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https://github.com/nzp-team/fteqw.git
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commit
d76d142949
2 changed files with 33 additions and 8 deletions
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@ -31,9 +31,15 @@ void QDECL joyaxiscallback(cvar_t *var, char *oldvalue)
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{
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{
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int sign;
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int sign;
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char *end;
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char *end;
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strtol(var->string, &end, 0);
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sign = strtol(var->string, &end, 0);
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if (!*end) //okay, its missing or an actual number.
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if (!*end)
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{
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//okay, its missing or an actual number.
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if (sign >= -6 && sign <= 6) {
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var->ival = sign;
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}
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return;
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return;
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}
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end = var->string;
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end = var->string;
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if (*end == '-')
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if (*end == '-')
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@ -95,6 +95,9 @@ static uint32_t SDL_GiveFinger(SDL_JoystickID jid, SDL_TouchID tid, SDL_FingerID
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#if SDL_MAJOR_VERSION >= 2
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#if SDL_MAJOR_VERSION >= 2
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#define MAX_JOYSTICKS 16
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#define MAX_JOYSTICKS 16
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#ifndef MAXJOYAXIS
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#define MAXJOYAXIS 6
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#endif
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static struct
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static struct
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{
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{
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@ -154,6 +157,8 @@ static struct sdljoy_s
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float buttonrepeat[countof(gpbuttonmap)];
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float buttonrepeat[countof(gpbuttonmap)];
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} sdljoy[MAX_JOYSTICKS];
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} sdljoy[MAX_JOYSTICKS];
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static cvar_t joy_only = CVARD("joyonly", "0", "If true, treats \"game controllers\" as regular joysticks.\nMust be set at startup.");
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//the enumid is the value for the open function rather than the working id.
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//the enumid is the value for the open function rather than the working id.
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static void J_AllocateDevID(struct sdljoy_s *joy)
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static void J_AllocateDevID(struct sdljoy_s *joy)
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{
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{
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@ -184,6 +189,10 @@ static void J_ControllerAdded(int enumid)
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{
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{
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const char *cname;
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const char *cname;
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int i;
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int i;
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if (joy_only.ival)
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return;
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for (i = 0; i < MAX_JOYSTICKS; i++)
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for (i = 0; i < MAX_JOYSTICKS; i++)
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if (sdljoy[i].controller == NULL && sdljoy[i].joystick == NULL)
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if (sdljoy[i].controller == NULL && sdljoy[i].joystick == NULL)
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break;
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break;
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@ -213,7 +222,7 @@ static void J_JoystickAdded(int enumid)
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if (i == MAX_JOYSTICKS)
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if (i == MAX_JOYSTICKS)
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return;
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return;
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if (SDL_IsGameController(enumid)) //if its reported via the gamecontroller api then use that instead. don't open it twice.
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if (!joy_only.ival && SDL_IsGameController(enumid)) //if its reported via the gamecontroller api then use that instead. don't open it twice.
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return;
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return;
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sdljoy[i].joystick = SDL_JoystickOpen(enumid);
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sdljoy[i].joystick = SDL_JoystickOpen(enumid);
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@ -283,11 +292,17 @@ static void J_ControllerAxis(SDL_JoystickID jid, int axis, int value)
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}
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}
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static void J_JoystickAxis(SDL_JoystickID jid, int axis, int value)
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static void J_JoystickAxis(SDL_JoystickID jid, int axis, int value)
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{
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{
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static const int axismap[] = {0,1,3,4,2,5};
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struct sdljoy_s *joy = J_DevId(jid);
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struct sdljoy_s *joy = J_DevId(jid);
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if (joy && !joy->controller && axis < sizeof(axismap)/sizeof(axismap[0]) && joy->qdevid != DEVID_UNSET)
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IN_JoystickAxisEvent(joy->qdevid, axismap[axis], value / 32767.0);
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if (joy->qdevid == DEVID_UNSET)
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{
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if (abs(value) < 0x1000)
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return;
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J_AllocateDevID(joy);
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}
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if (joy && !joy->controller && axis < MAXJOYAXIS && joy->qdevid != DEVID_UNSET)
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IN_JoystickAxisEvent(joy->qdevid, axis, value / 32767.0);
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}
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}
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//we don't do hats and balls and stuff.
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//we don't do hats and balls and stuff.
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static void J_ControllerButton(SDL_JoystickID jid, int button, qboolean pressed)
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static void J_ControllerButton(SDL_JoystickID jid, int button, qboolean pressed)
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@ -499,7 +514,10 @@ static void J_ControllerSensor(SDL_JoystickID jid, SDL_SensorType sensor, float
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case SDL_SENSOR_GYRO:
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case SDL_SENSOR_GYRO:
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IN_Gyroscope(joy->qdevid, data[0], data[1], data[2]);
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IN_Gyroscope(joy->qdevid, data[0], data[1], data[2]);
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break;
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break;
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case SDL_SENSOR_ACCEL_L:
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case SDL_SENSOR_ACCEL_R:
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case SDL_SENSOR_GYRO_L:
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case SDL_SENSOR_GYRO_R:
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case SDL_SENSOR_INVALID:
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case SDL_SENSOR_INVALID:
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case SDL_SENSOR_UNKNOWN:
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case SDL_SENSOR_UNKNOWN:
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default:
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default:
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@ -1455,6 +1473,7 @@ void INS_Init (void)
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#ifdef HAVE_SDL_TEXTINPUT
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#ifdef HAVE_SDL_TEXTINPUT
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Cvar_Register(&sys_osk, "input controls");
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Cvar_Register(&sys_osk, "input controls");
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#endif
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#endif
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Cvar_Register (&joy_only, "input controls");
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#ifdef HAVE_SDL_TEXTINPUT
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#ifdef HAVE_SDL_TEXTINPUT
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#ifdef __linux__
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#ifdef __linux__
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