mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-25 21:31:37 +00:00
added a terrain editor
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4072 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
584d2776cc
commit
db40d60b95
4 changed files with 1001 additions and 696 deletions
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@ -8,7 +8,8 @@ enum
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MODE_LIGHTEDIT=1,
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MODE_SPLINEEDIT=2,
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MODE_PARTICLEEDIT=3
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MODE_TERRAINEDIT=3,
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MODE_PARTICLEEDIT=4,
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};
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var vector vidsize = '640 480 0';
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@ -16,6 +17,7 @@ vector curmousepos;
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vector mousediff;
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vector originalmousepos;
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float mousedown;
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float shiftdown;
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/*the renderscene builtin in the parent progs is redirected to here*/
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void() wrap_renderscene =
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@ -88,10 +90,14 @@ void() wrap_renderscene =
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setproperty(VF_DRAWENGINESBAR, 0);
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setproperty(VF_DRAWCROSSHAIR, 0);
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vidsize = getproperty(VF_SIZE);
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if (autocvar_ca_editormode == MODE_LIGHTEDIT)
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editor_lights_add();
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else if (autocvar_ca_editormode == MODE_SPLINEEDIT)
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editor_spline_add();
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else if (autocvar_ca_editormode == MODE_TERRAINEDIT)
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editor_terrain_add(curmousepos);
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renderscene();
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@ -119,6 +125,16 @@ void() wrap_renderscene =
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col = '1 1 1';
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drawrawstring('64 0 0'*(MODE_PARTICLEEDIT-1), "PARTICLES", '8 8 0', col, 1);
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if (autocvar_ca_editormode == MODE_TERRAINEDIT)
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col = '1 0 0';
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else if (curmousepos_y < 8 && curmousepos_x >= 64*(MODE_TERRAINEDIT-1) && curmousepos_x < 64*MODE_TERRAINEDIT)
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col = '0 0 1';
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else
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col = '1 1 1';
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drawrawstring('64 0 0'*(MODE_TERRAINEDIT-1), "TERRAIN", '8 8 0', col, 1);
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if (autocvar_ca_editormode == MODE_LIGHTEDIT)
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editor_lights_overlay(curmousepos);
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else if (autocvar_ca_editormode == MODE_SPLINEEDIT)
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@ -129,6 +145,8 @@ void() wrap_renderscene =
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}
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else if (autocvar_ca_editormode == MODE_PARTICLEEDIT)
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editor_particles_overlay(curmousepos);
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else if (autocvar_ca_editormode == MODE_TERRAINEDIT)
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editor_terrain_overlay(curmousepos);
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drawcharacter(curmousepos - '4 4', '+', '8 8', '1 1 1', 1);
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};
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@ -164,6 +182,11 @@ float (float event, float parama, float paramb) wrap_InputEvent =
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if (editor_particles_key(parama, paramb, curmousepos))
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return TRUE;
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}
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else if (autocvar_ca_editormode == MODE_TERRAINEDIT)
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{
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if (editor_terrain_key(parama, paramb, curmousepos))
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return TRUE;
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}
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if (parama == 512)
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{
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mousedown = 1;
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@ -218,9 +241,6 @@ float (float event, float parama, float paramb) wrap_InputEvent =
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/*this is a fallback function, in case the main progs does not have one*/
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void(float width, float height, float do2d) CSQC_UpdateView =
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{
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vidsize_x = width;
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vidsize_y = height;
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vidsize_z = 0;
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clearscene();
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setproperty(VF_DRAWENGINESBAR, 1);
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setproperty(VF_DRAWCROSSHAIR, 1);
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@ -1,9 +1,10 @@
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../csprogs.dat
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../csaddon.dat
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//pr_dumpplatform -FFTE -Fdefines -TCS -O csplat
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opts.qc
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csplat.qc
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editor_lights.qc
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editor_terrain.qc
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textfield.qc
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editor_particles.qc
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menu.qc
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@ -29,7 +29,8 @@ float intermission;
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vector v_forward, v_up, v_right;
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vector view_angles;
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float trace_allsolid, trace_startsolid, trace_fraction;
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vector trace_endpos, trace_plane_normal;
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shared vector trace_endpos;
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vector trace_plane_normal;
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float trace_plane_dist;
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entity trace_ent;
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float trace_inopen;
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@ -88,6 +89,8 @@ void end_sys_fields;
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.entity tag_entity;
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.float skeletonindex;
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.vector colormod;
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.vector glowmod;
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.vector gravitydir;
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.float friction;
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.float erp;
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.float jointtype;
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@ -108,7 +111,6 @@ void end_sys_fields;
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.float bonecontrol5;
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.float subblendfrac;
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.float basesubblendfrac;
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.vector glowmod;
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.float ideal_pitch;
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.float pitch_speed;
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var float physics_mode = 2;
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@ -479,6 +481,10 @@ void(float buf, float fl) writefloat = #280;
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#endif
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float*(float skel) skel_mmap = #282;
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void(entity ent, float bonenum, vector org, optional vector angorfwd, optional vector right, optional vector up) skel_set_bone_world = #283;
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void*(int size) memalloc = #384;
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void(void *ptr) memfree = #385;
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void(void *dst, void *src, int size) memcpy = #386;
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void(void *dst, int val, int size) memset = #387;
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#ifdef CSQC
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void() clearscene = #300;
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void(float mask) addentities = #301;
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@ -487,7 +493,7 @@ void(entity ent) addentity = #302;
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float(float property, ...) setproperty = #303;
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void() renderscene = #304;
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float(vector org, float radius, vector lightcolours) dynamiclight_add = #305;
