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linux/gcc/general fixups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3911 fc73d0e0-1445-4013-8a0c-d673dee63da5
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f33873ddb7
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6 changed files with 30 additions and 2 deletions
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@ -634,8 +634,10 @@ char *CL_TryingToConnect(void)
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return cls.servername;
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}
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#ifndef CLIENTONLY
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int SV_NewChallenge (void);
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client_t *SVC_DirectConnect(void);
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#endif
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/*
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=================
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@ -7,6 +7,7 @@ struct vbo_s;
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struct mesh_s;
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struct batch_s;
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struct entity_s;
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struct dlight_s;
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@ -1,3 +1,23 @@
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/*
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Copyright (C) 2011 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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/*
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@ -22,6 +22,9 @@ this file deals with qc builtins to apply custom skeletal blending (skeletal obj
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*/
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#include "quakedef.h"
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#ifdef CSQC_DAT
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#include "pr_common.h"
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#define MAX_SKEL_OBJECTS 1024
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@ -669,3 +672,5 @@ void QCBUILTIN PF_skel_delete (progfuncs_t *prinst, struct globalvars_s *pr_glob
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pendingkill = true;
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}
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}
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#endif
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@ -35,7 +35,7 @@ struct model_s;
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struct texnums_s;
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struct texture_s;
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static const texid_t r_nulltex = {0};
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static const texid_t r_nulltex = {{0}};
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#if defined(D3DQUAKE) || defined(ANDROID)
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@ -106,7 +106,7 @@ void *PRAddressableAlloc(progfuncs_t *progfuncs, int ammount)
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}
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#else
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char *newblock;
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addressablesize = (addressableused + ammount + 1024*1024) & ~(1024*1024-1);
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int newsize = (addressableused + ammount + 1024*1024) & ~(1024*1024-1);
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newblock = realloc(newblock, addressablesize);
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if (newblock)
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{
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