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Fix Q2 saved-game crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6323 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 7 additions and 6 deletions
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@ -1746,22 +1746,23 @@ static void SV_GameLoaded(loadplayer_t *lp, size_t slots, const char *savename)
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sv.spawned_client_slots++;
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Q_strncpyz(cl->namebuf, lp[clnum].name, sizeof(cl->namebuf));
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}
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cl->name = PR_AddString(svprogfuncs, cl->namebuf, sizeof(cl->namebuf), false);
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cl->team = PR_AddString(svprogfuncs, cl->teambuf, sizeof(cl->teambuf), false);
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cl->edict = EDICT_NUM_PB(svprogfuncs, clnum+1);
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if (svprogfuncs)
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{
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cl->name = PR_AddString(svprogfuncs, cl->namebuf, sizeof(cl->namebuf), false);
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cl->team = PR_AddString(svprogfuncs, cl->teambuf, sizeof(cl->teambuf), false);
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cl->edict = EDICT_NUM_PB(svprogfuncs, clnum+1);
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#ifdef HEXEN2
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{
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if (cl->edict)
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cl->playerclass = cl->edict->xv->playerclass;
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else
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cl->playerclass = 0;
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}
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#endif
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#ifdef HAVE_LEGACY
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cl->edict->xv->clientcolors = cl->playercolor;
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cl->edict->xv->clientcolors = cl->playercolor;
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#endif
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}
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if (cl->state == cs_spawned) //shouldn't have gotten past SV_SpawnServer, but just in case...
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cl->state = cs_connected; //client needs new serverinfo.
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