Fixed some parameter types to match the engine.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1860 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-01-13 06:11:47 +00:00
parent 4e1e456ad0
commit d4b4e657bf
2 changed files with 2 additions and 2 deletions

View file

@ -135,7 +135,7 @@ BUILTIN(void, Draw_Image, (float x, float y, float w, float h, float s1, float t
BUILTIN(void, Draw_Line, (float x1, float y1, float x2, float y2)); BUILTIN(void, Draw_Line, (float x1, float y1, float x2, float y2));
#undef ARGNAMES #undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(w),PASSFLOAT(h) #define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(w),PASSFLOAT(h)
BUILTIN(void, Draw_Fill, (int x, int y, int w, int h)); BUILTIN(void, Draw_Fill, (float x, float y, float w, float h));
#undef ARGNAMES #undef ARGNAMES
#define ARGNAMES ,x,y,characture #define ARGNAMES ,x,y,characture
BUILTIN(void, Draw_Character, (int x, int y, unsigned int characture)); BUILTIN(void, Draw_Character, (int x, int y, unsigned int characture));

View file

@ -123,7 +123,7 @@ EBUILTIN(void, Media_ShowFrameRGBA_32, (void *src, int srcwidth, int srcheight,
EBUILTIN(qhandle_t, Draw_LoadImage, (char *name, qboolean iswadimage)); //wad image is ONLY for loading out of q1 gfx.wad EBUILTIN(qhandle_t, Draw_LoadImage, (char *name, qboolean iswadimage)); //wad image is ONLY for loading out of q1 gfx.wad
EBUILTIN(void, Draw_Image, (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t image)); EBUILTIN(void, Draw_Image, (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t image));
EBUILTIN(void, Draw_Fill, (int x, int y, int w, int h)); EBUILTIN(void, Draw_Fill, (float x, float y, float w, float h));
EBUILTIN(void, Draw_Line, (float x1, float y1, float x2, float y2)); EBUILTIN(void, Draw_Line, (float x1, float y1, float x2, float y2));
EBUILTIN(void, Draw_Character, (int x, int y, unsigned int characture)); EBUILTIN(void, Draw_Character, (int x, int y, unsigned int characture));
EBUILTIN(void, Draw_Colourp, (int palcol)); EBUILTIN(void, Draw_Colourp, (int palcol));