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https://github.com/nzp-team/fteqw.git
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input_sequence now formally added, will let the server know which input
sequence we're on when handling input_ globals. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6061 fc73d0e0-1445-4013-8a0c-d673dee63da5
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e2e1505e83
commit
e69e81b9f5
13 changed files with 32 additions and 15 deletions
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@ -2412,7 +2412,7 @@ libs-$(ARCH)/libvorbis.a: libs-$(ARCH)/libogg.a
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libs-$(ARCH)/libopus.a:
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test -f opus-$(OPUSVER).tar.gz || wget https://archive.mozilla.org/pub/opus/opus-$(OPUSVER).tar.gz
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-test -f libs-$(ARCH)/libopus.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../opus-$(OPUSVER).tar.gz && cd opus-$(OPUSVER) && CFLAGS="$(CFLAGS) -Os" $(TOOLOVERRIDES) ./configure $(CONFIGARGS) && $(TOOLOVERRIDES) $(MAKE) && cp .libs/libopus.a ../ && cp include/opus*.h ../)
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-test -f libs-$(ARCH)/libopus.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../opus-$(OPUSVER).tar.gz && cd opus-$(OPUSVER) && CFLAGS="-D_FORTIFY_SOURCE=0 $(CFLAGS) -Os" $(TOOLOVERRIDES) ./configure $(CONFIGARGS) && $(TOOLOVERRIDES) $(MAKE) && cp .libs/libopus.a ../ && cp include/opus*.h ../)
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libs-$(ARCH)/libspeex.a:
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test -f speex-$(SPEEXVER).tar.gz || wget http://downloads.us.xiph.org/releases/speex/speex-$(SPEEXVER).tar.gz
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@ -2576,6 +2576,7 @@ void CL_SendCmd (double frametime, qboolean mainloop)
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//clear enough of the pending command for the next frame.
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for (plnum = 0; plnum < cl.splitclients; plnum++)
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{
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cl_pendingcmd[plnum].sequence = cl.movesequence;
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cl_pendingcmd[plnum].msec = 0;
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cl_pendingcmd[plnum].impulse = 0;
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// cl_pendingcmd[plnum].buttons = 0;
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@ -242,6 +242,7 @@ static void CSQC_FindGlobals(qboolean nofuncs)
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csqcg.pmove_org = NULL; //can't make aimbots if you don't know where you're aiming from.
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csqcg.pmove_vel = NULL; //no dead reckoning please
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csqcg.pmove_mins = csqcg.pmove_maxs = csqcg.pmove_jump_held = csqcg.pmove_waterjumptime = csqcg.pmove_onground = NULL; //I just want to kill theses
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csqcg.input_sequence = NULL;
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csqcg.input_angles = csqcg.input_movevalues = csqcg.input_buttons = csqcg.input_impulse = csqcg.input_lightlevel = csqcg.input_servertime = NULL;
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csqcg.input_weapon = NULL;
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csqcg.input_clienttime = csqcg.input_cursor_screen = csqcg.input_cursor_trace_start = csqcg.input_cursor_trace_endpos = csqcg.input_cursor_entitynumber = NULL;
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@ -3813,6 +3814,8 @@ static void QCBUILTIN PF_cs_sendevent (pubprogfuncs_t *prinst, struct globalvars
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static void cs_set_input_state (usercmd_t *cmd)
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{
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if (csqcg.input_sequence)
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*csqcg.input_sequence = cmd->sequence;
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if (csqcg.input_timelength)
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*csqcg.input_timelength = cmd->msec/1000.0f * cl.gamespeed;
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if (csqcg.input_angles)
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@ -3916,6 +3919,8 @@ static void cs_set_input_state (usercmd_t *cmd)
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static void cs_get_input_state (usercmd_t *cmd)
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{
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// if (csqcg.input_sequence)
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// cmd->sequence = *csqcg.input_sequence;
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if (csqcg.input_timelength)
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cmd->msec = *csqcg.input_timelength*1000;
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if (csqcg.input_angles)
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@ -4140,7 +4145,6 @@ static void QCBUILTIN PF_cs_runplayerphysics (pubprogfuncs_t *prinst, struct glo
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VALGRIND_MAKE_MEM_UNDEFINED(&pmove, sizeof(pmove));
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//debugging field
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pmove.sequence = *csqcg.clientcommandframe;
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pmove.jump_msec = 0;//(cls.z_ext & Z_EXT_PM_TYPE) ? 0 : from->jump_msec;
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@ -4152,6 +4156,7 @@ static void QCBUILTIN PF_cs_runplayerphysics (pubprogfuncs_t *prinst, struct glo
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pmove.cmd.angles[2] = ANGLE2SHORT(csqcg.input_angles[2]);
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VectorCopy(csqcg.input_angles, pmove.angles);
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pmove.cmd.sequence = *csqcg.clientcommandframe;
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pmove.cmd.forwardmove = csqcg.input_movevalues[0];
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pmove.cmd.sidemove = csqcg.input_movevalues[1];
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pmove.cmd.upmove = csqcg.input_movevalues[2];
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@ -948,7 +948,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define MAX_SSPARTICLESPRE 1024 // 14bit. precached particle effect names, for server-side pointparticles/trailparticles.
