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compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4467 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2fcd837d57
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2 changed files with 2 additions and 2 deletions
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@ -590,7 +590,7 @@ void D3D11BE_Init(void)
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if (FAILED(ID3D11Device_CreateBuffer(pD3DDev11, &bd, NULL, &shaderstate.vertexstream)))
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return;
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shaderstate.shader_rtlight = R_RegisterShader("rtlight", LIGHTPASS_SHADER);
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shaderstate.shader_rtlight = R_RegisterShader("rtlight", SUF_NONE, LIGHTPASS_SHADER);
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R_InitFlashblends();
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}
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@ -614,7 +614,7 @@ void D3D9BE_Init(void)
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D3D9BE_Reset(false);
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shaderstate.shader_rtlight = R_RegisterShader("rtlight", LIGHTPASS_SHADER);
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shaderstate.shader_rtlight = R_RegisterShader("rtlight", SUF_NONE, LIGHTPASS_SHADER);
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R_InitFlashblends();
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}
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