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Fixes the skybox in d3d.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1922 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 8 additions and 4 deletions
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@ -744,12 +744,14 @@ void R_DrawSkySphere (msurface_t *fa)
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if (!cls.allow_skyboxes) //allow a little extra fps.
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{//Draw the texture chain to only the depth buffer.
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qglColorMask(0,0,0,0);
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if (qglColorMask)
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qglColorMask(0,0,0,0);
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for (; fa; fa = fa->texturechain)
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{
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GL_DrawAliasMesh(fa->mesh, 0);
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}
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qglColorMask(1,1,1,1);
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if (qglColorMask)
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qglColorMask(1,1,1,1);
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}
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}
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@ -908,11 +910,13 @@ void R_DrawSkyBox (msurface_t *s)
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if (!cls.allow_skyboxes && s) //allow a little extra fps.
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{
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//write the depth correctly
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qglColorMask(0, 0, 0, 0); //depth only.
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if (qglColorMask)
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qglColorMask(0, 0, 0, 0); //depth only.
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for (fa = s; fa; fa = fa->texturechain)
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GL_DrawAliasMesh(fa->mesh, 1);
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qglColorMask(1, 1, 1, 1);
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if (qglColorMask)
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qglColorMask(1, 1, 1, 1);
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}
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}
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