mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 12:01:25 +00:00
Missing VC6 SDL static libs added. dotnet2008 & dotnet2010 projects uptodate. SDL targets available now in the dotnet 05, 08 and 10 projects. Tiny DirectSound compile fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3712 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
714e1f7456
commit
ebac5d8046
16 changed files with 73398 additions and 2079 deletions
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@ -25,8 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define FORCE_DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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EXTERN_C const GUID DECLSPEC_SELECTANY name \
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= { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
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// SDL fix, seems SDL builds complain about multiple definitions of those 2
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#ifndef _SDL
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#if _MSC_VER <= 1200
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DEFINE_GUID(IID_IKsPropertySet, 0x31efac30, 0x515c, 0x11d0, 0xa9, 0xaa, 0x00, 0xaa, 0x00, 0x61, 0xbe, 0x93);
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DEFINE_GUID(IID_IDirectSound, 0x279AFA83, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
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@ -34,7 +33,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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FORCE_DEFINE_GUID(IID_IDirectSound, 0x279AFA83, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
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FORCE_DEFINE_GUID(IID_IKsPropertySet, 0x31efac30, 0x515c, 0x11d0, 0xa9, 0xaa, 0x00, 0xaa, 0x00, 0x61, 0xbe, 0x93);
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#endif
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#endif
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#define SND_ERROR 0
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#define SND_LOADED 1
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@ -1,4 +1,4 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
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@ -6,6 +6,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj
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{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
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ProjectSection(ProjectDependencies) = postProject
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{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
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@ -83,6 +88,29 @@ Global
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|Win32.Build.0 = GLRelease|Win32
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.ActiveCfg = GLRelease|x64
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.Build.0 = GLRelease|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.D3DDebug|Win32.ActiveCfg = D3DDebug_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.D3DDebug|x64.ActiveCfg = D3DDebug_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug Dedicated Server|Win32.ActiveCfg = Debug Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug Dedicated Server|x64.ActiveCfg = Debug Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug|Win32.ActiveCfg = Debug Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug|x64.ActiveCfg = Debug Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|Win32.ActiveCfg = GLDebug_SDL|Win32
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|Win32.Build.0 = GLDebug_SDL|Win32
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|x64.ActiveCfg = GLDebug_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLRelease|Win32.ActiveCfg = GLRelease_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLRelease|x64.ActiveCfg = GLRelease_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MDebug|Win32.ActiveCfg = MDebug_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MDebug|x64.ActiveCfg = MDebug_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLDebug|Win32.ActiveCfg = MinGLDebug_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLDebug|x64.ActiveCfg = MinGLDebug_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLRelease|Win32.ActiveCfg = MinGLRelease_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLRelease|x64.ActiveCfg = MinGLRelease_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MRelease|Win32.ActiveCfg = MRelease_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MRelease|x64.ActiveCfg = MRelease_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release Dedicated Server|Win32.ActiveCfg = Release Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release Dedicated Server|x64.ActiveCfg = Release Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|Win32.ActiveCfg = Release Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|x64.ActiveCfg = Release Dedicated Server SDL|x64
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{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.ActiveCfg = Debug|Win32
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{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.Build.0 = Debug|Win32
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{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.ActiveCfg = Debug|Win32
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31947
engine/dotnet2005/ftequake_SDL.vcproj
Normal file
31947
engine/dotnet2005/ftequake_SDL.vcproj
Normal file
File diff suppressed because it is too large
Load diff
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@ -1,4 +1,3 @@
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
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@ -6,13 +5,18 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj
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{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
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ProjectSection(ProjectDependencies) = postProject
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{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}"
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EndProject
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Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "setup", "..\setup\setup.vdproj", "{E0EE8B50-3A75-42A9-B80A-787675979B0C}"
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Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "FTEQuake", "..\setup\setup.vdproj", "{E0EE8B50-3A75-42A9-B80A-787675979B0C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -83,6 +87,29 @@ Global
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|Win32.Build.0 = GLRelease|Win32
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.ActiveCfg = GLRelease|x64
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.Build.0 = GLRelease|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.D3DDebug|Win32.ActiveCfg = D3DDebug_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.D3DDebug|x64.ActiveCfg = D3DDebug_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug Dedicated Server|Win32.ActiveCfg = Debug Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug Dedicated Server|x64.ActiveCfg = Debug Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug|Win32.ActiveCfg = Debug Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug|x64.ActiveCfg = Debug Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|Win32.ActiveCfg = GLDebug_SDL|Win32
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|Win32.Build.0 = GLDebug_SDL|Win32