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#define MAX_VWEP_MODELS 32
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#define MAX_CSMODELS 1024 // these live entirly clientside
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#define MAX_CSMODELS 2048 // these live entirly clientside
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#define MAX_CSPARTICLESPRE 1024
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#define SAVEGAME_COMMENT_LENGTH 39
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@ -54,8 +54,6 @@ typedef struct
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typedef struct
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{
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int sequence; // just for debugging prints
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// player state
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vec3_t origin;
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vec3_t safeorigin; //valid when safeorigin_known. needed for extrasr4's ladders otherwise they bug out.
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@ -1116,6 +1116,7 @@ enum
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globalfloat (pmove_waterjumptime) /*deprecated. read/written by runplayerphysics*/ \
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globalfloat (pmove_onground) /*deprecated. read/written by runplayerphysics*/ \
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\
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globalfloat (input_sequence) /*float filled by getinputstate, read by runplayerphysics*/ \
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globalfloat (input_timelength) /*float filled by getinputstate, read by runplayerphysics*/ \
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globalvector(input_angles) /*vector filled by getinputstate, read by runplayerphysics*/ \
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globalvector(input_movevalues) /*vector filled by getinputstate, read by runplayerphysics*/ \
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@ -1227,6 +1227,7 @@ typedef struct usercmd_s
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qbyte lightlevel;
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//end q2 compat
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unsigned int sequence; // just for debugging prints
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float msec; //replace msec, but with more precision
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unsigned int buttons; //replaces buttons, but with more bits.
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unsigned int weapon;//q3 has a separate weapon field to supplement impulse.
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@ -865,6 +865,7 @@ void PR_LoadGlabalStruct(qboolean muted)
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static pvec_t zero_default;
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static pvec_t input_buttons_default;
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static pvec_t input_timelength_default;
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static pvec_t input_sequence_default;
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static pvec_t input_impulse_default;
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static pvec3_t input_angles_default;
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static pvec3_t input_movevalues_default;
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@ -940,7 +941,7 @@ void PR_LoadGlabalStruct(qboolean muted)
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globalfloat (false, dimension_send) \
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globalfloat (false, dimension_default) \
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\
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globalfloat (false, clientcommandframe) \
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globalfloat (false, input_sequence) \
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globalfloat (false, input_timelength) \
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globalfloat (false, input_impulse) \
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globalvec (false, input_angles) \
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@ -1042,6 +1043,7 @@ void PR_LoadGlabalStruct(qboolean muted)
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ensureglobal(trace_bone_id, writeonly_int);
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ensureglobal(trace_triangle_id, writeonly_int);
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ensureglobal(input_sequence, input_sequence_default);
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ensureglobal(input_timelength, input_timelength_default);
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ensureglobal(input_impulse, input_impulse_default);
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ensureglobal(input_angles, input_angles_default);
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@ -10158,11 +10160,6 @@ static void QCBUILTIN PF_runclientphys(pubprogfuncs_t *prinst, struct globalvars
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VALGRIND_MAKE_MEM_UNDEFINED(&pmove, sizeof(pmove));
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if (pr_global_ptrs->clientcommandframe)
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pmove.sequence = *pr_global_ptrs->clientcommandframe;
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else
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pmove.sequence = 0;
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if (ent->entnum >= 1 && ent->entnum <= sv.allocated_client_slots)
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client = &svs.clients[ent->entnum-1];
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else
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@ -10178,6 +10175,7 @@ static void QCBUILTIN PF_runclientphys(pubprogfuncs_t *prinst, struct globalvars
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pmove.waterjumptime = ent->v->teleport_time;
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//set up the movement command
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pmove.cmd.sequence = pr_global_struct->input_sequence;
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msecs = pr_global_struct->input_timelength*1000 + 0.5f;
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//precision inaccuracies. :(
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pmove.cmd.angles[0] = ANGLE2SHORT((pr_global_struct->input_angles)[0]);
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@ -10326,6 +10324,8 @@ void SV_SetEntityButtons(edict_t *ent, unsigned int buttonbits)
