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Don't allow the player to do inventory stuff before spawned.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1874 fc73d0e0-1445-4013-8a0c-d673dee63da5
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parent
d0f050da32
commit
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1 changed files with 4 additions and 4 deletions
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@ -278,25 +278,25 @@ void(string line) SV_ParseClientCommand =
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cmd = argv(0);
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cmd = argv(0);
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if (cmd == "invuse")
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if (cmd == "invuse")
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{
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{
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if (self.deadflag)
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if (self.deadflag || self.current_slot==0)
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return;
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return;
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Cmd_InvUse(argv(1));
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Cmd_InvUse(argv(1));
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}
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}
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else if (cmd == "invdrop")
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else if (cmd == "invdrop")
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{
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{
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if (self.deadflag)
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if (self.deadflag || self.current_slot==0)
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return;
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return;
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Cmd_InvDrop(argv(1));
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Cmd_InvDrop(argv(1));
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}
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}
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else if (cmd == "invswap")
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else if (cmd == "invswap")
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{
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{
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if (self.deadflag)
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if (self.deadflag || self.current_slot==0)
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return;
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return;
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Cmd_InvSwap(argv(1), argv(2));
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Cmd_InvSwap(argv(1), argv(2));
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}
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}
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else if (cmd == "invgive")
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else if (cmd == "invgive")
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{
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{
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if (self.deadflag)
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if (self.deadflag || self.current_slot==0)
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return;
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return;
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Cmd_InvGive(argv(1), stof(argv(2)), stof(argv(3)));
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Cmd_InvGive(argv(1), stof(argv(2)), stof(argv(3)));
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}
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}
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