mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 13:50:53 +00:00
this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2951 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
74c6f76f50
commit
ce5cb75832
20 changed files with 462 additions and 187 deletions
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@ -1425,8 +1425,10 @@ void CL_TransitionPacketEntities(packet_entities_t *newpack, packet_entities_t *
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if (snew->number >= cl.maxlerpents)
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{
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cl.maxlerpents = snew->number+16;
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cl.lerpents = BZ_Realloc(cl.lerpents, cl.maxlerpents*sizeof(lerpents_t));
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int newmaxle = snew->number+16;
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cl.lerpents = BZ_Realloc(cl.lerpents, newmaxle*sizeof(lerpents_t));
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memset(cl.lerpents + cl.maxlerpents, 0, sizeof(lerpents_t)*(newmaxle - cl.maxlerpents));
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cl.maxlerpents = newmaxle;
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}
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le = &cl.lerpents[snew->number];
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@ -3664,6 +3664,8 @@ void Host_Shutdown(void)
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Cvar_Shutdown();
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Validation_FlushFileList();
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Memory_DeInit();
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}
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#ifdef CLIENTONLY
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@ -117,6 +117,7 @@ int VARGS Plug_Draw_LoadImage(void *offset, unsigned int mask, const int *arg)
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{
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pluginimagearraylen++;
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pluginimagearray = BZ_Realloc(pluginimagearray, pluginimagearraylen*sizeof(pluginimagearray_t));
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pluginimagearray[i].pic = NULL;
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}
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if (pluginimagearray[i].pic)
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@ -3859,6 +3859,18 @@ qboolean CSQC_CenterPrint(char *cmd)
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//this protocol allows up to 32767 edicts.
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#ifdef PEXT_CSQC
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void CSQC_EntityCheck(int entnum)
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{
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int newmax;
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if (entnum >= maxcsqcentities)
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{
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newmax = entnum+64;
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csqcent = BZ_Realloc(csqcent, sizeof(*csqcent)*newmax);
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memset(csqcent + maxcsqcentities, 0, newmax - maxcsqcentities);
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maxcsqcentities = newmax;
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}
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}
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int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float vol, float attenuation)
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{
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@ -3868,11 +3880,7 @@ int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float
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if (!csqcprogs || !csqcg.serversound)
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return false;
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if (entnum >= maxcsqcentities)
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{
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maxcsqcentities = entnum+64;
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csqcent = BZ_Realloc(csqcent, sizeof(*csqcent)*maxcsqcentities);
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}
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CSQC_EntityCheck(entnum);
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ent = csqcent[entnum];
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if (!ent)
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return false;
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@ -3926,11 +3934,8 @@ void CSQC_ParseEntities(void)
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if (!entnum)
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Host_EndGame("CSQC cannot remove world!\n");
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if (entnum >= maxcsqcentities)
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{
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maxcsqcentities = entnum+64;
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csqcent = BZ_Realloc(csqcent, sizeof(*csqcent)*maxcsqcentities);
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}
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CSQC_EntityCheck(entnum);
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if (cl_csqcdebug.value)
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Con_Printf("Remove %i\n", entnum);
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@ -3946,11 +3951,7 @@ void CSQC_ParseEntities(void)
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}
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else
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{
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if (entnum >= maxcsqcentities)
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{
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maxcsqcentities = entnum+64;
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csqcent = BZ_Realloc(csqcent, sizeof(*csqcent)*maxcsqcentities);
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}
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CSQC_EntityCheck(entnum);
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if (cl.csqcdebug)
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{
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@ -209,7 +209,6 @@ static part_type_t *P_GetParticleType(char *name)
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ptype->cliptype = -1;
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ptype->emit = -1;
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if (oldlist)
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{
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part_run_list=NULL;
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@ -219,13 +218,10 @@ static part_type_t *P_GetParticleType(char *name)
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part_type[i].nexttorun = (part_type_t*)((char*)part_type[i].nexttorun - (char*)oldlist + (char*)part_type);
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}
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/*
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Due to BZ_Realloc we can assume all of this anyway
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ptype->loaded = 0;
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ptype->ramp = NULL;
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ptype->particles = NULL;
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ptype->beams = NULL;
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*/
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return ptype;
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}
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@ -620,12 +620,6 @@ void Sys_Quit (void)
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CloseHandle (qwclsemaphore);
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#endif
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/* Yeah, right, just wishful thinking.
