mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 03:51:32 +00:00
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3931 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
2d23892be0
commit
c44096f0b2
6 changed files with 647 additions and 0 deletions
112
quakec/csaddon/src/cam.qc
Normal file
112
quakec/csaddon/src/cam.qc
Normal file
|
@ -0,0 +1,112 @@
|
|||
typedef struct
|
||||
{
|
||||
int maxpoints;
|
||||
int something;
|
||||
vector pos[64];
|
||||
} spline_t;
|
||||
typedef struct
|
||||
{
|
||||
int numsplines;
|
||||
spline_t spline[64];
|
||||
} splinedata_t;
|
||||
static splinedata_t *splinedata;
|
||||
static var float splinefile = -1;
|
||||
|
||||
void() spline_init =
|
||||
{
|
||||
/*precache the shader*/
|
||||
shaderforname("camsplineshader", "{\n{\nmap splinetexture.tga\nblendfunc blend\nrgbgen vertex\nalphagen vertex\n}\n}\n");
|
||||
|
||||
splinefile = fopen("spline.dat", FILE_MMAP_RW, sizeof(splinedata_t));
|
||||
if (splinefile < 0)
|
||||
{
|
||||
/*too lazy to create a file, just use it as a malloc*/
|
||||
splinefile = fopen("", FILE_MMAP_RW, sizeof(splinedata_t));
|
||||
}
|
||||
|
||||
splinedata = (splinedata_t*)(fgets(splinefile));
|
||||
|
||||
|
||||
print("Temp test code\n");
|
||||
splinedata->numsplines = 1;
|
||||
splinedata->spline[0].maxpoints = 4;
|
||||
splinedata->spline[0].pos[0] = '-1024 -1024';
|
||||
splinedata->spline[0].pos[1] = '+1024 -1024';
|
||||
splinedata->spline[0].pos[2] = '+1024 +1024';
|
||||
splinedata->spline[0].pos[3] = '-1024 +1024';
|
||||
|
||||
splinedata->spline[0].pos[4] = '-1024 +1024';
|
||||
splinedata->spline[0].pos[5] = '+1024 +1024';
|
||||
splinedata->spline[0].pos[6] = '+1024 -1024';
|
||||
splinedata->spline[0].pos[7] = '-1024 -1024';
|
||||
};
|
||||
void() spline_shutdown =
|
||||
{
|
||||
fclose(splinefile);
|
||||
splinefile = -1;
|
||||
};
|
||||
|
||||
/*called each frame*/
|
||||
void(float attime) spline_overrides =
|
||||
{
|
||||
local spline_t *spline;
|
||||
|
||||
/*find correct spline based upon time global*/
|
||||
|
||||
if (spline->something)
|
||||
{
|
||||
// setviewprop(VF_ORIGIN, somepos);
|
||||
// setviewprop(VF_ANGLE, someangle);
|
||||
// setviewprop(VF_AFOV, 90);
|
||||
}
|
||||
};
|
||||
|
||||
static void(spline_t *s) spline_draw =
|
||||
{
|
||||
/*example of drawing convex polygons*/
|
||||
R_BeginPolygon("camsplineshader");
|
||||
|
||||
R_PolygonVertex(s->pos[0], '0 0', '1 1 1', 1);
|
||||
R_PolygonVertex(s->pos[1], '1 0', '1 1 1', 1);
|
||||
R_PolygonVertex(s->pos[2], '1 1', '1 1 1', 1);
|
||||
R_PolygonVertex(s->pos[3], '0 1', '1 1 1', 1);
|
||||
R_EndPolygon();
|
||||
|
||||
/*do another with the same shader*/
|
||||
R_PolygonVertex(s->pos[4], '0 0', '1 1 1', 1);
|
||||
R_PolygonVertex(s->pos[5], '1 0', '1 1 1', 1);
|
||||
R_PolygonVertex(s->pos[6], '1 1', '1 1 1', 1);
|
||||
R_PolygonVertex(s->pos[7], '0 1', '1 1 1', 1);
|
||||