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|x64.ActiveCfg = GLDebug_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLRelease|Win32.ActiveCfg = GLRelease_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLRelease|x64.ActiveCfg = GLRelease_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MDebug|Win32.ActiveCfg = MDebug_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MDebug|x64.ActiveCfg = MDebug_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLDebug|Win32.ActiveCfg = MinGLDebug_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLDebug|x64.ActiveCfg = MinGLDebug_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLRelease|Win32.ActiveCfg = MinGLRelease_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLRelease|x64.ActiveCfg = MinGLRelease_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MRelease|Win32.ActiveCfg = MRelease_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MRelease|x64.ActiveCfg = MRelease_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release Dedicated Server|Win32.ActiveCfg = Release Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release Dedicated Server|x64.ActiveCfg = Release Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|Win32.ActiveCfg = Release Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|x64.ActiveCfg = Release Dedicated Server SDL|x64
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{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.ActiveCfg = Debug|Win32
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{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.Build.0 = Debug|Win32
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{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.ActiveCfg = Debug|Win32
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@ -1677,7 +1677,7 @@
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StringPooling="true"
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ExceptionHandling="0"
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RuntimeLibrary="0"
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EnableEnhancedInstructionSet="2"
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EnableEnhancedInstructionSet="0"
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FloatingPointModel="2"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="quakedef.h"
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31874
engine/dotnet2008/ftequake_SDL.vcproj
Normal file
31874
engine/dotnet2008/ftequake_SDL.vcproj
Normal file
File diff suppressed because it is too large
Load diff
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@ -1,2 +1,2 @@
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Converted VS 2005 project file
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Thursday, 11 November 2010 14:06 PM
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Friday, 24th December 2010
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@ -1,15 +1,16 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcxproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcxproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}"
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EndProject
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Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "setup", "..\setup\setup.vdproj", "{E0EE8B50-3A75-42A9-B80A-787675979B0C}"
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Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "FTEQuake", "..\setup\setup.vdproj", "{E0EE8B50-3A75-42A9-B80A-787675979B0C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -80,6 +81,29 @@ Global
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|Win32.Build.0 = GLRelease|Win32
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.ActiveCfg = GLRelease|x64
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|x64.Build.0 = GLRelease|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.D3DDebug|Win32.ActiveCfg = D3DDebug_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.D3DDebug|x64.ActiveCfg = D3DDebug_SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug Dedicated Server|Win32.ActiveCfg = Debug Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug Dedicated Server|x64.ActiveCfg = Debug Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug|Win32.ActiveCfg = Debug Dedicated Server SDL|x64
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Debug|x64.ActiveCfg = Debug Dedicated Server SDL|x64
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||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|Win32.ActiveCfg = GLDebug_SDL|Win32
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|Win32.Build.0 = GLDebug_SDL|Win32
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||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLDebug|x64.ActiveCfg = GLDebug_SDL|x64
|
||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLRelease|Win32.ActiveCfg = GLRelease_SDL|x64
|
||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.GLRelease|x64.ActiveCfg = GLRelease_SDL|x64
|
||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MDebug|Win32.ActiveCfg = MDebug_SDL|x64
|
||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MDebug|x64.ActiveCfg = MDebug_SDL|x64
|
||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLDebug|Win32.ActiveCfg = MinGLDebug_SDL|x64
|
||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLDebug|x64.ActiveCfg = MinGLDebug_SDL|x64
|
||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLRelease|Win32.ActiveCfg = MinGLRelease_SDL|x64
|
||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MinGLRelease|x64.ActiveCfg = MinGLRelease_SDL|x64
|
||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MRelease|Win32.ActiveCfg = MRelease_SDL|x64
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||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.MRelease|x64.ActiveCfg = MRelease_SDL|x64
|
||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release Dedicated Server|Win32.ActiveCfg = Release Dedicated Server SDL|x64
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||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release Dedicated Server|x64.ActiveCfg = Release Dedicated Server SDL|x64
|
||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|Win32.ActiveCfg = Release Dedicated Server SDL|x64
|
||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|x64.ActiveCfg = Release Dedicated Server SDL|x64
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.ActiveCfg = Debug|Win32
|
||||
|
|
|
@ -1162,7 +1162,7 @@
|
|||
<ExceptionHandling>
|
||||
</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
|
||||
|
|
File diff suppressed because it is too large
Load diff
9488
engine/dotnet2010/ftequake_SDL.vcxproj
Normal file
9488
engine/dotnet2010/ftequake_SDL.vcxproj
Normal file
File diff suppressed because it is too large
Load diff
|
@ -1,22 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{23ca0d9b-c559-461b-befb-309e10d3e15f}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{8657f21b-c8e5-48bb-a840-745abd0b8164}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;fi;fd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{f8a76aaf-c731-49f2-b0c2-04dd958a5564}</UniqueIdentifier>
|
||||
<Extensions>ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\gas2masm\gas2masm.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
File diff suppressed because it is too large
Load diff
|
@ -1,2 +1,2 @@
|
|||
Converted VS 2005 project file
|
||||
Thursday, 11 November 2010 21:53 PM
|
||||
Friday, 24th December 2010
|
||||
|
|
BIN
engine/libs/vc6-libs/SDLmain.lib
Normal file
BIN
engine/libs/vc6-libs/SDLmain.lib
Normal file
Binary file not shown.
BIN
engine/libs/vc6-libs/sdl.lib
Normal file
BIN
engine/libs/vc6-libs/sdl.lib
Normal file
Binary file not shown.
Loading…
Reference in a new issue