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#ifdef _DEBUG
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if (Z_Allocated())
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MessageBox(0, "Some memory was left allocated", "Mem was left", 0);
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#endif
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*/
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SetHookState(false);
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@ -179,8 +179,10 @@ void Plug_RegisterBuiltin(char *name, Plug_Builtin_t bi, int flags)
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if (newnum >= numplugbuiltins)
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{
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numplugbuiltins = newnum+128;
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plugbuiltins = BZ_Realloc(plugbuiltins, sizeof(Plug_Plugins_t)*numplugbuiltins);
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int newbuiltins = newnum+128;
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plugbuiltins = BZ_Realloc(plugbuiltins, sizeof(Plug_Plugins_t)*newbuiltins);
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memset(plugbuiltins + numplugbuiltins, 0, sizeof(Plug_Plugins_t)*(newbuiltins - numplugbuiltins));
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numplugbuiltins = newbuiltins;
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}
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//got an empty number.
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@ -64,10 +64,254 @@ void Cache_FreeHigh (int new_high_hunk);
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qbyte sentinalkey;
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#endif
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#define TAGLESS 1
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typedef struct memheader_s {
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int size;
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int tag;
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} memheader_t;
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typedef struct zone_s {
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struct zone_s *next;
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struct zone_s *pvdn; // down if first, previous if not
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memheader_t mh;
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} zone_t;
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zone_t *zone_head;
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#ifdef MULTITHREAD
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void *zonelock;
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#endif
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void *VARGS Z_TagMalloc(int size, int tag)
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{
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zone_t *zone;
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zone = (zone_t *)malloc(size + sizeof(zone_t));
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if (!zone)
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Sys_Error("Z_Malloc: Failed on allocation of %i bytes", size);
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Q_memset(zone, 0, size + sizeof(zone_t));
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zone->mh.tag = tag;
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zone->mh.size = size;
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#ifdef MULTITHREAD
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if (zonelock)
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Sys_LockMutex(zonelock);
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#endif
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if (zone_head == NULL)
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zone_head = zone;
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else if (zone_head->mh.tag == tag)
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{
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zone->next = zone_head->next;
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zone_head->next = zone;
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}
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else
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{
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zone_t *s = zone_head->pvdn;
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while (s && s->mh.tag != tag)
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s = s->pvdn;
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if (s)
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{ // tag match
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zone->next = s->next;
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s->next = zone;
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}
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else
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{
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zone->pvdn = zone_head;
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zone_head = zone;
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}
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}
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#ifdef MULTITHREAD
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if (zonelock)
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Sys_UnlockMutex(zonelock);
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#endif
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return (void *)(zone + 1);
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}
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void *ZF_Malloc(int size)
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{
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return calloc(size, 1);
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}
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void *Z_Malloc(int size)
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{
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void *mem = ZF_Malloc(size);
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if (!mem)
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Sys_Error("Z_Malloc: Failed on allocation of %i bytes", size);
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return mem;
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}
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void VARGS Z_TagFree(void *mem)
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{
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zone_t *zone = ((zone_t *)mem) - 1;
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#ifdef MULTITHREAD
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if (zonelock)
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Sys_LockMutex(zonelock);
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#endif
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if (zone->next)
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zone->next->pvdn = zone->pvdn;
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if (zone->pvdn && zone->pvdn->mh.tag == zone->mh.tag)
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zone->pvdn->next = zone->next;
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else
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{ // zone is first entry in a tag list
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zone_t *s = zone_head;
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if (zone != s)
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{ // traverse and update down list
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while (s->pvdn != zone)
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s = s->next;
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s->pvdn = zone->pvdn;
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}
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}
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if (zone == zone_head)
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{ // freeing head node so update head pointer
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if (zone->next) // move to next, pvdn should be maintained properly
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zone_head = zone->next;
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else // no more entries with this tag so move head down
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zone_head = zone->pvdn;
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}
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#ifdef MULTITHREAD
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if (zonelock)
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Sys_UnlockMutex(zonelock);
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#endif
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free(zone);
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}
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void VARGS Z_Free(void *mem)
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{
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free(mem);
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}
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void VARGS Z_FreeTags(int tag)
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{
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zone_t *taglist;
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zone_t *t;
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#ifdef MULTITHREAD
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if (zonelock)
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Sys_LockMutex(zonelock);
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#endif
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if (zone_head)
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{
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if (zone_head->mh.tag == tag)
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{ // just pull off the head
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taglist = zone_head;
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zone_head = zone_head->pvdn;
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}
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else
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{ // search for tag list and isolate it
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zone_t *z;
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z = zone_head;
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while (z->next != NULL && z->next->mh.tag != tag)
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z = z->next;
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if (z->next == NULL)
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taglist = NULL;
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else
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{
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taglist = z->next;
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z->next = z->next->next;
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}
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}
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}
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else
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taglist = NULL;
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#ifdef MULTITHREAD
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if (zonelock)
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Sys_UnlockMutex(zonelock);
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#endif
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// actually free list
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while (taglist != NULL)
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{
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t = taglist->next;
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free(taglist);
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taglist = t;
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}
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}
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/*
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void *Z_Realloc(void *data, int newsize)
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{
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memheader_t *memref;
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if (!data)
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return Z_Malloc(newsize);
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memref = ((memheader_t *)data) - 1;
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if (memref[0].tag != TAGLESS)
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{ // allocate a new block and copy since we need to maintain the lists
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zone_t *zone = ((zone_t *)data) - 1;
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int size = zone->mh.size;
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if (size != newsize)
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{
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void *newdata = Z_Malloc(newsize);
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if (size > newsize)
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size = newsize;
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memcpy(newdata, data, size);
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Z_Free(data);
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data = newdata;
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}
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}
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else
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{
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int oldsize = memref[0].size;
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memref = realloc(memref, newsize + sizeof(memheader_t));
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memref->size = newsize;
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if (newsize > oldsize)
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memset((qbyte *)memref + sizeof(memheader_t) + oldsize, 0, newsize - oldsize);
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data = ((memheader_t *)memref) + 1;
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}
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return data;
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}
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*/
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void *BZF_Malloc(int size) //BZ_Malloc but allowed to fail - like straight malloc.
