Fix for missing skyboxes in q2 bsps.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@677 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-12-22 02:26:11 +00:00
parent 708e412a56
commit ef5c6a1d6c

View file

@ -252,9 +252,7 @@ void D_DrawSurfaces (void)
if (s->flags & SURF_DRAWSKY)
{
if (r_worldentity.model->fromgame == fg_halflife)
continue;
if (r_fastsky.value)
if (r_fastsky.value || r_worldentity.model->fromgame != fg_quake)
{
D_DrawSolidSurface (s, (int)r_fastskycolour.value & 0xFF);
}