mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-25 13:21:36 +00:00
All jogi's work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3977 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
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1 changed files with 413 additions and 41 deletions
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@ -1,8 +1,12 @@
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typedef struct
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{
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int numpoints;
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int type;
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vector pos[64];
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float totallength;
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float totallength;
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vector color;
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int selected_point;
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float position;
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} spline_t;
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typedef struct
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@ -11,16 +15,20 @@ typedef struct
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float endtime;
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float startfov;
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float endfov;
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spline_t view;
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spline_t focus;
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spline_t spline;
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} cam_t;
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typedef struct
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{
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int numcams;
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int selcam;
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int ver;
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cam_t cam[64];
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int position_count;
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int position_selected;
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int view_count;
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int view_selected;
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cam_t position[64];
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cam_t view[64];
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} camdata_t;
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static camdata_t *camdata;
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static var float splinefile = -1;
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@ -57,6 +65,10 @@ static void spline_calclength(spline_t *s)
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static vector(spline_t *s, float frac) spline_pos =
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{
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vector v1, v2;
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if (s->numpoints < 2)
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{
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return;
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}
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frac *= s->numpoints;
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if (frac < 0)
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{
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@ -95,49 +107,209 @@ static vector(vector pos, vector dir, vector view) beamdir =
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return result;
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};
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void(vector p1, vector p2, vector color) fakeline = {
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R_BeginPolygon("camsplineshader");
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R_PolygonVertex(p1+'0 0 1', '0 0', color,1);
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R_PolygonVertex(p1-'0 0 1', '0 1', color,1);
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R_PolygonVertex(p2-'0 0 1', '1 1', color,1);
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R_PolygonVertex(p2+'0 0 1', '1 0', color,1);
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R_PolygonVertex(p1-'0 0 1', '0 0', color,1);
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R_PolygonVertex(p1+'0 0 1', '0 1', color,1);
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R_PolygonVertex(p2+'0 0 1', '1 1', color,1);
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R_PolygonVertex(p2-'0 0 1', '1 0', color,1);
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R_EndPolygon();
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};
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void (vector pos, vector color) draw_point
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{
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local vector pos1, pos2;
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//x
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pos1 = pos - '10 0 0';
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pos2 = pos + '10 0 0';
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fakeline(pos1, pos2, color);
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//y
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pos1 = pos - '0 10 0';
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pos2 = pos + '0 10 0';
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fakeline(pos1, pos2, color);
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//z -- this isnt drawing right for some reason
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pos1 = pos - '0 0 10';
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pos2 = pos + '0 0 10';
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fakeline(pos1, pos2, color);
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};
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// time has to be between 0 and 1
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vector(spline_t *s, float frac_time) spline_calculate_position =
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{
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local vector r, point1, point2, point3, point4;
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local float t1, t2, t3, t4, t5, t_scaled;
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local int i;
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if (s->numpoints == 0)
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{
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return '0 0 0';
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}
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// point
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if (s->numpoints == 1)
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{
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return s->pos[0];
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}
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// straight line
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if (s->numpoints == 2)
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{
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r = s->pos[1] - s->pos[0];
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r = r * frac_time;
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r = r + s->pos[0];
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return r;
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}
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// cubic spline
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if (s->numpoints == 3)// || (s->numpoints > 3 && s->type == 1))
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{
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t1 = 1-frac_time;
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t2 = pow(t1, s->numpoints - 1);
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t3 = pow(frac_time, s->numpoints - 1);
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for (i=0; i<s->numpoints; i++)
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{
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if (i == 0)
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{
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r = s->pos[i] * t2;
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}
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else if (i == s->numpoints - 1)
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{
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r = r + s->pos[i] * t3;
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}
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else
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{
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t4 = (s->numpoints-1) * pow(frac_time, i) * pow(t1, s->numpoints - 1 - i);
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r = r + s->pos[i] * t4;
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}
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}
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return r;
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}
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// catmull rom
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if (s->numpoints > 3)
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{
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// getting the start point -- might change if we add times to points
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// first point is always an entry point last point also
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t5 = 1 / (s->numpoints - 3);
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for (i=1, t4=t5; t4<frac_time; t4 = t4 + t5)
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{
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i++;
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}
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//print(sprintf("end: %i\n", i));
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if (i > s->numpoints)
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{
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print(sprintf("something went wrong while getting the start point!\n"));
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return s->pos[0];
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}
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point1 = s->pos[i - 1i];
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point2 = s->pos[i];
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point3 = s->pos[i+1i];
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point4 = s->pos[i+2i];
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// scale the time so its 0 -> 1 between point1 and 2
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/*
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1 2 3 4 5 6
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0 1
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0 1
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*/
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t_scaled = (frac_time - (t4 - t5))/t5; // hope this works :P
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// would be really nice if i could access vector components via [0] [1] ... here
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// warning RETARDED!