R_EndPolygon();
|
||||
};
|
||||
|
||||
void() editor_spline_add =
|
||||
{
|
||||
int i;
|
||||
|
||||
if (splinefile < 0)
|
||||
spline_init();
|
||||
|
||||
/*add visible splines to the scene*/
|
||||
for (i = 0; i < splinedata->numsplines; i+=1i)
|
||||
spline_draw(&splinedata->spline[i]);
|
||||
|
||||
/*sort out the overrides*/
|
||||
// spline_overrides(simtime);
|
||||
};
|
||||
void(vector curmousepos) editor_spline_overlay =
|
||||
{
|
||||
if (splinefile < 0)
|
||||
spline_init();
|
||||
|
||||
|
||||
/*draw menu*/
|
||||
/*dunno if the light editor has any convienient code*/
|
||||
drawrawstring('0 32 0', "crappy not-implemented menu", '8 8 0', '1 1 1', 1);
|
||||
};
|
||||
float(float keycode, float unicode, vector curmousepos) editor_spline_key
|
||||
{
|
||||
/*print/figure out the codes yourself :P */
|
||||
return FALSE;
|
||||
};
|
||||
|
215
quakec/csaddon/src/csaddon.qc
Normal file
215
quakec/csaddon/src/csaddon.qc
Normal file
|
@ -0,0 +1,215 @@
|
|||
float autocvar_ca_show;
|
||||
float autocvar_ca_editormode;
|
||||
string autocvar_ca_colourtint;
|
||||
|
||||
enum
|
||||
{
|
||||
MODE_INITIAL=0,
|
||||
|
||||
MODE_LIGHTEDIT=1,
|
||||
MODE_SPLINEEDIT=2
|
||||
};
|
||||
|
||||
vector curmousepos;
|
||||
float mousedown;
|
||||
|
||||
/*the renderscene builtin in the parent progs is redirected to here*/
|
||||
void() wrap_renderscene =
|
||||
{
|
||||
vector col;
|
||||
/*inactive? then show nothing*/
|
||||
if (!autocvar_ca_show)
|
||||
{
|
||||
if (isdemo())
|
||||
spline_overrides(gettime(5));
|
||||
renderscene();
|
||||
|
||||
if (autocvar_ca_colourtint)
|
||||
{
|
||||
local string shdrname = strcat("tint_", autocvar_ca_colourtint);
|
||||
/*make sure the shader exist*/
|
||||
shaderforname(shdrname,
|
||||
"{\n"
|
||||
//if we can actually use glsl...
|
||||
"if $glsl\n"
|
||||
"glslprogram\n"
|
||||
"{\n"
|
||||
"varying vec4 tf;\n"
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
"void main ()\n"
|
||||
"{\n"
|
||||
"gl_Position = tf = ftetransform();\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
|
||||
"#ifdef FRAGMENT_SHADER\n"
|
||||
"uniform sampler2D s_t0;\n"
|
||||
"uniform sampler3D s_t1;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
"vec2 fc;\n"
|
||||
"fc = tf.xy / tf.w;\n"
|
||||
"vec3 raw = texture2D(s_t0, (1.0 + fc) / 2.0).rgb;\n"
|
||||
|
||||
//scale+bias the sample to not clamp out at the edges
|
||||
"#define LUTSIZE 16.0\n"
|
||||
"vec3 scale = vec3((LUTSIZE-1.0)/LUTSIZE);\n"
|
||||
"vec3 bias = vec3(1.0/(2.0*LUTSIZE));\n"
|
||||
|
||||
"gl_FragColor = texture3D(s_t1, raw * scale + bias);\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
"}\n"
|
||||
"{\n"
|
||||
"map $currentrender\n"
|
||||
"}\n"
|
||||
"{\n"
|
||||
//16*16*16 image
|
||||
"clampmap $3d:",autocvar_ca_colourtint,"\n"
|
||||
"}\n"
|
||||
//else (glsl not available)
|
||||
"][\n"
|
||||
//just don't draw anything.
