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Fix for missing skyboxes in q2 bsps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@677 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 1 additions and 3 deletions
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@ -252,9 +252,7 @@ void D_DrawSurfaces (void)
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if (s->flags & SURF_DRAWSKY)
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if (s->flags & SURF_DRAWSKY)
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{
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{
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if (r_worldentity.model->fromgame == fg_halflife)
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if (r_fastsky.value || r_worldentity.model->fromgame != fg_quake)
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continue;
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if (r_fastsky.value)
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{
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{
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D_DrawSolidSurface (s, (int)r_fastskycolour.value & 0xFF);
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D_DrawSolidSurface (s, (int)r_fastskycolour.value & 0xFF);
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}
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}
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