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t1 = point2_x;
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t2 = -0.5 * point1_x + 0.5 * point3_x;
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t3 = point1_x + (-2.5 * point2_x) + 2.0* point3_x +(-0.5 *point4_x);
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t4 = -0.5 * point1_x + 1.5 * point2_x + (-1.5 * point3_x) + 0.5 * point4_x;
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r_x = ((t4 * t_scaled + t3)*t_scaled + t2)*t_scaled + t1;
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t1 = point2_y;
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t2 = -0.5 * point1_y + 0.5 * point3_y;
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t3 = point1_y + (-2.5 * point2_y) + 2.0* point3_y +(-0.5 *point4_y);
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t4 = -0.5 * point1_y + 1.5 * point2_y + (-1.5 * point3_y) + 0.5 * point4_y;
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r_y = ((t4 * t_scaled + t3)*t_scaled + t2)*t_scaled + t1;
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t1 = point2_z;
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t2 = -0.5 * point1_z + 0.5 * point3_z;
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t3 = point1_z + (-2.5 * point2_z) + 2.0* point3_z +(-0.5 *point4_z);
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t4 = -0.5 * point1_z + 1.5 * point2_z + (-1.5 * point3_z) + 0.5 * point4_z;
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r_z = ((t4 * t_scaled + t3)*t_scaled + t2)*t_scaled + t1;
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return r;
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}
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return s->pos[0];
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};
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static void(spline_t *s) spline_draw =
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{
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local float step, frac;
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local vector pos, pos1, pos2, vpos;
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local vector bdir;
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local int i;
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local vector color;
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/*example of drawing convex polygons*/
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R_BeginPolygon("camsplineshader");
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vpos = getviewprop(VF_ORIGIN);
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/*calc the initial beam positions*/
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pos = spline_pos(s, 0);
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bdir = beamdir(pos, spline_dir(s, 0), vpos)*8;
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pos1 = pos + bdir;
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pos2 = pos - bdir;
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for (frac = 0; frac < 1; )
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if (s->numpoints < 3)
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{
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frac += step;
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if (frac > 1)
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frac = 1;
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pos = spline_pos(s, frac);
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/*emit prior verts*/
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R_PolygonVertex(pos1, '0 0', '1 1 1', 1);
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R_PolygonVertex(pos2, '1 0', '1 1 1', 1);
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/*calc intersitial beam position*/
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pos2 = spline_dir(s, frac);
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bdir = beamdir(pos, spline_dir(s, frac), vpos)*8;
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pos1 = pos + bdir;
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pos2 = pos - bdir;
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/*emit current verts*/
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R_PolygonVertex(pos2, '1 1', '1 1 1', 1);
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R_PolygonVertex(pos1, '0 1', '1 1 1', 1);
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R_EndPolygon();
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step = 1; // should be fine
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}
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else
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{
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step = 0.01;
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}
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color = '1 0 1';
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for (frac=0; frac<=1; frac = frac + step)
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{
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pos = spline_calculate_position(s, frac);
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if (frac == 0)
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{
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pos2 = pos;
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continue;
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}
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fakeline(pos2, pos, color);
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pos2 = pos;
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}
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//fakeline(pos2, s->pos[s->numpoints-1]);
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// draw points
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for (i=0; i<s->numpoints; i++)
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{
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color = '0.25 0.25 0.25';
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if (i == s->selected_point)
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color = '1 1 1';
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draw_point(s->pos[i], color);
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}
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// draw position
