "", CVAR_ARCHIVE | CVAR_USERINFO); cvar_t msg = SCVARF("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO); @@ -517,7 +517,7 @@ void CL_SendConnectPacket ( for (c = 1; c < clients; c++) { Info_SetValueForStarKey (playerinfo2, "name", va("%s%i", name.string, c+1), MAX_INFO_STRING); - Q_strncatz(data, va(" \"%s\"", playerinfo2, SUPPORTED_Z_EXTENSIONS), sizeof(data)); + Q_strncatz(data, va(" \"%s\"", playerinfo2), sizeof(data)); } Q_strncatz(data, "\n", sizeof(data)); diff --git a/engine/client/cl_parse.c b/engine/client/cl_parse.c index f6281458e..9e23261c8 100644 --- a/engine/client/cl_parse.c +++ b/engine/client/cl_parse.c @@ -4402,6 +4402,10 @@ void CL_ParseStuffCmd(char *msg, int destsplit) //this protects stuffcmds from n Cbuf_AddText ("\n", RESTRICT_SERVER+destsplit); } } + else if (!strncmp(stufftext, "//vweap ", 8)) + { + Con_Printf("vweap!: %s\n", stufftext); + } else if (!strncmp(stufftext, "//exectrigger ", 14)) { COM_Parse(stufftext + 14); diff --git a/engine/client/client.h b/engine/client/client.h index f94e2e8a0..3596582a9 100644 --- a/engine/client/client.h +++ b/engine/client/client.h @@ -250,6 +250,7 @@ typedef struct dlight_s int key; // so entities can reuse same entry qboolean noppl, nodynamic, noflash, isstatic; vec3_t origin; + vec3_t axis[3]; float radius; float die; // stop lighting after this time float decay; // drop this each second @@ -257,7 +258,12 @@ typedef struct dlight_s float color[3]; float channelfade[3]; + //the following are used for rendering (client code should clear on create) struct shadowmesh_s *worldshadowmesh; + int stexture; + struct { + float updatetime; + } face [6]; int style; //multiply by style values if > 0 float dist; struct dlight_s *next; diff --git a/engine/client/clq2_ents.c b/engine/client/clq2_ents.c index 0e5accc2f..af7ceddbf 100644 --- a/engine/client/clq2_ents.c +++ b/engine/client/clq2_ents.c @@ -1627,7 +1627,7 @@ void CLQ2_AddPacketEntities (q2frame_t *frame) //fixme: this is woefully gl specific. :( if (qrenderer == QR_OPENGL) { - ent.forcedshader = R_RegisterCustom("q2/shell", Shader_DefaultSkinShell); + ent.forcedshader = R_RegisterCustom("q2/shell", Shader_DefaultSkinShell, NULL); } #endif VQ2_AddLerpEntity (&ent); diff --git a/engine/client/console.c b/engine/client/console.c index 424dd0a99..d3faac9a3 100644 --- a/engine/client/console.c +++ b/engine/client/console.c @@ -581,12 +581,12 @@ void Con_PrintCon (console_t *con, char *txt) c = expanded; while (*c) { - if (*c&CON_CHARMASK=='\t') + if ((*c&CON_CHARMASK)=='\t') *c = (*c&~CON_CHARMASK)|' '; // count word length for (l=0 ; l< con->linewidth ; l++) - if ( c[l]&CON_CHARMASK <= ' ') + if ( (c[l]&CON_CHARMASK) <= ' ') break; // word wrap diff --git a/engine/client/image.c b/engine/client/image.c index 3900c9405..0e1e356f8 100644 --- a/engine/client/image.c +++ b/engine/client/image.c @@ -1833,12 +1833,10 @@ int GL_LoadTextureDDS(unsigned char *buffer, int filesize) return 0; buffer+=4; - texnum = texture_extension_number; - GL_Bind(texnum); - memcpy(&fmtheader, buffer, sizeof(fmtheader)); if (fmtheader.dwSize != sizeof(fmtheader)) return 0; //corrupt/different version + buffer += fmtheader.dwSize; nummips = fmtheader.dwMipMapCount; @@ -1866,6 +1864,9 @@ int GL_LoadTextureDDS(unsigned char *buffer, int filesize) if (!qglCompressedTexImage2DARB) return 0; + texnum = GL_AllocNewTexture(); + GL_Bind(texnum); + datasize = fmtheader.dwPitchOrLinearSize; for (mipnum = 0; mipnum < nummips; mipnum++) { @@ -1893,8 +1894,6 @@ int GL_LoadTextureDDS(unsigned char *buffer, int filesize) qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } - - texture_extension_number++; return texnum; } #endif diff --git a/engine/client/in_macos.c b/engine/client/in_macos.c index 67fe04195..d187eddb8 100644 --- a/engine/client/in_macos.c +++ b/engine/client/in_macos.c @@ -52,7 +52,15 @@ void IN_ModeChanged (void) void IN_Move (float *movements, int pnum) { float tx, ty, filterfrac; - + +#ifdef PEXT_CSQC + if (CSQC_MouseMove(mouse_x, mouse_y)) + { + mouse_x = 0; + mouse_y = 0; + } +#endif + tx = mouse_x; ty = mouse_y; diff --git a/engine/client/in_sdl.c b/engine/client/in_sdl.c index 0088772ae..842ed5c47 100644 --- a/engine/client/in_sdl.c +++ b/engine/client/in_sdl.c @@ -299,6 +299,13 @@ void IN_Init (void) } void IN_Move (float *movements, int pnum) //add mouse movement to cmd { +#ifdef PEXT_CSQC + if (CSQC_MouseMove(mouse_x, mouse_y)) + { + mouse_x = 0; + mouse_y = 0; + } +#endif mouse_x *= sensitivity.value*in_sensitivityscale; mouse_y *= sensitivity.value*in_sensitivityscale; diff --git a/engine/client/pr_menu.c b/engine/client/pr_menu.c index e594bc94b..f335fafec 100644 --- a/engine/client/pr_menu.c +++ b/engine/client/pr_menu.c @@ -464,7 +464,7 @@ void PF_CL_drawpic (progfuncs_t *prinst, struct globalvars_s *pr_globals) #ifdef Q3SHADERS shader_t *s; - s = R_RegisterCustom(picname, NULL); + s = R_RegisterCustom(picname, NULL, NULL); if (s) { GLDraw_ShaderPic(pos[0], pos[1], size[0], size[1], s, rgb[0], rgb[1], rgb[2], alpha); @@ -520,7 +520,7 @@ void PF_CL_drawsubpic (progfuncs_t *prinst, struct globalvars_s *pr_globals) #ifdef Q3SHADERS shader_t *s; - s = R_RegisterCustom(picname, NULL); + s = R_RegisterCustom(picname, NULL, NULL); if (s) { GLDraw_ShaderPic(pos[0], pos[1], size[0], size[1], s, rgb[0], rgb[1], rgb[2], alpha); diff --git a/engine/client/r_bulleten.c b/engine/client/r_bulleten.c index fdb58baf3..4cff8e998 100644 --- a/engine/client/r_bulleten.c +++ b/engine/client/r_bulleten.c @@ -397,7 +397,7 @@ player_info_t *s; #ifdef RGLQUAKE if (qrenderer == QR_OPENGL) { - GL_Bind(a->texture->gl_texturenum); + GL_Bind(a->texture->tn.base); GL_Upload8 ("bulleten", (qbyte *)a->texture + a->texture->offsets[0], a->texture->width, a->texture->height, false, false); } diff --git a/engine/client/renderer.c b/engine/client/renderer.c index 4c4984d8d..241a7f575 100644 --- a/engine/client/renderer.c +++ b/engine/client/renderer.c @@ -729,11 +729,13 @@ mpic_t *(*Draw_CachePic) (char *path); mpic_t *(*Draw_SafeCachePic) (char *path); void (*Draw_Init) (void); void (*Draw_ReInit) (void); + void (*Draw_Character) (int x, int y, unsigned int num); void (*Draw_ColouredCharacter) (int x, int y, unsigned int num); void (*Draw_String) (int x, int y, const qbyte *str); void (*Draw_TinyCharacter) (int x, int y, unsigned int num); void (*Draw_Alt_String) (int x, int y, const qbyte *str); + void (*Draw_Crosshair) (void); void (*Draw_DebugChar) (qbyte num); void (*Draw_Pic) (int x, int y, mpic_t *pic); @@ -2472,7 +2474,7 @@ void R_MarkLeaves_Q3 (void) } else { - vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster, NULL);//, cl.worldmodel); + vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster, NULL, 0); for (i=0,leaf=cl.worldmodel->leafs ; inumleafs ; i++, leaf++) { cluster = leaf->cluster; @@ -2523,12 +2525,12 @@ void R_MarkLeaves_Q2 (void) return; } - vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster, NULL);//, cl.worldmodel); + vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster, NULL, 0); // may have to combine two clusters because of solid water boundaries if (r_viewcluster2 != r_viewcluster) { memcpy (fatvis, vis, (cl.worldmodel->numleafs+7)/8); - vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster2, NULL);//, cl.worldmodel); + vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster2, NULL, 0); c = (cl.worldmodel->numleafs+31)/32; for (i=0 ; ishader = R_RegisterCustom (skinname, NULL); + texnums->shader = R_RegisterCustom (skinname, NULL, NULL); } #endif @@ -1750,7 +1750,7 @@ static void *Q1_LoadSkins_GL (daliasskintype_t *pskintype, qboolean alpha) if (cls.allow_shaders) { sprintf(skinname, "%s_%i_%i", loadname, i, t); - texnums->shader = R_RegisterCustom (skinname, NULL); + texnums->shader = R_RegisterCustom (skinname, NULL, NULL); } #endif @@ -2042,7 +2042,7 @@ static void Q2_LoadSkins(md2_t *pq2inmodel, char *skins) COM_CleanUpPath(skins); //blooming tanks. texnums->base = Mod_LoadReplacementTexture(skins, "models", true, false, true); #ifdef Q3SHADERS - texnums->shader = R_RegisterCustom(skins, NULL); + texnums->shader = R_RegisterCustom(skins, NULL, NULL); if (!texnums->base && !texnums->shader) Con_Printf("Couldn't load %s\n", skins); #endif diff --git a/engine/common/common.c b/engine/common/common.c index 8a13375ef..a1dad9afd 100644 --- a/engine/common/common.c +++ b/engine/common/common.c @@ -48,6 +48,7 @@ cvar_t registered = SCVAR("registered","0"); cvar_t gameversion = SCVARF("gameversion","", CVAR_SERVERINFO); cvar_t com_gamename = SCVAR("com_gamename", ""); cvar_t com_modname = SCVAR("com_modname", ""); +cvar_t com_parseutf8 = SCVAR("com_parseutf8", "0"); //1 parse. 2 parse, but stop parsing that string if a char was malformed. qboolean com_modified; // set true if using non-id files @@ -1750,6 +1751,8 @@ void COM_ParseFunString(conchar_t defaultflags, char *str, conchar_t *out, int o { conchar_t extstack[4]; int extstackdepth = 0; + unsigned int uc, l; + int utf8 = com_parseutf8.value; conchar_t ext; @@ -1772,6 +1775,99 @@ void COM_ParseFunString(conchar_t defaultflags, char *str, conchar_t *out, int o while(*str) { + if (*str & 0x80 && utf8) + { //check for utf-8 + + //uc is the output unicode char + uc = 0; + //l is the length + l = 0; + + if ((*str & 0xc0) == 0x80) + { + //one byte... malformed + uc = '?'; + } + else if ((*str & 0xe0) == 0xc0) + { + //two bytes + if ((str[1] & 0xc0) == 0x80) + { + uc = ((str[0] & 0x1f)<<6) | (str[1] & 0x3f); + if (uc > 0x7f) + l = 2; + } + } + else if ((*str & 0xf0) == 0xe0) + { + //three bytes + if ((str[1] & 0xc0) == 0x80 && (str[2] & 0xc0) == 0x80) + { + uc = ((str[0] & 0x0f)<<12) | ((str[1] & 0x3f)<<6) | ((str[2] & 0x3f)<<0); + if (uc > 0x7ff) + l = 3; + } + } + else if ((*str & 0xf8) == 0xf0) + { + //four bytes + if ((str[1] & 0xc0) == 0x80 && (str[2] & 0xc0) == 0x80 && (str[3] & 0xc0) == 0x80) + { + uc = ((str[0] & 0x07)<<18) | ((str[1] & 0x3f)<<12) | ((str[2] & 0x3f)<<6) | ((str[3] & 0x3f)<<0); + if (uc > 0xffff) + l = 4; + } + } + else if ((*str & 0xfc) == 0xf8) + { + //five bytes + if ((str[1] & 0xc0) == 0x80 && (str[2] & 0xc0) == 0x80 && (str[3] & 0xc0) == 0x80 && (str[4] & 0xc0) == 0x80) + { + uc = ((str[0] & 0x03)<<24) | ((str[1] & 0x3f)<<18) | ((str[2] & 0x3f)<<12) | ((str[3] & 0x3f)<<6) | ((str[4] & 0x3f)<<0); + if (uc > 0x1fffff) + l = 5; + } + } + else if ((*str & 0xfe) == 0xfc) + { + //six bytes + if ((str[1] & 0xc0) == 0x80 && (str[2] & 0xc0) == 0x80 && (str[3] & 0xc0) == 0x80 && (str[4] & 0xc0) == 0x80) + { + uc = ((str[0] & 0x01)<<30) | ((str[1] & 0x3f)<<24) | ((str[2] & 0x3f)<<18) | ((str[3] & 0x3f)<<12) | ((str[4] & 0x3f)<<6) | ((str[5] & 0x3f)<<0); + if (uc > 0x3ffffff) + l = 6; + } + } + //0xfe and 0xff, while plausable leading bytes, are not permitted. + + if (l) + { + //note that we don't support utf-16 surrogates + if (uc == 0xd800 || uc == 0xdb7f || uc == 0xdb80 || uc == 0xdbff || uc == 0xdc00 || uc == 0xdf80 || uc == 0xdfff) + l = 0; + //these are meant to be illegal too + else if (uc == 0xfffe || uc == 0xffff) + uc = '?'; + //too big for our data types + else if (uc & ~CON_CHARMASK) + l = 0; + } + else + utf8 &= ~1; + + //l is set if we got a valid utf-8 byte sequence + if (l) + { + if (!--outsize) + break; + *out++ = uc | ext; + str += l; + continue; + } + + //malformed encoding we just drop through + //if its just a malformed or overlong string, we end up with a chunk of 'red' chars. + } if (*str == '^') { str++; @@ -1934,6 +2030,7 @@ int COM_FunStringLength(unsigned char *str) while(*str) { + //fixme: utf8 if (*str == '^') { str++; @@ -2264,7 +2361,7 @@ skipwhite: if (!c) { com_token[len] = 0; - return (char*)data; + return (char*)data-1; } com_token[len] = c; len++; @@ -2809,7 +2906,11 @@ void COM_Version_f (void) #endif #ifdef __MINGW32__ - Con_Printf("Compiled with MinGW version: %i.%i\n",__MINGW32_MAJOR_VERSION, __MINGW32_MINOR_VERSION); + Con_Printf("Compiled with MinGW32 version: %i.%i\n",__MINGW32_MAJOR_VERSION, __MINGW32_MINOR_VERSION); +#endif + +#ifdef __MINGW64__ + Con_Printf("Compiled with MinGW64 version: %i.%i\n",__MINGW64_MAJOR_VERSION, __MINGW64_MINOR_VERSION); #endif #ifdef __CYGWIN__ @@ -2929,6 +3030,7 @@ void COM_Init (void) Cvar_Register (®istered, "Copy protection"); Cvar_Register (&gameversion, "Gamecode"); + Cvar_Register (&com_parseutf8, "Internationalisation"); diff --git a/engine/common/console.h b/engine/common/console.h index 3ed2bcc1f..73fe23606 100644 --- a/engine/common/console.h +++ b/engine/common/console.h @@ -37,8 +37,9 @@ extern conchar_t q3codemasks[MAXQ3COLOURS]; #define CON_HALFALPHA 0x00100000 #define CON_HIGHCHARSMASK 0x00000080 // Quake's alternative mask -#define CON_FLAGSMASK 0xFFFF0000 -#define CON_CHARMASK 0x000000FF +#define CON_FLAGSMASK 0xFFF00000 +#define CON_UNUSEDMASK 0x000F0000 +#define CON_CHARMASK 0x0000FFFF #define CON_FGMASK 0x0F000000 #define CON_BGMASK 0xF0000000 diff --git a/engine/common/fs.c b/engine/common/fs.c index 42ea067bc..20e04752f 100644 --- a/engine/common/fs.c +++ b/engine/common/fs.c @@ -1762,23 +1762,8 @@ void COM_Gamedir (const char *dir) #endif } -/* -typedef struct { - char *file; - char *path; -} potentialgamepath_t; - -potentialgamepath_t pgp[] = { - {"%s/id1/pak0.pak", "%s/id1"}, //quake1 - {"%s/baseq2/pak0.pak", "%s/baseq2"}, //quake2 - {"%s/data1/pak0.pak", "%s/data1"}, //hexen2 - {"%s/data/data.pk3", "%s/data"}, //nexuiz - {"%s/baseq3/pak0.pk3", "%s/baseq3"}, //quake3 - {"%s/base/assets0.pk3", "%s/base"} //jk2 -}; -*/ - #define NEXCFG "set sv_maxairspeed \"400\"\nset sv_mintic \"0.01\"\ncl_nolerp 0\n" +#define DMFCFG "set com_parseutf8 1\npm_airstep 1\n" typedef struct { const char *protocolname; //sent to the master server when this is the current gamemode. @@ -1796,10 +1781,12 @@ const gamemode_info_t gamemode_info[] = { //this is to avoid having too many gamemodes anyway. //rogue/hipnotic have no special files - the detection conflicts and stops us from running regular quake + //protocol name(dpmaster) exename cmdline switch identifying file exec dir1 dir2 dir3 dir(fte) full name {"Darkplaces-Quake", "darkplaces", "-quake", "id1/pak0.pak", NULL, {"id1", "qw", "fte"}, "Quake"}, {"Darkplaces-Hipnotic", "hipnotic", "-hipnotic", NULL, NULL, {"id1", "qw", "hipnotic", "fte"}, "Quake: Scourge of Armagon"}, {"Darkplaces-Rogue", "rogue", "-rogue", NULL, NULL, {"id1", "qw", "rogue", "fte"}, "Quake: Dissolution of Eternity"}, {"Nexuiz", "nexuiz", "-nexuiz", "nexuiz.exe", NEXCFG, {"data", "ftedata"}, "Nexuiz"}, + {"DMF", "dmf", "-dmf", "base/src/progs.src",DMFCFG,{"base", }, "DMF"}, //supported commercial mods (some are currently only partially supported) {"FTE-Hexen2", "hexen", "-hexen2", "data1/pak0.pak", NULL, {"data1", "fteh2"}, "Hexen II"}, diff --git a/engine/common/gl_q2bsp.c b/engine/common/gl_q2bsp.c index 1ca0cba1c..20325d75b 100644 --- a/engine/common/gl_q2bsp.c +++ b/engine/common/gl_q2bsp.c @@ -1082,9 +1082,9 @@ void *Mod_LoadWall(char *name) tex->width = width; tex->height = height; - if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(name, loadname, true, false, true))) - if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(name, "bmodels", true, false, true))) - tex->gl_texturenum = GL_LoadTexture32 (name, width, height, (unsigned int *)in, true, false); + if (!(tex->tn.base = Mod_LoadReplacementTexture(name, loadname, true, false, true))) + if (!