From ec45a884adaf760fbeb7159b58105cfe0ad549bd Mon Sep 17 00:00:00 2001 From: Spoike Date: Tue, 18 Jan 2005 20:38:05 +0000 Subject: [PATCH] Altered the teleport particles. There are far less of them now. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@812 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/r_partset.c | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/engine/client/r_partset.c b/engine/client/r_partset.c index 1e0891130..9c8f79bed 100644 --- a/engine/client/r_partset.c +++ b/engine/client/r_partset.c @@ -449,6 +449,30 @@ char *particle_set_spikeset = " areaspreadvert 64\n" "}\n" "\n" +////////////////////////////////////////////////// +//Teleport splash + +#if 1 //a simpler effect. +"r_part te_teleportsplash\n" +"{\n" +" count 64\n" +" spawnmode ball\n" +" areaspread 48\n" +" areaspreadvert 48\n" +" texture \"textures/smoke\"\n" +" blend blend\n" +" die 1\n" +" friction 2\n" +" gravity 0\n" +" scale 64\n" +" alpha 0.2\n" +" randomvel 64\n" +" red 255\n" +" green 255\n" +" blue 255\n" +" scalefactor 1\n" +"}\n" +#else // the old red ball effect. "r_part te_teleportsplash\n" "{\n" " texture \"particles/teleport\"\n" @@ -471,6 +495,7 @@ char *particle_set_spikeset = " offsetspreadvert 64\n" "spawnmode circle\n" "}\n" +#endif "\n" "//flame effect\n" "r_part cu_flame\n"