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pos = spline_calculate_position(s, s->position);
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draw_point(pos, '1 0 0');
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};
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void(float attime) spline_overrides =
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{
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};
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/*called to move the view to some simulation time*/
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/*
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void(float attime) spline_overrides =
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{
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local cam_t *cam;
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@ -145,15 +317,15 @@ void(float attime) spline_overrides =
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local vector src, dst;
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local float frac;
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/*find correct spline based upon time*/
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for (i = 0; i < camdata->numcams; i++)
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//find correct spline based upon time
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for (i = 0; i < camdata->count; i++)
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{
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cam = &camdata->cam[i];
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if (cam->starttime <= attime && cam->endtime > attime)
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break;
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}
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/*give up if no matches*/
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if (i == camdata->numcams)
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//give up if no matches
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if (i == camdata->count)
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return;
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frac = (attime - cam->starttime) / (cam->endtime - cam->starttime);
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@ -164,6 +336,7 @@ void(float attime) spline_overrides =
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setviewprop(VF_ANGLES, vectoangles(dst - src));
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setviewprop(VF_AFOV, (cam->startfov * (1-frac)) + (cam->endfov * frac));
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};
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*/
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void() editor_spline_add =
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{
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@ -173,25 +346,224 @@ void() editor_spline_add =
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spline_init();
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/*add visible splines to the scene*/
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for (i = 0; i < camdata->numcams; i+=1i)
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spline_draw(&camdata->cam[i].view);
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for (i = 0; i < camdata->position_count; i+=1i)
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spline_draw(&camdata->position[i].spline);
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/*sort out the overrides*/
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// spline_overrides(simtime);
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};
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void(vector curmousepos) editor_spline_overlay =
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{
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local vector pos, v;
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local spline_t *s;
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if (splinefile < 0)
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spline_init();
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/*draw menu*/
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/*dunno if the light editor has any convienient code*/
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drawrawstring('0 32 0', sprintf("spline %i / %i", camdata->selcam, camdata->numcams), '8 8 0', '1 1 1', 1);
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pos_y = 40;
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drawrawstring(pos, sprintf("cam : %i / %i", camdata->position_selected + 1i , camdata->position_count), '8 8 0', '1 1 1', 1);
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if (camdata->position_count)
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{
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pos_y += 8;
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s = &camdata->position[camdata->position_selected].spline;
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v = s->pos[s->selected_point];
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drawrawstring(pos, sprintf(" point: %i / %i -- %f %f %f", s->selected_point + 1i, s->numpoints, v_x, v_y, v_z), '8 8 0', '1 1 1', 1);
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}
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pos_y += 8;
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drawrawstring(pos, sprintf("view : %i / %i", camdata->view_selected + 1i, camdata->view_count), '8 8 0', '1 1 1', 1);
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};
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int (spline_t *s, vector point) spline_add_point =
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{
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if (s->numpoints + 1 >= 64)
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{
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return 1;
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}
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s->pos[s->numpoints] = point;
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s->selected_point = s->numpoints;
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s->numpoints = s->numpoints + 1i; //oldskool!
