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https://github.com/nzp-team/fteqw.git
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code cleanup
fix no dga on linux git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3720 fc73d0e0-1445-4013-8a0c-d673dee63da5
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parent
227bc47130
commit
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4 changed files with 7 additions and 39 deletions
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@ -224,10 +224,6 @@ static unsigned int tbl_sdltoquakemouse[] =
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int mouse_x, mouse_y;
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int mouse_x, mouse_y;
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#ifdef SWQUAKE
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void ResetFrameBuffers(void);
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#endif
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void Sys_SendKeyEvents(void)
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void Sys_SendKeyEvents(void)
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{
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{
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SDL_Event event;
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SDL_Event event;
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@ -251,13 +247,6 @@ void Sys_SendKeyEvents(void)
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vid.pixelwidth = event.resize.w;
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vid.pixelwidth = event.resize.w;
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vid.pixelheight = event.resize.h;
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vid.pixelheight = event.resize.h;
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break;
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break;
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#endif
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#ifdef SWQUAKE
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case QR_SOFTWARE:
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vid.width = event.resize.w;
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vid.height = event.resize.h;
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ResetFrameBuffers();
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break;
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#endif
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#endif
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}
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}
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break;
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break;
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@ -399,6 +399,7 @@ void Sys_CloseLibrary(dllhandle_t *lib)
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{
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{
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dlclose((void*)lib);
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dlclose((void*)lib);
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}
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}
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dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs)
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dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs)
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{
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{
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int i;
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int i;
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@ -513,14 +514,6 @@ int main (int c, char **v)
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continue;
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continue;
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}
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}
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#endif
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#endif
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#ifdef SWQUAKE
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#warning don't worry if this causes linker errors - we don't have a macos sw renderer yet!
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if (swcocoaRunLoop())
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{
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oldtime = Sys_DoubleTime ();
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continue;
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}
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#endif
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#endif
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#endif
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// find time spent rendering last frame
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// find time spent rendering last frame
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@ -52,11 +52,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define WARP_WIDTH 320
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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#define WARP_HEIGHT 200
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#ifdef SWQUAKE
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Display *vid_dpy = NULL;
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#else
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static Display *vid_dpy = NULL;
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static Display *vid_dpy = NULL;
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#endif
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static Window vid_window;
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static Window vid_window;
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static GLXContext ctx = NULL;
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static GLXContext ctx = NULL;
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int scrnum;
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int scrnum;
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@ -90,7 +86,6 @@ qboolean originalapplied; //states that the origionalramps arrays are valid, and
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extern cvar_t _windowed_mouse;
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extern cvar_t _windowed_mouse;
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#ifndef SWQUAKE
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cvar_t m_filter = {"m_filter", "0"};
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cvar_t m_filter = {"m_filter", "0"};
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cvar_t m_accel = {"m_accel", "0"};
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cvar_t m_accel = {"m_accel", "0"};
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@ -101,12 +96,6 @@ cvar_t in_xflip = {"in_xflip", "0"};
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static float mouse_x, mouse_y;
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static float mouse_x, mouse_y;
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static float old_mouse_x, old_mouse_y;
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static float old_mouse_x, old_mouse_y;
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#else
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extern float mouse_x, mouse_y;
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extern float old_mouse_x, old_mouse_y;
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#endif
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/*-----------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------*/
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float gldepthmin, gldepthmax;
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float gldepthmin, gldepthmax;
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@ -348,8 +337,11 @@ static void install_grabs(void)
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static void uninstall_grabs(void)
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static void uninstall_grabs(void)
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{
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{
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#ifdef USE_DGA
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#ifdef USE_DGA
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XF86DGADirectVideo(vid_dpy, DefaultScreen(vid_dpy), 0);
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if (dgamouse)
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dgamouse = 0;
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{
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XF86DGADirectVideo(vid_dpy, DefaultScreen(vid_dpy), 0);
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dgamouse = 0;
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}
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#endif
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#endif
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XUngrabPointer(vid_dpy, CurrentTime);
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XUngrabPointer(vid_dpy, CurrentTime);
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@ -968,11 +960,7 @@ qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
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return true;
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return true;
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}
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}
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#ifdef SWQUAKE
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void GLSys_SendKeyEvents(void)
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#else
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void Sys_SendKeyEvents(void)
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void Sys_SendKeyEvents(void)
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#endif
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{
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{
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if (vid_dpy && vid_window) {
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if (vid_dpy && vid_window) {
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while (XPending(vid_dpy))
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while (XPending(vid_dpy))
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@ -985,7 +973,6 @@ void Force_CenterView_f (void)
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cl.viewangles[0][PITCH] = 0;
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cl.viewangles[0][PITCH] = 0;
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}
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}
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#ifndef SWQUAKE
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void IN_ReInit(void)
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void IN_ReInit(void)
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{
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{
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}
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}
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@ -1109,7 +1096,6 @@ void IN_Move (float *movements, int pnum)
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{
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{
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IN_MouseMove(movements, pnum);
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IN_MouseMove(movements, pnum);
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}
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}
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#endif
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void GL_DoSwap(void) {}
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void GL_DoSwap(void) {}
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@ -166,7 +166,7 @@ int sql_serverworker(void *sref)
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{
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{
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Sys_LockConditional(server->requestcondv);
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Sys_LockConditional(server->requestcondv);
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if (!server->requests) // this is needed for thread startup and to catch any "lost" changes
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if (!server->requests) // this is needed for thread startup and to catch any "lost" changes
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Sys_ConditionWait(server->requestcondv);
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Sys_ConditionWait(server->requestcondv);
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needlock = false; // so we don't try to relock first round
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needlock = false; // so we don't try to relock first round
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while (1)
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while (1)
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