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compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5007 fc73d0e0-1445-4013-8a0c-d673dee63da5
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3 changed files with 713 additions and 367 deletions
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@ -2248,6 +2248,7 @@ qboolean Mod_Trace(model_t *model, int forcehullnum, int frame, vec3_t axis[3],
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{
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trace->surface_id = 1+surfnum;
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trace->bone_id = 0;
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#ifdef SKELETALMODELS
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if (mod->ofs_skel_weight)
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{ //fixme: would be better to consider the distance to the vertex too. cartesian coord stuff etc.
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unsigned int best = 0, v, w, i;
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@ -2264,6 +2265,7 @@ qboolean Mod_Trace(model_t *model, int forcehullnum, int frame, vec3_t axis[3],
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}
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}
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}
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#endif
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if (axis)
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{
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vec3_t iaxis[3];
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@ -1547,10 +1547,10 @@ static void World_ODE_Frame_JointFromEntity(world_t *world, wedict_t *ed)
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jointtype = 0; // can't have both
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o = (wedict_t*)PROG_TO_EDICT(world->progs, enemy);
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if(o->isfree || o->ode.ode_body == 0)
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if(ED_ISFREE(o) || o->ode.ode_body == 0)
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enemy = 0;
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o = (wedict_t*)PROG_TO_EDICT(world->progs, aiment);
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if(o->isfree || o->ode.ode_body == 0)
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if(ED_ISFREE(o) || o->ode.ode_body == 0)
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aiment = 0;
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// see http://www.ode.org/old_list_archives/2006-January/017614.html
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// we want to set ERP? make it fps independent and work like a spring constant
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@ -2535,9 +2535,9 @@ static void VARGS nearCallback (void *data, dGeomID o1, dGeomID o2)
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if (ed1->ode.ode_body == b1 || ed2->ode.ode_body == b2)
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return;
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}
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if(!ed1 || ed1->isfree)
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if(!ed1 || ED_ISFREE(ed1))
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ed1 = world->edicts;
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if(!ed2 || ed2->isfree)
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if(!ed2 || ED_ISFREE(ed2))
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ed2 = world->edicts;
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//non-solid things can still interact with pushers, but not other stuff.
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@ -2560,7 +2560,7 @@ static void VARGS nearCallback (void *data, dGeomID o1, dGeomID o2)
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}
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/* if either ent killed itself, don't collide */
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if ((ed1&&ed1->isfree) || (ed2&&ed2->isfree))
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if ((ed1&&ED_ISFREE(ed1)) || (ed2&&ED_ISFREE(ed2)))
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return;
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}
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@ -2647,14 +2647,14 @@ static void QDECL World_ODE_Frame(world_t *world, double frametime, double gravi
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for (i = 0;i < world->num_edicts;i++)
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{
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ed = (wedict_t*)EDICT_NUM(world->progs, i);
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if (!ed->isfree)
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if (!ED_ISFREE(ed))
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World_ODE_Frame_BodyFromEntity(world, ed);
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}
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// oh, and it must be called after all bodies were created
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for (i = 0;i < world->num_edicts;i++)
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{
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ed = (wedict_t*)EDICT_NUM(world->progs, i);
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if (!ed->isfree)
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if (!ED_ISFREE(ed))
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World_ODE_Frame_JointFromEntity(world, ed);
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}
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while(ctx->cmdqueuehead)
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@ -2697,7 +2697,7 @@ static void QDECL World_ODE_Frame(world_t *world, double frametime, double gravi
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for (i = 1;i < world->num_edicts;i++)
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{
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ed = (wedict_t*)EDICT_NUM(world->progs, i);
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if (!ed->isfree)
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if (!ED_ISFREE(ed))
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World_ODE_Frame_BodyToEntity(world, ed);
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}
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}
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