Try to handle 'r_clearcolour 1 0 0' better without getting confused by palette indexes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5707 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2020-06-20 09:17:38 +00:00
parent 4851956acb
commit dfed212698

View file

@ -98,6 +98,14 @@ static void QDECL R_HDR_FramebufferFormat_Changed(struct cvar_s *var, char *oldv
if (var->ival < 0)
var->ival = 0;
}
static void QDECL R_ClearColour_Changed(struct cvar_s *var, char *oldvalue)
{ //just exists to force ival=0 when string=="R G B", so we don't have to do it every frame.
//don't bother baking the palette. that isn't quite robust when vid_reloading etc.
char *e;
strtol(var->string, &e, 0);
if (*e)
var->ival = 0; //junk at the end means its an RGB value instead of a simple palette index.
}
#ifdef FTE_TARGET_WEB //webgl sucks too much to get a stable framerate without vsync.
cvar_t vid_vsync = CVARAF ("vid_vsync", "1",
@ -418,7 +426,7 @@ cvar_t gl_load24bit = CVARF ("gl_load24bit", "1",
cvar_t r_clear = CVARAF("r_clear","0",
"gl_clear", 0);
cvar_t r_clearcolour = CVARAF("r_clearcolour", "0.12 0.12 0.12", "r_clearcolor"/*american spelling*/, 0);
cvar_t r_clearcolour = CVARAFC("r_clearcolour", "0.12 0.12 0.12", "r_clearcolor"/*american spelling*/, 0, R_ClearColour_Changed);
cvar_t gl_max_size = CVARFD ("gl_max_size", "8192", CVAR_RENDERERLATCH, "Specifies the maximum texture size that the engine may use. Textures larger than this will be downsized. Clamped by the value the driver supports.");
cvar_t gl_menutint_shader = CVARD ("gl_menutint_shader", "1", "Controls the use of GLSL to desaturate the background when drawing the menu, like quake's dos software renderer used to do before the ugly dithering of winquake.");