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Slow gametime when paused.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@292 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -2363,6 +2363,9 @@ void Host_Frame (float time)
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if (oldrealtime > realtime)
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oldrealtime = 0;
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if (cl.paused)
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cl.gametimemark += time;
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#if defined(NQPROT) || defined(Q2CLIENT)
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#if defined(NQPROT) && defined(Q2CLIENT)
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