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Taken out gl_part_trifansparks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@934 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 3 additions and 10 deletions
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@ -369,14 +369,8 @@ void M_Menu_Particles_f (void)
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// MC_AddSlider(menu, 16, y, " exp spark count", &r_particles_in_explosion, 16, 1024);y+=8;
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// MC_AddSlider(menu, 16, y, " exp spark count", &r_particles_in_explosion, 16, 1024);y+=8;
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MC_AddCvarCombo(menu, 16, y, " texture emittance", &r_part_rain, r_part_rain_options, r_part_rain_values);y+=8;
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MC_AddCvarCombo(menu, 16, y, " texture emittance", &r_part_rain, r_part_rain_options, r_part_rain_values);y+=8;
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#ifdef RGLQUAKE
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MC_AddCvarCombo(menu, 16, y, " WallTorch effect", &gl_part_torch, gl_part_effects_ops, gl_part_effects_vals);y+=8;
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if (qrenderer == QR_OPENGL) //sw doesn't have these.
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MC_AddCvarCombo(menu, 16, y, " Open flame effect", &gl_part_flame, gl_part_effects_ops, gl_part_effects_vals);y+=8;
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{
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MC_AddCvarCombo(menu, 16, y, " WallTorch effect", &gl_part_torch, gl_part_effects_ops, gl_part_effects_vals);y+=8;
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MC_AddCvarCombo(menu, 16, y, " Open flame effect", &gl_part_flame, gl_part_effects_ops, gl_part_effects_vals);y+=8;
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MC_AddCheckBox(menu, 16, y, " Trifan Sparks", &gl_part_trifansparks,0);y+=8;
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}
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#endif
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
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@ -389,7 +383,7 @@ void M_Menu_FPS_f (void)
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menu_t *menu;
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menu_t *menu;
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int mgt;
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int mgt;
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#ifdef RGLQUAKE
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#ifdef RGLQUAKE
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extern cvar_t gl_compress, gl_waterripples, gl_detail, gl_bump, r_flashblend;
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extern cvar_t gl_compress, gl_detail, gl_bump, r_flashblend;
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#endif
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#endif
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#ifdef SWQUAKE
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#ifdef SWQUAKE
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extern cvar_t d_smooth, d_mipscale, d_mipcap;
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extern cvar_t d_smooth, d_mipscale, d_mipcap;
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@ -438,7 +432,6 @@ void M_Menu_FPS_f (void)
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MC_AddCheckBox(menu, 48, y, " Detailmaps", &gl_detail,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Detailmaps", &gl_detail,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Bumpmaps", &gl_bump,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Bumpmaps", &gl_bump,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Tex Compression", &gl_compress,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " Tex Compression", &gl_compress,0);y+=8;
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MC_AddCheckBox(menu, 48, y, "Other Water Effect", &gl_waterripples,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " 32 bit textures", &gl_load24bit,0);y+=8;
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MC_AddCheckBox(menu, 48, y, " 32 bit textures", &gl_load24bit,0);y+=8;
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break;
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break;
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#endif
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#endif
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