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Attempting to unbreak things in really really subtle ways.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3717 fc73d0e0-1445-4013-8a0c-d673dee63da5
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8fc0df0f44
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3 changed files with 15 additions and 3 deletions
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@ -2,6 +2,11 @@
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struct progfuncs_s;
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struct progfuncs_s;
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struct globalvars_s;
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struct globalvars_s;
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struct texture_s;
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struct texture_s;
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struct texnums_s;
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struct vbo_s;
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struct mesh_s;
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struct batch_s;
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struct entity_s;
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@ -2308,7 +2308,7 @@ static void BE_RenderMeshProgram(const shader_t *shader, const shaderpass_t *pas
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int perm;
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int perm;
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perm = 0;
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perm = 0;
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/* if (TEXVALID(shaderstate.curtexnums->bump) && s->programhandle[perm|PERMUTATION_BUMPMAP].glsl)
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if (TEXVALID(shaderstate.curtexnums->bump) && s->programhandle[perm|PERMUTATION_BUMPMAP].glsl)
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perm |= PERMUTATION_BUMPMAP;
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perm |= PERMUTATION_BUMPMAP;
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if (TEXVALID(shaderstate.curtexnums->specular) && s->programhandle[perm|PERMUTATION_SPECULAR].glsl)
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if (TEXVALID(shaderstate.curtexnums->specular) && s->programhandle[perm|PERMUTATION_SPECULAR].glsl)
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perm |= PERMUTATION_SPECULAR;
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perm |= PERMUTATION_SPECULAR;
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@ -2319,7 +2319,7 @@ static void BE_RenderMeshProgram(const shader_t *shader, const shaderpass_t *pas
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if (TEXVALID(shaderstate.curtexnums->upperoverlay) && s->programhandle[perm|PERMUTATION_UPPER].glsl)
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if (TEXVALID(shaderstate.curtexnums->upperoverlay) && s->programhandle[perm|PERMUTATION_UPPER].glsl)
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perm |= PERMUTATION_UPPER;
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perm |= PERMUTATION_UPPER;
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if (r_glsl_offsetmapping.ival && TEXVALID(shaderstate.curtexnums->bump) && s->programhandle[perm|PERMUTATION_OFFSET].glsl)
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if (r_glsl_offsetmapping.ival && TEXVALID(shaderstate.curtexnums->bump) && s->programhandle[perm|PERMUTATION_OFFSET].glsl)
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perm |= PERMUTATION_OFFSET;*/
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perm |= PERMUTATION_OFFSET;
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GL_SelectProgram(s->programhandle[perm].glsl);
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GL_SelectProgram(s->programhandle[perm].glsl);
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BE_SendPassBlendAndDepth(pass->shaderbits);
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BE_SendPassBlendAndDepth(pass->shaderbits);
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@ -711,7 +711,6 @@ static void Shader_EntityMergable ( shader_t *shader, shaderpass_t *pass, char *
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/*program text is already loaded, this function parses the 'header' of it to see which permutations it provides, and how many times we need to recompile it*/
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/*program text is already loaded, this function parses the 'header' of it to see which permutations it provides, and how many times we need to recompile it*/
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static void Shader_LoadPermutations(union programhandle_u *handle, char *script, int qrtype)
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static void Shader_LoadPermutations(union programhandle_u *handle, char *script, int qrtype)
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{
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{
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char *permutationdefines[PERMUTATIONS];
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static char *permutationname[] =
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static char *permutationname[] =
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{
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{
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"#define BUMP\n",
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"#define BUMP\n",
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@ -722,6 +721,7 @@ static void Shader_LoadPermutations(union programhandle_u *handle, char *script,
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"#define OFFSETMAPPING\n",
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"#define OFFSETMAPPING\n",
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NULL
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NULL
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};
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};
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char *permutationdefines[sizeof(permutationname)/sizeof(permutationname[0])];
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unsigned int nopermutation = ~0u;
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unsigned int nopermutation = ~0u;
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int p, n, pn;
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int p, n, pn;
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char *end;
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char *end;
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@ -789,6 +789,12 @@ struct sbuiltin_s
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char *body;
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char *body;
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} sbuiltins[] =
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} sbuiltins[] =
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{
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{
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#ifdef GLQUAKE
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/*a quick note on glsl versions:
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gl versioning started with 110
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gles versioning started at 100 and only had a single one defined
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with gl3's combined support, gl3 supports 130+ and 100, but 110 requries compat extension
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with gl4, versions are meant to match the gl version more closely, so gl4.0 uses 400.*/
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{QR_OPENGL/*ES*/, 100, "default2d",
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{QR_OPENGL/*ES*/, 100, "default2d",
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"#version 100\n"
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"#version 100\n"
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"#ifdef VERTEX_SHADER\n"
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"#ifdef VERTEX_SHADER\n"
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@ -1117,6 +1123,7 @@ struct sbuiltin_s
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"}\n"
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"}\n"
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"#endif\n"
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"#endif\n"
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},
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},
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#endif
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{QR_NONE}
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{QR_NONE}
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};
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};
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static sgeneric_t *sgenerics;
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static sgeneric_t *sgenerics;
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