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{
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return calloc(size, 1); // TODO: this should be malloc but some code still assumes this is an alias to Z_Malloc
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}
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void *BZ_Malloc(int size) //Doesn't clear. The expectation is a large file, rather than sensative data structures.
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{
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void *mem = BZF_Malloc(size);
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if (!mem)
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Sys_Error("BZ_Malloc: Failed on allocation of %i bytes", size);
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return mem;
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}
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void *BZF_Realloc(void *data, int newsize)
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{
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return realloc(data, newsize);
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}
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void *BZ_Realloc(void *data, int newsize)
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{
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void *mem = BZF_Realloc(data, newsize);
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if (!mem)
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Sys_Error("BZ_Realloc: Failed on reallocation of %i bytes", newsize);
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return mem;
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}
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void BZ_Free(void *data)
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{
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free(data);
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}
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#ifdef NOZONE //zone memory is for small dynamic things.
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#if 0 //NOZONE //zone memory is for small dynamic things.
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/*
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void *Z_TagMalloc(int size, int tag)
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{
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@ -139,24 +383,6 @@ void Z_CheckSentinals(void)
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}
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}*/
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int Z_Allocated(void)
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{
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zone_t *zone;
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int used = 0;
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for(zone = zone_head; zone; zone=zone->next)
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{
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used += zone->size;
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}
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return used;
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}
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int Z_MemSize(void *c)
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{
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zone_t *nz;
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nz = ((zone_t *)((char*)c-ZONEDEBUG))-1;
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return nz->size;
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}
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void VARGS Z_Free (void *c)
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{
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@ -553,7 +779,7 @@ void Zone_Print_f(void)
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Con_Printf(CON_NOTICE "Overhead %i bytes\n", overhead);
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}
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#else
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#elif 0//#else
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@ -806,29 +1032,6 @@ void Z_Print (memzone_t *zone)
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}
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/*
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========================
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Z_CheckHeap
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========================
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*/
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void Z_CheckHeap (void)
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{
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memblock_t *block;
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for (block = mainzone->blocklist.next ; ; block = block->next)
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{
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if (block->next == &mainzone->blocklist)
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break; // all blocks have been hit
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if ( (qbyte *)block + block->size != (qbyte *)block->next)
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Sys_Error ("Z_CheckHeap: block size does not touch the next block\n");
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if ( block->next->prev != block)
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Sys_Error ("Z_CheckHeap: next block doesn't have proper back link\n");
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if (!block->tag && !block->next->tag)
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Sys_Error ("Z_CheckHeap: two consecutive free blocks\n");
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}
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}
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|
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|
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|
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|
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|
@ -1456,7 +1659,6 @@ void Cache_Report (void)
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void Hunk_Print_f (void)
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{
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cache_system_t *cs;
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zone_t *zone;
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int zoneblocks;
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int cacheused;
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int zoneused;
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|
@ -1469,19 +1671,27 @@ void Hunk_Print_f (void)
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{
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cacheused += cs->size;
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}
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Con_Printf("Cache: %iKB\n", cacheused/1024);
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#if 0
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{
|
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zone_t *zone;
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|
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for(zone = zone_head; zone; zone=zone->next)
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{
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zoneused += zone->size + sizeof(zone_t);
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zoneblocks++;
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}
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Con_Printf("Cache: %iKB\n", cacheused/1024);
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Con_Printf("Zone: %i containing %iKB\n", zoneblocks, zoneused/1024);
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}
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#endif
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}
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void Cache_Init(void)
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{
|
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Cmd_AddCommand ("flush", Cache_Flush);
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Cmd_AddCommand ("hunkprint", Hunk_Print_f);
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#if 0
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Cmd_AddCommand ("zoneprint", Zone_Print_f);
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#endif
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#ifdef NAMEDMALLOCS
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Cmd_AddCommand ("zonegroups", Zone_Groups_f);
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#endif
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|
@ -1938,7 +2148,7 @@ Memory_Init
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*/
|
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void Memory_Init (void *buf, int size)
|
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{
|
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#ifndef NOZONE
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#if 0 //ndef NOZONE
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int p;
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int zonesize = DYNAMIC_SIZE;
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#endif
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||||
|
@ -1955,7 +2165,12 @@ void Memory_Init (void *buf, int size)
|
|||
|
||||
Cache_Init ();
|
||||
|
||||
#ifndef NOZONE
|
||||
#ifdef MULTITHREAD
|
||||
if (!zonelock)
|
||||
zonelock = Sys_CreateMutex(); // this can fail!
|
||||
#endif
|
||||
|
||||
#if 0 //ndef NOZONE
|
||||
p = COM_CheckParm ("-zone");
|
||||
if (p)
|
||||
{
|
||||
|
@ -1969,3 +2184,13 @@ void Memory_Init (void *buf, int size)
|
|||
#endif
|
||||
}
|
||||
|
||||
void Memory_DeInit(void)
|
||||
{
|
||||
#ifdef MULTITHREAD
|
||||
if (zonelock)
|
||||
{
|
||||
Sys_DestroyMutex(zonelock);
|
||||
zonelock = NULL;
|
||||
}
|
||||
#endif
|
||||
}
|
|
@ -84,31 +84,23 @@ Zone block
|
|||
*/
|
||||
|
||||
void Memory_Init (void *buf, int size);
|
||||
void Memory_DeInit(void);
|
||||
|
||||
void VARGS Z_Free (void *ptr);
|
||||
int Z_MemSize(void *c);
|
||||
void *Z_Malloc (int size); // returns 0 filled memory
|
||||
void *Z_MallocNamed (int size, char *, int); // returns 0 filled memory
|
||||
void *ZF_Malloc (int size); // allowed to fail
|
||||
//#define Z_Malloc(x) Z_MallocNamed2(x, __FILE__, __LINE__ )
|
||||
void *VARGS Z_TagMalloc (int size, int tag);
|
||||
void VARGS Z_TagFree(void *ptr);
|
||||
void VARGS Z_FreeTags(int tag);
|
||||
|
||||
void Z_DumpHeap (void);
|
||||
void Z_CheckHeap (void);
|
||||
int Z_FreeMemory (void);
|
||||
|
||||
int Z_Allocated(void);
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define NAMEDMALLOCS
|
||||
#endif
|
||||
//void *Z_Realloc (void *ptr, int size);
|
||||
|
||||
//Big Zone: allowed to fail, doesn't clear. The expectation is a large file, rather than sensative data structures.
|
||||
//(this is a nicer name for malloc)
|
||||
void *BZ_Malloc(int size);
|
||||
void *BZF_Malloc(int size);
|
||||
void *BZ_Realloc(void *ptr, int size);
|
||||
void *BZ_NamedRealloc(void *ptr, int size, char *, int);
|
||||
void *BZF_Realloc(void *data, int newsize);
|
||||
void BZ_Free(void *ptr);
|
||||
|
||||
#ifdef NAMEDMALLOCS
|
||||
|
|
|
@ -989,17 +989,22 @@ int D3DFillBlock (int texnum, int w, int h, int x, int y)
|
|||
while (texnum >= numlightmaps) //allocate 4 more lightmap slots. not much memory usage, but we don't want any caps here.
|
||||
{
|
||||
lightmap = BZ_Realloc(lightmap, sizeof(*lightmap)*(numlightmaps+4));
|
||||
lightmap[numlightmaps+0] = 0;
|
||||
lightmap[numlightmaps+1] = 0;
|
||||
lightmap[numlightmaps+2] = 0;
|
||||
lightmap[numlightmaps+3] = 0;
|
||||
|
||||
lightmap_d3dtextures = BZ_Realloc(lightmap_d3dtextures, sizeof(*lightmap_d3dtextures)*(numlightmaps+4));
|
||||
// lightmap_textures[numlightmaps+0] = texture_extension_number++;
|
||||
// lightmap_textures[numlightmaps+1] = texture_extension_number++;
|
||||
// lightmap_textures[numlightmaps+2] = texture_extension_number++;
|
||||
// lightmap_textures[numlightmaps+3] = texture_extension_number++;
|
||||
lightmap_d3dtextures[numlightmaps+0] = 0;
|
||||
lightmap_d3dtextures[numlightmaps+1] = 0;
|
||||
lightmap_d3dtextures[numlightmaps+2] = 0;
|
||||
lightmap_d3dtextures[numlightmaps+3] = 0;
|
||||
|
||||
deluxmap_d3dtextures = BZ_Realloc(deluxmap_d3dtextures, sizeof(*deluxmap_d3dtextures)*(numlightmaps+4));
|
||||
// deluxmap_textures[numlightmaps+0] = texture_extension_number++;
|
||||
// deluxmap_textures[numlightmaps+1] = texture_extension_number++;
|
||||
// deluxmap_textures[numlightmaps+2] = texture_extension_number++;
|
||||
// deluxmap_textures[numlightmaps+3] = texture_extension_number++;
|
||||
deluxmap_d3dtextures[numlightmaps+0] = 0;
|
||||
deluxmap_d3dtextures[numlightmaps+1] = 0;
|
||||
deluxmap_d3dtextures[numlightmaps+2] = 0;
|
||||
deluxmap_d3dtextures[numlightmaps+3] = 0;
|
||||
numlightmaps+=4;
|
||||
}
|
||||
for (i = texnum; i >= 0; i--)
|
||||
|
@ -1035,17 +1040,22 @@ int D3D7_AllocBlock (int w, int h, int *x, int *y)
|
|||
if (texnum == numlightmaps) //allocate 4 more lightmap slots. not much memory usage, but we don't want any caps here.
|
||||
{
|
||||
lightmap = BZ_Realloc(lightmap, sizeof(*lightmap)*(numlightmaps+4));
|
||||
lightmap[numlightmaps+0] = 0;
|
||||
lightmap[numlightmaps+1] = 0;
|
||||
lightmap[numlightmaps+2] = 0;
|
||||
lightmap[numlightmaps+3] = 0;
|
||||
|
||||
lightmap_d3dtextures = BZ_Realloc(lightmap_d3dtextures, sizeof(*lightmap_d3dtextures)*(numlightmaps+4));
|
||||
// lightmap_textures[numlightmaps+0] = texture_extension_number++;
|
||||
// lightmap_textures[numlightmaps+1] = texture_extension_number++;
|
||||
// lightmap_textures[numlightmaps+2] = texture_extension_number++;
|
||||
// lightmap_textures[numlightmaps+3] = texture_extension_number++;
|
||||
lightmap_d3dtextures[numlightmaps+0] = 0;
|
||||
lightmap_d3dtextures[numlightmaps+1] = 0;
|
||||
lightmap_d3dtextures[numlightmaps+2] = 0;
|
||||
lightmap_d3dtextures[numlightmaps+3] = 0;
|
||||
|
||||
deluxmap_d3dtextures = BZ_Realloc(deluxmap_d3dtextures, sizeof(*deluxmap_d3dtextures)*(numlightmaps+4));
|
||||
// deluxmap_textures[numlightmaps+0] = texture_extension_number++;
|
||||
// deluxmap_textures[numlightmaps+1] = texture_extension_number++;
|
||||
// deluxmap_textures[numlightmaps+2] = texture_extension_number++;
|
||||
// deluxmap_textures[numlightmaps+3] = texture_extension_number++;
|
||||
deluxmap_d3dtextures[numlightmaps+0] = 0;
|
||||
deluxmap_d3dtextures[numlightmaps+1] = 0;
|
||||
deluxmap_d3dtextures[numlightmaps+2] = 0;
|
||||
deluxmap_d3dtextures[numlightmaps+3] = 0;
|
||||
numlightmaps+=4;
|
||||
}
|
||||
if (!lightmap[texnum])
|
||||
|
|
|
@ -990,17 +990,22 @@ int D3D9_FillBlock (int texnum, int w, int h, int x, int y)
|
|||
while (texnum >= numlightmaps) //allocate 4 more lightmap slots. not much memory usage, but we don't want any caps here.
|
||||
{
|
||||
lightmap = BZ_Realloc(lightmap, sizeof(*lightmap)*(numlightmaps+4));
|
||||
lightmap[numlightmaps+0] = 0;
|
||||
lightmap[numlightmaps+1] = 0;
|
||||
lightmap[numlightmaps+2] = 0;
|
||||
lightmap[numlightmaps+3] = 0;
|
||||
|
||||
lightmap_d3d9textures = BZ_Realloc(lightmap_d3d9textures, sizeof(*lightmap_d3d9textures)*(numlightmaps+4));
|
||||
// lightmap_textures[numlightmaps+0] = texture_extension_number++;
|
||||
// lightmap_textures[numlightmaps+1] = texture_extension_number++;
|
||||
// lightmap_textures[numlightmaps+2] = texture_extension_number++;
|
||||
// lightmap_textures[numlightmaps+3] = texture_extension_number++;
|
||||
lightmap_d3d9textures[numlightmaps+0] = 0;
|
||||
lightmap_d3d9textures[numlightmaps+1] = 0;
|
||||
lightmap_d3d9textures[numlightmaps+2] = 0;
|
||||
lightmap_d3d9textures[numlightmaps+3] = 0;
|
||||
|
||||
deluxmap_d3d9textures = BZ_Realloc(deluxmap_d3d9textures, sizeof(*deluxmap_d3d9textures)*(numlightmaps+4));
|
||||
// deluxmap_textures[numlightmaps+0] = texture_extension_number++;
|
||||
// deluxmap_textures[numlightmaps+1] = texture_extension_number++;
|
||||
// deluxmap_textures[numlightmaps+2] = texture_extension_number++;
|
||||
// deluxmap_textures[numlightmaps+3] = texture_extension_number++;
|
||||
deluxmap_d3d9textures[numlightmaps+0] = 0;
|
||||
deluxmap_d3d9textures[numlightmaps+1] = 0;
|
||||
deluxmap_d3d9textures[numlightmaps+2] = 0;
|
||||
deluxmap_d3d9textures[numlightmaps+3] = 0;
|
||||
numlightmaps+=4;
|
||||
}
|
||||
for (i = texnum; i >= 0; i--)
|
||||
|
@ -1036,17 +1041,22 @@ int D3D9_AllocBlock (int w, int h, int *x, int *y)
|
|||
if (texnum == numlightmaps) //allocate 4 more lightmap slots. not much memory usage, but we don't want any caps here.
|
||||
{
|
||||
lightmap = BZ_Realloc(lightmap, sizeof(*lightmap)*(numlightmaps+4));
|
||||
lightmap[numlightmaps+0] = 0;
|
||||
lightmap[numlightmaps+1] = 0;
|
||||
lightmap[numlightmaps+2] = 0;
|
||||
lightmap[numlightmaps+3] = 0;
|
||||
|
||||
lightmap_d3d9textures = BZ_Realloc(lightmap_d3d9textures, sizeof(*lightmap_d3d9textures)*(numlightmaps+4));
|
||||
// lightmap_textures[numlightmaps+0] = texture_extension_number++;
|
||||
// lightmap_textures[numlightmaps+1] = texture_extension_number++;
|
||||
// lightmap_textures[numlightmaps+2] = texture_extension_number++;
|
||||
// lightmap_textures[numlightmaps+3] = texture_extension_number++;
|
||||
lightmap_d3d9textures[numlightmaps+0] = 0;
|
||||
lightmap_d3d9textures[numlightmaps+1] = 0;
|
||||
lightmap_d3d9textures[numlightmaps+2] = 0;
|
||||
lightmap_d3d9textures[numlightmaps+3] = 0;
|
||||
|
||||
deluxmap_d3d9textures = BZ_Realloc(deluxmap_d3d9textures, sizeof(*deluxmap_d3d9textures)*(numlightmaps+4));
|
||||
// deluxmap_textures[numlightmaps+0] = texture_extension_number++;
|
||||
// deluxmap_textures[numlightmaps+1] = texture_extension_number++;
|
||||
// deluxmap_textures[numlightmaps+2] = texture_extension_number++;
|
||||
// deluxmap_textures[numlightmaps+3] = texture_extension_number++;
|
||||
deluxmap_d3d9textures[numlightmaps+0] = 0;
|
||||
deluxmap_d3d9textures[numlightmaps+1] = 0;
|
||||
deluxmap_d3d9textures[numlightmaps+2] = 0;
|
||||
deluxmap_d3d9textures[numlightmaps+3] = 0;
|
||||
numlightmaps+=4;
|
||||
}
|
||||
if (!lightmap[texnum])
|
||||
|
|
|
@ -3165,6 +3165,11 @@ int GLAllocBlock (int w, int h, int *x, int *y)
|
|||
if (texnum == numlightmaps) //allocate 4 more lightmap slots. not much memory usage, but we don't want any caps here.
|
||||
{
|
||||
lightmap = BZ_Realloc(lightmap, sizeof(*lightmap)*(numlightmaps+4));
|
||||
lightmap[numlightmaps+0] = NULL;
|
||||
lightmap[numlightmaps+1] = NULL;
|
||||
lightmap[numlightmaps+2] = NULL;
|
||||
lightmap[numlightmaps+3] = NULL;
|
||||
|
||||
lightmap_textures = BZ_Realloc(lightmap_textures, sizeof(*lightmap_textures)*(numlightmaps+4));
|
||||
lightmap_textures[numlightmaps+0] = texture_extension_number++;
|
||||
lightmap_textures[numlightmaps+1] = texture_extension_number++;
|
||||
|
@ -3227,6 +3232,11 @@ int GLFillBlock (int texnum, int w, int h, int x, int y)
|
|||
while (texnum >= numlightmaps) //allocate 4 more lightmap slots. not much memory usage, but we don't want any caps here.