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return 0;
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};
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void (spline_t *s, vector point) spline_set_point =
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{
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s->pos[s->selected_point] = point;
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};
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void (int type) position_add_point =
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{
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vector v;
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int i;
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local cam_t *c;
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local spline_t *s;
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i = camdata->position_selected;
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c = &camdata->position[i];
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s = &c->spline;
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v = getviewprop(VF_ORIGIN);
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if (type == 0)
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{
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if (spline_add_point(s, v))
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{
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// print(sprintf("point could not be added.\n"));
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}
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else
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{
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// print(sprintf("added point: %i %f %f %f\n", s->selected_point, v_x, v_y, v_z));
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}
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}
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}
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void(void) position_add
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{
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print(sprintf("test\n"));
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if (camdata->position_count >= 64)
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{
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return;
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}
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print(sprintf("adding a position\n"));
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camdata->position_selected = camdata->position_count;
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camdata->position_count = camdata->position_count + 1i; //oldskool
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}
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void(void) view_add
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{
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if (camdata->view_count >= 64)
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{
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return;
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}
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camdata->view_selected = camdata->view_count;
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camdata->view_count = camdata->view_count + 1i;
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}
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void(spline_t *s, vector change) spline_change_point_position
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{
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if (s->numpoints == 0)
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return;
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s->pos[s->selected_point] = s->pos[s->selected_point] + change;
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};
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void (spline_t *s, float change) spline_change_position
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{
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s->position = s->position + change;
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if (s->position < 0)
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s->position = 0;
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else if (s->position > 1)
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s->position = 1;
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}
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void(spline_t *s, int change) spline_change_selected_point
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{
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if (s->numpoints == 0)
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return;
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if (change + s->selected_point < 0)
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s->selected_point = s->numpoints -1;
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else if (change + s->selected_point >= s->numpoints)
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s->selected_point = 0;
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else
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s->selected_point = s->selected_point + change;
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};
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float(float keycode, float unicode, vector curmousepos) editor_spline_key
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{
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/*print/figure out the codes yourself :P */
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if (keycode == 'j')
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{
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if (camdata->position_count == 0)
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position_add();
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position_add_point(0);
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}
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if (keycode == 'k')
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{
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if (camdata->position_count == 0)
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return FALSE;
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spline_change_selected_point(&camdata->position[camdata->position_selected].spline, -1);
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return TRUE;
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}
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if (keycode == 'l')
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{
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if (camdata->position_count == 0)
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return FALSE;
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spline_change_selected_point(&camdata->position[camdata->position_selected].spline, 1);
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return TRUE;
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}
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if (keycode == '9')
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{
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if (camdata->position_count == 0)
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return FALSE;
|
||||
spline_change_point_position(&camdata->position[camdata->position_selected].spline, '0 0 -1');
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if (keycode == '0')
|
||||
{
|
||||
if (camdata->position_count == 0)
|
||||
return FALSE;
|
||||
spline_change_point_position(&camdata->position[camdata->position_selected].spline, '0 0 1');
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if (keycode == '7')
|
||||
{
|
||||
if (camdata->position_count == 0)
|
||||
return FALSE;
|
||||
spline_change_point_position(&camdata->position[camdata->position_selected].spline, '0 -1 0');
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if (keycode == '8')
|
||||
{
|
||||
if (camdata->position_count == 0)
|
||||
return FALSE;
|
||||
spline_change_point_position(&camdata->position[camdata->position_selected].spline, '0 1 0');
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if (keycode == '5')
|
||||
{
|
||||
if (camdata->position_count == 0)
|
||||
return FALSE;
|
||||
spline_change_point_position(&camdata->position[camdata->position_selected].spline, '-1 0 0');
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if (keycode == '6')
|
||||
{
|
||||
if (camdata->position_count == 0)
|
||||
return FALSE;
|
||||
spline_change_point_position(&camdata->position[camdata->position_selected].spline, '1 0 0');
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if (keycode == '-')
|
||||
{
|
||||
if (camdata->position_count == 0)
|
||||
return FALSE;
|
||||
spline_change_position(&camdata->position[camdata->position_selected].spline, -0.01);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if (keycode == '=')
|
||||
{
|
||||
if (camdata->position_count == 0)
|
||||
return FALSE;
|
||||
spline_change_position(&camdata->position[camdata->position_selected].spline, 0.01);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
return FALSE;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue