The green box is the resize area. It doesn't work properly when you scale an item negativly though. Shift and stuff work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1861 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-01-13 06:12:57 +00:00
parent d4b4e657bf
commit eeb89caa80

View file

@ -823,7 +823,29 @@ void Hud_ScoreCard(void)
//fixme: draw dark blobs //fixme: draw dark blobs
void Hud_Blackness(void) void Hud_Blackness(void)
{ {
Draw_Colour4f(0, 0, 0, sbaralpha);
Draw_Fill(sbarminx, sbarminy, (float)16*sbarscalex, (float)16*sbarscaley);
}
void UI_DrawHandles(int *arg, int i)
{
int mt;
float vsx, vsy;
vsx = arg[3]/640.0f;
vsy = arg[4]/480.0f;
sbarminx = arg[1] + element[i].x*vsx;
sbarminy = arg[2] + element[i].y*vsy;
sbarscalex = element[i].scalex*vsx;
sbarscaley = element[i].scaley*vsy;
mt = element[i].type;
sbartype = element[i].subtype;
sbaralpha = element[i].alpha;
Draw_Colour4f(0, 1, 0, 1);
Draw_Fill(sbarminx+drawelement[mt].width*sbarscalex-((sbarscalex<0)?0:(vsx*4)), sbarminy+drawelement[mt].height*sbarscaley-((sbarscaley<0)?0:(vsy*4)), (float)4*vsx, (float)4*vsy);
} }
//draw cody of sbar //draw cody of sbar
@ -1053,13 +1075,36 @@ int FindItemUnderMouse(int mx, int my)
for (i = 0; i < numelements; i++) for (i = 0; i < numelements; i++)
{ {
if (element[i].x < mx && if (element[i].scalex < 0)
element[i].y < my &&
element[i].x + element[i].scalex*drawelement[element[i].type].width > mx &&
element[i].y + element[i].scaley*drawelement[element[i].type].height > my)
{ {
return i; if (element[i].x < mx)
continue;
if (element[i].x + element[i].scalex*drawelement[element[i].type].width > mx)
continue;
} }
else
{
if (element[i].x > mx)
continue;
if (element[i].x + element[i].scalex*drawelement[element[i].type].width < mx)
continue;
}
if (element[i].scaley < 0)
{
if (element[i].y < my)
continue;
if (element[i].y + element[i].scaley*drawelement[element[i].type].height > my)
continue;
}
else
{
if (element[i].y > my)
continue;
if (element[i].y + element[i].scaley*drawelement[element[i].type].height < my)
continue;
}
return i;
} }
return -1; // no element found return -1; // no element found
@ -1080,10 +1125,39 @@ void UI_KeyPress(int key, int mx, int my)
i = FindItemUnderMouse(mx, my); i = FindItemUnderMouse(mx, my);
if (i != -1) if (i != -1)
{ {
float big;
currentitem = i;
mouseofsx = mx - element[i].x; mouseofsx = mx - element[i].x;
mouseofsy = my - element[i].y; mouseofsy = my - element[i].y;
mousedown = true; mousedown = 1;
currentitem = i;
if (element[i].scalex < 0)
{
if (mx > element[i].x+4)
return;
}
else
{
big = element[i].scalex*drawelement[element[i].type].width;
if (mx-element[i].x+4 < big)
return;
}
if (element[i].scaley < 0)
{
if (my > element[i].y+4)
return;
}
else
{
big = element[i].scaley*drawelement[element[i].type].height;
if (my-element[i].y+4 < big)
return;
}
mouseofsx = mx - element[i].scalex*drawelement[element[i].type].width;
mouseofsy = my - element[i].scaley*drawelement[element[i].type].height;
mousedown = 2;
} }
return; return;
@ -1200,12 +1274,31 @@ int Plug_MenuEvent(int *args)
if (mousedown) if (mousedown)
{ {
element[currentitem].x = args[2] - mouseofsx; if (mousedown == 2)
element[currentitem].y = args[3] - mouseofsy;
if (shiftdown)
{ {
element[currentitem].x -= (int)element[currentitem].x & 7; float w = args[2] - mouseofsx;
element[currentitem].y -= (int)element[currentitem].y & 7; float h = args[3] - mouseofsy;
if (shiftdown)
{
w -= (int)w & 7;
h -= (int)h & 7;
}
if (w < 8 && w > -8)
w = 8;
if (h < 8 && h > -8)
h = 8;
element[currentitem].scalex = w/drawelement[element[currentitem].type].width;
element[currentitem].scaley = h/drawelement[element[currentitem].type].height;
}
else
{
element[currentitem].x = args[2] - mouseofsx;
element[currentitem].y = args[3] - mouseofsy;
if (shiftdown)
{
element[currentitem].x -= (int)element[currentitem].x & 7;
element[currentitem].y -= (int)element[currentitem].y & 7;
}
} }
} }
else else
@ -1220,6 +1313,8 @@ int Plug_MenuEvent(int *args)
UI_StatusBarEdit(altargs); UI_StatusBarEdit(altargs);
else else
UI_StatusBar(altargs); //draw it using the same function (we're lazy) UI_StatusBar(altargs); //draw it using the same function (we're lazy)
UI_DrawHandles(altargs, currentitem);
break; break;
case 1: //keydown case 1: //keydown
UI_KeyPress(args[1], args[2], args[3]); UI_KeyPress(args[1], args[2], args[3]);