|
||||
{
|
||||
lightmap = BZ_Realloc(lightmap, sizeof(*lightmap)*(numlightmaps+4));
|
||||
lightmap[numlightmaps+0] = NULL;
|
||||
lightmap[numlightmaps+1] = NULL;
|
||||
lightmap[numlightmaps+2] = NULL;
|
||||
lightmap[numlightmaps+3] = NULL;
|
||||
|
||||
lightmap_textures = BZ_Realloc(lightmap_textures, sizeof(*lightmap_textures)*(numlightmaps+4));
|
||||
lightmap_textures[numlightmaps+0] = texture_extension_number++;
|
||||
lightmap_textures[numlightmaps+1] = texture_extension_number++;
|
||||
|
|
|
@ -409,22 +409,14 @@ void IWebShutdown(void)
|
|||
//replacement for Z_Malloc. It simply allocates up to a reserve ammount.
|
||||
void *IWebMalloc(int size)
|
||||
{
|
||||
char *mem = Z_TagMalloc(size+32768, 15);
|
||||
if (!mem)
|
||||
return NULL; //bother
|
||||
|
||||
Z_Free(mem);
|
||||
return Z_Malloc(size); //allocate the real ammount
|
||||
void *mem = BZF_Malloc(size);
|
||||
memset(mem, 0, size);
|
||||
return mem;
|
||||
}
|
||||
|
||||
void *IWebRealloc(void *old, int size)
|
||||
{
|
||||
char *mem = Z_TagMalloc(size+32768, 15);
|
||||
if (!mem) //make sure there will be padding left
|
||||
return NULL; //bother
|
||||
|
||||
Z_Free(mem);
|
||||
return BZ_Realloc(old, size);
|
||||
return BZF_Realloc(old, size);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -5477,7 +5477,7 @@ void PF_forgetstring(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
return;
|
||||
}
|
||||
((int *)s)[0] = 0xabcd1234;
|
||||
Z_Free(s);
|
||||
Z_TagFree(s);
|
||||
}
|
||||
void PF_strlen(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
|
@ -6348,7 +6348,7 @@ typedef struct sqlserver_s
|
|||
{
|
||||
void *thread; // worker thread for server
|
||||
MYSQL *mysql; // mysql server
|
||||
qboolean active; // set to false to kill thread
|
||||
volatile qboolean active; // set to false to kill thread
|
||||
void *requestlock; // mutex for queue read/write
|
||||
void *resultlock; // mutex for queue read/write
|
||||
int querynum; // next reference number for queries
|
||||
|
@ -6377,14 +6377,12 @@ queryresult_t *SQL_PullResult(sqlserver_t *server)
|
|||
queryresult_t *qres;
|
||||
Sys_LockMutex(server->resultlock);
|
||||
qres = server->results;
|
||||
if (!qres)
|
||||
if (qres)
|
||||
{
|
||||
Sys_UnlockMutex(server->resultlock);
|
||||
return NULL;
|
||||
}
|
||||
server->results = qres->next;
|
||||
if (!server->results)
|
||||
server->resultslast = NULL;
|
||||
}
|
||||
Sys_UnlockMutex(server->resultlock);
|
||||
|
||||
return qres;
|
||||
|
@ -6406,14 +6404,12 @@ queryrequest_t *SQL_PullRequest(sqlserver_t *server)
|
|||
queryrequest_t *qreq;
|
||||
Sys_LockMutex(server->requestlock);
|
||||
qreq = server->requests;
|
||||
if (!qreq)
|
||||
if (qreq)
|
||||
{
|
||||
Sys_UnlockMutex(server->requestlock);
|
||||
return NULL;
|
||||
}
|
||||
server->requests = qreq->next;
|
||||
if (!server->requests)
|
||||
server->requestslast = NULL;
|
||||
}
|
||||
Sys_UnlockMutex(server->requestlock);
|
||||
|
||||
return qreq;
|
||||
|
@ -6427,8 +6423,9 @@ int sql_serverworker(void *sref)
|
|||
sqlserver_t *server = (sqlserver_t *)sref;
|
||||
char *error = NULL;
|
||||
my_bool reconnect = 1;
|
||||
int tinit;
|
||||
|
||||
if (mysql_thread_init())
|
||||
if (tinit = mysql_thread_init())
|
||||
error = "MYSQL thread init failed";
|
||||
else if (!(server->mysql = mysql_init(NULL)))
|
||||
error = "MYSQL init failed";
|
||||
|
@ -6483,7 +6480,9 @@ int sql_serverworker(void *sref)
|
|||
|
||||
if (qerror)
|
||||
qesize = Q_strlen(qerror);
|
||||
qres = (queryresult_t *)Z_Malloc(sizeof(queryresult_t) + qesize);
|
||||
qres = (queryresult_t *)ZF_Malloc(sizeof(queryresult_t) + qesize);
|
||||
if (qres)
|
||||
{
|
||||
if (qerror)
|
||||
Q_strncpy(qres->error, qerror, qesize);