|
||||
"surfaceparm nodraw\n"
|
||||
"]\n"
|
||||
"}\n"
|
||||
);
|
||||
drawpic(getproperty(VF_MIN), shdrname, getproperty(VF_SIZE), '1 1 1', 1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
/*hide hud and crosshair*/
|
||||
setproperty(VF_DRAWENGINESBAR, 0);
|
||||
setproperty(VF_DRAWCROSSHAIR, 0);
|
||||
|
||||
if (autocvar_ca_editormode == MODE_LIGHTEDIT)
|
||||
editor_lights_add();
|
||||
else if (autocvar_ca_editormode == MODE_SPLINEEDIT)
|
||||
editor_spline_add();
|
||||
|
||||
renderscene();
|
||||
|
||||
if (autocvar_ca_editormode == MODE_LIGHTEDIT)
|
||||
col = '1 0 0';
|
||||
else if (curmousepos_y < 8 && curmousepos_x >= 64*(MODE_LIGHTEDIT-1) && curmousepos_x < 64*MODE_LIGHTEDIT)
|
||||
col = '0 0 1';
|
||||
else
|
||||
col = '1 1 1';
|
||||
drawrawstring('64 0 0'*(MODE_LIGHTEDIT-1), "LIGHTS", '8 8 0', col, 1);
|
||||
|
||||
if (autocvar_ca_editormode == MODE_SPLINEEDIT)
|
||||
col = '1 0 0';
|
||||
else if (curmousepos_y < 8 && curmousepos_x >= 64*(MODE_SPLINEEDIT-1) && curmousepos_x < 64*MODE_SPLINEEDIT)
|
||||
col = '0 0 1';
|
||||
else
|
||||
col = '1 1 1';
|
||||
drawrawstring('64 0 0'*(MODE_SPLINEEDIT-1), "SPLINES", '8 8 0', col, 1);
|
||||
|
||||
if (autocvar_ca_editormode == MODE_LIGHTEDIT)
|
||||
editor_lights_overlay(curmousepos);
|
||||
else if (autocvar_ca_editormode == MODE_SPLINEEDIT)
|
||||
editor_spline_overlay(curmousepos);
|
||||
|
||||
drawcharacter(curmousepos - '4 4', '+', '8 8', '1 1 1', 1);
|
||||
};
|
||||
|
||||
var float(float,float,float) orig_input_event = __NULL__;
|
||||
float (float event, float parama, float paramb) wrap_InputEvent =
|
||||
{
|
||||
if (autocvar_ca_show)
|
||||
{
|
||||
if (event == 0)
|
||||
{
|
||||
if (parama == 512 && curmousepos_y < 8)
|
||||
{
|
||||
cvar_set("ca_editormode", ftos(floor(curmousepos_x / 64)+1));
|
||||
return TRUE;
|
||||
}
|
||||
if (autocvar_ca_editormode == MODE_LIGHTEDIT)
|
||||
{
|
||||
if (editor_lights_key(parama, paramb, curmousepos))
|
||||
return TRUE;
|
||||
}
|
||||
else if (autocvar_ca_editormode == MODE_SPLINEEDIT)
|
||||
{
|
||||
if (editor_spline_key(parama, paramb, curmousepos))
|
||||
return TRUE;
|
||||
}
|
||||
if (parama == 512)
|
||||
{
|
||||
mousedown = 1;
|
||||
return TRUE;
|
||||
}
|
||||
if (parama == 513)
|
||||
{
|
||||
mousedown = 2;
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
else if (event == 1)
|
||||
{
|
||||
if (parama == 511+mousedown)
|
||||
mousedown = FALSE;
|
||||
}
|
||||
else if (event == 2)
|
||||
{
|
||||
if (mousedown == 2)
|
||||
return FALSE;
|
||||
curmousepos_x += parama;
|
||||
curmousepos_y += paramb;
|
||||
if (curmousepos_x < 0)
|
||||
curmousepos_x = 0;
|
||||
if (curmousepos_y < 0)
|
||||
curmousepos_y = 0;
|
||||
if (curmousepos_x > 640)
|
||||
curmousepos_x = 640;
|
||||
if (curmousepos_y > 480)
|
||||
curmousepos_y = 480;
|
||||
return TRUE;
|
||||
}
|
||||
else if (event == 3)
|
||||
{
|
||||
curmousepos_x = parama;
|
||||
curmousepos_y = paramb;
|
||||
if (mousedown == 2)
|
||||
return FALSE;
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (orig_input_event)
|
||||
return orig_input_event(event, parama, paramb);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*this is a fallback function, in case the main progs does not have one*/
|
||||
void(float width, float height, float do2d) CSQC_UpdateView =
|
||||
{
|
||||
clearscene();
|
||||
setproperty(VF_DRAWENGINESBAR, 1);
|
||||
setproperty(VF_DRAWCROSSHAIR, 1);
|
||||
addentities(intermission?MASK_ENGINE:(MASK_VIEWMODEL|MASK_ENGINE));
|
||||
wrap_renderscene();
|
||||
};
|
||||
|
||||
/*this is a fallback function, in case the main progs does not have one*/
|
||||
float (float event, float parama, float paramb) CSQC_InputEvent =
|
||||
{
|
||||
return wrap_InputEvent(event, parama, paramb);
|
||||
};
|
||||
|
||||
void(float prevprogs) init =
|
||||
{
|
||||
if (prevprogs >= 0)
|
||||
{
|
||||
/*its easy to wrap a builtin*/
|
||||
externset(0, wrap_renderscene, "renderscene");
|
||||
|
||||
/*wrap the parent's input event function*/
|
||||
orig_input_event = externvalue(0, "CSQC_InputEvent");
|
||||
externset(0, wrap_InputEvent, "CSQC_InputEvent");
|
||||
}
|
||||
};
|
7
quakec/csaddon/src/csaddon.src
Normal file
7
quakec/csaddon/src/csaddon.src
Normal file
|
@ -0,0 +1,7 @@
|
|||
../csaddon.dat
|
||||
//pr_dumpplatform -FFTE -Fdefines -TCS -O csplat
|
||||
csplat.qc
|
||||
|
||||
editor_lights.qc
|
||||
cam.qc
|
||||
csaddon.qc
|
313
quakec/csaddon/src/editor_lights.qc
Normal file
313
quakec/csaddon/src/editor_lights.qc
Normal file
|
@ -0,0 +1,313 @@
|
|||
/*FTE has some special light editing builtins, I don't ever expect them to be standard or anything, but they're handy for this*/
|
||||
|
||||
/*you probably want to change this if you're running hexen2*/
|
||||
var string autocvar_cg_editor_lightmodel = "progs/s_light.spr";
|
||||
|
||||
static float selectedlight;
|
||||
static float editfield;
|
||||
static string editvalue;
|
||||
static entity tempent;
|
||||
void() editor_lights_add =
|
||||
{
|
||||
float l;
|
||||
if (!tempent)
|
||||
tempent = spawn();
|
||||
|
||||
l = dynamiclight_get(-1, -1);
|
||||
precache_model(autocvar_cg_editor_lightmodel); /*just to silence it*/
|
||||
setmodel(tempent, autocvar_cg_editor_lightmodel);
|
||||
while(l > 0)
|
||||
{
|
||||
l = l-1;
|
||||
if (l == selectedlight)
|
||||
{
|
||||
if (gettime(0)*5 & 1)
|
||||
continue;
|
||||
tempent.effects |= 8192;
|
||||
}
|
||||
else
|
||||
tempent.effects &~= 8192;
|
||||
if (!(float)dynamiclight_get(l, LFIELD_RADIUS))
|
||||
continue;
|
||||
setorigin(tempent, dynamiclight_get(l, LFIELD_ORIGIN));
|
||||
addentity(tempent);
|
||||
}
|
||||
};
|
||||
|
||||
static string fldname[10] = {
|
||||
"bad",
|
||||
"num",
|
||||
"org",
|
||||
"rgb",
|
||||
"rad",
|
||||
"flg",
|
||||
"sty",
|
||||
"ang",
|
||||
"fov",
|
||||
"???"
