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The green box is the resize area. It doesn't work properly when you scale an item negativly though. Shift and stuff work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1861 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 107 additions and 12 deletions
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@ -823,7 +823,29 @@ void Hud_ScoreCard(void)
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//fixme: draw dark blobs
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void Hud_Blackness(void)
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{
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Draw_Colour4f(0, 0, 0, sbaralpha);
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Draw_Fill(sbarminx, sbarminy, (float)16*sbarscalex, (float)16*sbarscaley);
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}
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void UI_DrawHandles(int *arg, int i)
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{
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int mt;
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float vsx, vsy;
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vsx = arg[3]/640.0f;
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vsy = arg[4]/480.0f;
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sbarminx = arg[1] + element[i].x*vsx;
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sbarminy = arg[2] + element[i].y*vsy;
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sbarscalex = element[i].scalex*vsx;
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sbarscaley = element[i].scaley*vsy;
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mt = element[i].type;
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sbartype = element[i].subtype;
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sbaralpha = element[i].alpha;
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Draw_Colour4f(0, 1, 0, 1);
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Draw_Fill(sbarminx+drawelement[mt].width*sbarscalex-((sbarscalex<0)?0:(vsx*4)), sbarminy+drawelement[mt].height*sbarscaley-((sbarscaley<0)?0:(vsy*4)), (float)4*vsx, (float)4*vsy);
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}
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//draw cody of sbar
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@ -1053,13 +1075,36 @@ int FindItemUnderMouse(int mx, int my)
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for (i = 0; i < numelements; i++)
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{
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if (element[i].x < mx &&
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element[i].y < my &&
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element[i].x + element[i].scalex*drawelement[element[i].type].width > mx &&
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element[i].y + element[i].scaley*drawelement[element[i].type].height > my)
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if (element[i].scalex < 0)
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{
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return i;
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if (element[i].x < mx)
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continue;
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if (element[i].x + element[i].scalex*drawelement[element[i].type].width > mx)
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continue;
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}
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else
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{
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if (element[i].x > mx)
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continue;
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if (element[i].x + element[i].scalex*drawelement[element[i].type].width < mx)
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continue;
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}
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if (element[i].scaley < 0)
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{
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if (element[i].y < my)
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continue;
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if (element[i].y + element[i].scaley*drawelement[element[i].type].height > my)
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continue;
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}
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else
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{
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if (element[i].y > my)
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continue;
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if (element[i].y + element[i].scaley*drawelement[element[i].type].height < my)
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continue;
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}
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return i;
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}
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return -1; // no element found
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@ -1080,10 +1125,39 @@ void UI_KeyPress(int key, int mx, int my)
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i = FindItemUnderMouse(mx, my);
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if (i != -1)
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{
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float big;
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currentitem = i;
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mouseofsx = mx - element[i].x;
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mouseofsy = my - element[i].y;
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mousedown = true;
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currentitem = i;
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mousedown = 1;
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if (element[i].scalex < 0)
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{
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if (mx > element[i].x+4)
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return;
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}
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else
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{
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big = element[i].scalex*drawelement[element[i].type].width;
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if (mx-element[i].x+4 < big)
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return;
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}
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if (element[i].scaley < 0)
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{
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if (my > element[i].y+4)
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return;
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}
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else
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{
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big = element[i].scaley*drawelement[element[i].type].height;
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if (my-element[i].y+4 < big)
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return;
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}
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mouseofsx = mx - element[i].scalex*drawelement[element[i].type].width;
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mouseofsy = my - element[i].scaley*drawelement[element[i].type].height;
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mousedown = 2;
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}
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return;
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@ -1200,12 +1274,31 @@ int Plug_MenuEvent(int *args)
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if (mousedown)
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{
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element[currentitem].x = args[2] - mouseofsx;
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element[currentitem].y = args[3] - mouseofsy;
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if (shiftdown)
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if (mousedown == 2)
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{
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element[currentitem].x -= (int)element[currentitem].x & 7;
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element[currentitem].y -= (int)element[currentitem].y & 7;
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float w = args[2] - mouseofsx;
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float h = args[3] - mouseofsy;
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if (shiftdown)
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{
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w -= (int)w & 7;
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h -= (int)h & 7;
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}
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if (w < 8 && w > -8)
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w = 8;
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if (h < 8 && h > -8)
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h = 8;
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element[currentitem].scalex = w/drawelement[element[currentitem].type].width;
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element[currentitem].scaley = h/drawelement[element[currentitem].type].height;
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}
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else
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{
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element[currentitem].x = args[2] - mouseofsx;
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element[currentitem].y = args[3] - mouseofsy;
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if (shiftdown)
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{
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element[currentitem].x -= (int)element[currentitem].x & 7;
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element[currentitem].y -= (int)element[currentitem].y & 7;
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}
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}
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}
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else
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@ -1220,6 +1313,8 @@ int Plug_MenuEvent(int *args)
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UI_StatusBarEdit(altargs);
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else
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UI_StatusBar(altargs); //draw it using the same function (we're lazy)
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UI_DrawHandles(altargs, currentitem);
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break;
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case 1: //keydown
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UI_KeyPress(args[1], args[2], args[3]);
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