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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1792 fc73d0e0-1445-4013-8a0c-d673dee63da5
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parent
f057b93bee
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d6642e1d68
1 changed files with 36 additions and 26 deletions
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@ -1961,7 +1961,7 @@ void(float slot, float magazine) GiveAmmo =
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void (float dam, float rec, string snd, float rng, float rate) FirePistol =
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{
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local float tmp, zdif, xdif, ydif, tru;
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local float tmp, zdif, xdif, ydif, is_headshot;
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local vector dir, source, targ, org, org2, adjust;
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@ -2039,13 +2039,13 @@ void (float dam, float rec, string snd, float rng, float rate) FirePistol =
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zdif = org_z - trace_ent.origin_z;
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ydif = org2_y - trace_ent.origin_y;
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xdif = org2_x - trace_ent.origin_x;
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tru = 0;
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is_headshot = 0;
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if (((ydif >= CONTENT_SKY) && (ydif <= TE_LIGHTNING2)))
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tru = 1;
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is_headshot = 1;
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if (((xdif >= CONTENT_SKY) && (xdif <= TE_LIGHTNING2)))
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tru = 1;
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if (self.attack <= 5 && tru == 1 && zdif >= (trace_ent.size_z / 2 * 0.8))
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is_headshot = 1;
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if (self.attack <= 5 && is_headshot == 1 && zdif >= (trace_ent.size_z / 2 * 0.8))
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self.critical = 3;
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dam = (dam * (1 - trace_fraction));
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@ -2071,7 +2071,7 @@ void (float dam, float rec, string snd, float rng, float rate) FirePistol =
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void (float dam, float rec, string snd, float rng, float rate) FireSMG =
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{
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local float tmp, zdif, xdif, ydif, tru;
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local float tmp, zdif, xdif, ydif, is_headshot;
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local vector dir, source, targ, org, org2, adjust;
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@ -2148,12 +2148,12 @@ void (float dam, float rec, string snd, float rng, float rate) FireSMG =
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zdif = org_z - trace_ent.origin_z;
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ydif = org2_y - trace_ent.origin_y;
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xdif = org2_x - trace_ent.origin_x;
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tru = 0;
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is_headshot = 0;
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if (((ydif >= CONTENT_SKY) && (ydif <= TE_LIGHTNING2)))
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tru = 1;
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is_headshot = 1;
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if (((xdif >= CONTENT_SKY) && (xdif <= TE_LIGHTNING2)))
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tru = 1;
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if (self.attack <= 5 && tru == 1 && zdif >= (trace_ent.size_z / 2 * 0.8))
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is_headshot = 1;
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if (self.attack <= 5 && is_headshot == 1 && zdif >= (trace_ent.size_z / 2 * 0.8))
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self.critical = 3;
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dam = (dam * (1 - trace_fraction));
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@ -2179,8 +2179,8 @@ void (float dam, float rec, string snd, float rng, float rate) FireSMG =
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void (float dam, float rec, string snd, float rng, float rate) FireAssaultRifle =
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{
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local float tmp, zdif, xdif, ydif, tru, z;
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local float tmp, zdif, xdif, ydif, is_headshot, z;
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local string xd, yd, zd;
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local vector dir, source, targ, org, org2, adjust;
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sound (self, CHAN_WEAPON, snd, 1, ATTN_NORM);
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@ -2260,20 +2260,30 @@ void (float dam, float rec, string snd, float rng, float rate) FireAssaultRifle
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return;
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org = trace_endpos - v_forward * 2;
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org2 = trace_endpos + (v_forward * ((trace_ent.size_y / 2) + (trace_ent.size_x / 2)));
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if (trace_ent.takedamage)
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{
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org2 = (trace_endpos + (v_forward * ((trace_ent.size_y / 2) + (trace_ent.size_x / 2))));
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zdif = org_z - trace_ent.origin_z;
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ydif = org2_y - trace_ent.origin_y;
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xdif = org2_x - trace_ent.origin_x;
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zdif = trace_endpos_z - trace_ent.origin_z;
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ydif = trace_endpos_y - trace_ent.origin_y;
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xdif = trace_endpos_x - trace_ent.origin_x;
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tru = 0;
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xd = ftos(xdif);
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yd = ftos(ydif);
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zd = ftos(zdif);
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sprint(self, 2, "x: ");
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sprint(self, 2, xd);
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sprint(self, 2, "y: ");
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sprint(self, 2, yd);
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sprint(self, 2, "z: ");
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sprint(self, 2, zd);
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sprint(self, 2, "\n");
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is_headshot = 0;
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if (ydif >= -6 && ydif <= 6)
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tru = 1;
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is_headshot = 1;
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if (xdif >= -6 && xdif <= 6)
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tru = 1;
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if (self.attack <= 5 && tru == 1 && zdif >= (trace_ent.size_z / 2 * 0.8))
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is_headshot = 1;
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if (self.attack <= 5 && is_headshot == 1 && zdif >= (trace_ent.size_z / 2 * 0.8))
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self.critical = 3;
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dam = (dam * (1 - trace_fraction));
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@ -3641,7 +3651,7 @@ void (vector s_aim, float dam, float tmp, float ran) W_FireBuckshotSpread1 =
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local float zdif;
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local float ydif;
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local float xdif;
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local float tru;
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local float is_headshot;
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makevectors (self.v_angle);
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@ -3673,16 +3683,16 @@ void (vector s_aim, float dam, float tmp, float ran) W_FireBuckshotSpread1 =
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zdif = (org_z - trace_ent.origin_z);
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ydif = (org_y - trace_ent.origin_y);
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xdif = (org_x - trace_ent.origin_x);
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tru = 0;
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is_headshot = 0;
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if (((ydif >= CONTENT_SLIME) && (ydif <= WEAPON_SPIKES)))
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{
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tru = 1;
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is_headshot = 1;
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}
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if (((xdif >= CONTENT_SLIME) && (xdif <= WEAPON_SPIKES)))
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{
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tru = 1;
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is_headshot = 1;
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}
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if (((tru == 1) && (zdif >= ((trace_ent.size_z / 2) * 0.8))))
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if (((is_headshot == 1) && (zdif >= ((trace_ent.size_z / 2) * 0.8))))
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{
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if (self.attack > 2)
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dam = (dam * 0.4);
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