|
||||
};
|
||||
static string(float fld, float foredit) readfield =
|
||||
{
|
||||
switch(fld)
|
||||
{
|
||||
case 1:
|
||||
if (foredit)
|
||||
return ftos(selectedlight);
|
||||
return strcat(ftos(selectedlight), " / ", ftos(dynamiclight_get(-1, -1)));
|
||||
case 2:
|
||||
return vtos(dynamiclight_get(selectedlight, LFIELD_ORIGIN));
|
||||
case 3:
|
||||
return vtos(dynamiclight_get(selectedlight, LFIELD_COLOUR));
|
||||
case 4:
|
||||
return ftos(dynamiclight_get(selectedlight, LFIELD_RADIUS));
|
||||
case 5:
|
||||
float fl = (float)dynamiclight_get(selectedlight, LFIELD_FLAGS);
|
||||
string ret;
|
||||
ret = strcat(ret, (fl & LFLAG_NORMALMODE)?"d":"");
|
||||
ret = strcat(ret, (fl & LFLAG_REALTIMEMODE)?"w":"");
|
||||
ret = strcat(ret, (fl & LFLAG_LIGHTMAP)?"l":"");
|
||||
ret = strcat(ret, (fl & LFLAG_FLASHBLEND)?"f":"");
|
||||
ret = strcat(ret, (fl & LFLAG_NOSHADOWS)?"c":"");
|
||||
ret = strcat(ret, (fl & LFLAG_SHADOWMAP)?"s":"");
|
||||
ret = strcat(ret, (fl & LFLAG_CREPUSCULAR)?"r":"");
|
||||
return ret;
|
||||
case 6:
|
||||
return ftos(dynamiclight_get(selectedlight, LFIELD_STYLE));
|
||||
case 7:
|
||||
return vtos(dynamiclight_get(selectedlight, LFIELD_ANGLES));
|
||||
case 8:
|
||||
return ftos(dynamiclight_get(selectedlight, LFIELD_FOV));
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
};
|
||||
|
||||
static void(float fld, string newval) writefield =
|
||||
{
|
||||
switch(fld)
|
||||
{
|
||||
case 1:
|
||||
selectedlight = stof(newval);
|
||||
return;
|
||||
case 2:
|
||||
dynamiclight_set(selectedlight, LFIELD_ORIGIN, stov(newval));
|
||||
return;
|
||||
case 3:
|
||||
dynamiclight_set(selectedlight, LFIELD_COLOUR, stov(newval));
|
||||
return;
|
||||
case 4:
|
||||
dynamiclight_set(selectedlight, LFIELD_RADIUS, stof(newval));
|
||||
return;
|
||||
case 5:
|
||||
float fl;
|
||||
if (strstrofs(newval, "d")>=0) fl |= LFLAG_NORMALMODE;
|
||||
if (strstrofs(newval, "w")>=0) fl |= LFLAG_REALTIMEMODE;
|
||||
if (strstrofs(newval, "l")>=0) fl |= LFLAG_LIGHTMAP;
|
||||
if (strstrofs(newval, "f")>=0) fl |= LFLAG_FLASHBLEND;
|
||||
if (strstrofs(newval, "c")>=0) fl |= LFLAG_NOSHADOWS;
|
||||
if (strstrofs(newval, "s")>=0) fl |= LFLAG_SHADOWMAP;
|
||||
if (strstrofs(newval, "r")>=0) fl |= LFLAG_CREPUSCULAR;
|
||||
dynamiclight_set(selectedlight, LFIELD_FLAGS, fl);
|
||||
return;
|
||||
case 6:
|
||||
dynamiclight_set(selectedlight, LFIELD_STYLE, stof(newval));
|
||||
return;
|
||||
case 7:
|
||||
dynamiclight_set(selectedlight, LFIELD_ANGLES, stov(newval));
|
||||
return;
|
||||
case 8:
|
||||
dynamiclight_set(selectedlight, LFIELD_FOV, stof(newval));
|
||||
default:
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
void(vector m) editor_lights_overlay =
|
||||
{
|
||||
float i;
|
||||
string s;
|
||||
vector col;
|
||||
|
||||
m_y = floor((m_y - 32) / 8);
|
||||
|
||||
for (i = 1; i <= 8; i++)
|
||||
{
|
||||
if (editfield == i)
|
||||
s = editvalue;
|
||||
else
|
||||
s = readfield(i, 0);
|
||||
s = strcat(ftos(i), " ", fldname[i], ": ", s);
|
||||
|
||||
if (editfield == i)
|
||||
col = '1 0 0';
|
||||
