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Set D3D9 as the D3D default renderer, just so it compiles for now and to see the bugs in the rendering. Plans are to fall back on D3D7 if it cannot find D3D9.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2780 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -2010,7 +2010,7 @@ TRACE(("dbg: R_RestartRenderer_f\n"));
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#elif defined(RGLQUAKE)
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Cmd_ExecuteString("setrenderer gl\n", RESTRICT_LOCAL);
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#elif defined(D3DQUAKE)
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Cmd_ExecuteString("setrenderer d3d\n", RESTRICT_LOCAL);
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Cmd_ExecuteString("setrenderer d3d9\n", RESTRICT_LOCAL);
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#else
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Cmd_ExecuteString("setrenderer sw\n", RESTRICT_LOCAL);
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#endif
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