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void(string texturename) R_BeginPolygon = #306;
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void(string texturename, optional float flags) R_BeginPolygon = #306;
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void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex = #307;
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void() R_EndPolygon = #308;
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#define getviewprop getproperty
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@ -667,7 +673,11 @@ float(string name) cvar_type = #495;
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//string(float fieldnum, entity ent) getentityfieldstring = #499;
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//float(float fieldnum, entity ent, string s) putentityfieldstring = #500;
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//void(float to, string s, float sz) WritePicture = #501;
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//string() ReadPicture = #501;
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string(string filename) whichpack = #503;
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#ifdef CSQC
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__variant(float entnum, float fieldnum) getentity = #504;
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#endif
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string(string in) uri_escape = #510;
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string(string in) uri_unescape = #511;
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float(entity ent) num_for_edict = #512;
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274
quakec/csaddon/src/editor_terrain.qc
Normal file
274
quakec/csaddon/src/editor_terrain.qc
Normal file
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@ -0,0 +1,274 @@
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enum
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{
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ter_reload = 0, //reload the entire thing
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ter_save = 1, //save the entire heightmap
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ter_sethole = 2,
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ter_height_set = 3, //set heights to a specific value
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ter_height_smooth = 4, //smooth the heights slightly (non-destructive)
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ter_height_spread = 5, //smooth the heights slightly (leaves center as-is)
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ter_height_raise = 6, //raise the terrain in a bell (negative value to lower)
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ter_height_lower = 7, //lower the terrain in a bell (negative value to raise)
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ter_tex_kill = 8, //set section texture
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ter_tex_get = 9, //get section texture
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ter_mixpaint = 10, //paint a specific texture
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ter_mixconcentrate = 11, //figure out which is the strongest mixed texture and make it stronger
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ter_mixnoise = 12, //add random noise to the affected samples
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ter_mixblur = 13, //blur the texture mixture
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ter_blank,
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ter_radius,
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ter_quant,
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ter_tex,
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ter_count
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};
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static var float eradius = 256;
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static var float equant = 8;
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static var vector emix = '1 0 0';
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static string tex[8];
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static float curtool;
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static int painttex;
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static string toolname[ter_count] =
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{
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"reload",
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"save",
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"holes",
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"height set",
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"height smooth",
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"height spread",
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"height raise",
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"height lower",
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"tex kill",
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"tex get",
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"mix paint",
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"mix concentrate",
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"mix noise",
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"mix blur",
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"",
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"rad",
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"quant",
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"tex"
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};
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#define terrain_edit terrain_editfoo
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__variant(float action, ...) terrain_edit = #278;
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float(float keyc, float unic, vector m) editor_terrain_key =
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{
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if (curtool == ter_tex)
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{
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string txt;
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float nt = curtool;
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if (curtool == ter_radius)
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txt = itos((int)eradius);
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if (curtool == ter_quant)
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txt = itos((int)equant);
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if (curtool == ter_tex)
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txt = tex[painttex];
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if (keyc == 10 || keyc == 13)
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nt = ter_mixpaint;
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else if (keyc == 127)
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txt = substring(txt, 0, -2);
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else if (keyc == 8)
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txt = "";
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else if (unic)
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txt = strcat(txt, chr2str(unic));
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if (curtool == ter_radius)
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eradius = stof(txt);
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if (curtool == ter_quant)
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equant = stof(txt);
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if (curtool == ter_tex)
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{
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txt = strzone(txt);
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strunzone(tex[painttex]);
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tex[painttex] = txt;
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}
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curtool = nt;
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}
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else if (keyc == 13 || keyc == 512)
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{
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if (m_x < 128)
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curtool = floor((m_y-16) / 8);
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else
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{
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vector t = unproject(m + '0 0 8192');
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vector o = unproject(m);
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if (vlen(o - t) > 8192)
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t = o + normalize(t)*8192;
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traceline(o, t, TRUE, world);
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switch(curtool)
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{
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case ter_reload:
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case ter_save:
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terrain_edit(curtool);
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break;
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case ter_sethole: //use view center instead of targetted - you cannot target that which is not there
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terrain_edit(curtool, trace_endpos, eradius, equant);
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break;
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case ter_height_set:
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case ter_height_smooth:
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case ter_height_raise:
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case ter_height_lower:
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terrain_edit(curtool, trace_endpos, eradius, equant);
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break;
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case ter_tex_get:
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strunzone(tex[0]);
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strunzone(tex[1]);
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strunzone(tex[2]);
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strunzone(tex[3]);
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tex[0] = strzone(terrain_edit(curtool, trace_endpos, 0, 0));
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tex[1] = strzone(terrain_edit(curtool, trace_endpos, 0, 1));
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tex[2] = strzone(terrain_edit(curtool, trace_endpos, 0, 2));
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tex[3] = strzone(terrain_edit(curtool, trace_endpos, 0, 3));
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break;
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// case ter_mixset:
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// terrain_edit(curtool, trace_endpos, eradius, equant, emix);
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// break;
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case ter_mixpaint:
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terrain_edit(curtool, trace_endpos, eradius, equant, tex[painttex]);
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break;
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case ter_tex_kill:
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terrain_edit(curtool, trace_endpos, eradius, equant, tex[painttex]);
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break;
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case ter_mixconcentrate:
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case ter_mixnoise:
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case ter_mixblur:
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terrain_edit(curtool, trace_endpos, eradius, equant);
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break;
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}
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}
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}
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else if (unic == '+' || unic == '=')
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eradius += 16;
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else if (unic == '-')
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eradius -= 16;
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else if (unic == '[')
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equant -= 1;
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else if (unic == ']')
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equant += 1;
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else if (unic == '{')
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painttex = (painttex + 7) & 7;
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else if (unic == '}')
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painttex = (painttex + 1) & 7;
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else if (unic == '1')
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painttex = 0;
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else if (unic == '2')
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painttex = 1;
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else if (unic == '3')
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painttex = 2;
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else if (unic == '4')
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painttex = 3;
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else if (unic == '5')
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painttex = 4;
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else if (unic == '6')
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painttex = 5;
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else if (unic == '7')
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painttex = 6;
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else if (unic == '8')
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painttex = 7;
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else
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return FALSE;
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return TRUE;
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};
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shared vector v_forward;
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shared vector v_right;
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shared vector v_up;
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void(vector mousepos) editor_terrain_add =
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{
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float s,c;
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float r;
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vector tx, p, col;
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float a;
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if (mousepos_x < 128)
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return;
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vector t = unproject(mousepos + '0 0 8192');
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vector o = unproject(mousepos);
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if (vlen(o - t) > 8192)
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t = o + normalize(t)*8192;
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traceline(o, t, TRUE, world);
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shaderforname("terrainedit",
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"{"
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"{\n"
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"map terrainedit\n"
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"blendfunc add\n"
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"rgbgen vertex\n"
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"alphagen vertex\n"
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"}\n"
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"}");
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r = eradius;//sqrt(eradius*eradius/2);
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s = sin(gettime(5)) * r;
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c = cos(gettime(5)) * r;
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col_x = (sin(gettime(5))+1.5)*0.1;
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R_BeginPolygon("terrainedit");
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for (a = 0; a < 3.14*2; a += 3.14*2/8)
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{
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tx_x = sin(a);
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tx_y = cos(a);
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//-1 -1
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p_x = trace_endpos_x + tx_x*c - tx_y*s;
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p_y = trace_endpos_y + tx_y*c + tx_x*s;
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p_z = trace_endpos_z + 5;
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tx = (tx*0.5)+'0.5 0.5 0';
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R_PolygonVertex(p, tx, col, 1);
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}
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R_EndPolygon();
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};
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vector vidsize;
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void(vector mousepos) editor_terrain_overlay =
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{
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float i;
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vector pos;
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vector colour;
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pos = '128 0 0';
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pos_y = vidsize_y - 32;
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drawfill('0 16 0', pos, '0 0 0', 0.3);
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pos = '0 16 0';
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for (i = 0; i < ter_count; i+=1)
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{
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if (curtool == i)
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colour = '1 0 0';
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else if (mousepos_x < 128 && mousepos_y >= pos_y && mousepos_y < pos_y + 8)
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colour = '0 0 1';
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else
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colour = '1 1 1';
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if (i == ter_radius)
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drawstring(pos, sprintf("radius: %g", eradius), '8 8 0', colour, 1, 0);
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else if (i == ter_quant)
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drawstring(pos, sprintf("quantity: %g", equant), '8 8 0', colour, 1, 0);
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else if (i == ter_tex)
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{
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if (curtool == ter_tex_get)
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{
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drawstring(pos, sprintf("Tex0: %s", tex[0]), '8 8 0', colour, 1, 0); pos_y += 8;
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drawstring(pos, sprintf("Tex1: %s", tex[1]), '8 8 0', colour, 1, 0); pos_y += 8;
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drawstring(pos, sprintf("Tex2: %s", tex[2]), '8 8 0', colour, 1, 0); pos_y += 8;
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drawstring(pos, sprintf("Tex3: %s", tex[3]), '8 8 0', colour, 1, 0);
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}
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else
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drawstring(pos, sprintf("Tex%1i: %s", painttex, tex[painttex]), '8 8 0', colour, 1, 0);
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}
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else
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drawstring(pos, toolname[i], '8 8 0', colour, 1, 0);
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pos_y += 8;
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}
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};
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