X stuff was moved to a plugin

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@918 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-03-24 17:16:22 +00:00
parent 5926f9f4cf
commit f1e139d0d6
1 changed files with 15 additions and 12 deletions

View File

@ -43,6 +43,7 @@ ifeq ($(USEASM),true)
DO_AS=$(CC) $(BASE_CFLAGS) $(WCFLAGS) -x assembler-with-cpp -DELF -o $@ -c $< $(CFLAGS)
endif
endif
BASELDFLAGS=-lm
BASELDFLAGS=-lm -lz
GLXLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lpng -ljpeg -lXxf86vm
GLSLDFLAGS=-L/usr/X11R6/lib -lMesaGL -lglide -lvga
@ -151,9 +152,6 @@ CLIENT_OBJS = $(CLIENT_ASM_OBJS) \
httpclient.o \
\
\
m_x.o \
x_reqs.o \
x_res.o \
pr_menu.o
@ -270,7 +268,7 @@ SERVER_OBJS = \
SERVERONLY_OBJS = \
svmodel.o \
sv_sys_unix.o
WINDOWSSERVERONLY_OBJS = \
svmodel.o \
sv_sys_win.o
@ -297,7 +295,7 @@ COMMON_OBJS = $(COMMON_ASM_OBJS) \
q1bsp.o \
q2pmove.o
#the defaults for sdl come first
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
GL_EXE_NAME=../fteqw_sdl.gl
@ -327,16 +325,16 @@ SWCL_DIR=swcl_sdl
SV_OBJS=$(COMMON_OBJS) $(NQPROT_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS)
SV_EXE_NAME=../fteqw.sv
SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
#specific targets override those defaults as needed.
ifeq ($(FTE_TARGET),win32)
LIBS_DIR = $(BASE_DIR)/libs
SV_EXE_NAME=../fteqwsv.exe
SV_LDFLAGS=libs/zlib.lib -lwsock32
SV_DIR=sv_mingw
SV_OBJS=$(COMMON_OBJS) $(NQPROT_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS)
ifeq ($(USEASM),true)
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o snd_win.o cd_win.o in_win.o sys_win.o sys_dosa.o
else
@ -428,19 +426,24 @@ VPATH = $(BASE_DIR) : $(CLIENT_DIR) : $(GL_DIR) : $(COMMON_DIR) : $(SW_DIR) : $(
$(OUT_DIR)/%.o : %.c
$(DO_CC)
$(DO_CC) -I$(OUT_DIR)
ifeq ($(USEASM),true)
$(OUT_DIR)/%.o : %.s sw/*.h
$(DO_AS)
endif
#enables use of precompiled headers in gcc 3.4 onwards.
$(OUT_DIR)/quakedef.h.gch : quakedef.h
$(CC) -x c $(BASE_CFLAGS) $(WCFLAGS) -o $@ -c $< $(CFLAGS)
#addprefix is to add the ./release/server/ part of the object name
#foreach is needed as the OBJS is a list of variable names containing object lists.
#which is needed as windows sucks too much for the chaining to carry a full list.
#god knows how gcc loads the list properly.
#or at least I hope he does. It makes no sence to mortals.
$(OUT_DIR)/$(EXE_NAME): $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol))))
$(OUT_DIR)/$(EXE_NAME): $(OUT_DIR)/quakedef.h.gch $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol))))
$(CC) $(WCFLAGS) -o $@ $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol)))) $(LDFLAGS) $(CFLAGS)
_out-rel:
@ -469,7 +472,7 @@ sv-rel:
$(MAKE) sv-tmp TYPE=_out-rel OUT_DIR="$(RELEASE_DIR)/$(SV_DIR)"
sv-dbg:
$(MAKE) sv-tmp TYPE=_out-dbg OUT_DIR="$(DEBUG_DIR)/$(SV_DIR)"
@ -545,7 +548,7 @@ plugins:
else
plugins:
@-echo no plugins directory installed
endif
endif
help:
@-echo "Specfic targets:"