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Switches instead of ifs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1477 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 10 additions and 5 deletions
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@ -1609,8 +1609,9 @@ client_t *SVC_DirectConnect(void)
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}
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edictnum = (newcl-svs.clients)+1;
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if (svprogfuncs)
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switch (svs.gametype)
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{
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case GT_PROGS:
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ent = EDICT_NUM(svprogfuncs, edictnum);
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#ifdef Q2SERVER
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temp.q2edict = NULL;
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@ -1635,10 +1636,10 @@ client_t *SVC_DirectConnect(void)
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temp.frames[i].entities.max_entities = maxpacketentities;
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temp.frames[i].entities.entities = (entity_state_t*)(temp.frames+UPDATE_BACKUP) + i*temp.frames[i].entities.max_entities;
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}
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}
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break;
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#ifdef Q2SERVER
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else
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{
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case GT_QUAKE2:
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q2ent = Q2EDICT_NUM(edictnum);
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temp.edict = NULL;
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temp.q2edict = q2ent;
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@ -1656,8 +1657,12 @@ client_t *SVC_DirectConnect(void)
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Z_Free(temp.q2frames);
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temp.q2frames = Z_Malloc(sizeof(q2client_frame_t)*Q2UPDATE_BACKUP);
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}
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break;
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#endif
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default:
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Sys_Error("Bad svs.gametype in SVC_DirectConnect");
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break;
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}
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{
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