else if (m_y == i && m_x < 64)
|
||||
col = '0 0 1';
|
||||
else
|
||||
col = '1 1 1';
|
||||
|
||||
drawrawstring('0 32 0' + '0 8 0' * i, s, '8 8 0', col, 1);
|
||||
}
|
||||
i+=1;
|
||||
|
||||
|
||||
if (editfield == 5)
|
||||
{
|
||||
drawrawstring('0 32 0' + '0 8 0' * i, "d: dynamic mode\n", '8 8 0', '1 1 1', 1); i+=1;
|
||||
drawrawstring('0 32 0' + '0 8 0' * i, "w: realtime world lights mode\n", '8 8 0', '1 1 1', 1); i+=1;
|
||||
drawrawstring('0 32 0' + '0 8 0' * i, "l: lightmap hack (not valid above index 32)\n", '8 8 0', '1 1 1', 1); i+=1;
|
||||
drawrawstring('0 32 0' + '0 8 0' * i, "f: flashblend coronas\n", '8 8 0', '1 1 1', 1); i+=1;
|
||||
drawrawstring('0 32 0' + '0 8 0' * i, "c: does not cast shadows\n", '8 8 0', '1 1 1', 1); i+=1;
|
||||
drawrawstring('0 32 0' + '0 8 0' * i, "s: shadowmapped light\n", '8 8 0', '1 1 1', 1); i+=1;
|
||||
drawrawstring('0 32 0' + '0 8 0' * i, "r: crepuscular rays\n", '8 8 0', '1 1 1', 1); i+=1;
|
||||
}
|
||||
else
|
||||
{
|
||||
drawrawstring('0 32 0' + '0 8 0' * i, "+/- change selected light\n", '8 8 0', '1 1 1', 1); i+=1;
|
||||
drawrawstring('0 32 0' + '0 8 0' * i, "mouse also selects lights\n", '8 8 0', '1 1 1', 1); i+=1;
|
||||
drawrawstring('0 32 0' + '0 8 0' * i, "m moves the light to the crosshair\n", '8 8 0', '1 1 1', 1); i+=1;
|
||||
drawrawstring('0 32 0' + '0 8 0' * i, "i inserts new light\n", '8 8 0', '1 1 1', 1); i+=1;
|
||||
drawrawstring('0 32 0' + '0 8 0' * i, "p points the light to aim at the crosshair\n", '8 8 0', '1 1 1', 1); i+=1;
|
||||
drawrawstring('0 32 0' + '0 8 0' * i, "[ and ] move the light towards/away from indicated plane\n", '8 8 0', '1 1 1', 1); i+=1;
|
||||
drawrawstring('0 32 0' + '0 8 0' * i, "don't forget to save\n", '8 8 0', '1 1 1', 1); i+=1;
|
||||
}
|
||||
};
|
||||
|
||||
static void(vector fwd, vector vorg) selectbestlight =
|
||||
{
|
||||
float l, b=selectedlight, d, bd;
|
||||
vector ldir;
|
||||
l = dynamiclight_get(-1, -1);
|
||||
while(l > 0)
|
||||
{
|
||||
l--;
|
||||
ldir = dynamiclight_get(l, LFIELD_ORIGIN);
|
||||
ldir = normalize(ldir - vorg);
|
||||
d = fwd*ldir;
|
||||
if (d > bd)
|
||||
{
|
||||
bd = d;
|
||||
b = l;
|
||||
}
|
||||
}
|
||||
selectedlight = b;
|
||||
};
|
||||
|
||||
float(float keyc, float unic, vector m) editor_lights_key =
|
||||
{
|
||||
vector t = unproject(m + '0 0 8192');
|
||||
vector o = unproject(m);
|
||||
string ns;
|
||||
if (keyc == 512)
|
||||
{
|
||||
if (editfield)
|
||||
{
|
||||
writefield(editfield, editvalue);
|
||||
strunzone(editvalue);
|
||||
editfield = 0;
|
||||
}
|
||||
editfield = floor((m_y - 32) / 8);
|
||||
if (editfield <= 0 || editfield > 8 || m_x >= 64)
|
||||
{
|
||||
editfield = 0;
|
||||
|
||||
selectbestlight(t - o, o);
|
||||
}
|
||||
else
|
||||
editvalue = strzone(readfield(editfield, 1));
|
||||
}
|
||||
else if (editfield)
|
||||
{
|
||||
ns = strcat(editvalue);
|
||||
if (keyc == 10 || keyc == 13)
|
||||
{
|
||||
writefield(editfield, ns);
|
||||
editfield = 0;
|
||||
}
|
||||
else if (keyc == 127)
|
||||
{
|
||||
if (ns != "")
|
||||
ns = substring(ns, 0, -2);
|
||||
