attempt to update the openportal builtin to work with q3 as well.

ignore sound() calls with empty sound names.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4675 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2014-05-30 18:04:51 +00:00
parent 50f80352c3
commit c841b4fbd1
4 changed files with 54 additions and 7 deletions

View file

@ -3455,7 +3455,28 @@ static void QCBUILTIN PF_cs_OpenPortal (pubprogfuncs_t *prinst, struct globalvar
{
#ifdef Q2BSPS
if (cl.worldmodel->fromgame == fg_quake2)
CMQ2_SetAreaPortalState(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1));
{
int portal;
int state = G_FLOAT(OFS_PARM1)!=0;
if (G_INT(OFS_PARM1) >= MAX_EDICTS)
portal = G_FLOAT(OFS_PARM0); //old legacy crap.
else
portal = G_EDICT(prinst, OFS_PARM0)->xv->style; //read the func_areaportal's style field.
CMQ2_SetAreaPortalState(portal, state);
}
#endif
#ifdef Q3BSPS
if (cl.worldmodel->fromgame == fg_quake3)
{
int i;
int state = G_FLOAT(OFS_PARM1)!=0;
client_t *client;
edict_t *portal = G_EDICT(prinst, OFS_PARM0);
int area1 = portal->pvsinfo.areanum, area2 = portal->pvsinfo.areanum2;
if (area1 == area2 || !area1 || !area2)
return;
CMQ3_SetAreaPortalState(portal->pvsinfo.areanum, portal->pvsinfo.areanum2, state);
}
#endif
}

View file

@ -6154,7 +6154,7 @@ static void FloodAreaConnections (void)
void VARGS CMQ2_SetAreaPortalState (int portalnum, qboolean open)
{
if (mapisq3)
Host_Error ("CMQ2_SetAreaPortalState on q3 map");
return;
if (portalnum > numareaportals)
Host_Error ("areaportal > numareaportals");

View file

@ -6229,9 +6229,13 @@ static void QCBUILTIN PF_OpenPortal (pubprogfuncs_t *prinst, struct globalvars_s
{
if (sv.world.worldmodel->fromgame == fg_quake2)
{
int i, portal = G_FLOAT(OFS_PARM0);
int i, portal;
int state = G_FLOAT(OFS_PARM1)!=0;
client_t *client;
if (G_INT(OFS_PARM1) >= MAX_EDICTS)
portal = G_FLOAT(OFS_PARM0); //old legacy crap.
else
portal = G_EDICT(prinst, OFS_PARM0)->xv->style; //read the func_areaportal's style field.
for (client = svs.clients, i = 0; i < sv.allocated_client_slots; i++, client++)
{
if (client->state >= cs_connected)
@ -6243,7 +6247,29 @@ static void QCBUILTIN PF_OpenPortal (pubprogfuncs_t *prinst, struct globalvars_s
ClientReliableWrite_Short(client, portal);
}
}
CMQ2_SetAreaPortalState(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1));
CMQ2_SetAreaPortalState(portal, state);
}
else if (sv.world.worldmodel->fromgame == fg_quake3)
{
int i;
int state = G_FLOAT(OFS_PARM1)!=0;
client_t *client;
edict_t *portal = G_EDICT(prinst, OFS_PARM0);
int area1 = portal->pvsinfo.areanum, area2 = portal->pvsinfo.areanum2;
if (area1 == area2 || !area1 || !area2)
return;
/*for (client = svs.clients, i = 0; i < sv.allocated_client_slots; i++, client++)
{
if (client->state >= cs_connected)
{
ClientReliableWrite_Begin(client, svc_setportalstate, 3);
if (state)
ClientReliableWrite_Short(client, portal | (state<<15));
else
ClientReliableWrite_Short(client, portal);
}
}*/
CMQ3_SetAreaPortalState(portal->pvsinfo.areanum, portal->pvsinfo.areanum2, state);
}
}
#endif
@ -9204,8 +9230,8 @@ BuiltinList_t BuiltinList[] = { //nq qw h2 ebfs
{"externset", PF_externset, 0, 0, 0, 204, D("void(float prnum, __variant newval, string varname)", "Sets a global in the named progs by name.\nprnum=0 is the 'default' or 'main' progs.\nprnum=-1 means current progs.\nprnum=-2 will scan through the active progs and will use the first it finds.")},
{"externrefcall", PF_externrefcall, 0, 0, 0, 205, D("__variant(float prnum, void() func, ...)","Calls a function between progs by its reference. No longer needed as direct function calls now switch progs context automatically, and have done for a long time. There is no remaining merit for this function."), true},
{"instr", PF_instr, 0, 0, 0, 206, D("float(string input, string token)", "Returns substring(input, strstrpot(input, token), -1), or the null string if token was not found in input. You're probably better off using strstrpos.")},
#ifdef Q2BSPS
{"openportal", PF_OpenPortal, 0, 0, 0, 207, D("void(float portal, float state)", "Q2BSP: Sets the portal state attached to doors. portal is your portal id from the map.\nstate=0 means that the pvs will be blocked. entities on the other side will not be seen/sent.\nstate=1 means the portal should be open, and things beyond will now be seen.")},
#if defined(Q2BSPS) || defined(Q3BSPS)
{"openportal", PF_OpenPortal, 0, 0, 0, 207, D("void(entity portal, float state)", "Opens or closes the portals associated with a door or some such on q2 or q3 maps. On Q2BSPs, the entity should be the 'func_areaportal' entity - its style field will say which portal to open. On Q3BSPs, the entity is the door itself, the portal will be determined by the two areas found from a preceding setorigin call.")},
#endif
{"RegisterTempEnt", PF_RegisterTEnt, 0, 0, 0, 208, "float(float attributes, string effectname, ...)"},

View file

@ -985,7 +985,7 @@ void SV_StartSound (int ent, vec3_t origin, int seenmask, int channel, const cha
// find precache number for sound
if (!*sample)
sound_num = 0;
return;
else
{
for (sound_num=1 ; sound_num<MAX_SOUNDS