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hlmdl: fix framestate related crashes when tracing wrongly against hlmdl.
hlmdl: fix that looping animations wrongly get their last frame removed, presumably which will fix most crashes git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5386 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 3 additions and 3 deletions
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@ -595,14 +595,14 @@ void HL_SetupBones(hlmodel_t *model, int seqnum, int firstbone, int lastbone, fl
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if(frame1 >= sequence->numframes)
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{
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if (sequence->loop)
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frame1 %= sequence->numframes-1;
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frame1 %= sequence->numframes;
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else
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frame1 = sequence->numframes-1;
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}
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if(frame2 >= sequence->numframes)
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{
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if (sequence->loop)
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frame2 %= sequence->numframes-1;
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frame2 %= sequence->numframes;
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else
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frame2 = sequence->numframes-1;
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}
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@ -962,7 +962,7 @@ qboolean HLMDL_Trace (model_t *model, int hulloverride, framestate_t *framestat
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memset (trace, 0, sizeof(trace_t));
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trace->fraction = trace->truefraction = 1;
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if (!(against & FTECONTENTS_BODY))
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if (!(against & FTECONTENTS_BODY) || !framestate)
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return false;
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if (framestate->bonestate && framestate->skeltype == SKEL_ABSOLUTE)
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