(tex->tn.base = Mod_LoadReplacementTexture(name, "bmodels", true, false, true))) + tex->tn.base = GL_LoadTexture32 (name, width, height, (unsigned int *)in, true, false); } else #endif @@ -1163,15 +1163,15 @@ void *Mod_LoadWall(char *name) tex->width = wal->width; tex->height = wal->height; - if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(wal->name, loadname, true, false, true))) - if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(wal->name, "bmodels", true, false, true))) - tex->gl_texturenum = R_LoadTexture8Pal24 (wal->name, tex->width, tex->height, (qbyte *)wal+wal->offsets[0], d_q28to24table, true, false); + if (!(tex->tn.base = Mod_LoadReplacementTexture(wal->name, loadname, true, false, true))) + if (!(tex->tn.base = Mod_LoadReplacementTexture(wal->name, "bmodels", true, false, true))) + tex->tn.base = R_LoadTexture8Pal24 (wal->name, tex->width, tex->height, (qbyte *)wal+wal->offsets[0], d_q28to24table, true, false); in = Hunk_TempAllocMore(wal->width*wal->height); oin = (qbyte *)wal+wal->offsets[0]; for (j = 0; j < wal->width*wal->height; j++) in[j] = (d_q28to24table[oin[j]*3+0] + d_q28to24table[oin[j]*3+1] + d_q28to24table[oin[j]*3+2])/3; - tex->gl_texturenumbumpmap = R_LoadTexture8Bump (va("%s_bump", wal->name), tex->width, tex->height, in, true, r_shadow_bumpscale_basetexture.value); + tex->tn.bump = R_LoadTexture8Bump (va("%s_bump", wal->name), tex->width, tex->height, in, true, r_shadow_bumpscale_basetexture.value); } else #endif @@ -1316,7 +1316,7 @@ qboolean CMod_LoadTexInfo (lump_t *l) //yes I know these load from the same plac #ifdef RGLQUAKE if (qrenderer == QR_OPENGL) if (gl_shadeq2.value) - out->texture->shader = R_RegisterCustom (name, NULL); + out->texture->shader = R_RegisterCustom (name, NULL, NULL); #endif Q_strncpyz(out->texture->name, in->texture, sizeof(out->texture->name)); @@ -2117,11 +2117,11 @@ qboolean CModQ3_LoadShaders (lump_t *l, qboolean useshaders) #if defined(RGLQUAKE) || defined(D3DQUAKE) if ((qrenderer == QR_OPENGL || qrenderer == QR_DIRECT3D) && !useshaders) { - loadmodel->texinfo[i].texture->gl_texturenum = Mod_LoadHiResTexture(in->shadername, loadname, true, false, true); - if (!loadmodel->texinfo[i].texture->gl_texturenum) - loadmodel->texinfo[i].texture->gl_texturenum = Mod_LoadHiResTexture(in->shadername, "bmodels", true, false, true); - loadmodel->texinfo[i].texture->gl_texturenumfb = 0; - loadmodel->texinfo[i].texture->gl_texturenumbumpmap = 0; + loadmodel->texinfo[i].texture->tn.base = Mod_LoadHiResTexture(in->shadername, loadname, true, false, true); + if (!loadmodel->texinfo[i].texture->tn.base) + loadmodel->texinfo[i].texture->tn.base = Mod_LoadHiResTexture(in->shadername, "bmodels", true, false, true); + loadmodel->texinfo[i].texture->tn.fullbright = 0; + loadmodel->texinfo[i].texture->tn.bump = 0; if (!strncmp(in->shadername, "textures/skies/", 15)) { @@ -3580,7 +3580,7 @@ void CMQ3_CalcPHS (void) vcount = 0; for (i=0 ; i>3] & (1<<(j&7)) ) @@ -3625,9 +3625,9 @@ void CMQ3_CalcPHS (void) } #endif -qbyte *CM_LeafnumPVS (model_t *model, int leafnum, qbyte *buffer) +qbyte *CM_LeafnumPVS (model_t *model, int leafnum, qbyte *buffer, unsigned int buffersize) { - return CM_ClusterPVS(model, CM_LeafCluster(model, leafnum), buffer); + return CM_ClusterPVS(model, CM_LeafCluster(model, leafnum), buffer, buffersize); } #ifndef SERVERONLY @@ -3776,8 +3776,8 @@ void SWR_Q2BSP_StainNode (mnode_t *node, float *parms) #endif #ifndef CLIENTONLY -void Q2BSP_FatPVS (model_t *mod, vec3_t org, qboolean add); -qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent); +unsigned int Q2BSP_FatPVS (model_t *mod, vec3_t org, qbyte *buffer, unsigned int buffersize, qboolean add); +qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent, qbyte *pvs); void Q2BSP_FindTouchedLeafs(model_t *mod, edict_t *ent, float *mins, float *maxs); #endif void GLQ2BSP_LightPointValues(model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir); @@ -5685,10 +5685,15 @@ qbyte phsrow[MAX_MAP_LEAFS/8]; -qbyte *CM_ClusterPVS (model_t *mod, int cluster, qbyte *buffer) +qbyte *CM_ClusterPVS (model_t *mod, int cluster, qbyte *buffer, unsigned int buffersize) { if (!buffer) + { buffer = pvsrow; + buffersize = sizeof(pvsrow); + } + if (buffersize < (numclusters+7)>>3) + Sys_Error("CM_ClusterPVS with too small a buffer\n"); if (mapisq3) { diff --git a/engine/common/protocol.h b/engine/common/protocol.h index fab82fdc9..7aa41f280 100644 --- a/engine/common/protocol.h +++ b/engine/common/protocol.h @@ -79,6 +79,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define Z_EXT_JOIN_OBSERVE (1<<5) // server: "join" and "observe" commands are supported // client: on-the-fly spectator <-> player switching supported +//#define Z_EXT_PF_ONGROUND (1<<6) // server: PF_ONGROUND is valid for all svc_playerinfo +#define Z_EXT_VWEP (1<<7) +//#define Z_EXT_PF_SOLID (1<<8) //conflicts with many FTE extensions. + #define SUPPORTED_Z_EXTENSIONS (Z_EXT_PM_TYPE|Z_EXT_PM_TYPE_NEW|Z_EXT_VIEWHEIGHT|Z_EXT_SERVERTIME|Z_EXT_PITCHLIMITS|Z_EXT_JOIN_OBSERVE) @@ -378,6 +382,7 @@ enum clcq2_ops_e #endif #define PF_COLOURMOD (1<<19) +//note that if you add any more, you may need to change the check in the client so more can be parsed diff --git a/engine/common/q1bsp.c b/engine/common/q1bsp.c index 64decc148..62d57c43e 100644 --- a/engine/common/q1bsp.c +++ b/engine/common/q1bsp.c @@ -858,11 +858,8 @@ Server only functions */ #ifndef CLIENTONLY -extern int fatbytes; -extern qbyte fatpvs[(MAX_MAP_LEAFS+1)/4]; - //does the recursive work of Q1BSP_FatPVS -void SV_Q1BSP_AddToFatPVS (model_t *mod, vec3_t org, mnode_t *node) +void SV_Q1BSP_AddToFatPVS (model_t *mod, vec3_t org, mnode_t *node, qbyte *buffer, unsigned int buffersize) { int i; qbyte *pvs; @@ -877,8 +874,8 @@ void SV_Q1BSP_AddToFatPVS (model_t *mod, vec3_t org, mnode_t *node) if (node->contents != Q1CONTENTS_SOLID) { pvs = Q1BSP_LeafPVS (mod, (mleaf_t *)node, NULL); - for (i=0 ; ichildren[1]; else { // go down both - SV_Q1BSP_AddToFatPVS (mod, org, node->children[0]); + SV_Q1BSP_AddToFatPVS (mod, org, node->children[0], buffer, buffersize); node = node->children[1]; } } @@ -905,15 +902,17 @@ Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the given point. ============= */ -void Q1BSP_FatPVS (model_t *mod, vec3_t org, qboolean add) +void Q1BSP_FatPVS (model_t *mod, vec3_t org, qbyte *pvsbuffer, unsigned int buffersize, qboolean add) { - fatbytes = (mod->numleafs+31)>>3; + unsigned int fatbytes = (mod->numleafs+31)>>3; + if (fatbytes > buffersize) + Sys_Error("map had too much pvs data (too many leaves)\n");; if (!add) - Q_memset (fatpvs, 0, fatbytes); - SV_Q1BSP_AddToFatPVS (mod, org, mod->nodes); + Q_memset (pvsbuffer, 0, fatbytes); + SV_Q1BSP_AddToFatPVS (mod, org, mod->nodes, pvsbuffer, fatbytes); } -qboolean Q1BSP_EdictInFatPVS(model_t *mod, edict_t *ent) +qboolean Q1BSP_EdictInFatPVS(model_t *mod, edict_t *ent, qbyte *pvs) { int i; @@ -921,7 +920,7 @@ qboolean Q1BSP_EdictInFatPVS(model_t *mod, edict_t *ent) return true; //it's in too many leafs for us to cope with. Just trivially accept it. for (i=0 ; i < ent->num_leafs ; i++) - if (fatpvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) )) + if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) )) return true; //we might be able to see this one. return false; //none of this ents leafs were visible, so neither is the ent. diff --git a/engine/gl/gl_alias.c b/engine/gl/gl_alias.c index c2bcbfccd..f3693d96e 100644 --- a/engine/gl/gl_alias.c +++ b/engine/gl/gl_alias.c @@ -612,7 +612,7 @@ static galiastexnum_t *GL_ChooseSkin(galiasinfo_t *inf, char *modelname, int sur frac += fracstep; } } - texnums->base = texture_extension_number++; + texnums->base = GL_AllocNewTexture(); GL_Bind(texnums->base); qglTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); @@ -634,7 +634,7 @@ static galiastexnum_t *GL_ChooseSkin(galiasinfo_t *inf, char *modelname, int sur frac += fracstep; } } - texnums->fullbright = texture_extension_number++; + texnums->fullbright = GL_AllocNewTexture(); GL_Bind(texnums->fullbright); qglTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); diff --git a/engine/gl/gl_bloom.c b/engine/gl/gl_bloom.c index bfa0431a6..910c997ed 100644 --- a/engine/gl/gl_bloom.c +++ b/engine/gl/gl_bloom.c @@ -218,7 +218,7 @@ void R_Bloom_InitTextures(void) data = Z_Malloc(size); memset(data, 255, size); if (!bs.tx_screen) - bs.tx_screen = texture_extension_number++; + bs.tx_screen = GL_AllocNewTexture(); GL_Bind(bs.tx_screen); qglTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, bs.scr_w, bs.scr_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); diff --git a/engine/gl/gl_draw.c b/engine/gl/gl_draw.c index 605ace709..f5959fe21 100644 --- a/engine/gl/gl_draw.c +++ b/engine/gl/gl_draw.c @@ -139,7 +139,7 @@ int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; qbyte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT]; qboolean scrap_dirty; int scrap_usedcount; -int scrap_texnum; +int scrap_texnum[MAX_SCRAPS]; // returns a texture number and the position inside it int Scrap_AllocBlock (int w, int h, int *x, int *y) @@ -193,7 +193,7 @@ void Scrap_Upload (void) scrap_uploads++; for (i = 0; i < scrap_usedcount; i++) { - GL_Bind(scrap_texnum + i); + GL_Bind(scrap_texnum[i]); GL_Upload8 ("scrap", scrap_texels[i], BLOCK_WIDTH, BLOCK_HEIGHT, false, true); } scrap_dirty = false; @@ -297,7 +297,7 @@ qboolean Draw_RealPicFromWad (mpic_t *out, char *name) for (i=0 ; iheight ; i++) for (j=0 ; jwidth ; j++, k++) scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = in->data[k]; - texnum += scrap_texnum; + texnum = scrap_texnum[texnum]; gl->texnum = texnum; gl->sl = (x+0.25)/(float)BLOCK_WIDTH; gl->sh = (x+in->width-0.25)/(float)BLOCK_WIDTH; @@ -735,7 +735,7 @@ void GL_InitFogTexture (void) } } - r_fogtexture = texture_extension_number++; + r_fogtexture = GL_AllocNewTexture(); GL_Bind(r_fogtexture); qglTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, FOG_TEXTURE_WIDTH, FOG_TEXTURE_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, data); @@ -786,7 +786,6 @@ void GLDraw_ReInit (void) Hash_InitTable(&gltexturetable, sizeof(gltexturetablebuckets)/sizeof(gltexturetablebuckets[0]), gltexturetablebuckets); - texture_extension_number=1; solidskytexture=0; alphaskytexture=0; skyboxtex[0] = 0; skyboxtex[1] = 0; skyboxtex[2] = 0; skyboxtex[3] = 0; skyboxtex[4] = 0; skyboxtex[5] = 0; @@ -1033,7 +1032,7 @@ TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n")); char_tex2 = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true); } - cs_texture = texture_extension_number++; + cs_texture = GL_AllocNewTexture(); missing_texture = GL_LoadTexture("no_texture", 16, 16, (unsigned char*)r_notexture_mip + r_notexture_mip->offsets[0], true, false); @@ -1159,11 +1158,11 @@ TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n")); Hunk_FreeToLowMark (start); // save a texture slot for translated picture - translate_texture = texture_extension_number++; + translate_texture = GL_AllocNewTexture(); // save slots for scraps - scrap_texnum = texture_extension_number; - texture_extension_number += MAX_SCRAPS; + for (i = 0; i < MAX_SCRAPS; i++) + scrap_texnum[i] = GL_AllocNewTexture(); // // get the other pics we need @@ -2388,7 +2387,7 @@ void GL_Conback_Callback(struct cvar_s *var, char *oldvalue) { int newtex = 0; #ifdef Q3SHADERS - if (*var->string && (shader_console = R_RegisterCustom(var->string, NULL))) + if (*var->string && (shader_console = R_RegisterCustom(var->string, NULL, NULL))) { conback = default_conback; } @@ -2454,8 +2453,7 @@ void MediaGL_ShowFrame8bit(qbyte *framedata, int inwidth, int inheight, qbyte *p { if (!filmtexture) { - filmtexture=texture_extension_number; - texture_extension_number++; + filmtexture=GL_AllocNewTexture(); } GL_Set2D (); @@ -2492,8 +2490,7 @@ void MediaGL_ShowFrameRGBA_32(qbyte *framedata, int inwidth, int inheight)//top { if (!filmtexture) { - filmtexture=texture_extension_number; - texture_extension_number++; + filmtexture=GL_AllocNewTexture(); } GL_Set2D (); @@ -2598,8 +2595,7 @@ void MediaGL_ShowFrameBGR_24_Flip(qbyte *framedata, int inwidth, int inheight) if (!filmtexture) { - filmtexture=texture_extension_number; - texture_extension_number++; + filmtexture=GL_AllocNewTexture(); } GL_Set2D (); @@ -4036,7 +4032,7 @@ TRACE(("dbg: GL_LoadTexture: new %s\n", identifier)); gltextures = glt; strcpy (glt->identifier, identifier); - glt->texnum = texture_extension_number; + glt->texnum = GL_AllocNewTexture(); glt->width = width; glt->height = height; glt->bpp = 8; @@ -4044,13 +4040,11 @@ TRACE(("dbg: GL_LoadTexture: new %s\n", identifier)); Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1)); - GL_Bind(texture_extension_number ); + GL_Bind(glt->texnum); GL_Upload8 ("8bit", data, width, height, mipmap, alpha); - texture_extension_number++; - - return texture_extension_number-1; + return glt->texnum; } int GL_LoadTextureFB (char *identifier, int width, int height, qbyte *data, qboolean mipmap, qboolean alpha) @@ -4078,7 +4072,7 @@ int GL_LoadTextureFB (char *identifier, int width, int height, qbyte *data, qboo gltextures = glt; strcpy (glt->identifier, identifier); - glt->texnum = texture_extension_number; + glt->texnum = GL_AllocNewTexture(); glt->width = width; glt->height = height; glt->bpp = 8; @@ -4086,13 +4080,11 @@ int GL_LoadTextureFB (char *identifier, int width, int height, qbyte *data, qboo Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1)); - GL_Bind(texture_extension_number ); + GL_Bind(glt->texnum); GL_Upload8FB (data, width, height, mipmap); - texture_extension_number++; - - return texture_extension_number-1; + return glt->texnum; } int GL_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data, qbyte *palette24, qboolean mipmap, qboolean alpha) @@ -4113,7 +4105,7 @@ int GL_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data, strcpy (glt->identifier, identifier); - glt->texnum = texture_extension_number; + glt->texnum = GL_AllocNewTexture(); glt->width = width; glt->height = height; glt->bpp = 24; @@ -4121,13 +4113,11 @@ int GL_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data, Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1)); - GL_Bind(texture_extension_number ); + GL_Bind(glt->texnum); GL_Upload8Pal24 (data, palette24, width, height, mipmap, alpha); - texture_extension_number++; - - return texture_extension_number-1; + return glt->texnum; } int GL_LoadTexture8Pal32 (char *identifier, int width, int height, qbyte *data, qbyte *palette32, qboolean mipmap, qboolean alpha) { @@ -4147,7 +4137,7 @@ int GL_LoadTexture8Pal32 (char *identifier, int width, int height, qbyte *data, strcpy (glt->identifier, identifier); - glt->texnum = texture_extension_number; + glt->texnum = GL_AllocNewTexture(); glt->width = width; glt->height = height; glt->bpp = 32; @@ -4155,13 +4145,11 @@ int GL_LoadTexture8Pal32 (char *identifier, int width, int height, qbyte *data, Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1)); - GL_Bind(texture_extension_number ); + GL_Bind(glt->texnum); GL_Upload8Pal32 (data, palette32, width, height, mipmap, alpha); - texture_extension_number++; - - return texture_extension_number-1; + return glt->texnum; } int GL_LoadTexture32 (char *identifier, int width, int height, unsigned *data, qboolean mipmap, qboolean alpha) @@ -4183,7 +4171,7 @@ int GL_LoadTexture32 (char *identifier, int width, int height, unsigned *data, q gltextures = glt; strcpy (glt->identifier, identifier); - glt->texnum = texture_extension_number; + glt->texnum = GL_AllocNewTexture(); glt->width = width; glt->height = height; glt->bpp = 32; @@ -4191,16 +4179,11 @@ int GL_LoadTexture32 (char *identifier, int width, int height, unsigned *data, q Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1)); -// if (!isDedicated) - { - GL_Bind(texture_extension_number ); + GL_Bind(glt->texnum); - GL_Upload32 (identifier, data, width, height, mipmap, alpha); - } + GL_Upload32 (identifier, data, width, height, mipmap, alpha); - texture_extension_number++; - - return texture_extension_number-1; + return glt->texnum; } int GL_LoadTexture32_BGRA (char *identifier, int width, int height, unsigned *data, qboolean mipmap, qboolean alpha) @@ -4222,7 +4205,7 @@ int GL_LoadTexture32_BGRA (char *identifier, int width, int height, unsigned *da gltextures = glt; strcpy (glt->identifier, identifier); - glt->texnum = texture_extension_number; + glt->texnum = GL_AllocNewTexture(); glt->width = width; glt->height = height; glt->bpp = 32; @@ -4230,16 +4213,11 @@ int GL_LoadTexture32_BGRA (char *identifier, int width, int height, unsigned *da Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1)); -// if (!isDedicated) - { - GL_Bind(texture_extension_number ); + GL_Bind(glt->texnum); - GL_Upload32_BGRA (identifier, data, width, height, mipmap, alpha); - } + GL_Upload32_BGRA (identifier, data, width, height, mipmap, alpha); - texture_extension_number++; - - return texture_extension_number-1; + return glt->texnum; } int GL_LoadCompressed(char *name) @@ -4274,19 +4252,17 @@ int GL_LoadCompressed(char *name) gltextures = glt; strcpy (glt->identifier, name); - glt->texnum = texture_extension_number; + glt->texnum = GL_AllocNewTexture(); glt->bpp = 32; Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1)); - GL_Bind(texture_extension_number ); + GL_Bind(glt->texnum); if (!GL_UploadCompressed (file, &glt->width, &glt->height, (unsigned int *)&glt->mipmap)) return 0; - texture_extension_number++; - - return texture_extension_number-1; + return glt->texnum; } int GL_LoadTexture8Grey (char *identifier, int width, int height, unsigned char *data, qboolean mipmap) @@ -4308,7 +4284,7 @@ int GL_LoadTexture8Grey (char *identifier, int width, int height, unsigned char gltextures = glt; strcpy (glt->identifier, identifier); - glt->texnum = texture_extension_number; + glt->texnum = GL_AllocNewTexture(); glt->width = width; glt->height = height; glt->bpp = 8; @@ -4316,16 +4292,11 @@ int GL_LoadTexture8Grey (char *identifier, int width, int height, unsigned char Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1)); -// if (!isDedicated) - { - GL_Bind(texture_extension_number ); + GL_Bind(glt->texnum); - GL_Upload8Grey (data, width, height, mipmap); - } + GL_Upload8Grey (data, width, height, mipmap); - texture_extension_number++; - - return texture_extension_number-1; + return glt->texnum; } int GL_LoadTexture8Bump (char *identifier, int width, int height, unsigned char *data, qboolean mipmap, float bumpscale) @@ -4352,7 +4323,7 @@ int GL_LoadTexture8Bump (char *identifier, int width, int height, unsigned char gltextures = glt; strcpy (glt->identifier, identifier); - glt->texnum = texture_extension_number; + glt->texnum = GL_AllocNewTexture(); glt->width = width; glt->height = height; glt->bpp = 8; @@ -4360,16 +4331,11 @@ int GL_LoadTexture8Bump (char *identifier, int width, int height, unsigned char Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1)); -// if (!isDedicated) - { - GL_Bind(texture_extension_number ); + GL_Bind(glt->texnum); - GL_UploadBump (data, width, height, mipmap, bumpscale); - } + GL_UploadBump (data, width, height, mipmap, bumpscale); - texture_extension_number++; - - return texture_extension_number-1; + return glt->texnum; } /* diff --git a/engine/gl/gl_heightmap.c b/engine/gl/gl_heightmap.c index a5eff6230..1f7358898 100644 --- a/engine/gl/gl_heightmap.c +++ b/engine/gl/gl_heightmap.c @@ -585,12 +585,12 @@ qboolean Heightmap_NativeTrace(struct model_s *model, int hulloverride, int fram } #endif -void Heightmap_FatPVS (model_t *mod, vec3_t org, qboolean add) +void Heightmap_FatPVS (model_t *mod, vec3_t org, qbyte *pvsbuffer, unsigned int pvssize, qboolean add) { } #ifndef CLIENTONLY -qboolean Heightmap_EdictInFatPVS (model_t *mod, edict_t *edict) +qboolean Heightmap_EdictInFatPVS (model_t *mod, edict_t *edict, qbyte *pvsdata) { return true; } diff --git a/engine/gl/gl_model.c b/engine/gl/gl_model.c index 1fab0c73f..4b1936f58 100644 --- a/engine/gl/gl_model.c +++ b/engine/gl/gl_model.c @@ -178,7 +178,7 @@ void GLMod_BlockTextureColour_f (void) if (!stricmp(tx->name, match)) { - tx->gl_texturenum = R_LoadTexture32(texname, 8, 8, colour, true, false); + tx->tn.base = R_LoadTexture32(texname, 8, 8, colour, true, false); } } } @@ -1014,9 +1014,9 @@ TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n")); if (!R_AddBulleten(tx)) #endif { - tx->gl_texturenum = 0; - GLMod_LoadAdvancedTexture(tx->name, &tx->gl_texturenum, &tx->gl_texturenumbumpmap, &tx->gl_texturenumfb, &tx->gl_texturenumspec, NULL, NULL); - if (tx->gl_texturenum) + tx->tn.base = 0; + GLMod_LoadAdvancedTexture(tx->name, &tx->tn.base, &tx->tn.bump, &tx->tn.fullbright, &tx->tn.specular, NULL, NULL); + if (tx->tn.base) continue; base = (qbyte *)(mt+1); @@ -1025,75 +1025,79 @@ TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n")); {//external textures have already been filtered. base = W_ConvertWAD3Texture(mt, &mt->width, &mt->height, &alphaed); //convert texture to 32 bit. tx->alphaed = alphaed; - if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, loadname, true, alphaed, true))) - if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, "bmodels", true, alphaed, true))) - tx->gl_texturenum = R_LoadTexture32 (mt->name, tx->width, tx->height, (unsigned int *)base, true, alphaed); + if (!(tx->tn.base = Mod_LoadReplacementTexture(mt->name, loadname, true, alphaed, true))) + if (!(tx->tn.base = Mod_LoadReplacementTexture(mt->name, "bmodels", true, alphaed, true))) + tx->tn.base = R_LoadTexture32 (mt->name, tx->width, tx->height, (unsigned int *)base, true, alphaed); *tx->name = *mt->name; } else { - if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, loadname, true, false, true))) - if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, "bmodels", true, false, true))) - tx->gl_texturenum = R_LoadTexture8 (mt->name, tx->width, tx->height, base, true, false); + if (!(tx->tn.base = Mod_LoadReplacementTexture(mt->name, loadname, true, false, true))) + if (!(tx->tn.base = Mod_LoadReplacementTexture(mt->name, "bmodels", true, false, true))) + tx->tn.base = R_LoadTexture8 (mt->name, tx->width, tx->height, base, true, false); if (r_fb_bmodels.value) { snprintf(altname, sizeof(altname)-1, "%s_luma", mt->name); if (gl_load24bit.value) { - tx->gl_texturenumfb = Mod_LoadReplacementTexture(altname, loadname, true, false, true); - if (!tx->gl_texturenumfb) - tx->gl_texturenumfb = Mod_LoadReplacementTexture(altname, "bmodels", true, false, true); + tx->tn.fullbright = Mod_LoadReplacementTexture(altname, loadname, true, false, true); + if (!tx->tn.fullbright) + tx->tn.fullbright = Mod_LoadReplacementTexture(altname, "bmodels", true, false, true); } - if (!tx->gl_texturenumfb) //generate one (if possible). - tx->gl_texturenumfb = R_LoadTextureFB(altname, tx->width, tx->height, base, true, true); + if (!tx->tn.fullbright) //generate one (if possible). + tx->tn.fullbright = R_LoadTextureFB(altname, tx->width, tx->height, base, true, true); } } - tx->gl_texturenumbumpmap = 0; + tx->tn.bump = 0; if (gl_bumpmappingpossible && cls.allow_bump) { extern cvar_t gl_bump; if (gl_bump.value<2) //set to 2 to have faster loading. { snprintf(altname, sizeof(altname)-1, "%s_norm", mt->name); - tx->gl_texturenumbumpmap = Mod_LoadHiResTexture(altname, loadname, true, false, false); - if (!tx->gl_texturenumbumpmap) - tx->gl_texturenumbumpmap = Mod_LoadHiResTexture(altname, "bmodels", true, false, false); + tx->tn.bump = Mod_LoadHiResTexture(altname, loadname, true, false, false); + if (!tx->tn.bump) + tx->tn.bump = Mod_LoadHiResTexture(altname, "bmodels", true, false, false); } - if (!tx->gl_texturenumbumpmap) + if (!tx->tn.bump) { if (gl_load24bit.value) { snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name); - tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(altname, loadname); - if (!tx->gl_texturenumbumpmap) - tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(altname, "bmodels"); + tx->tn.bump = Mod_LoadBumpmapTexture(altname, loadname); + if (!tx->tn.bump) + tx->tn.bump = Mod_LoadBumpmapTexture(altname, "bmodels"); } else snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name); } - if (!(tx->gl_texturenumbumpmap) && loadmodel->fromgame != fg_halflife) + if (!(tx->tn.bump) && loadmodel->fromgame != fg_halflife) { base = (qbyte *)(mt+1); //convert to greyscale. for (j = 0; j < pixels; j++) base[j] = (host_basepal[base[j]*3] + host_basepal[base[j]*3+1] + host_basepal[base[j]*3+2]) / 3; - tx->gl_texturenumbumpmap = R_LoadTexture8Bump(altname, tx->width, tx->height, base, true, r_shadow_bumpscale_basetexture.value); //normalise it and then bump it. + tx->tn.bump = R_LoadTexture8Bump(altname, tx->width, tx->height, base, true, r_shadow_bumpscale_basetexture.value); //normalise it and then bump it. } //don't do any complex quake 8bit -> glossmap. It would likly look a little ugly... if (gl_specular.value && gl_load24bit.value) { snprintf(altname, sizeof(altname)-1, "%s_gloss", mt->name); - tx->gl_texturenumspec = Mod_LoadHiResTexture(altname, loadname, true, false, false); - if (!tx->gl_texturenumspec) - tx->gl_texturenumspec = Mod_LoadHiResTexture(altname, "bmodels", true, false, false); + tx->tn.specular = Mod_LoadHiResTexture(altname, loadname, true, false, false); + if (!tx->tn.specular) + tx->tn.specular = Mod_LoadHiResTexture(altname, "bmodels", true, false, false); } } } +#ifdef NEWBACKEND + tx->shader = R_RegisterCustom(mt->name, Shader_DefaultBSP, &tx->tn); +#pragma message("warning: fix the following block") +#endif #ifdef Q3SHADERS //load q3 syntax shader last, after the textures inside the bsp have been loaded and stuff. if (cls.allow_shaders && gl_shadeq1.value && *gl_shadeq1_name.string) { @@ -1103,14 +1107,14 @@ TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n")); // tx->shader = R_RegisterCustom(mt->name, NULL); //just load the regular name. tx->shader = R_RegisterShader(mt->name); //just load the regular name. else if (!(star = strchr(gl_shadeq1_name.string, '*')) || (strlen(gl_shadeq1_name.string)+strlen(mt->name)+1>=sizeof(altname))) //it's got to fit. - tx->shader = R_RegisterCustom(gl_shadeq1_name.string, NULL); + tx->shader = R_RegisterCustom(gl_shadeq1_name.string, NULL, NULL); else { strncpy(altname, gl_shadeq1_name.string, star-gl_shadeq1_name.string); //copy the left altname[star-gl_shadeq1_name.string] = '\0'; strcat(altname, mt->name); //insert the * strcat(altname, star+1); //add any final text. - tx->shader = R_RegisterCustom(altname, NULL); + tx->shader = R_RegisterCustom(altname, NULL, NULL); } } #endif @@ -1239,7 +1243,7 @@ void GLMod_NowLoadExternal(void) if (!tx) //e1m2, this happens continue; - if (!tx->gl_texturenum) + if (!tx->tn.base) { #ifdef PEXT_BULLETENS if (!R_AddBulleten(tx)) @@ -1253,17 +1257,17 @@ void GLMod_NowLoadExternal(void) tx->alphaed = alphaed; } - if (!(tx->gl_texturenum = Mod_LoadHiResTexture(tx->name, loadname, true, false, true))) - if (!(tx->gl_texturenum = Mod_LoadHiResTexture(tx->name, "bmodels", true, false, true))) - tx->gl_texturenum = Mod_LoadReplacementTexture("light1_4", NULL, true, false, true); //a fallback. :/ + if (!(tx->tn.base = Mod_LoadHiResTexture(tx->name, loadname, true, false, true))) + if (!(tx->tn.base = Mod_LoadHiResTexture(tx->name, "bmodels", true, false, true))) + tx->tn.base = Mod_LoadReplacementTexture("light1_4", NULL, true, false, true); //a fallback. :/ } } - if (!tx->gl_texturenumbumpmap && *tx->name != '{' && gl_bumpmappingpossible && cls.allow_bump) + if (!tx->tn.bump && *tx->name != '{' && gl_bumpmappingpossible && cls.allow_bump) { - tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(va("%s_bump", tx->name), loadname); - if (!tx->gl_texturenumbumpmap) - tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(va("%s_bump", tx->name), "bmodels"); - if (!tx->gl_texturenumbumpmap) + tx->tn.bump = Mod_LoadBumpmapTexture(va("%s_bump", tx->name), loadname); + if (!tx->tn.bump) + tx->tn.bump = Mod_LoadBumpmapTexture(va("%s_bump", tx->name), "bmodels"); + if (!tx->tn.bump) { qbyte *data; qbyte *heightmap; @@ -1280,7 +1284,7 @@ void GLMod_NowLoadExternal(void) *heightmap++ = (data[j*4+0] + data[j*4+1] + data[j*4+2])/3; } - tx->gl_texturenumbumpmap = R_LoadTexture8Bump (va("%s_bump", tx->name), width, height, heightmap-j, true, r_shadow_bumpscale_basetexture.value); + tx->tn.bump = R_LoadTexture8Bump (va("%s_bump", tx->name), width, height, heightmap-j, true, r_shadow_bumpscale_basetexture.value); } } } diff --git a/engine/gl/gl_model.h b/engine/gl/gl_model.h index 09068635b..d4f6686cc 100644 --- a/engine/gl/gl_model.h +++ b/engine/gl/gl_model.h @@ -44,15 +44,15 @@ typedef struct { qboolean (*NativeTrace) (struct model_s *model, int hulloverride, int frame, vec3_t p1, vec3_t p2, vec3_t mins, vec3_t maxs, unsigned int against, struct trace_s *trace); unsigned int (*NativeContents)(struct model_s *model, int hulloverride, int frame, vec3_t p, vec3_t mins, vec3_t maxs); - void (*FatPVS) (struct model_s *model, vec3_t org, qboolean add); - qboolean (*EdictInFatPVS) (struct model_s *model, struct edict_s *edict); + unsigned int (*FatPVS) (struct model_s *model, vec3_t org, qbyte *pvsbuffer, unsigned int buffersize, qboolean merge); + qboolean (*EdictInFatPVS) (struct model_s *model, struct edict_s *edict, qbyte *pvsbuffer); void (*FindTouchedLeafs_Q1) (struct model_s *model, struct edict_s *ent, vec3_t cullmins, vec3_t cullmaxs); //edict system as opposed to q2 game dll system. void (*LightPointValues) (struct model_s *model, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir); void (*StainNode) (struct mnode_s *node, float *parms); void (*MarkLights) (struct dlight_s *light, int bit, struct mnode_s *node); - qbyte *(*LeafPVS) (struct model_s *model, int num, qbyte *buffer); + qbyte *(*LeafPVS) (struct model_s *model, int num, qbyte *buffer, unsigned int buffersize); int (*LeafnumForPoint) (struct model_s *model, vec3_t point); } bspfuncs_t; @@ -91,8 +91,11 @@ typedef struct mesh_s vec3_t lightaxis[3]; + //FIXME: these can go when the new backend is done unsigned int patchWidth; unsigned int patchHeight; + + struct mesh_s *next; } mesh_t; struct meshbuffer_s; @@ -163,6 +166,13 @@ typedef struct mplane_s qbyte pad[2]; } mplane_t; +typedef struct { + int base; + int bump; + int specular; + int fullbright; +} texnums_t; + typedef struct texture_s { char name[64]; @@ -173,10 +183,7 @@ typedef struct texture_s int parttype; - int gl_texturenum; - int gl_texturenumfb; - int gl_texturenumbumpmap; - int gl_texturenumspec; + texnums_t tn; struct shader_s *shader; @@ -191,8 +198,12 @@ typedef struct texture_s unsigned offsets[MIPLEVELS]; // four mip maps stored } texture_t; -//the per-texture vbos have this stride (v_pos/st/lm_st) -#define VBOSTRIDE (3+2+2)*sizeof(float) +typedef struct +{ + float coord[3]; + float texcoord[2]; + float lmcoord[2]; +} vbovertex_t; #define SURF_DRAWSKYBOX 0x00001 #define SURF_PLANEBACK 0x00002 @@ -409,8 +420,8 @@ void Q1BSP_Init(void); qboolean Q1BSP_Trace(struct model_s *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, struct trace_s *trace); qboolean Q1BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, struct trace_s *trace); -void Q1BSP_FatPVS (struct model_s *mod, vec3_t org, qboolean add); -qboolean Q1BSP_EdictInFatPVS(struct model_s *mod, struct edict_s *ent); +void Q1BSP_FatPVS (struct model_s *mod, vec3_t org, qbyte *pvsbuffer, unsigned int