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void SV_SetSSQCInputs(usercmd_t *ucmd)
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{
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if (pr_global_ptrs->input_sequence)
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pr_global_struct->input_sequence = ucmd->sequence;
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if (pr_global_ptrs->input_timelength)
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pr_global_struct->input_timelength = ucmd->msec/1000.0f * sv.gamespeed;
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if (pr_global_ptrs->input_impulse)
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@ -12897,6 +12897,7 @@ void PR_DumpPlatform_f(void)
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{"end_sys_fields", "void", QW|NQ|CS|MENU},
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{"time", "float", MENU, D("The current local time. Increases while paused.")},
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{"input_sequence", "float", QW|NQ|CS, D("This is the client-generated input sequence number. 0 for unsequenced movements.")},
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{"input_servertime", "float", QW|NQ|CS, D("Server's timestamp of the client's interpolation state.")},
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// {"input_clienttime", "float", QW|NQ|CS, D("This is the timestamp that player prediction is simulating.")},
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{"input_timelength", "float", QW|NQ},
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@ -103,7 +103,7 @@ typedef struct nqglobalvars_s
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pvec_t *physics_mode;
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pvec_t *clientcommandframe;
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pvec_t *input_sequence;
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pvec_t *input_servertime;
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pvec_t *input_clienttime;
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pvec_t *input_timelength;
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@ -7971,6 +7971,7 @@ static double SVFTE_ExecuteClientMove(client_t *controller)
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for (frame = 0; frame < frames; frame++)
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{
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MSGFTE_ReadDeltaUsercmd(&old, &split->lastcmd);
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split->lastcmd.sequence = controller->netchan.outgoing_sequence - (frames-frame-1);
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old = split->lastcmd;
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split->lastcmd.angles[0] += split->baseangles[0];
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split->lastcmd.angles[1] += split->baseangles[1];
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@ -8194,6 +8195,9 @@ void SV_ExecuteClientMessage (client_t *cl)
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}
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MSGQW_ReadDeltaUsercmd (&oldest, &oldcmd, PROTOCOL_VERSION_QW);
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MSGQW_ReadDeltaUsercmd (&oldcmd, &newcmd, PROTOCOL_VERSION_QW);
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oldest.sequence = cl->netchan.incoming_sequence-2;
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oldcmd.sequence = cl->netchan.incoming_sequence-1;
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newcmd.sequence = cl->netchan.incoming_sequence;
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if (!split)
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break; // either someone is trying to cheat, or they sent input commands for splitscreen clients they no longer own.
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@ -8630,6 +8634,8 @@ void SVNQ_ReadClientMove (qboolean forceangle16)
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cmd = nullcmd;
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cmd.sequence = host_client->last_sequence;
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//read the time, woo... should be an ack of our serverside time.
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cmd.fservertime = MSG_ReadFloat ();
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if (cmd.fservertime < from->fservertime)
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@ -2646,7 +2646,6 @@ qboolean SV_AntiKnockBack(world_t *w, client_t *client)
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if (frame->sequence != seq)
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continue; //FIXME: lost
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pmove.sequence = seq;
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pmove.cmd = frame->cmd;
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// pmove.angles;
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@ -283,6 +283,9 @@ void main ()
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//Read the base texture (with EIGHTBIT only alpha is needed)
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vec4 col = texture2D(s_diffuse, tc);
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if (bases.rgb == vec3(0.0,0.0,1.0))
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bases.a = 0.0;
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#if defined(BUMP) && (defined(DELUXE) || defined(SPECULAR) || defined(REFLECTCUBEMASK))
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vec3 norm = normalize(texture2D(s_normalmap, tc).rgb - 0.5);
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#elif defined(PBR) || defined(SPECULAR) || defined(DELUXE) || defined(REFLECTCUBEMASK)
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@ -2,7 +2,9 @@
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if (!Module["arguments"])
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Module['arguments'] = ['-nohome'];
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var man = window.location.protocol+'//'+window.location.host+window.location.pathname + '.fmf';
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if (typeof man == "undefined")
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var man = window.location.protocol + "//" + window.location.host + window.location.pathname + ".fmf";
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if (window.location.hash != "")
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man = window.location.hash.substring(1);
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