From f2a89538fa5e90099928b315112d03ce4dbbcd79 Mon Sep 17 00:00:00 2001 From: Spoike Date: Sun, 3 Oct 2004 10:16:15 +0000 Subject: [PATCH] Slow gametime when paused. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@292 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/cl_main.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/engine/client/cl_main.c b/engine/client/cl_main.c index 4f7f640b1..5f56cee87 100644 --- a/engine/client/cl_main.c +++ b/engine/client/cl_main.c @@ -2363,6 +2363,9 @@ void Host_Frame (float time) if (oldrealtime > realtime) oldrealtime = 0; + if (cl.paused) + cl.gametimemark += time; + #if defined(NQPROT) || defined(Q2CLIENT) #if defined(NQPROT) && defined(Q2CLIENT)