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Minor code cleanups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6159 fc73d0e0-1445-4013-8a0c-d673dee63da5
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310f4d0efc
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4 changed files with 13 additions and 27 deletions
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@ -1322,29 +1322,6 @@ void CL_UpdatePrydonCursor(usercmd_t *from, int pnum)
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from->cursor_screen[1] = 1;
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}
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/*
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if (cl.cmd.cursor_screen[0] < -1)
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{
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cl.viewangles[YAW] -= m_yaw.value * (cl.cmd.cursor_screen[0] - -1) * vid.realwidth * sensitivity.value * cl.viewzoom;
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cl.cmd.cursor_screen[0] = -1;
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}
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if (cl.cmd.cursor_screen[0] > 1)
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{
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cl.viewangles[YAW] -= m_yaw.value * (cl.cmd.cursor_screen[0] - 1) * vid.realwidth * sensitivity.value * cl.viewzoom;
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cl.cmd.cursor_screen[0] = 1;
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}
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if (cl.cmd.cursor_screen[1] < -1)
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{
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cl.viewangles[PITCH] += m_pitch.value * (cl.cmd.cursor_screen[1] - -1) * vid.realheight * sensitivity.value * cl.viewzoom;
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cl.cmd.cursor_screen[1] = -1;
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}
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if (cl.cmd.cursor_screen[1] > 1)
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{
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cl.viewangles[PITCH] += m_pitch.value * (cl.cmd.cursor_screen[1] - 1) * vid.realheight * sensitivity.value * cl.viewzoom;
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cl.cmd.cursor_screen[1] = 1;
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}
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*/
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VectorClear(from->cursor_start);
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temp[0] = (from->cursor_screen[0]+1)/2;
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temp[1] = (-from->cursor_screen[1]+1)/2;
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@ -7056,7 +7056,7 @@ static struct {
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{"skel_delete", PF_skel_delete, 275},//void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS)
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{"frameforname", PF_frameforname, 276},//float(float modidx, string framename) frameforname = #276 (FTE_CSQC_SKELETONOBJECTS)
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{"frameduration", PF_frameduration, 277},//float(float modidx, float framenum) frameduration = #277 (FTE_CSQC_SKELETONOBJECTS)
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{"frameforaction", PF_frameforaction, 0},//float(float modidx, string actionid) frameforaction = #0
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{"frameforaction", PF_frameforaction, 0},//float(float modidx, int actionid) frameforaction = #0
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{"processmodelevents", PF_processmodelevents, 0},
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{"getnextmodelevent", PF_getnextmodelevent, 0},
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{"getmodeleventidx", PF_getmodeleventidx, 0},
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@ -909,7 +909,7 @@ typedef enum {sb_none, sb_quake64, sb_long1, sb_long2} subbsp_t; // used to deno
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#define MFH2_SPIT (1u<<11) // Black transparent trail with negative light
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#define MFH2_TRANSPARENT (1u<<12) // Transparent sprite
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#define MFH2_SPELL (1u<<13) // Vertical spray of particles
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#define MFH2_HOLEY (1u<<14) // Solid model with color 0
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#define MFH2_HOLEY (1u<<14) // Solid model with color 0 cut out
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#define MFH2_SPECIAL_TRANS (1u<<15) // Translucency through the particle table
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#define MFH2_FACE_VIEW (1u<<16) // Poly Model always faces you
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#define MFH2_VORP_MISSILE (1u<<17) // leave a trail at top and bottom of model
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@ -525,9 +525,18 @@ static void AVLogCallback(void *avcl, int level, const char *fmt, va_list vl)
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{ //needs to be reenterant
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#ifdef _DEBUG
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char string[1024];
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if (level >= AV_LOG_INFO)
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return; //don't care if its just going to be spam.
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Q_vsnprintf (string, sizeof(string), fmt, vl);
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if (pdeveloper && pdeveloper->ival)
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Con_Printf("%s", string);
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if (level >= AV_LOG_WARNING)
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{
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if (pdeveloper && pdeveloper->ival)
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Con_Printf("ffmpeg: %s", string);
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}
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else if (level >= AV_LOG_ERROR)
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Con_Printf(CON_WARNING"ffmpeg: %s", string);
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else
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Con_Printf(CON_ERROR"ffmpeg: %s", string);
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#endif
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}
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