Fix some compile issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5432 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2019-03-12 08:28:19 +00:00
parent f38a6264b8
commit b6fc034302
3 changed files with 6 additions and 2 deletions

View file

@ -370,6 +370,7 @@ void COM_AssertMainThread(const char *msg);
#else
#define com_workererror false
#define COM_AddWork(t,f,a,b,c,d) (f)((a),(b),(c),(d))
#define COM_InsertWork(t,f,a,b,c,d) (f)((a),(b),(c),(d))
#define COM_WorkerPartialSync(c,a,v)
#define COM_WorkerFullSync()
#define COM_HasWork() false

View file

@ -2901,13 +2901,14 @@ static void Shaderpass_ClampMap (parsestate_t *ps, char **ptr)
static void Shaderpass_VideoMap (parsestate_t *ps, char **ptr)
{
shader_t *shader = ps->s;
shaderpass_t *pass = ps->pass;
char *token = Shader_ParseSensString (ptr);
#ifndef HAVE_MEDIA_DECODER
(void)token;
#else
shader_t *shader = ps->s;
shaderpass_t *pass = ps->pass;
if (pass->cin)
Z_Free (pass->cin);

View file

@ -3588,7 +3588,9 @@ void SV_BeginDownload_f(void)
}
if (ISNQCLIENT(host_client))
host_client->send_message = true;
#ifndef NOLEGACY
SV_DownloadQueueNext(host_client);
#endif
return;
}