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Try to handle 'r_clearcolour 1 0 0' better without getting confused by palette indexes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5707 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 9 additions and 1 deletions
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@ -98,6 +98,14 @@ static void QDECL R_HDR_FramebufferFormat_Changed(struct cvar_s *var, char *oldv
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if (var->ival < 0)
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var->ival = 0;
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}
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static void QDECL R_ClearColour_Changed(struct cvar_s *var, char *oldvalue)
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{ //just exists to force ival=0 when string=="R G B", so we don't have to do it every frame.
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//don't bother baking the palette. that isn't quite robust when vid_reloading etc.
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char *e;
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strtol(var->string, &e, 0);
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if (*e)
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var->ival = 0; //junk at the end means its an RGB value instead of a simple palette index.
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}
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#ifdef FTE_TARGET_WEB //webgl sucks too much to get a stable framerate without vsync.
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cvar_t vid_vsync = CVARAF ("vid_vsync", "1",
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@ -418,7 +426,7 @@ cvar_t gl_load24bit = CVARF ("gl_load24bit", "1",
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cvar_t r_clear = CVARAF("r_clear","0",
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"gl_clear", 0);
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cvar_t r_clearcolour = CVARAF("r_clearcolour", "0.12 0.12 0.12", "r_clearcolor"/*american spelling*/, 0);
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cvar_t r_clearcolour = CVARAFC("r_clearcolour", "0.12 0.12 0.12", "r_clearcolor"/*american spelling*/, 0, R_ClearColour_Changed);
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cvar_t gl_max_size = CVARFD ("gl_max_size", "8192", CVAR_RENDERERLATCH, "Specifies the maximum texture size that the engine may use. Textures larger than this will be downsized. Clamped by the value the driver supports.");
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cvar_t gl_menutint_shader = CVARD ("gl_menutint_shader", "1", "Controls the use of GLSL to desaturate the background when drawing the menu, like quake's dos software renderer used to do before the ugly dithering of winquake.");
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