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This needs a proper fix some time, but I don't want to be the one to do it, it's hideous! Hrm, colormap stuff... I dunno. This works well enough for most q3 mods.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2122 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 11 additions and 2 deletions
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@ -1274,7 +1274,11 @@ static galiastexnum_t *GL_ChooseSkin(galiasinfo_t *inf, char *modelname, int sur
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if (e->skinnum >= 0 && e->skinnum < inf->numskins)
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skins += e->skinnum;
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else
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{
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Con_DPrintf("Skin number out of range\n");
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if (!inf->numskins)
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return NULL;
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}
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if (!skins->texnums)
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return NULL;
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@ -2863,8 +2867,13 @@ int GL_BuildSkinFileList(char *modelname)
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}
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}
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COM_EnumerateFiles(va("%s_*.skin", modelname), GL_EnumerateSkins, NULL);
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COM_EnumerateFiles(va("%s_*.skin", skinfilename), GL_EnumerateSkins, NULL);
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// if (strstr(modelname, "lower") || strstr(modelname, "upper") || strstr(modelname, "head"))
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// {
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COM_EnumerateFiles(va("%s_*.skin", modelname), GL_EnumerateSkins, NULL);
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COM_EnumerateFiles(va("%s_*.skin", skinfilename), GL_EnumerateSkins, NULL);
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// }
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// else
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// COM_EnumerateFiles("*.skin", GL_EnumerateSkins, NULL);
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return skinfilecount;
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}
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