diff --git a/engine/client/cl_input.c b/engine/client/cl_input.c index 8c340722f..9c9a09c81 100644 --- a/engine/client/cl_input.c +++ b/engine/client/cl_input.c @@ -1508,19 +1508,6 @@ void CL_SendCmd (double frametime) msecstouse -= spare; } } - if (cl_netfps.value > 0 && !cl_indepphysics.value) - {//this chunk of code is here to stop the client from using too few msecs per packet - int spare; - // due to the mvdsv input problem we can't just fire off packets during an incomplete connection - // or the mod will think we're speed cheating - spare = CL_FilterTime(msecstouse, cl_netfps.value); - if (!spare && msecstouse < 200) - fullsend = false; - if (spare > cl_sparemsec.value) - spare = cl_sparemsec.value; - if (spare > 0) - msecstouse -= spare; - } for (plnum = 0; plnum < cl.splitclients; plnum++) {