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Bugfix: fix crash with no active game paths...
Shouldn't really happen anyway. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1110 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -3384,7 +3384,7 @@ pack_t *COM_LoadPackFile (char *packfile)
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void COM_FlushTempoaryPacks(void)
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void COM_FlushTempoaryPacks(void)
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{
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{
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searchpath_t *next;
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searchpath_t *next;
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while (*com_searchpaths->filename == '*')
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while (com_searchpaths && *com_searchpaths->filename == '*')
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{
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{
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switch (com_searchpaths->type)
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switch (com_searchpaths->type)
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{
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{
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