buffersize, qboolean add); +qboolean Q1BSP_EdictInFatPVS(struct model_s *mod, struct edict_s *ent, qbyte *pvs); void Q1BSP_FindTouchedLeafs(struct model_s *mod, struct edict_s *ent, float *mins, float *maxs); qbyte *Q1BSP_LeafPVS (struct model_s *model, mleaf_t *leaf, qbyte *buffer); @@ -891,7 +902,7 @@ int CM_LeafCluster (struct model_s *mod, int leafnum); int CM_LeafArea (struct model_s *mod, int leafnum); int CM_WriteAreaBits (struct model_s *mod, qbyte *buffer, int area); int CM_PointLeafnum (struct model_s *mod, vec3_t p); -qbyte *CM_ClusterPVS (struct model_s *mod, int cluster, qbyte *buffer); +qbyte *CM_ClusterPVS (struct model_s *mod, int cluster, qbyte *buffer, unsigned int buffersize); qbyte *CM_ClusterPHS (struct model_s *mod, int cluster); int CM_BoxLeafnums (struct model_s *mod, vec3_t mins, vec3_t maxs, int *list, int listsize, int *topnode); int CM_PointContents (struct model_s *mod, vec3_t p); diff --git a/engine/gl/gl_ppl.c b/engine/gl/gl_ppl.c index f51b654ae..2c23ee0e6 100644 --- a/engine/gl/gl_ppl.c +++ b/engine/gl/gl_ppl.c @@ -3,6 +3,9 @@ //This is bad. lights*3, 33% framerate for no worthwhile effect. #include "quakedef.h" + +#ifndef NEWBACKEND + #ifdef RGLQUAKE #include "glquake.h" #include "shader.h" @@ -250,7 +253,7 @@ static void PPL_BaseChain_NoBump_1TMU(msurface_t *first, texture_t *tex) qglTexCoordPointer(2, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->stw); GL_TexEnv(GL_REPLACE); - GL_Bind (tex->gl_texturenum); + GL_Bind (tex->tn.base); for (s=first; s ; s=s->texturechain) { @@ -404,7 +407,7 @@ static void PPL_BaseChain_NoBump_2TMU_Overbright(msurface_t *s, texture_t *tex) } - GL_MBind(GL_TEXTURE0_ARB, tex->gl_texturenum); + GL_MBind(GL_TEXTURE0_ARB, tex->tn.base); qglEnableClientState(GL_TEXTURE_COORD_ARRAY); GL_SelectTexture(GL_TEXTURE1_ARB); @@ -498,7 +501,7 @@ static void PPL_BaseChain_VBO_NoBump_2TMU_Overbright(msurface_t *s, texture_t *t qglBindBufferARB(GL_ARRAY_BUFFER_ARB, tex->gl_vbov); qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, tex->gl_vboe); - qglVertexPointer(3, GL_FLOAT, VBOSTRIDE, NULL); + qglVertexPointer(3, GL_FLOAT, sizeof(vbovertex_t), ((vbovertex_t*)NULL)->coord); if (tex->alphaed || currententity->shaderRGBAf[3]<1) { @@ -521,13 +524,13 @@ static void PPL_BaseChain_VBO_NoBump_2TMU_Overbright(msurface_t *s, texture_t *t } - GL_MBind(GL_TEXTURE0_ARB, tex->gl_texturenum); + GL_MBind(GL_TEXTURE0_ARB, tex->tn.base); qglEnableClientState(GL_TEXTURE_COORD_ARRAY); - qglTexCoordPointer(2, GL_FLOAT, VBOSTRIDE, (void*)(3*sizeof(float))); + qglTexCoordPointer(2, GL_FLOAT, sizeof(vbovertex_t), ((vbovertex_t*)NULL)->texcoord); GL_SelectTexture(GL_TEXTURE1_ARB); qglEnableClientState(GL_TEXTURE_COORD_ARRAY); - qglTexCoordPointer(2, GL_FLOAT, VBOSTRIDE, (void*)(5*sizeof(float))); + qglTexCoordPointer(2, GL_FLOAT, sizeof(vbovertex_t), ((vbovertex_t*)NULL)->lmcoord); GL_TexEnv(GL_MODULATE); @@ -725,7 +728,7 @@ static void PPL_BaseChain_Bump_2TMU(msurface_t *first, texture_t *tex) } //Bind normal map to texture unit 0 - GL_MBind(GL_TEXTURE0_ARB, tex->gl_texturenumbumpmap); + GL_MBind(GL_TEXTURE0_ARB, tex->tn.bump); qglEnable(GL_TEXTURE_2D); GL_TexEnv(GL_COMBINE_ARB); qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); @@ -734,7 +737,7 @@ static void PPL_BaseChain_Bump_2TMU(msurface_t *first, texture_t *tex) qglEnableClientState(GL_TEXTURE_COORD_ARRAY); qglTexCoordPointer(2, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->stw); - GL_MBind(GL_TEXTURE1_ARB, tex->gl_texturenumbumpmap); + GL_SelectTexture(GL_TEXTURE1_ARB); qglEnable(GL_TEXTURE_2D); GL_TexEnv(GL_COMBINE_ARB); qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); @@ -760,7 +763,7 @@ static void PPL_BaseChain_Bump_2TMU(msurface_t *first, texture_t *tex) theRect = &lightmap[vi]->deluxrectchange; qglTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, LMBLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE, - lightmap[vi]->lightmaps+(theRect->t) *LMBLOCK_WIDTH*3); + lightmap[vi]->deluxmaps+(theRect->t) *LMBLOCK_WIDTH*3); theRect->l = LMBLOCK_WIDTH; theRect->t = LMBLOCK_HEIGHT; theRect->h = 0; @@ -775,7 +778,7 @@ static void PPL_BaseChain_Bump_2TMU(msurface_t *first, texture_t *tex) qglEnable(GL_BLEND); qglBlendFunc(GL_DST_COLOR, GL_ZERO); - GL_MBind(GL_TEXTURE0_ARB, tex->gl_texturenum); + GL_MBind(GL_TEXTURE0_ARB, tex->tn.base); GL_SelectTexture(GL_TEXTURE1_ARB); qglEnable(GL_TEXTURE_2D); @@ -812,6 +815,7 @@ static void PPL_BaseChain_Bump_2TMU(msurface_t *first, texture_t *tex) qglDisable(GL_BLEND); qglDisableClientState(GL_TEXTURE_COORD_ARRAY); + qglDisable(GL_TEXTURE_2D); GL_SelectTexture(GL_TEXTURE0_ARB); } @@ -823,7 +827,7 @@ static void PPL_BaseChain_Bump_4TMU(msurface_t *s, texture_t *tex) PPL_EnableVertexArrays(); //Bind normal map to texture unit 0 - GL_MBind(GL_TEXTURE0_ARB, tex->gl_texturenumbumpmap); + GL_MBind(GL_TEXTURE0_ARB, tex->tn.bump); qglEnable(GL_TEXTURE_2D); GL_TexEnv(GL_REPLACE); @@ -842,7 +846,7 @@ static void PPL_BaseChain_Bump_4TMU(msurface_t *s, texture_t *tex) qglTexCoordPointer(2, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->stl); //2 gets the diffusemap - GL_MBind(GL_TEXTURE2_ARB, tex->gl_texturenum); + GL_MBind(GL_TEXTURE2_ARB, tex->tn.base); qglEnable(GL_TEXTURE_2D); GL_TexEnv(GL_MODULATE); @@ -1183,7 +1187,7 @@ void PPL_LoadSpecularFragmentProgram(void) " diff = bases * dot(bumps, deluxs);\n" " float dv = dot(normalize(halfnorm), bumps);\n" - " spec = pow(dv, 8.0) * specs;\n" + " spec = pow(dv, 16.0) * specs;\n" " gl_FragColor = vec4((diff+spec)*lms, 1.0);\n" "}\n" ; @@ -1221,17 +1225,17 @@ static void PPL_BaseChain_Specular_FP(msurface_t *s, texture_t *tex) if (qglGetError()) Con_Printf("GL Error on shadow lighting\n"); - GL_MBind(GL_TEXTURE0_ARB, tex->gl_texturenum); + GL_MBind(GL_TEXTURE0_ARB, tex->tn.base); qglEnableClientState(GL_TEXTURE_COORD_ARRAY); - GL_MBind(GL_TEXTURE1_ARB, tex->gl_texturenumbumpmap); + GL_MBind(GL_TEXTURE1_ARB, tex->tn.bump); qglEnableClientState(GL_TEXTURE_COORD_ARRAY); // GL_MBind(GL_TEXTURE2_ARB, lightmap_textures[vi] ); // GL_MBind(GL_TEXTURE3_ARB, deluxmap_textures[vi] ); - GL_MBind(GL_TEXTURE4_ARB, tex->gl_texturenumspec); + GL_MBind(GL_TEXTURE4_ARB, tex->tn.specular); qglUniform3fvARB(ppl_specular_shader_vieworg, 1, r_refdef.vieworg); @@ -1804,7 +1808,7 @@ static void PPL_BaseTextureChain(msurface_t *first) { GL_DisableMultitexture(); qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - GL_Bind (t->gl_texturenum); + GL_Bind (t->tn.base); for (; first ; first=first->texturechain) EmitWaterPolys (first, currententity->shaderRGBAf[3]); @@ -1824,11 +1828,11 @@ static void PPL_BaseTextureChain(msurface_t *first) } else { - if (gl_bump.value && currentmodel->deluxdata && t->gl_texturenumbumpmap) + if (gl_bump.value && currentmodel->deluxdata && t->tn.bump) { if (gl_mtexarbable>=4) { - if (t->gl_texturenumspec && gl_specular.value) + if (t->tn.specular && gl_specular.value) { if (ppl_specular_shader) PPL_BaseChain_Specular_FP(first, t); @@ -1878,9 +1882,9 @@ static void PPL_FullBrightTextureChain(msurface_t *first) PPL_FlushArrays(); } - if (t->gl_texturenumfb && r_fb_bmodels.value && cls.allow_luma) + if (t->tn.fullbright && r_fb_bmodels.value && cls.allow_luma) { - GL_Bind(t->gl_texturenumfb); + GL_Bind(t->tn.fullbright); qglBlendFunc(GL_SRC_ALPHA, GL_ONE); if (gl_mylumassuck.value) qglEnable(GL_ALPHA_TEST); @@ -2710,11 +2714,11 @@ void PPL_LightTexturesFP_Cached(model_t *model, vec3_t modelorigin, dlight_t *li p = 0; - if (t->gl_texturenumbumpmap && ppl_light_shader[p|PERMUTATION_BUMPMAP]) + if (t->tn.bump && ppl_light_shader[p|PERMUTATION_BUMPMAP]) p |= PERMUTATION_BUMPMAP; - if (gl_specular.value && t->gl_texturenumspec && ppl_light_shader[p|PERMUTATION_SPECULAR]) + if (gl_specular.value && t->tn.specular && ppl_light_shader[p|PERMUTATION_SPECULAR]) p |= PERMUTATION_SPECULAR; - if (r_shadow_glsl_offsetmapping.value && t->gl_texturenumbumpmap && ppl_light_shader[p|PERMUTATION_OFFSET]) + if (r_shadow_glsl_offsetmapping.value && t->tn.bump && ppl_light_shader[p|PERMUTATION_OFFSET]) p |= PERMUTATION_OFFSET; if (p != lp) @@ -2735,11 +2739,11 @@ void PPL_LightTexturesFP_Cached(model_t *model, vec3_t modelorigin, dlight_t *li if (p & PERMUTATION_BUMPMAP) - GL_MBind(GL_TEXTURE1_ARB, t->gl_texturenumbumpmap); + GL_MBind(GL_TEXTURE1_ARB, t->tn.bump); if (p & PERMUTATION_SPECULAR) - GL_MBind(GL_TEXTURE2_ARB, t->gl_texturenumspec); + GL_MBind(GL_TEXTURE2_ARB, t->tn.specular); - GL_MBind(GL_TEXTURE0_ARB, t->gl_texturenum); + GL_MBind(GL_TEXTURE0_ARB, t->tn.base); qglEnableClientState(GL_TEXTURE_COORD_ARRAY); @@ -2805,10 +2809,12 @@ void PPL_LightTexturesFP(model_t *model, vec3_t modelorigin, dlight_t *light, ve p = 0; - if (t->gl_texturenumbumpmap && ppl_light_shader[p|PERMUTATION_BUMPMAP]) + if (t->tn.bump && ppl_light_shader[p|PERMUTATION_BUMPMAP]) p |= PERMUTATION_BUMPMAP; - if (gl_specular.value && t->gl_texturenumspec && ppl_light_shader[p|PERMUTATION_SPECULAR]) + if (gl_specular.value && t->tn.specular && ppl_light_shader[p|PERMUTATION_SPECULAR]) p |= PERMUTATION_SPECULAR; + if (r_shadow_glsl_offsetmapping.value && t->tn.bump && ppl_light_shader[p|PERMUTATION_OFFSET]) + p |= PERMUTATION_OFFSET; if (p != lp) { @@ -2819,15 +2825,20 @@ void PPL_LightTexturesFP(model_t *model, vec3_t modelorigin, dlight_t *light, ve qglUniform3fvARB(ppl_light_shader_lightposition[p], 1, relativelightorigin); qglUniform3fvARB(ppl_light_shader_lightcolour[p], 1, colour); qglUniform1fARB(ppl_light_shader_lightradius[p], light->radius); + + if (ppl_light_shader_offset_scale[p]!=-1) + qglUniform1fARB(ppl_light_shader_offset_scale[p], r_shadow_glsl_offsetmapping_scale.value); + if (ppl_light_shader_offset_bias[p]!=-1) + qglUniform1fARB(ppl_light_shader_offset_bias[p], r_shadow_glsl_offsetmapping_bias.value); } if (p & PERMUTATION_BUMPMAP) - GL_MBind(GL_TEXTURE1_ARB, t->gl_texturenumbumpmap); + GL_MBind(GL_TEXTURE1_ARB, t->tn.bump); if (p & PERMUTATION_SPECULAR) - GL_MBind(GL_TEXTURE2_ARB, t->gl_texturenumspec); + GL_MBind(GL_TEXTURE2_ARB, t->tn.specular); - GL_MBind(GL_TEXTURE0_ARB, t->gl_texturenum); + GL_MBind(GL_TEXTURE0_ARB, t->tn.base); qglEnableClientState(GL_TEXTURE_COORD_ARRAY); for (; s; s=s->texturechain) @@ -2910,9 +2921,9 @@ void PPL_LightTextures(model_t *model, vec3_t modelorigin, dlight_t *light, vec3 qglEnableClientState(GL_COLOR_ARRAY); qglColorPointer(3, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->stl); - if (t->gl_texturenumbumpmap && gl_mtexarbable>3) + if (t->tn.bump && gl_mtexarbable>3) { - GL_MBind(GL_TEXTURE0_ARB, t->gl_texturenumbumpmap); + GL_MBind(GL_TEXTURE0_ARB, t->tn.bump); qglEnable(GL_TEXTURE_2D); //Set up texture environment to do (tex0 dot tex1)*color GL_TexEnv(GL_REPLACE); //make texture normalmap available. @@ -2931,7 +2942,7 @@ void PPL_LightTextures(model_t *model, vec3_t modelorigin, dlight_t *light, vec3 qglEnableClientState(GL_TEXTURE_COORD_ARRAY); qglTexCoordPointer(3, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->ncm); - GL_MBind(GL_TEXTURE2_ARB, t->gl_texturenumbumpmap); //a dummy + GL_MBind(GL_TEXTURE2_ARB, t->tn.bump); //a dummy qglEnable(GL_TEXTURE_2D); GL_TexEnv(GL_COMBINE_ARB); //bumps * color (the attenuation) qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PRIMARY_COLOR_ARB); //(doesn't actually use the bound texture) @@ -2939,7 +2950,7 @@ void PPL_LightTextures(model_t *model, vec3_t modelorigin, dlight_t *light, vec3 qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE); - GL_MBind(GL_TEXTURE3_ARB, t->gl_texturenum); + GL_MBind(GL_TEXTURE3_ARB, t->tn.base); qglEnable(GL_TEXTURE_2D); qglEnableClientState(GL_TEXTURE_COORD_ARRAY); qglTexCoordPointer(3, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->stw); @@ -3054,9 +3065,9 @@ void PPL_LightBModelTexturesFP(entity_t *e, dlight_t *light, vec3_t colour) t = R_TextureAnimation (tnum); p = 0; - if (t->gl_texturenumbumpmap && ppl_light_shader[p|PERMUTATION_BUMPMAP]) + if (t->tn.bump && ppl_light_shader[p|PERMUTATION_BUMPMAP]) p |= PERMUTATION_BUMPMAP; - if (gl_specular.value && t->gl_texturenumspec && ppl_light_shader[p|PERMUTATION_SPECULAR]) + if (gl_specular.value && t->tn.specular && ppl_light_shader[p|PERMUTATION_SPECULAR]) p |= PERMUTATION_SPECULAR; if (p != lp) { @@ -3069,10 +3080,10 @@ void PPL_LightBModelTexturesFP(entity_t *e, dlight_t *light, vec3_t colour) qglUniform1fARB(ppl_light_shader_lightradius[p], light->radius); } - GL_MBind(GL_TEXTURE0_ARB, t->gl_texturenum); + GL_MBind(GL_TEXTURE0_ARB, t->tn.base); qglEnableClientState(GL_TEXTURE_COORD_ARRAY); - GL_MBind(GL_TEXTURE1_ARB, t->gl_texturenumbumpmap); - GL_MBind(GL_TEXTURE2_ARB, t->gl_texturenumspec); + GL_MBind(GL_TEXTURE1_ARB, t->tn.bump); + GL_MBind(GL_TEXTURE2_ARB, t->tn.specular); GL_SelectTexture(GL_TEXTURE0_ARB); } @@ -3131,9 +3142,9 @@ void PPL_LightBModelTextures(entity_t *e, dlight_t *light, vec3_t colour) qglEnableClientState(GL_COLOR_ARRAY); qglColorPointer(3, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->stl); - if (t->gl_texturenumbumpmap && gl_mtexarbable>3) + if (t->tn.bump && gl_mtexarbable>3) { - GL_MBind(GL_TEXTURE0_ARB, t->gl_texturenumbumpmap); + GL_MBind(GL_TEXTURE0_ARB, t->tn.bump); qglEnable(GL_TEXTURE_2D); //Set up texture environment to do (tex0 dot tex1)*color GL_TexEnv(GL_REPLACE); //make texture normalmap available. @@ -3152,7 +3163,7 @@ void PPL_LightBModelTextures(entity_t *e, dlight_t *light, vec3_t colour) qglEnableClientState(GL_TEXTURE_COORD_ARRAY); qglTexCoordPointer(3, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->ncm); - GL_MBind(GL_TEXTURE2_ARB, t->gl_texturenumbumpmap); + GL_MBind(GL_TEXTURE2_ARB, t->tn.bump); qglEnable(GL_TEXTURE_2D); GL_TexEnv(GL_COMBINE_ARB); //bumps * color (the attenuation) qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PRIMARY_COLOR_ARB); //(doesn't actually use the bound texture) @@ -3160,7 +3171,7 @@ void PPL_LightBModelTextures(entity_t *e, dlight_t *light, vec3_t colour) qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE); - GL_MBind(GL_TEXTURE3_ARB, t->gl_texturenum); + GL_MBind(GL_TEXTURE3_ARB, t->tn.base); qglEnable(GL_TEXTURE_2D); qglEnableClientState(GL_TEXTURE_COORD_ARRAY); qglTexCoordPointer(3, GL_FLOAT, sizeof(surfvertexarray_t), varray_v->stw); @@ -4883,8 +4894,8 @@ qboolean PPL_AddLight(dlight_t *dl) i = r_viewleaf - cl.worldmodel->leafs; leaf = cl.worldmodel->funcs.LeafnumForPoint(cl.worldmodel, dl->origin); - lvis = cl.worldmodel->funcs.LeafPVS(cl.worldmodel, leaf, lvisb); - vvis = cl.worldmodel->funcs.LeafPVS(cl.worldmodel, i, vvisb); + lvis = cl.worldmodel->funcs.LeafPVS(cl.worldmodel, leaf, lvisb, sizeof(lvisb)); + vvis = cl.worldmodel->funcs.LeafPVS(cl.worldmodel, i, vvisb, sizeof(vvisb)); // if (!(lvis[i>>3] & (1<<(i&7)))) //light might not be visible, but it's effects probably should be. // return; @@ -5550,8 +5561,5 @@ void PPL_FinishShadowMesh(dlight_t *dl) } #endif //ifdef GLQUAKE - - - - +#endif diff --git a/engine/gl/gl_rlight.c b/engine/gl/gl_rlight.c index 1d286e22e..4ac7bae10 100644 --- a/engine/gl/gl_rlight.c +++ b/engine/gl/gl_rlight.c @@ -98,7 +98,8 @@ void AddLightBlend (float r, float g, float b, float a2) float bubble_sintable[17], bubble_costable[17]; -void R_InitBubble() { +void R_InitBubble(void) +{ float a; int i; float *bub_sin, *bub_cos; diff --git a/engine/gl/gl_rmain.c b/engine/gl/gl_rmain.c index 19401582d..7071e70d9 100644 --- a/engine/gl/gl_rmain.c +++ b/engine/gl/gl_rmain.c @@ -66,7 +66,6 @@ int particletexture; // little dot for particles int particlecqtexture; // little dot for particles int explosiontexture; int balltexture; -int playertextures; // up to 16 color translated skins int mirrortexturenum; // quake texturenum, not gltexturenum qboolean mirror; @@ -288,14 +287,14 @@ void GL_SetupSceneProcessingTextures (void) unsigned char pp_warp_tex[PP_WARP_TEX_SIZE*PP_WARP_TEX_SIZE*3]; unsigned char pp_edge_tex[PP_AMP_TEX_SIZE*PP_AMP_TEX_SIZE*3]; - sceneblur_texture = texture_extension_number++; + sceneblur_texture = GL_AllocNewTexture(); if (!gl_config.arb_shader_objects) return; - scenepp_texture = texture_extension_number++; - scenepp_texture_warp = texture_extension_number++; - scenepp_texture_edge = texture_extension_number++; + scenepp_texture = GL_AllocNewTexture(); + scenepp_texture_warp = GL_AllocNewTexture(); + scenepp_texture_edge = GL_AllocNewTexture(); // init warp texture - this specifies offset in for (y=0; ynodes && cl.worldmodel->type != mod_heightmap)) r_refdef.flags |= Q2RDF_NOWORLDMODEL; +#ifdef NEWBACKEND + PPL_GenShadowMaps(); +#endif + GLR_SetupFrame (); TRACE(("dbg: calling R_SetupGL\n")); diff --git a/engine/gl/gl_rmisc.c b/engine/gl/gl_rmisc.c index 1779e4715..00e0f85d0 100644 --- a/engine/gl/gl_rmisc.c +++ b/engine/gl/gl_rmisc.c @@ -136,7 +136,7 @@ void R_InitParticleTexture (void) // // particle texture // - particletexture = texture_extension_number++; + particletexture = GL_AllocNewTexture(); GL_Bind(particletexture); for (x=0 ; x<8 ; x++) @@ -160,7 +160,7 @@ void R_InitParticleTexture (void) // // particle triangle texture // - particlecqtexture = texture_extension_number++; + particlecqtexture = GL_AllocNewTexture(); GL_Bind(particlecqtexture); // clear to transparent white @@ -191,7 +191,7 @@ void R_InitParticleTexture (void) - explosiontexture = texture_extension_number++; + explosiontexture = GL_AllocNewTexture(); GL_Bind(explosiontexture); for (x=0 ; x<16 ; x++) @@ -224,7 +224,7 @@ void R_InitParticleTexture (void) data[y*PARTICLETEXTURESIZE+x][3] = (qbyte) d; } } - balltexture = texture_extension_number++; + balltexture = GL_AllocNewTexture(); GL_Bind(balltexture); qglTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, PARTICLETEXTURESIZE, PARTICLETEXTURESIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); qglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); @@ -480,16 +480,12 @@ void GLR_ReInit (void) Test_Init (); #endif - netgraphtexture = texture_extension_number; - texture_extension_number++; - - playertextures = texture_extension_number; - texture_extension_number += MAX_CLIENTS; + netgraphtexture = GL_AllocNewTexture(); if (gl_bumpmappingpossible) { //Create normalisation cube map - normalisationCubeMap = texture_extension_number++; + normalisationCubeMap = GL_AllocNewTexture(); GL_BindType(GL_TEXTURE_CUBE_MAP_ARB, normalisationCubeMap); GenerateNormalisationCubeMap(); qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); @@ -783,209 +779,6 @@ void GLR_Init (void) GLR_ReInit(); } -/* -=============== -R_TranslatePlayerSkin - -Translates a skin texture by the per-player color lookup -=============== -*/ -/* -void R_TranslatePlayerSkin (int playernum) -{ - int top, bottom; - qbyte translate[256]; - unsigned translate32[256]; - int i, j; - qbyte *original; - unsigned pixels[512*256], *out; - unsigned scaled_width, scaled_height; - int inwidth, inheight; - int tinwidth, tinheight; - qbyte *inrow; - unsigned frac, fracstep; - player_info_t *player; - extern qbyte *player_8bit_texels; - char s[512]; - - GL_DisableMultitexture(); - - player = &cl.players[playernum]; - if (!player->name[0]) - return; - - strcpy(s, Info_ValueForKey(player->userinfo, "skin")); - COM_StripExtension(s, s); - if (player->skin && !stricmp(s, player->skin->name)) - player->skin = NULL; - - if (player->_topcolor != player->topcolor || - player->_bottomcolor != player->bottomcolor || !player->skin) { - player->_topcolor = player->topcolor; - player->_bottomcolor = player->bottomcolor; - - top = player->topcolor; - bottom = player->bottomcolor; - top = (top < 0) ? 0 : ((top > 13) ? 13 : top); - bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom); - top *= 16; - bottom *= 16; - - for (i=0 ; i<256 ; i++) - translate[i] = i; - - for (i=0 ; i<16 ; i++) - { - if (top < 128) // the artists made some backwards ranges. sigh. - translate[TOP_RANGE+i] = top+i; - else - translate[TOP_RANGE+i] = top+15-i; - - if (bottom < 128) - translate[BOTTOM_RANGE+i] = bottom+i; - else - translate[BOTTOM_RANGE+i] = bottom+15-i; - } - - // - // locate the original skin pixels - // - // real model width - tinwidth = 296; - tinheight = 194; - - if (!player->skin) - Skin_Find(player); - if ((original = Skin_Cache8(player->skin)) != NULL) { - //skin data width - inwidth = player->skin->width; - inheight = player->skin->height; - } else { - original = player_8bit_texels; - inwidth = 296; - inheight = 194; - } - //tinwidth = 251&~3; - //tinheight = 194&~3; - //tinwidth = 319&~3; - //tinheight = 199&~3; - - if (!original) //can't. - return; - - - // because this happens during gameplay, do it fast - // instead of sending it through gl_upload 8 - GL_Bind(playertextures + playernum); - - #if 0 - s = 320*200; - qbyte translated[320*200]; - - for (i=0 ; iskinwidth, paliashdr->skinheight, - false, false, true); - #endif - - scaled_width = gl_max_size.value < 512 ? gl_max_size.value : 512; - scaled_height = gl_max_size.value < 256 ? gl_max_size.value : 256; - // allow users to crunch sizes down even more if they want - scaled_width >>= (int)gl_playermip.value; - scaled_height >>= (int)gl_playermip.value; - - if (scaled_width < 8) - scaled_width = 8; - if (scaled_height < 8) - scaled_height = 8; -#ifdef GL_USE8BITTEX -#ifdef GL_EXT_paletted_texture - if (GLVID_Is8bit()) - {// 8bit texture upload - qbyte *out2; - - out2 = (qbyte *)pixels; - memset(pixels, 0, sizeof(pixels)); - fracstep = tinwidth*0x10000/scaled_width; - for (i=0 ; i> 1; - for (j=0 ; j>16]]; - frac += fracstep; - out2[j+1] = translate[inrow[frac>>16]]; - frac += fracstep; - out2[j+2] = translate[inrow[frac>>16]]; - frac += fracstep; - out2[j+3] = translate[inrow[frac>>16]]; - frac += fracstep; - } - } - - GL_Upload8_EXT ((qbyte *)pixels, scaled_width, scaled_height, false, false); - return; - } -#endif -#endif - -#ifdef Q2BSP - if (cls.q2server) - { - extern unsigned char d_q28to24table[768]; - for (i=0 ; i<256 ; i++) - { - translate32[i] = d_q28to24table[i*3] | - (d_q28to24table[i*3+1]<<8) | - (d_q28to24table[i*3+2]<<16) | - 255<<24; - } - } - else -#endif - for (i=0 ; i<256 ; i++) - translate32[i] = d_8to24rgbtable[translate[i]]; - - out = pixels; - memset(pixels, 0, sizeof(pixels)); - fracstep = tinwidth*0x10000/scaled_width; - for (i=0 ; i> 1; - for (j=0 ; j>16]]; - frac += fracstep; - out[j+1] = translate32[inrow[frac>>16]]; - frac += fracstep; - out[j+2] = translate32[inrow[frac>>16]]; - frac += fracstep; - out[j+3] = translate32[inrow[frac>>16]]; - frac += fracstep; - } - } - - glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, - scaled_width, scaled_height, 0, GL_RGBA, - GL_UNSIGNED_BYTE, pixels); - - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } -} -*/ - void R_LoadRTLights(void) { @@ -1038,21 +831,20 @@ void R_LoadRTLights(void) file = COM_Parse(file); style = atoi(com_token); - if (!file) - break; + if (file) + { + dl = CL_AllocDlight(0); + VectorCopy(org, dl->origin); + dl->radius = radius; + VectorCopy(rgb, dl->color); + dl->die = cl.time + 0x7fffffff; + dl->isstatic = true; - dl = CL_AllocDlight(0); - VectorCopy(org, dl->origin); - dl->radius = radius; - VectorCopy(rgb, dl->color); - dl->die = cl.time + 0x7fffffff; - dl->isstatic = true; - - dl->nodynamic = true; - dl->noflash = true; - - dl->style = style+1; + dl->nodynamic = true; + dl->noflash = true; + dl->style = style+1; + } file = end+1; } } diff --git a/engine/gl/gl_rsurf.c b/engine/gl/gl_rsurf.c index 38b9085b7..a735561fa 100644 --- a/engine/gl/gl_rsurf.c +++ b/engine/gl/gl_rsurf.c @@ -1727,125 +1727,8 @@ static void DrawGLPoly (mesh_t *mesh) qglTexCoordPointer(2, GL_FLOAT, 0, mesh->st_array); qglDrawElements(GL_TRIANGLES, mesh->numindexes, GL_INDEX_TYPE, mesh->indexes); R_IBrokeTheArrays(); - - /* - int i; - float *v; - - while(p) - { - qglBegin (GL_POLYGON); - v = p->verts[0]; - for (i=0 ; inumverts ; i++, v+= VERTEXSIZE) - { - qglTexCoord2f (v[3], v[4]); - qglVertex3fv (v); - } - qglEnd (); - p=p->next; - } - */ } - -/* -================ -R_BlendLightmaps -================ -*/ -#if 0 -static void R_BlendLightmaps (void) -{ - int i, j; - glpoly_t *p; - float *v; - glRect_t *theRect; - -#if 0 - if (r_fullbright.value) - return; -#endif - - glDepthMask (0); // don't bother writing Z - - if (gl_lightmap_format == GL_LUMINANCE || gl_lightmap_format == GL_RGB) - glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR); - else if (gl_lightmap_format == GL_INTENSITY) - { - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - glColor4f (0,0,0,1); - glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - else if (gl_lightmap_format == GL_RGBA) - { - glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA); - } - - if (!r_lightmap.value) - { - glEnable (GL_BLEND); - } - else - glDisable (GL_BLEND); - - for (i=0 ; ipolys; - if (!p) - continue; - lightmap[i]->polys = NULL; - GL_Bind(lightmap_textures[i]); - if (lightmap[i]->modified) - { - lightmap[i]->modified = false; - theRect = &lightmap[i]->rectchange; - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, - LMBLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE, - lightmap[i]->lightmaps+(theRect->t) *LMBLOCK_WIDTH*lightmap_bytes); - theRect->l = LMBLOCK_WIDTH; - theRect->t = LMBLOCK_HEIGHT; - theRect->h = 0; - theRect->w = 0; - } - for ( ; p ; p=p->chain) - { -// if (p->flags & SURF_UNDERWATER) -// DrawGLWaterPolyLightmap (p); - if (((r_viewleaf->contents==Q1CONTENTS_EMPTY && (p->flags & SURF_UNDERWATER)) || - (r_viewleaf->contents!=Q1CONTENTS_EMPTY && !(p->flags & SURF_UNDERWATER))) - && !(p->flags & SURF_DONTWARP)) - DrawGLWaterPolyLightmap (p); - else - { - glBegin (GL_POLYGON); - v = p->verts[0]; - for (j=0 ; jnumverts ; j++, v+= VERTEXSIZE) - { - glTexCoord2f (v[5], v[6]); - glVertex3fv (v); - } - glEnd (); - } - } - } - - glDisable (GL_BLEND); - if (gl_lightmap_format == GL_LUMINANCE) - glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA || gl_lightmap_format == GL_RGB); - else if (gl_lightmap_format == GL_INTENSITY) - { - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glColor4f (1,1,1,1); - } - else if (gl_lightmap_format == GL_RGBA) - glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - glDepthMask (1); // back to normal Z buffering -} -#endif - /* ================ R_RenderBrushPoly @@ -1853,18 +1736,18 @@ R_RenderBrushPoly */ void R_RenderBrushPoly (msurface_t *fa) { + //FIXME: this code is only used for mirrors. remove. texture_t *t; c_brush_polys++; if (fa->flags & SURF_DRAWSKY) { // warp texture, no lightmaps - GL_EmitBothSkyLayers (fa); return; } t = R_TextureAnimation (fa->texinfo->texture); - GL_Bind (t->gl_texturenum); + GL_Bind (t->tn.base); if (fa->flags & SURF_DRAWTURB) { // warp texture, no lightmaps @@ -2044,7 +1927,7 @@ void GLR_DrawWaterSurfaces (void) if ( !(s->flags & SURF_DRAWTURB ) ) continue; - GL_Bind (t->gl_texturenum); + GL_Bind (t->tn.base); for ( ; s ; s=s->texturechain) EmitWaterPolys (s, r_wateralphaval); @@ -2090,7 +1973,7 @@ static void GLR_DrawAlphaSurface(int count, msurface_t **surfs, void *type) return; } #endif - GL_Bind(s->texinfo->texture->gl_texturenum); + GL_Bind(s->texinfo->texture->tn.base); if (s->texinfo->flags & SURF_TRANS33) qglColor4f (1,1,1,0.33); @@ -2264,507 +2147,6 @@ void GLR_DrawAlphaSurfaces (void) qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } -#if 0 -static void -vecMatMult(GLfloat vecIn[3], GLfloat m[16], GLfloat vecOut[3]) { - vecOut[0] = (vecIn[0]*m[ 0]) + (vecIn[1]*m[ 4]) + (vecIn[2]*m[ 8]) + m[12]; - vecOut[1] = (vecIn[0]*m[ 1]) + (vecIn[1]*m[ 5]) + (vecIn[2]*m[ 9]) + m[13]; - vecOut[2] = (vecIn[0]*m[ 2]) + (vecIn[1]*m[ 6]) + (vecIn[2]*m[10]) + m[14]; -} - -static void -matrixInvert(GLfloat in[16], GLfloat out[16]) -{ - // Transpose rotation - out[ 0] = in[ 0]; out[ 1] = in[ 4]; out[ 2] = in[ 8]; - out[ 4] = in[ 1]; out[ 5] = in[ 5]; out[ 6] = in[ 9]; - out[ 8] = in[ 2]; out[ 9] = in[ 6]; out[10] = in[10]; - - // Clear shearing terms - out[3] = 0.0f; out[7] = 0.0f; out[11] = 0.0f; out[15] = 1.0f; - - // Translation is minus the dot of tranlation and rotations - out[12] = -(in[12]*in[ 0]) - (in[13]*in[ 1]) - (in[14]*in[ 2]); - out[13] = -(in[12]*in[ 4]) - (in[13]*in[ 5]) - (in[14]*in[ 6]); - out[14] = -(in[12]*in[ 8]) - (in[13]*in[ 9]) - (in[14]*in[10]); -} -#endif - -/* -================ -DrawTextureChains -================ -*/ -/* -#if 0 -static void DrawTextureChains (model_t *model, float alpha, vec3_t relativelightorigin) -{ - int i; - msurface_t *s, *last = NULL, *first=NULL, *cf; - texture_t *t; - - int vi; - glRect_t *theRect; - glpoly_t *p; - float *v; - - extern int gl_bumpmappingpossible; - extern int normalisationCubeMap; - qboolean bumpmapping=gl_bump.value && gl_bumpmappingpossible && (alpha == 1) && (normalisationCubeMap || currentmodel->deluxdata); - - if (model == cl.worldmodel && skytexturenum>=0) - { - t = model->textures[skytexturenum]; - if (t) - { - s = t->texturechain; - if (s) - { - t->texturechain = NULL; - GL_DrawSkyChain (s); - } - } - } - if (alpha == 1) - { - glDisable(GL_BLEND); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - } - else - { - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - } - if (currententity->drawflags & MLS_ABSLIGHT) - glColor4f(currententity->abslight/255.0f, currententity->abslight/255.0f, currententity->abslight/255.0f, alpha); - else - glColor4f(1, 1, 1, alpha); - - for (i=0 ; inumtextures ; i++) - { - t = model->textures[i]; - if (!t) - continue; - s = t->texturechain; - if (!s) - continue; - t->texturechain = NULL; - if (i == skytexturenum && model == cl.worldmodel) - GL_DrawSkyChain (s); - else if (i == mirrortexturenum && model == cl.worldmodel && r_mirroralpha.value != 1.0) - R_MirrorChain (s); - else - { - if ((s->flags & SURF_DRAWTURB) && r_wateralphaval != 1.0) - { - t->texturechain = s; - continue; // draw translucent water later - } - - if (last) - last->texturechain = s; - else - first = s; - - t = R_TextureAnimation (t); - - cf = s; - - if (gl_mtexable && alpha == 1) - { - if (s->lightmaptexturenum<0 || currententity->drawflags & MLS_ABSLIGHT) - { //vertex lighting required. - GL_DisableMultitexture(); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - for (s=cf ; s ; s=s->texturechain) - { - R_RenderBrushPoly (s); - } - continue; - } - - - if (cf->flags & SURF_DRAWTURB) - { - GL_DisableMultitexture(); - glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - GL_Bind (s->texinfo->texture->gl_texturenum); - for (s=cf; s ; s=s->texturechain) - EmitWaterPolys (s); - - if (alpha == 1) - { - glDisable(GL_BLEND); - glColor4f(1, 1, 1, 1); - } - else - { - glEnable(GL_BLEND); - glColor4f(1, 1, 1, alpha); - } - - if (last) //don't include this chain for details. - last->texturechain = NULL; - continue; - } - - if (bumpmapping && t->gl_texturenumbumpmap) - { - vec3_t light; - - GL_DisableMultitexture(); -// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - -// glEnable(GL_ALPHA_TEST); - glColor4f(1, 1, 1, 1); - glDisable(GL_BLEND); - - //Bind normal map to texture unit 0 - GL_BindType(GL_TEXTURE_2D, t->gl_texturenumbumpmap); - glEnable(GL_TEXTURE_2D); - - //Set up texture environment to do (tex0 dot tex1)*color - GL_TexEnv(GL_COMBINE_ARB); - glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); - glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE); - - qglActiveTextureARB(GL_TEXTURE1_ARB); - - GL_TexEnv(GL_COMBINE_ARB); - glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); - glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); - glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_DOT3_RGB_ARB); - - if (gl_bump.value < 0) - { - if (currentmodel->deluxdata) - { - glEnable(GL_TEXTURE_2D); - for (s = cf; s ; s=s->texturechain) - { - vi = s->lightmaptexturenum; - GL_BindType(GL_TEXTURE_2D, deluxmap_textures[vi] ); - if (lightmap[vi]->deluxmodified) - { - lightmap[vi]->deluxmodified = false; - theRect = &lightmap[vi]->deluxrectchange; - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, - LMBLOCK_WIDTH, theRect->h, GL_RGB, GL_UNSIGNED_BYTE, - lightmap[vi]->deluxmaps+(theRect->t) *LMBLOCK_WIDTH*3); - theRect->l = LMBLOCK_WIDTH; - theRect->t = LMBLOCK_HEIGHT; - theRect->h = 0; - theRect->w = 0; - } - - for (p = s->polys; p; p=p->next) - { - glBegin(GL_POLYGON); - v = p->verts[0]; - for (vi=0 ; vinumverts ; vi++, v+= VERTEXSIZE) - { - qglMultiTexCoord2fARB(GL_TEXTURE0_ARB, v[3], v[4]); - qglMultiTexCoord2fARB(GL_TEXTURE1_ARB, v[5], v[6]); - glVertex3fv (v); - } - glEnd (); - } - } - glDisable(GL_TEXTURE_2D); - } - else - { - GL_BindType(GL_TEXTURE_CUBE_MAP_ARB, normalisationCubeMap); - glEnable(GL_TEXTURE_CUBE_MAP_ARB); - qglMultiTexCoord3fARB(GL_TEXTURE1_ARB, sin(-r_refdef.viewangles[1]/180*M_PI), cos(-r_refdef.viewangles[1]/180*M_PI), 1); - for (s = cf; s ; s=s->texturechain) - { - vi = s->lightmaptexturenum; - for (p = s->polys; p; p=p->next) - { - glBegin(GL_POLYGON); - v = p->verts[0]; - for (vi=0 ; vinumverts ; vi++, v+= VERTEXSIZE) - { - qglMultiTexCoord2fARB(GL_TEXTURE0_ARB, v[3], v[4]); - glVertex3fv (v); - } - glEnd (); - } - } - glDisable(GL_TEXTURE_CUBE_MAP_ARB); - } - } - else - { - GL_BindType(GL_TEXTURE_CUBE_MAP_ARB, normalisationCubeMap); - glEnable(GL_TEXTURE_CUBE_MAP_ARB); - for (s = cf; s ; s=s->texturechain) - { - for (p = s->polys; p; p=p->next) - { - glBegin(GL_POLYGON); - v = p->verts[0]; - for (vi=0 ; vinumverts ; vi++, v+= VERTEXSIZE) - { - light[0] = relativelightorigin[0] - v[0]; - light[1] = relativelightorigin[1] - v[1]; - light[2] = relativelightorigin[2] - v[2]; - - qglMultiTexCoord2fARB(GL_TEXTURE0_ARB, v[3], v[4]); - qglMultiTexCoord3fARB(GL_TEXTURE1_ARB, -DotProduct(vup, light), -DotProduct(vright, light), gl_bump.value/2*-DotProduct(vpn, light)); - glVertex3fv (v); - } - glEnd (); - } - } - glDisable(GL_TEXTURE_CUBE_MAP_ARB); - } - - qglActiveTextureARB(GL_TEXTURE0_ARB); - currenttexture=0; - glEnable (GL_BLEND); - glBlendFunc(GL_DST_COLOR, GL_ZERO); - glColor4f(1, 1, 1, 1); - - - // Binds world to texture env 0 - GL_SelectTexture(mtexid0); - GL_Bind (t->gl_texturenum); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - GL_EnableMultitexture(); // Same as SelectTexture (TEXTURE1) - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); - } - else - { - - // Binds world to texture env 0 - GL_SelectTexture(mtexid0); - GL_Bind (t->gl_texturenum); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - GL_EnableMultitexture(); // Same as SelectTexture (TEXTURE1) - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); - } - - for (s=cf; s; s=s->texturechain) - { -// R_RenderDynamicLightmaps (s); - vi = s->lightmaptexturenum; - // Binds lightmap to texenv 1 - GL_Bind (lightmap_textures[vi]); - if (lightmap[vi]->modified) - { - lightmap[vi]->modified = false; - theRect = &lightmap[vi]->rectchange; - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, - LMBLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE, - lightmap[vi]->lightmaps+(theRect->t) *LMBLOCK_WIDTH*lightmap_bytes); - theRect->l = LMBLOCK_WIDTH; - theRect->t = LMBLOCK_HEIGHT; - theRect->h = 0; - theRect->w = 0; - } - for (p = s->polys; p; p=p->next) - { - glBegin(GL_POLYGON); - v = p->verts[0]; - for (vi=0 ; vinumverts ; vi++, v+= VERTEXSIZE) - { - qglMTexCoord2fSGIS (mtexid0, v[3], v[4]); - qglMTexCoord2fSGIS (mtexid1, v[5], v[6]); - glVertex3fv (v); - } - glEnd (); - } - last = s; - } - } - else - { - for (s=cf ; s ; s=s->texturechain) - { - R_RenderBrushPoly (s); - last = s; - } - } - - if (alpha == 1) - { - glDisable(GL_BLEND); - glColor4f(1, 1, 1, 1); - } - else - { - glEnable(GL_BLEND); - glColor4f(1, 1, 1, alpha); - } - - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - } - - if (gl_mtexable) - GL_DisableMultitexture(); - else - R_BlendLightmaps(); - - //add luminance? - if (first && detailtexture && gl_detail.value && alpha == 1) - { - GL_Bind(detailtexture); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR); - glEnable(GL_BLEND); - glDepthMask(0); - - for (s=first ; s ; s=s->texturechain) - { - for (p = s->polys; p; p=p->next) - { - glBegin(GL_POLYGON); - v = p->verts[0]; - for (i = 0; i < p->numverts; i++, v += VERTEXSIZE) - { - glTexCoord2f (v[5] * 18, v[6] * 18); - glVertex3fv (v); - } - glEnd(); - } - } - - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glDisable(GL_BLEND); - - glDepthMask(1); - } - - glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); -} -#endif -*/ -/* -================= -R_DrawBrushModel -================= -*/ -/* -#if 0 -static void R_DrawBrushModel (entity_t *e) -{ - int i; - int k; - vec3_t mins, maxs; - msurface_t *psurf, *first; - float dot; - mplane_t *pplane; - qboolean rotated; - - currententity = e; - currenttexture = -1; - - currentmodel = e->model; - - if (e->angles[0] || e->angles[1] || e->angles[2]) - { - rotated = true; - for (i=0 ; i<3 ; i++) - { - mins[i] = e->origin[i] - currentmodel->radius; - maxs[i] = e->origin[i] + currentmodel->radius; - } - } - else - { - rotated = false; - VectorAdd (e->origin, currentmodel->mins, mins); - VectorAdd (e->origin, currentmodel->maxs, maxs); - } - - if (R_CullBox (mins, maxs)) - return; - - VectorSubtract (r_refdef.vieworg, e->origin, modelorg); - if (rotated) - { - vec3_t temp; - vec3_t forward, right, up; - - VectorCopy (modelorg, temp); - AngleVectors (e->angles, forward, right, up); - modelorg[0] = DotProduct (temp, forward); - modelorg[1] = -DotProduct (temp, right); - modelorg[2] = DotProduct (temp, up); - } - - psurf = ¤tmodel->surfaces[currentmodel->firstmodelsurface]; - -// calculate dynamic lighting for bmodel if it's not an -// instanced model - if (currentmodel->firstmodelsurface != 0 && !r_flashblend.value) - { - for (k=0 ; kfuncs.MarkLights (&cl_dlights[k], 1<nodes + currentmodel->hulls[0].firstclipnode); - } - } - - glPushMatrix (); -e->angles[0] = -e->angles[0]; // stupid quake bug - glTranslatef(-0.03, -0.03, 0.03); - R_RotateForEntity (e); -e->angles[0] = -e->angles[0]; // stupid quake bug - - - first = NULL; - // - // draw texture - // - for (i=0 ; inummodelsurfaces ; i++, psurf++) - { - // find which side of the node we are on - pplane = psurf->plane; - -// if (psurf->plane) - { - dot = DotProduct (modelorg, pplane->normal) - pplane->dist; - - - // draw the polygon - if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || - (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) - { - R_RenderDynamicLightmaps (psurf); - if (psurf->flags & SURF_DRAWALPHA || psurf->texinfo->flags & (SURF_TRANS33|SURF_TRANS66) ) - { // add to the translucent chain - psurf->nextalphasurface = r_alpha_surfaces; - r_alpha_surfaces = psurf; - psurf->ownerent = e; - } - else - { - psurf->texturechain = psurf->texinfo->texture->texturechain; - psurf->texinfo->texture->texturechain = psurf; - } - } - } - } - - VectorSubtract(r_refdef.vieworg, e->origin, mins); //fixme: rotation. - if (e->drawflags & DRF_TRANSLUCENT) - DrawTextureChains(currentmodel, e->alpha*0.4, mins); - else - DrawTextureChains(currentmodel, e->alpha, mins); - - glPopMatrix (); -} -#endif -*/ /* ============================================================= @@ -3260,16 +2642,16 @@ int GLAllocBlock (int w, int h, int *x, int *y) lightmap[numlightmaps+3] = NULL; lightmap_textures = BZ_Realloc(lightmap_textures, sizeof(*lightmap_textures)*(numlightmaps+4)); - lightmap_textures[numlightmaps+0] = texture_extension_number++; - lightmap_textures[numlightmaps+1] = texture_extension_number++; - lightmap_textures[numlightmaps+2] = texture_extension_number++; - lightmap_textures[numlightmaps+3] = texture_extension_number++; + lightmap_textures[numlightmaps+0] = GL_AllocNewTexture(); + lightmap_textures[numlightmaps+1] = GL_AllocNewTexture(); + lightmap_textures[numlightmaps+2] = GL_AllocNewTexture(); + lightmap_textures[numlightmaps+3] = GL_AllocNewTexture(); deluxmap_textures = BZ_Realloc(deluxmap_textures, sizeof(*deluxmap_textures)*(numlightmaps+4)); - deluxmap_textures[numlightmaps+0] = texture_extension_number++; - deluxmap_textures[numlightmaps+1] = texture_extension_number++; - deluxmap_textures[numlightmaps+2] = texture_extension_number++; - deluxmap_textures[numlightmaps+3] = texture_extension_number++; + deluxmap_textures[numlightmaps+0] = GL_AllocNewTexture(); + deluxmap_textures[numlightmaps+1] = GL_AllocNewTexture(); + deluxmap_textures[numlightmaps+2] = GL_AllocNewTexture(); + deluxmap_textures[numlightmaps+3] = GL_AllocNewTexture(); numlightmaps+=4; } if (!lightmap[texnum]) @@ -3328,16 +2710,16 @@ int GLFillBlock (int texnum, int w, int h, int x, int y) lightmap[numlightmaps+3] = NULL; lightmap_textures = BZ_Realloc(lightmap_textures, sizeof(*lightmap_textures)*(numlightmaps+4)); - lightmap_textures[numlightmaps+0] = texture_extension_number++; - lightmap_textures[numlightmaps+1] = texture_extension_number++; - lightmap_textures[numlightmaps+2] = texture_extension_number++; - lightmap_textures[numlightmaps+3] = texture_extension_number++; + lightmap_textures[numlightmaps+0] = GL_AllocNewTexture(); + lightmap_textures[numlightmaps+1] = GL_AllocNewTexture(); + lightmap_textures[numlightmaps+2] = GL_AllocNewTexture(); + lightmap_textures[numlightmaps+3] = GL_AllocNewTexture(); deluxmap_textures = BZ_Realloc(deluxmap_textures, sizeof(*deluxmap_textures)*(numlightmaps+4)); - deluxmap_textures[numlightmaps+0] = texture_extension_number++; - deluxmap_textures[numlightmaps+1] = texture_extension_number++; - deluxmap_textures[numlightmaps+2] = texture_extension_number++; - deluxmap_textures[numlightmaps+3] = texture_extension_number++; + deluxmap_textures[numlightmaps+0] = GL_AllocNewTexture(); + deluxmap_textures[numlightmaps+1] = GL_AllocNewTexture(); + deluxmap_textures[numlightmaps+2] = GL_AllocNewTexture(); + deluxmap_textures[numlightmaps+3] = GL_AllocNewTexture(); numlightmaps+=4; } for (i = texnum; i >= 0; i--) @@ -3540,17 +2922,17 @@ void GLSurf_DeInit(void) numlightmaps=0; } -void GL_GenBrushModelVBO(model_t *mod) +static void GL_GenBrushModelVBO(model_t *mod) { unsigned int maxvboverts; unsigned int maxvboelements; unsigned int t; unsigned int i; - unsigned int vbov, vboe; + unsigned int vbos[2]; unsigned int v; unsigned int vcount, ecount; - void *vbovdata; + vbovertex_t *vbovdata; index_t *vboedata; mesh_t *m; @@ -3582,13 +2964,12 @@ void GL_GenBrushModelVBO(model_t *mod) continue; //fixme: stop this from leaking! - qglGenBuffersARB(1, &vbov); - qglGenBuffersARB(1, &vboe); - mod->textures[t]->gl_vbov = vbov; - mod->textures[t]->gl_vboe = vboe; + qglGenBuffersARB(2, vbos); + mod->textures[t]->gl_vbov = vbos[0]; + mod->textures[t]->gl_vboe = vbos[1]; vcount = 0; ecount = 0; - vbovdata = Hunk_TempAlloc(maxvboverts*VBOSTRIDE); + vbovdata = Hunk_TempAlloc(maxvboverts*sizeof(vbovertex_t)); vboedata = Hunk_TempAllocMore(maxvboelements*sizeof(index_t)); for (i=0 ; inumsurfaces ; i++) { @@ -3602,18 +2983,26 @@ void GL_GenBrushModelVBO(model_t *mod) vboedata[ecount++] = vcount + m->indexes[v]; for (v = 0; v < m->numvertexes; v++) { - memcpy((char*)vbovdata+(vcount+v)*VBOSTRIDE + 0, &m->xyz_array[v], sizeof(vec3_t)); + vbovdata[vcount+v].coord[0] = m->xyz_array[v][0]; + vbovdata[vcount+v].coord[1] = m->xyz_array[v][1]; + vbovdata[vcount+v].coord[2] = m->xyz_array[v][2]; if (m->st_array) - memcpy((char*)vbovdata+(vcount+v)*VBOSTRIDE + 12, &m->st_array[v], sizeof(vec2_t)); + { + vbovdata[vcount+v].texcoord[0] = m->st_array[v][0]; + vbovdata[vcount+v].texcoord[1] = m->st_array[v][1]; + } if (m->lmst_array) - memcpy((char*)vbovdata+(vcount+v)*VBOSTRIDE + 20, &m->lmst_array[v], sizeof(vec2_t)); + { + vbovdata[vcount+v].lmcoord[0] = m->lmst_array[v][0]; + vbovdata[vcount+v].lmcoord[1] = m->lmst_array[v][1]; + } } vcount += v; } - qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbov); - qglBufferDataARB(GL_ARRAY_BUFFER_ARB, vcount*VBOSTRIDE, vbovdata, GL_STATIC_DRAW_ARB); + qglBindBufferARB(GL_ARRAY_BUFFER_ARB, mod->textures[t]->gl_vbov); + qglBufferDataARB(GL_ARRAY_BUFFER_ARB, vcount*sizeof(vbovertex_t), vbovdata, GL_STATIC_DRAW_ARB); qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); - qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vboe); + qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mod->textures[t]->gl_vboe); qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ecount*sizeof(vboedata[0]), vboedata, GL_STATIC_DRAW_ARB); qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); } diff --git a/engine/gl/gl_shader.c b/engine/gl/gl_shader.c index 2408fc71d..d623c9b25 100644 --- a/engine/gl/gl_shader.c +++ b/engine/gl/gl_shader.c @@ -772,7 +772,7 @@ static void Shaderpass_VideoMap ( shader_t *shader, shaderpass_t *pass, char **p else Con_DPrintf (CON_WARNING "(shader %s) Couldn't load video %s\n", shader->name, token ); - pass->anim_frames[0] = texture_extension_number++; + pass->anim_frames[0] = GL_AllocNewTexture(); pass->flags |= SHADER_PASS_VIDEOMAP; shader->flags |= SHADER_VIDEOMAP; } @@ -2020,7 +2020,7 @@ void Shader_RunCinematic (void) } */ -void Shader_DefaultBSP(char *shortname, shader_t *s) +void Shader_DefaultBSP(char *shortname, shader_t *s, void *args) { shaderpass_t *pass; @@ -2030,7 +2030,13 @@ void Shader_DefaultBSP(char *shortname, shader_t *s) if (gl_config.arb_texture_env_dot3) { if (gl_bump.value) - bumptex = Mod_LoadHiResTexture(va("normalmaps/%s", shortname), NULL, true, false, false);//GL_FindImage (shortname, 0); + { + bumptex = GL_FindTexture(va("%s_bump", shortname)); + if (bumptex == -1) + bumptex = GL_FindTexture(va("%s_norm", shortname)); + if (bumptex == -1) + bumptex = Mod_LoadHiResTexture(va("normalmaps/%s", shortname), NULL, true, false, false);//GL_FindImage (shortname, 0); + } else bumptex = 0; } @@ -2147,7 +2153,7 @@ void Shader_DefaultBSP(char *shortname, shader_t *s) s->style = SSTYLE_LIGHTMAPPED; } -void Shader_DefaultBSPVertex(char *shortname, shader_t *s) +void Shader_DefaultBSPVertex(char *shortname, shader_t *s, void *args) { shaderpass_t *pass; pass = &s->passes[0]; @@ -2173,7 +2179,7 @@ void Shader_DefaultBSPVertex(char *shortname, shader_t *s) s->sort = SHADER_SORT_OPAQUE; s->registration_sequence = 1;//fizme: registration_sequence; } -void Shader_DefaultBSPFlare(char *shortname, shader_t *s) +void Shader_DefaultBSPFlare(char *shortname, shader_t *s, void *args) { shaderpass_t *pass; pass = &s->passes[0]; @@ -2202,7 +2208,7 @@ void Shader_DefaultBSPFlare(char *shortname, shader_t *s) s->sort = SHADER_SORT_ADDITIVE; s->registration_sequence = 1;//fizme: registration_sequence; } -void Shader_DefaultSkin(char *shortname, shader_t *s) +void Shader_DefaultSkin(char *shortname, shader_t *s, void *args) { int tex; shaderpass_t *pass; @@ -2305,7 +2311,7 @@ void Shader_DefaultSkin(char *shortname, shader_t *s) s->sort = SHADER_SORT_OPAQUE; s->registration_sequence = 1;//fizme: registration_sequence; } -void Shader_DefaultSkinShell(char *shortname, shader_t *s) +void Shader_DefaultSkinShell(char *shortname, shader_t *s, void *args) { shaderpass_t *pass; pass = &s->passes[0]; @@ -2336,7 +2342,7 @@ void Shader_DefaultSkinShell(char *shortname, shader_t *s) s->sort = SHADER_SORT_OPAQUE; s->registration_sequence = 1;//fizme: registration_sequence; } -void Shader_Default2D(char *shortname, shader_t *s) +void Shader_Default2D(char *shortname, shader_t *s, void *genargs) { mpic_t *mp; @@ -2447,7 +2453,7 @@ qboolean Shader_ParseShader(char *shortname, char *usename, shader_t *s) return false; } -int R_LoadShader ( char *name, void(*defaultgen)(char *name, shader_t*)) +int R_LoadShader ( char *name, void(*defaultgen)(char *name, shader_t*, void *args), void *genargs) { int i, f = -1; char shortname[MAX_QPATH]; @@ -2496,7 +2502,7 @@ int R_LoadShader ( char *name, void(*defaultgen)(char *name, shader_t*)) { memset ( s, 0, sizeof( shader_t ) ); Com_sprintf ( s->name, MAX_QPATH, shortname ); - defaultgen(shortname, s); + defaultgen(shortname, s, genargs); return f; } @@ -2537,32 +2543,32 @@ cin_t *R_ShaderGetCinematic(char *name) shader_t *R_RegisterPic (char *name) { - return &r_shaders[R_LoadShader (name, Shader_Default2D)]; + return &r_shaders[R_LoadShader (name, Shader_Default2D, NULL)]; } shader_t *R_RegisterShader (char *name) { - return &r_shaders[R_LoadShader (name, Shader_DefaultBSP)]; + return &r_shaders[R_LoadShader (name, Shader_DefaultBSP, NULL)]; } shader_t *R_RegisterShader_Vertex (char *name) { - return &r_shaders[R_LoadShader (name, Shader_DefaultBSPVertex)]; + return &r_shaders[R_LoadShader (name, Shader_DefaultBSPVertex, NULL)]; } shader_t *R_RegisterShader_Flare (char *name) { - return &r_shaders[R_LoadShader (name, Shader_DefaultBSPFlare)]; + return &r_shaders[R_LoadShader (name, Shader_DefaultBSPFlare, NULL)]; } shader_t *R_RegisterSkin (char *name) { - return &r_shaders[R_LoadShader (name, Shader_DefaultSkin)]; + return &r_shaders[R_LoadShader (name, Shader_DefaultSkin, NULL)]; } -shader_t *R_RegisterCustom (char *name, void(*defaultgen)(char *name, shader_t*)) +shader_t *R_RegisterCustom (char *name, void(*defaultgen)(char *name, shader_t*, void *args), void *args) { int i; - i = R_LoadShader (name, defaultgen); + i = R_LoadShader (name, defaultgen, args); if (i < 0) return NULL; return &r_shaders[i]; diff --git a/engine/gl/gl_vidcommon.c b/engine/gl/gl_vidcommon.c index 6e6e1002c..09f904759 100644 --- a/engine/gl/gl_vidcommon.c +++ b/engine/gl/gl_vidcommon.c @@ -104,6 +104,8 @@ void (APIENTRY *qglDeleteBuffersARB)(GLsizei n, GLuint* ids); void (APIENTRY *qglBindBufferARB)(GLenum target, GLuint id); void (APIENTRY *qglBufferDataARB)(GLenum target, GLsizei size, const void* data, GLenum usage); void (APIENTRY *qglBufferSubDataARB)(GLenum target, GLint offset, GLsizei size, void* data); +void *(APIENTRY *qglMapBufferARB)(GLenum target, GLenum access); +GLboolean (APIENTRY *qglUnmapBufferARB)(GLenum target); /* PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB; @@ -175,7 +177,12 @@ const char *gl_renderer; const char *gl_version; const char *gl_extensions; -int texture_extension_number = 1; +static int texture_extension_number = 1; + +int GL_AllocNewTexture(void) +{ + return texture_extension_number++; +} void APIENTRY GL_DrawRangeElementsEmul(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) { @@ -351,6 +358,8 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name)) qglBindBufferARB = (void *)getglext("glBindBufferARB"); qglBufferDataARB = (void *)getglext("glBufferDataARB"); qglBufferSubDataARB = (void *)getglext("glBufferSubDataARB"); + qglMapBufferARB = (void *)getglext("glMapBufferARB"); + qglUnmapBufferARB = (void *)getglext("glUnmapBufferARB"); } /* @@ -623,6 +632,8 @@ void GL_Init(void *(*getglfunction) (char *name)) qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL); qglShadeModel (GL_FLAT); + texture_extension_number = 1; + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); diff --git a/engine/gl/gl_vidlinuxglx.c b/engine/gl/gl_vidlinuxglx.c index 3d61728b1..a59a22604 100644 --- a/engine/gl/gl_vidlinuxglx.c +++ b/engine/gl/gl_vidlinuxglx.c @@ -1066,6 +1066,14 @@ void IN_MouseMove (float *movements, int pnum) #endif } +#ifdef PEXT_CSQC + if (CSQC_MouseMove(mx, my)) + { + mx = 0; + my = 0; + } +#endif + if (m_filter.value) { float fraction = bound(0, m_filter.value, 2) * 0.5; diff --git a/engine/gl/gl_warp.c b/engine/gl/gl_warp.c index 01340477a..7432e35b6 100644 --- a/engine/gl/gl_warp.c +++ b/engine/gl/gl_warp.c @@ -43,23 +43,23 @@ int skytexturenum; int solidskytexture; int alphaskytexture; -float speedscale; // for top sky and bottom sky +static float speedscale; // for top sky and bottom sky -float skyrotate; -vec3_t skyaxis; +static float skyrotate; +static vec3_t skyaxis; -qboolean usingskybox; +static qboolean usingskybox; -msurface_t *warpface; +static msurface_t *warpface; extern cvar_t r_skyboxname; extern cvar_t gl_skyboxdist; extern cvar_t r_fastsky; extern cvar_t r_fastskycolour; -char defaultskybox[MAX_QPATH]; +static char defaultskybox[MAX_QPATH]; int skyboxtex[6]; -vec3_t glskycolor; +static vec3_t glskycolor; void GLR_Fastskycolour_Callback(struct cvar_s *var, char *oldvalue) { @@ -67,7 +67,7 @@ void GLR_Fastskycolour_Callback(struct cvar_s *var, char *oldvalue) } void GL_DrawSkyBox (msurface_t *s); -void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) +static void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) { int i, j; float *v; @@ -142,7 +142,7 @@ void EmitWaterPolys (msurface_t *fa, float basealpha) qglPushMatrix(); qglColor4f(1, 1, 1, a); qglTranslatef (sin(cl.time+l*4) * 0.04f+cos(cl.time/2+l)*0.02f+cl.time/(64+l*8), cos(cl.time+l*4) * 0.06f+sin(cl.time/2+l)*0.02f+cl.time/(16+l*2), 0); - GL_DrawAliasMesh(fa->mesh, fa->texinfo->texture->gl_texturenum); + GL_DrawAliasMesh(fa->mesh, fa->texinfo->texture->tn.base); qglPopMatrix(); } qglMatrixMode(GL_MODELVIEW); @@ -154,51 +154,12 @@ void EmitWaterPolys (msurface_t *fa, float basealpha) qglPushMatrix(); qglTranslatef (sin(cl.time) * 0.4f, cos(cl.time) * 0.06f, 0); fa->mesh->colors_array = NULL; - GL_DrawAliasMesh(fa->mesh, fa->texinfo->texture->gl_texturenum); + GL_DrawAliasMesh(fa->mesh, fa->texinfo->texture->tn.base); qglPopMatrix(); qglMatrixMode(GL_MODELVIEW); } } -/* -============= -EmitSkyPolys -============= -*/ -void EmitSkyPolys (msurface_t *fa) -{ - -} - -/* -=============== -EmitBothSkyLayers - -Does a sky warp on the pre-fragmented glpoly_t chain -This will be called for brushmodels, the world -will have them chained together. -=============== -*/ -void GL_EmitBothSkyLayers (msurface_t *fa) -{ - GL_DisableMultitexture(); - - GL_Bind (solidskytexture); - speedscale = cl.gametime*8; - speedscale -= (int)speedscale & ~127 ; - - EmitSkyPolys (fa); - - qglEnable (GL_BLEND); - GL_Bind (alphaskytexture); - speedscale = cl.gametime*16; - speedscale -= (int)speedscale & ~127 ; - - EmitSkyPolys (fa); - - qglDisable (GL_BLEND); -} - #endif /* @@ -207,7 +168,7 @@ GL_DrawSkyChain ================= */ #ifdef RGLQUAKE -void R_DrawSkyBoxChain (msurface_t *s); +static void R_DrawSkyBoxChain (msurface_t *s); void GL_DrawSkyChain (msurface_t *s) { msurface_t *fa; @@ -250,37 +211,14 @@ void GL_DrawSkyChain (msurface_t *s) R_DrawSkyBoxChain(s); return; } -// if (usingskydome) - { - GL_DrawSkySphere(s); - return; - } - // used when gl_texsort is on - GL_Bind(solidskytexture); - speedscale = cl.servertime; - speedscale*=8; - speedscale -= (int)speedscale & ~127 ; - - for (fa=s ; fa ; fa=fa->texturechain) - EmitSkyPolys (fa); - - qglEnable (GL_BLEND); - GL_Bind (alphaskytexture); - speedscale = cl.servertime; - speedscale*=16; - speedscale -= (int)speedscale & ~127 ; - - for (fa=s ; fa ; fa=fa->texturechain) - EmitSkyPolys (fa); - - qglDisable (GL_BLEND); + GL_DrawSkySphere(s); } #endif #ifdef D3DQUAKE -void R_DrawSkyBoxChain (msurface_t *s); -void D3D7_DrawSkyChain (msurface_t *s) +static void R_DrawSkyBoxChain (msurface_t *s); +static void D3D7_DrawSkyChain (msurface_t *s) { //msurface_t *fa; @@ -333,7 +271,7 @@ void D3D7_DrawSkyChain (msurface_t *s) D3D7_DrawSkySphere(s); } -void D3D9_DrawSkyChain (msurface_t *s) +static void D3D9_DrawSkyChain (msurface_t *s) { //msurface_t *fa; @@ -495,7 +433,7 @@ void GLR_SetSky(char *name, float rotate, vec3_t axis) //called from the client VectorCopy(axis, skyaxis); } -vec3_t skyclip[6] = { +static vec3_t skyclip[6] = { {1,1,0}, {1,-1,0}, {0,-1,1}, @@ -503,10 +441,10 @@ vec3_t skyclip[6] = { {1,0,1}, {-1,0,1} }; -int c_sky; +static int c_sky; // 1 = s, 2 = t, 3 = 2048 -int st_to_vec[6][3] = +static int st_to_vec[6][3] = { {3,-1,2}, {-3,1,2}, @@ -522,7 +460,7 @@ int st_to_vec[6][3] = }; // s = [0]/[2], t = [1]/[2] -int vec_to_st[6][3] = +static int vec_to_st[6][3] = { {-2,3,1}, {2,3,-1}, @@ -537,9 +475,9 @@ int vec_to_st[6][3] = // {1,2,-3} }; -float skymins[2][6], skymaxs[2][6]; +static float skymins[2][6], skymaxs[2][6]; -void DrawSkyPolygon (int nump, vec3_t vecs) +static void DrawSkyPolygon (int nump, vec3_t vecs) { int i,j; vec3_t v, av; @@ -615,7 +553,7 @@ void DrawSkyPolygon (int nump, vec3_t vecs) } #define MAX_CLIP_VERTS 64 -void ClipSkyPolygon (int nump, vec3_t vecs, int stage) +static void ClipSkyPolygon (int nump, vec3_t vecs, int stage) { float *norm; float *v; @@ -711,7 +649,7 @@ void ClipSkyPolygon (int nump, vec3_t vecs, int stage) R_DrawSkyBoxChain ================= */ -void R_DrawSkyBoxChain (msurface_t *s) +static void R_DrawSkyBoxChain (msurface_t *s) { msurface_t *fa; @@ -752,7 +690,7 @@ void R_DrawSkyBoxChain (msurface_t *s) #define skysphere_numverts (skygridx1 * skygridy1) #define skysphere_numtriangles (skygridx * skygridy * 2) -int skymade; +static int skymade; static index_t skysphere_element3i[skysphere_numtriangles * 3]; static float skysphere_texcoord2f[skysphere_numverts * 2]; @@ -844,7 +782,7 @@ static void d3d_skyspherecalc(int skytype) #ifdef RGLQUAKE static float skysphere_vertex3f[skysphere_numverts * 3]; -mesh_t skymesh; +static mesh_t skymesh; static void gl_skyspherecalc(int skytype) @@ -917,7 +855,7 @@ static void gl_skyspherecalc(int skytype) } } -void GL_DrawSkySphere (msurface_t *fa) +static void GL_DrawSkySphere (msurface_t *fa) { extern cvar_t gl_maxdist; float time = cl.gametime+realtime-cl.gametimemark; @@ -982,7 +920,7 @@ void GL_DrawSkySphere (msurface_t *fa) #endif #ifdef D3DQUAKE -void D3D7_DrawSkySphere (msurface_t *fa) +static void D3D7_DrawSkySphere (msurface_t *fa) { extern cvar_t gl_maxdist; float time = cl.gametime+realtime-cl.gametimemark; @@ -1076,7 +1014,7 @@ void D3D7_DrawSkySphere (msurface_t *fa) } */ } -void D3D9_DrawSkySphere (msurface_t *fa) +static void D3D9_DrawSkySphere (msurface_t *fa) { extern cvar_t gl_maxdist; float time = cl.gametime+realtime-cl.gametimemark; @@ -1185,7 +1123,7 @@ void R_ForceSkyBox (void) } #ifdef RGLQUAKE -void GL_MakeSkyVec (float s, float t, int axis) +static void GL_MakeSkyVec (float s, float t, int axis) { vec3_t v, b; int j, k; diff --git a/engine/gl/glquake.h b/engine/gl/glquake.h index b548bcd93..2491cf10a 100644 --- a/engine/gl/glquake.h +++ b/engine/gl/glquake.h @@ -117,7 +117,7 @@ extern FTEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC qglGetCompressedTexImageARB; extern FTEPFNGLPNTRIANGLESIATIPROC qglPNTrianglesiATI; extern FTEPFNGLPNTRIANGLESFATIPROC qglPNTrianglesfATI; -extern int texture_extension_number; +int GL_AllocNewTexture(void); typedef struct { qboolean tex_env_combine; @@ -235,7 +235,6 @@ extern int particlecqtexture; extern int explosiontexture; extern int balltexture; extern int netgraphtexture; // netgraph texture -extern int playertextures; extern int skytexturenum; // index in cl.loadmodel, not gl texture object @@ -825,6 +824,10 @@ extern void (APIENTRY *qglDeleteBuffersARB)(GLsizei n, GLuint* ids); extern void (APIENTRY *qglBindBufferARB)(GLenum target, GLuint id); extern void (APIENTRY *qglBufferDataARB)(GLenum target, GLsizei size, const void* data, GLenum usage); extern void (APIENTRY *qglBufferSubDataARB)(GLenum target, GLint offset, GLsizei size, void* data); +extern void *(APIENTRY *qglMapBufferARB)(GLenum target, GLenum access); +extern GLboolean (APIENTRY *qglUnmapBufferARB)(GLenum target); + + /* extern qboolean gl_arb_fragment_program; diff --git a/engine/gl/shader.h b/engine/gl/shader.h index cc1925a07..47da8ba41 100644 --- a/engine/gl/shader.h +++ b/engine/gl/shader.h @@ -273,11 +273,12 @@ shader_t *R_RegisterShader (char *name); shader_t *R_RegisterShader_Vertex (char *name); shader_t *R_RegisterShader_Flare (char *name); shader_t *R_RegisterSkin (char *name); -shader_t *R_RegisterCustom (char *name, void(*defaultgen)(char *name, shader_t*)); +shader_t *R_RegisterCustom (char *name, void(*defaultgen)(char *name, shader_t*, void *args), void *args); cin_t *R_ShaderGetCinematic(char *name); -void Shader_DefaultSkinShell(char *shortname, shader_t *s); +void Shader_DefaultSkinShell(char *shortname, shader_t *s, void *args); +void Shader_DefaultBSP(char *shortname, shader_t *s, void *args); void R_BackendInit (void); diff --git a/engine/server/pr_cmds.c b/engine/server/pr_cmds.c index 46860b297..4771da28b 100644 --- a/engine/server/pr_cmds.c +++ b/engine/server/pr_cmds.c @@ -2774,7 +2774,7 @@ int PF_newcheckclient (progfuncs_t *prinst, int check) // get the PVS for the entity VectorAdd (ent->v->origin, ent->v->view_ofs, org); leaf = sv.worldmodel->funcs.LeafnumForPoint(sv.worldmodel, org); - checkpvs = sv.worldmodel->funcs.LeafPVS (sv.worldmodel, leaf, checkpvsbuffer); + checkpvs = sv.worldmodel->funcs.LeafPVS (sv.worldmodel, leaf, checkpvsbuffer, sizeof(checkpvsbuffer)); return i; } @@ -3230,14 +3230,14 @@ void PF_precache_sound (progfuncs_t *prinst, struct globalvars_s *pr_globals) PF_precache_sound_Internal(prinst, s); } -void PF_precache_model_Internal (progfuncs_t *prinst, char *s) +int PF_precache_model_Internal (progfuncs_t *prinst, char *s) { int i; if (s[0] <= ' ') { Con_Printf ("precache_model: empty string\n"); - return; + return 0; } for (i=1 ; i=MAX_QPATH-1) //probably safest to keep this. { PR_BIError (prinst, "Precache name too long"); - return; + return 0; } #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) @@ -3271,14 +3271,15 @@ void PF_precache_model_Internal (progfuncs_t *prinst, char *s) #endif } - return; + return i; } if (!strcmp(sv.strings.model_precache[i], s)) { - return; + return i; } } PR_BIError (prinst, "PF_precache_model: overflow"); + return 0; } void PF_precache_model (progfuncs_t *prinst, struct globalvars_s *pr_globals) { @@ -3301,48 +3302,55 @@ void PF_precache_puzzle_model (progfuncs_t *prinst, struct globalvars_s *pr_glob PF_precache_model_Internal(prinst, fullname); } -void PF_WeapIndex (progfuncs_t *prinst, struct globalvars_s *pr_globals) +void PF_getmodelindex (progfuncs_t *prinst, struct globalvars_s *pr_globals) { char *s; - int i; s = PR_GetStringOfs(prinst, OFS_PARM0); + G_INT(OFS_RETURN) = PF_precache_model_Internal(prinst, s); +} +void PF_precache_vwep_model (progfuncs_t *prinst, struct globalvars_s *pr_globals) +{ + int i; + char *s; - G_FLOAT(OFS_RETURN) = 1; - - if (s[0] <= ' ') + s = PR_GetStringOfs(prinst, OFS_PARM0); + if (!