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That's the angles compleatly smoothed now
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@836 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 9 additions and 1 deletions
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@ -1131,6 +1131,7 @@ void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, size
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vec3_t org;
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vec3_t vel;
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float lerp;
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float a1, a2;
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extern vec3_t player_mins, player_maxs;
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clstate_t clst;
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extern float olddemotime, nextdemotime;
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@ -1176,7 +1177,14 @@ void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, size
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lerp = 1;
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for (j = 0; j < 3; j++)
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{
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ang[j] = (360.0f/256)*(sv.recordedplayer[i].oldang[j] + (sv.demostate[i+1].angles[j] - sv.recordedplayer[i].oldang[j])*lerp);
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a1 = (360.0f/256)*sv.recordedplayer[i].oldang[j];
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a2 = (360.0f/256)*sv.demostate[i+1].angles[j];
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a2 = a2 - a1;
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if (a2 > 180)
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a2-=360;
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if (a2 < -180)
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a2+=360;
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ang[j] = (a1 + (a2)*lerp);
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org[j] = sv.recordedplayer[i].oldorg[j] + (sv.demostate[i+1].origin[j] - sv.recordedplayer[i].oldorg[j])*lerp;
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