Fixes the skybox in d3d.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1922 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-02-01 22:32:39 +00:00
parent 48d07feec4
commit bb67cd181e

View file

@ -744,12 +744,14 @@ void R_DrawSkySphere (msurface_t *fa)
if (!cls.allow_skyboxes) //allow a little extra fps.
{//Draw the texture chain to only the depth buffer.
qglColorMask(0,0,0,0);
if (qglColorMask)
qglColorMask(0,0,0,0);
for (; fa; fa = fa->texturechain)
{
GL_DrawAliasMesh(fa->mesh, 0);
}
qglColorMask(1,1,1,1);
if (qglColorMask)
qglColorMask(1,1,1,1);
}
}
@ -908,11 +910,13 @@ void R_DrawSkyBox (msurface_t *s)
if (!cls.allow_skyboxes && s) //allow a little extra fps.
{
//write the depth correctly
qglColorMask(0, 0, 0, 0); //depth only.
if (qglColorMask)
qglColorMask(0, 0, 0, 0); //depth only.
for (fa = s; fa; fa = fa->texturechain)
GL_DrawAliasMesh(fa->mesh, 1);
qglColorMask(1, 1, 1, 1);
if (qglColorMask)
qglColorMask(1, 1, 1, 1);
}
}