}
|
||||
else if (keyc == 8)
|
||||
{
|
||||
ns = "";
|
||||
}
|
||||
else
|
||||
ns = strcat(ns, chr2str(unic));
|
||||
|
||||
ns = strzone(ns);
|
||||
strunzone(editvalue);
|
||||
editvalue = ns;
|
||||
|
||||
writefield(editfield, ns);
|
||||
}
|
||||
else if (keyc >= '0' && keyc <= '9')
|
||||
{
|
||||
editfield = keyc - '0';
|
||||
editvalue = strzone(readfield(editfield, 1));
|
||||
}
|
||||
else if (keyc == '=')
|
||||
selectedlight++;
|
||||
else if (keyc == '-')
|
||||
selectedlight--;
|
||||
else if (keyc == 'n')
|
||||
localcmd("noclip\n");
|
||||
// else if (keyc == 's')
|
||||
// {
|
||||
// selectbestlight(t - o, o);
|
||||
// }
|
||||
else if (keyc == 'm')
|
||||
{
|
||||
traceline(o, t, TRUE, world);
|
||||
dynamiclight_set(selectedlight, LFIELD_ORIGIN, trace_endpos + trace_plane_normal*4);
|
||||
}
|
||||
else if (keyc == 'p')
|
||||
{
|
||||
traceline(o, t, TRUE, world);
|
||||
vector ang = vectoangles((trace_endpos + trace_plane_normal*4) - (vector)dynamiclight_get(selectedlight, LFIELD_ORIGIN));
|
||||
ang_x *= -1;
|
||||
dynamiclight_set(selectedlight, LFIELD_ANGLES, ang);
|
||||
|
||||
/*if we're pointing the light at something, it should probably have a fov*/
|
||||
if (!(float)dynamiclight_get(selectedlight, LFIELD_ORIGIN))
|
||||
dynamiclight_set(selectedlight, LFIELD_FOV, 90);
|
||||
}
|
||||
else if (keyc == 'i')
|
||||
{
|
||||
for (selectedlight = 32; ; selectedlight++)
|
||||
{
|
||||
if (!(float)dynamiclight_get(selectedlight, LFIELD_RADIUS))
|
||||
{
|
||||
/*reset the light's properties*/
|
||||
dynamiclight_set(selectedlight, LFIELD_RADIUS, 300);
|
||||
dynamiclight_set(selectedlight, LFIELD_COLOUR, '1 1 1');
|
||||
dynamiclight_set(selectedlight, LFIELD_FOV, 0);
|
||||
dynamiclight_set(selectedlight, LFIELD_STYLE, 0);
|
||||
dynamiclight_set(selectedlight, LFIELD_ANGLES, '0 0 0');
|
||||
dynamiclight_set(selectedlight, LFIELD_FLAGS, LFLAG_REALTIMEMODE);
|
||||
|
||||
/*place it at the pointed location*/
|
||||
traceline(o, t, TRUE, world);
|
||||
dynamiclight_set(selectedlight, LFIELD_ORIGIN, trace_endpos + trace_plane_normal*4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (keyc == '[')
|
||||
{
|
||||
o = getproperty(11);
|
||||
traceline(o, t, TRUE, world);
|
||||
dynamiclight_set(selectedlight, LFIELD_ORIGIN, dynamiclight_get(selectedlight, LFIELD_ORIGIN) - trace_plane_normal);
|
||||
}
|
||||
else if (keyc == ']')
|
||||
{
|
||||
o = getproperty(11);
|
||||
traceline(o, t, TRUE, world);
|
||||
dynamiclight_set(selectedlight, LFIELD_ORIGIN, dynamiclight_get(selectedlight, LFIELD_ORIGIN) + trace_plane_normal);
|
||||
}
|
||||
else if (keyc == 127)
|
||||
dynamiclight_set(selectedlight, LFIELD_RADIUS, 0);
|
||||
else
|
||||
return FALSE;
|
||||
return TRUE;
|
||||
};
|
BIN
quakec/csaddon/textures/basergb.png
Normal file
BIN
quakec/csaddon/textures/basergb.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.8 KiB |
BIN
quakec/csaddon/textures/grey.png
Normal file
BIN
quakec/csaddon/textures/grey.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.4 KiB |
Loading…
Reference in a new issue