*s || strchr(s, '\"') || strchr(s, ';') || strchr(s, '\t') || strchr(s, '\n')) { - PR_BIError (prinst, "Bad string"); - return; + Con_Printf("PF_precache_vwep_model: bad string\n"); + G_FLOAT(OFS_RETURN) = 0; } - - for (i=1 ; ifuncs.FatPVS(sv.worldmodel, viewpos, false); + sv.worldmodel->funcs.FatPVS(sv.worldmodel, viewpos, qcpvs, sizeof(qcpvs), false); - G_FLOAT(OFS_RETURN) = sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, ent); + G_FLOAT(OFS_RETURN) = sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, ent, qcpvs); } //entity(string match [, float matchnum]) matchclient = #241; @@ -9063,7 +9072,7 @@ BuiltinList_t BuiltinList[] = { //nq qw h2 ebfs //end telejano //fte extras - {"getmodelindex", PF_WeapIndex, 0, 0, 0, 200}, + {"getmodelindex", PF_getmodelindex, 0, 0, 0, 200}, {"externcall", PF_externcall, 0, 0, 0, 201}, {"addprogs", PF_addprogs, 0, 0, 0, 202}, {"externvalue", PF_externvalue, 0, 0, 0, 203}, @@ -9357,6 +9366,8 @@ BuiltinList_t BuiltinList[] = { //nq qw h2 ebfs //no 504 //end dp extras + {"precache_vwep_model",PF_precache_vwep_model,0,0, 0, 532}, // #532 float(string mname) precache_vwep_model + //don't exceed sizeof(pr_builtin)/sizeof(pr_builtin[0]) (currently 1024) without modifing the size of pr_builtin {NULL} @@ -9735,7 +9746,7 @@ void PR_RegisterFields(void) //it's just easier to do it this way. fieldxentity(view2); fieldxvector(movement); fieldxfloat(pmove_flags); - fieldxfloat(vweapmodelindex); + fieldxfloat(vw_index); //dp extra fields fieldxentity(nodrawtoclient); diff --git a/engine/server/progdefs.h b/engine/server/progdefs.h index 4ff8dce1d..f5340a336 100644 --- a/engine/server/progdefs.h +++ b/engine/server/progdefs.h @@ -188,7 +188,7 @@ typedef struct extentvars_s float fatness; //FTE_PEXT_FATNESS int view2; //FTE_PEXT_VIEW2 vec3_t movement; - float vweapmodelindex; + float vw_index; //dp extra fields int nodrawtoclient; // diff --git a/engine/server/server.h b/engine/server/server.h index 4642ec144..bf25d76e8 100644 --- a/engine/server/server.h +++ b/engine/server/server.h @@ -140,6 +140,7 @@ typedef struct }; #endif struct { + char *vw_model_precache[32]; char *model_precache[MAX_MODELS]; // NULL terminated char sound_precache[MAX_SOUNDS][MAX_QPATH]; // NULL terminated char *lightstyles[MAX_LIGHTSTYLES]; diff --git a/engine/server/sv_ents.c b/engine/server/sv_ents.c index c95c93a52..083f5df2e 100644 --- a/engine/server/sv_ents.c +++ b/engine/server/sv_ents.c @@ -41,18 +41,15 @@ crosses a waterline. int needcleanup; -int fatbytes; +//int fatbytes; int glowsize, glowcolor; // made it a global variable, to suppress msvc warning. -qbyte fatpvs[(MAX_MAP_LEAFS+1)/4]; - - #ifdef Q2BSPS -void SV_Q2BSP_FatPVS (model_t *mod, vec3_t org) +unsigned int SV_Q2BSP_FatPVS (model_t *mod, vec3_t org, qbyte *resultbuf, unsigned int buffersize) { int leafs[64]; int i, j, count; - int longs; + unsigned int longs; qbyte *src; vec3_t mins, maxs; @@ -69,16 +66,17 @@ void SV_Q2BSP_FatPVS (model_t *mod, vec3_t org) if (sv.worldmodel->fromgame == fg_quake3) longs = CM_ClusterSize(mod); else - longs = (CM_NumClusters(mod)+31)>>5; + longs = (CM_NumClusters(mod)+7)/8; + longs = (longs+(sizeof(long)-1))/sizeof(long); // convert leafs to clusters for (i=0 ; izext & Z_EXT_VWEP) + cmd.impulse = ent->vw_index; // never send impulses + else + cmd.impulse = 0; MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd); } @@ -1518,7 +1520,6 @@ void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, size clst.modelindex = sv.demostate[i+1].modelindex; if (!clst.modelindex) continue; - clst.modelindex2 = 0; clst.frame = sv.demostate[i+1].frame; clst.weaponframe = sv.recordedplayer[i].weaponframe; clst.angles = ang; @@ -1539,6 +1540,7 @@ void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, size clst.fteext = 0;//client->fteprotocolextensions; clst.zext = 0;//client->zquake_extensions; clst.cl = NULL; + clst.vw_index = 0; lerp = (realtime - olddemotime) / (nextdemotime - olddemotime); if (lerp < 0) @@ -1589,6 +1591,7 @@ void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, size clst.fteext = 0;//client->fteprotocolextensions; clst.zext = 0;//client->zquake_extensions; + clst.vw_index = 0; clst.playernum = MAX_CLIENTS-1; clst.isself = true; clst.modelindex = 0; @@ -1670,7 +1673,7 @@ void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, size continue; // ignore if not touching a PV leaf - if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, ent)) + if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, ent, pvs)) continue; if (!((int)clent->xv->dimension_see & ((int)ent->xv->dimension_seen | (int)ent->xv->dimension_ghost))) @@ -1689,13 +1692,13 @@ void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, size clst.onladder = (int)ent->xv->pmove_flags&PMF_LADDER; clst.lastcmd = &cl->lastcmd; clst.modelindex = vent->v->modelindex; - clst.modelindex2 = vent->xv->vweapmodelindex; clst.frame = vent->v->frame; clst.weaponframe = ent->v->weaponframe; clst.angles = ent->v->angles; clst.origin = vent->v->origin; clst.velocity = vent->v->velocity; clst.effects = ent->v->effects; + clst.vw_index = ent->xv->vw_index; if (progstype == PROG_H2 && ((int)vent->v->effects & H2EF_NODRAW)) { @@ -2073,16 +2076,16 @@ qboolean SV_GibFilter(edict_t *ent) #ifdef Q2BSPS static int clientarea; -void Q2BSP_FatPVS(model_t *mod, vec3_t org, qboolean add) +unsigned int Q2BSP_FatPVS(model_t *mod, vec3_t org, qbyte *buffer, unsigned int buffersize, qboolean add) {//fixme: this doesn't add int leafnum; leafnum = CM_PointLeafnum (mod, org); clientarea = CM_LeafArea (mod, leafnum); - SV_Q2BSP_FatPVS (mod, org); + return SV_Q2BSP_FatPVS (mod, org, buffer, buffersize); } -qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent) +qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent, qbyte *pvs) { int i,l; if (!CM_AreasConnected (mod, clientarea, ent->areanum)) @@ -2095,7 +2098,7 @@ qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent) if (ent->num_leafs == -1) { // too many leafs for individual check, go by headnode - if (!CM_HeadnodeVisible (mod, ent->headnode, fatpvs)) + if (!CM_HeadnodeVisible (mod, ent->headnode, pvs)) return false; } else @@ -2103,7 +2106,7 @@ qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent) for (i=0 ; i < ent->num_leafs ; i++) { l = ent->leafnums[i]; - if (fatpvs[l >> 3] & (1 << (l&7) )) + if (pvs[l >> 3] & (1 << (l&7) )) break; } if (i == ent->num_leafs) @@ -2454,12 +2457,12 @@ void SV_Snapshot_BuildQ1(client_t *client, packet_entities_t *pack, qbyte *pvs, { p = EDICT_NUM(svprogfuncs, p->xv->tag_entity); } - if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, p)) + if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, p, pvs)) continue; } else { - if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, ent)) + if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, ent, pvs)) continue; } } @@ -2615,25 +2618,24 @@ void SV_Snapshot_BuildQ1(client_t *client, packet_entities_t *pack, qbyte *pvs, } } -qbyte *SV_Snapshot_SetupPVS(client_t *client) +qbyte *SV_Snapshot_SetupPVS(client_t *client, qbyte *pvs, unsigned int pvsbufsize) { -//fixme: fatpvs is still a global. vec3_t org; int leavepvs = false; for (; client; client = client->controlled) { VectorAdd (client->edict->v->origin, client->edict->v->view_ofs, org); - sv.worldmodel->funcs.FatPVS(sv.worldmodel, org, leavepvs); + sv.worldmodel->funcs.FatPVS(sv.worldmodel, org, pvs, pvsbufsize, leavepvs); leavepvs = true; #ifdef PEXT_VIEW2 if (client->edict->xv->view2) //add a second view point to the pvs - sv.worldmodel->funcs.FatPVS(sv.worldmodel, PROG_TO_EDICT(svprogfuncs, client->edict->xv->view2)->v->origin, leavepvs); + sv.worldmodel->funcs.FatPVS(sv.worldmodel, PROG_TO_EDICT(svprogfuncs, client->edict->xv->view2)->v->origin, pvs, pvsbufsize, leavepvs); #endif } - return fatpvs; + return pvs; } void SV_Snapshot_Clear(packet_entities_t *pack) @@ -2653,9 +2655,10 @@ Builds a temporary q1 style entity packet for a q3 client */ void SVQ3Q1_BuildEntityPacket(client_t *client, packet_entities_t *pack) { + qbyte pvsbuf[(MAX_MAP_LEAFS+7)>>3]; qbyte *pvs; SV_Snapshot_Clear(pack); - pvs = SV_Snapshot_SetupPVS(client); + pvs = SV_Snapshot_SetupPVS(client, pvsbuf, sizeof(pvsbuf)); SV_Snapshot_BuildQ1(client, pack, pvs, client->edict, false); } @@ -2676,6 +2679,7 @@ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignore packet_entities_t *pack; edict_t *clent; client_frame_t *frame; + qbyte pvsbuffer[(MAX_MAP_LEAFS+7)/8]; // this is the frame we are creating @@ -2692,10 +2696,10 @@ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignore clent = client->edict; #ifdef HLSERVER if (svs.gametype == GT_HALFLIFE) - pvs = SVHL_Snapshot_SetupPVS(client); + pvs = SVHL_Snapshot_SetupPVS(client, pvsbuffer, sizeof(pvsbuffer)); else #endif - pvs = SV_Snapshot_SetupPVS(client); + pvs = SV_Snapshot_SetupPVS(client, pvsbuffer, sizeof(pvsbuffer)); } host_client = client; diff --git a/engine/server/sv_init.c b/engine/server/sv_init.c index d8b7a0a5f..e6de6d7c6 100644 --- a/engine/server/sv_init.c +++ b/engine/server/sv_init.c @@ -435,7 +435,7 @@ void SV_CalcPHS (void) int i, j, k, l, index, num; int bitbyte; unsigned *dest, *src; - qbyte *scan; + qbyte *scan, *lf; int count, vcount; if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3) @@ -456,8 +456,9 @@ void SV_CalcPHS (void) vcount = 0; for (i=0 ; ifuncs.LeafPVS(sv.worldmodel, i, NULL), - rowbytes); + lf = sv.worldmodel->funcs.LeafPVS(sv.worldmodel, i, scan, rowbytes); + if (lf != scan) + memcpy (scan, lf, rowbytes); if (i == 0) continue; for (j=0 ; jzquake_extensions |= Z_EXT_PM_TYPE|Z_EXT_PM_TYPE_NEW; } + newcl->zquake_extensions &= SUPPORTED_Z_EXTENSIONS; Netchan_Setup (NS_SERVER, &newcl->netchan , adr, qport); diff --git a/engine/server/sv_send.c b/engine/server/sv_send.c index 606e1753d..ad32481ce 100644 --- a/engine/server/sv_send.c +++ b/engine/server/sv_send.c @@ -516,7 +516,7 @@ void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int case MULTICAST_PVS: leafnum = CM_PointLeafnum (sv.worldmodel, origin); cluster = CM_LeafCluster (sv.worldmodel, leafnum); - mask = CM_ClusterPVS (sv.worldmodel, cluster, NULL); + mask = CM_ClusterPVS (sv.worldmodel, cluster, NULL, 0); break; default: diff --git a/engine/server/sv_user.c b/engine/server/sv_user.c index a0d4accd9..b70c1b49e 100644 --- a/engine/server/sv_user.c +++ b/engine/server/sv_user.c @@ -920,6 +920,48 @@ void SV_Modellist_f (void) n = atoi(Cmd_Argv(2)); + if (n >= MAX_MODELS) + { + SV_EndRedirect(); + Con_Printf ("SV_Modellist_f: %s send an invalid index\n", host_client->name); + SV_DropClient(host_client); + return; + } + + if (n == 0 && (host_client->zquake_extensions & Z_EXT_VWEP)) + { + char mname[MAX_QPATH]; + char vweaplist[1024] = "//vweap"; + int pos = strlen(vweaplist); + + for (i = 0; sv.strings.vw_model_precache[i]; i++) + { + //grab the model name... without a progs/ prefix if it has one + if (!strncmp(sv.strings.vw_model_precache[i], "progs/", 6)) + Q_strncpy(mname, sv.strings.vw_model_precache[i]+6, sizeof(mname)); + else + Q_strncpy(mname, sv.strings.vw_model_precache[i], sizeof(mname)); + + //strip .mdl extensions + if (!strcmp(COM_FileExtension(mname), ".mdl")) + COM_StripExtension(mname, mname, sizeof(mname)); + + //add it to the vweap command, taking care of any remaining spaces in names. + if (strchr(mname, ' ')) + Q_strncatz(vweaplist, va(" \"%s\"", mname), sizeof(vweaplist)); + else + Q_strncatz(vweaplist, va(" %s", mname), sizeof(vweaplist)); + } + + if (strlen(vweaplist) <= sizeof(vweaplist)-2) + { + Q_strncatz(vweaplist, "\n", sizeof(vweaplist)); + + ClientReliableWrite_Begin(host_client, svc_stufftext, 2+strlen(vweaplist)); + ClientReliableWrite_String(host_client, vweaplist); + } + } + //NOTE: This doesn't go through ClientReliableWrite since it's before the user //spawns. These functions are written to not overflow if (host_client->num_backbuf) @@ -931,14 +973,6 @@ void SV_Modellist_f (void) return; } - if (n >= MAX_MODELS) - { - SV_EndRedirect(); - Con_Printf ("SV_Modellist_f: %s send an invalid index\n", host_client->name); - SV_DropClient(host_client); - return; - } - #ifdef PEXT_MODELDBL if (n > 255) { diff --git a/engine/server/svhl_game.c b/engine/server/svhl_game.c index d6008ba2f..63115dc1d 100644 --- a/engine/server/svhl_game.c +++ b/engine/server/svhl_game.c @@ -1727,7 +1727,7 @@ void SVHL_Snapshot_Build(client_t *client, packet_entities_t *pack, qbyte *pvs, } } -void SVHL_Snapshot_SetupPVS(client_t *client) +void SVHL_Snapshot_SetupPVS(client_t *client, qbyte *pvs, unsigned int pvsbufsize) { } diff --git a/engine/server/svq2_ents.c b/engine/server/svq2_ents.c index cafee1a63..68c69d792 100644 --- a/engine/server/svq2_ents.c +++ b/engine/server/svq2_ents.c @@ -601,8 +601,6 @@ Build a client frame structure ============================================================================= */ -extern qbyte fatpvs[(MAX_MAP_LEAFS+1)/4]; - /* ============= SV_BuildClientFrame @@ -624,8 +622,8 @@ void SV_BuildClientFrame (client_t *client) int clientarea, clientcluster; int leafnum; int c_fullsend; + qbyte clientpvs[(MAX_MAP_LEAFS+7)>>3]; qbyte *clientphs; - qbyte *bitvector; if (client->state < cs_spawned) return; @@ -661,7 +659,7 @@ void SV_BuildClientFrame (client_t *client) frame->ps = clent->client->ps; - sv.worldmodel->funcs.FatPVS(sv.worldmodel, org, false); + sv.worldmodel->funcs.FatPVS(sv.worldmodel, org, clientpvs, sizeof(clientpvs), false); clientphs = CM_ClusterPHS (sv.worldmodel, clientcluster); // build up the list of visible entities @@ -707,11 +705,9 @@ void SV_BuildClientFrame (client_t *client) // FIXME: if an ent has a model and a sound, but isn't // in the PVS, only the PHS, clear the model - bitvector = fatpvs; - if (ent->num_clusters == -1) { // too many leafs for individual check, go by headnode - if (!CM_HeadnodeVisible (sv.worldmodel, ent->headnode, bitvector)) + if (!CM_HeadnodeVisible (sv.worldmodel, ent->headnode, clientpvs)) continue; c_fullsend++; } @@ -720,7 +716,7 @@ void SV_BuildClientFrame (client_t *client) for (i=0 ; i < ent->num_clusters ; i++) { l = ent->clusternums[i]; - if (bitvector[l >> 3] & (1 << (l&7) )) + if (clientpvs[l >> 3] & (1 << (l&7) )) break; } if (i == ent->num_clusters) diff --git a/engine/server/svq2_game.c b/engine/server/svq2_game.c index c1ff30787..99ce144ef 100644 --- a/engine/server/svq2_game.c +++ b/engine/server/svq2_game.c @@ -350,7 +350,7 @@ static qboolean VARGS PFQ2_inPVS (vec3_t p1, vec3_t p2) leafnum = CM_PointLeafnum (sv.worldmodel, p1); cluster = CM_LeafCluster (sv.worldmodel, leafnum); area1 = CM_LeafArea (sv.worldmodel, leafnum); - mask = CM_ClusterPVS (sv.worldmodel, cluster, NULL); + mask = CM_ClusterPVS (sv.worldmodel, cluster, NULL, 0); leafnum = CM_PointLeafnum (sv.worldmodel, p2); cluster = CM_LeafCluster (sv.worldmodel, leafnum); diff --git a/engine/server/svq3_game.c b/engine/server/svq3_game.c index c2e284d26..9195cfbb5 100644 --- a/engine/server/svq3_game.c +++ b/engine/server/svq3_game.c @@ -2394,7 +2394,7 @@ void SVQ3_BuildClientSnapshot( client_t *client ) org[2] += ps->viewheight; clientarea = CM_PointLeafnum(sv.worldmodel, org); - bitvector = sv.worldmodel->funcs.LeafPVS(sv.worldmodel, sv.worldmodel->funcs.LeafnumForPoint(sv.worldmodel, org), NULL); + bitvector = sv.worldmodel->funcs.LeafPVS(sv.worldmodel, sv.worldmodel->funcs.LeafnumForPoint(sv.worldmodel, org), NULL, 0); clientarea = CM_LeafArea(sv.worldmodel, clientarea); /* if (client->areanum != clientarea) diff --git a/engine/sw/sw_draw.c b/engine/sw/sw_draw.c index e27cb7f12..aa2610ba0 100644 --- a/engine/sw/sw_draw.c +++ b/engine/sw/sw_draw.c @@ -246,7 +246,7 @@ mpic_t *SWDraw_CachePic (char *path) pic = SWDraw_SafeCachePic(path); if (!pic) - Sys_Error ("Draw_CachePic: failed to load %s", path); + Sys_Error ("Draw_CachePic: failed to load \"%s\"", path); return pic; } @@ -474,7 +474,7 @@ void SWDraw_Init (void) swmenu_numcachepics = 0; // lame hack but whatever works - strcpy(swmenu_cachepics[swmenu_numcachepics].name, "pics/conchars.pcx"); + strcpy(swmenu_cachepics[swmenu_numcachepics].name, "conchars"); swmenu_cachepics[swmenu_numcachepics].cache.fake = true; swmenu_cachepics[swmenu_numcachepics].cache.data = BZ_Malloc(sizeof(mpic_t) + 128*128); {