|
||||
qres->result = mysqlres;
|
||||
|
@ -6495,23 +6494,34 @@ int sql_serverworker(void *sref)
|
|||
|
||||
SQL_PushResult(server, qres);
|
||||
}
|
||||
else // we're screwed here so bomb out
|
||||
{
|
||||
server->active = false;
|
||||
error = "MALLOC ERROR! Unable to allocate query result!";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (server->mysql)
|
||||
mysql_close(server->mysql);
|
||||
|
||||
// if we have a server error we still need to put it on the queue
|
||||
if (error)
|
||||
{
|
||||
int esize = Q_strlen(error);
|
||||
queryresult_t *qres = (queryresult_t *)Z_Malloc(sizeof(queryresult_t) + esize);
|
||||
|
||||
if (qres)
|
||||
{ // hopefully the mysql_close gained us some memory otherwise we're pretty screwed
|
||||
qres->rows = qres->columns = -1;
|
||||
Q_strncpy(qres->error, error, esize);
|
||||
|
||||
SQL_PushResult(server, qres);
|
||||
}
|
||||
}
|
||||
|
||||
mysql_close(server->mysql);
|
||||
|
||||
if (!tinit)
|
||||
mysql_thread_end();
|
||||
|
||||
return 0;
|
||||
|
@ -6553,8 +6563,28 @@ void PF_sqlconnect (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
server->requestlock = Sys_CreateMutex();
|
||||
server->resultlock = Sys_CreateMutex();
|
||||
|
||||
if (!server->requestlock || !server->resultlock)
|
||||
{
|
||||
if (server->requestlock)
|
||||
Sys_DestroyMutex(server->requestlock);
|
||||
if (server->resultlock)
|
||||
Sys_DestroyMutex(server->resultlock);
|
||||
Z_Free(server);
|
||||
sqlservercount--;
|
||||
G_FLOAT(OFS_RETURN) = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
server->thread = Sys_CreateThread(sql_serverworker, (void *)server, 1024);
|
||||
|
||||
if (!server->thread)
|
||||
{
|
||||
Z_Free(server);
|
||||
sqlservercount--;
|
||||
G_FLOAT(OFS_RETURN) = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
G_FLOAT(OFS_RETURN) = serverref;
|
||||
}
|
||||
|
||||
|
@ -6576,10 +6606,10 @@ void PF_sqlopenquery (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
int callfunc = G_INT(OFS_PARM1);
|
||||
char *querystr = PF_VarString(prinst, 2, pr_globals);
|
||||
int qsize = Q_strlen(querystr);
|
||||
queryrequest_t *qreq = (queryrequest_t *)Z_Malloc(sizeof(queryrequest_t) + qsize);
|
||||
queryrequest_t *qreq = (queryrequest_t *)ZF_Malloc(sizeof(queryrequest_t) + qsize);
|
||||
int querynum;
|
||||
|
||||
if (serverref < 0 || serverref >= sqlservercount || sqlservers[serverref]->active == false)
|
||||
if (!qreq || serverref < 0 || serverref >= sqlservercount || sqlservers[serverref]->active == false)
|
||||
{
|
||||
G_FLOAT(OFS_RETURN) = -1;
|
||||
return;
|
||||
|
|
|
@ -240,6 +240,8 @@ void SV_Shutdown (void)
|
|||
#ifdef IWEB_H__
|
||||
IWebShutdown();
|
||||
#endif
|
||||
|
||||
Memory_DeInit();
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -675,7 +675,7 @@ qboolean SVQ2_InitGameProgs(void)
|
|||
import.WriteAngle = PFQ2_WriteAngle;
|
||||
|
||||
import.TagMalloc = Z_TagMalloc;
|
||||
import.TagFree = Z_Free;
|
||||
import.TagFree = Z_TagFree;
|
||||
import.FreeTags = Z_FreeTags;
|
||||
|
||||
import.cvar = Q2Cvar_Get;
|
||||
|
|
|
@ -1653,13 +1653,19 @@ int BL_AvailableMemory(void)
|
|||
}
|
||||
void *BL_Malloc(int size)
|
||||
{
|
||||
int *mem;
|
||||
botlibmemoryavailable-=size;
|
||||
return Z_TagMalloc(size, Z_TAG_BOTLIB);
|
||||
|
||||
mem = (int *)Z_TagMalloc(size+sizeof(int), Z_TAG_BOTLIB);
|
||||
mem[0] = size;
|
||||
|
||||
return (void *)(mem + 1);
|
||||
}
|
||||
void BL_Free(void *mem)
|
||||
{
|
||||
botlibmemoryavailable+=Z_MemSize(mem);
|
||||
Z_Free(mem);
|
||||
int *memref = ((int *)mem) - 1;
|
||||
botlibmemoryavailable+=memref[0];
|
||||
Z_Free(memref);
|
||||
}
|
||||
void *BL_HunkMalloc(int size)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue