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Try to fix android+emscripten builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5119 fc73d0e0-1445-4013-8a0c-d673dee63da5
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parent
6946af8dee
commit
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3 changed files with 67 additions and 28 deletions
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@ -162,7 +162,8 @@ JAVATOOL=$(JAVA_HOME)/bin/
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ANDROID_SCRIPT=android
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ifeq ($(DROID_ARCH),)
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DROID_ARCH=arm
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#armeabi armeabi-v7a arm64-v8a x86 x86_64 mips mips64
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DROID_ARCH=x86 armeabi-v7a
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endif
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ifeq ($(FTE_TARGET),droid)
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#figure out the host system, required to find a usable compiler
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@ -177,30 +178,66 @@ ifeq ($(FTE_TARGET),droid)
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ANDROID_HOSTSYSTEM?=linux-$(shell uname -m)
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endif
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#ask the android ndk which compiler version strings we should be using
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ANDROID_TOOLCHAINNAME:=$(shell ANDROID_NDK_ROOT=$(ANDROID_NDK_ROOT) . $(ANDROID_NDK_ROOT)/build/tools/dev-defaults.sh && get_default_toolchain_name_for_arch $(DROID_ARCH))
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ANDROID_TOOLCHAINPREFIX:=$(shell ANDROID_NDK_ROOT=$(ANDROID_NDK_ROOT) . $(ANDROID_NDK_ROOT)/build/tools/dev-defaults.sh && get_default_toolchain_prefix_for_arch $(DROID_ARCH))
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TOOLCHAINPATH:=$(ANDROID_NDK_ROOT)/toolchains/$(ANDROID_TOOLCHAINNAME)/prebuilt/$(ANDROID_HOSTSYSTEM)/bin/
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TOOLCHAIN:=$(TOOLCHAINPATH)$(ANDROID_TOOLCHAINPREFIX)-
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#omfg why the FUCK do we need all this bullshit? Why isn't there some sane way to do this that actually works regardless of ndk updates?!?
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#name is some random subdir that someone at google arbitrarily picked
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#arch is some random other name for a group of ABIs...
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#prefix is the 'standard' tupple that the toolchain was compiled to target (by default)
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#ver is whatever gcc version it is, or clang. so yeah, pretty much random.
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#cflags is whatever is needed to actually target that abi properly with the specific toolchain... -m64 etc.
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DROID_ABI_NAME___armeabi=arm-linux-androideabi
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DROID_ABI_PREFIX_armeabi=arm-linux-androideabi
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DROID_ABI_ARCH___armeabi=arm
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DROID_ABI_VER____armeabi=4.6
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DROID_ABI_CFLAGS_armeabi=-march=armv5te -mtune=xscale -msoft-float
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DROID_ABI_NAME___armeabi-v7a=$(DROID_ABI_NAME___armeabi)
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DROID_ABI_PREFIX_armeabi-v7a=$(DROID_ABI_PREFIX_armeabi)
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DROID_ABI_ARCH___armeabi-v7a=$(DROID_ABI_ARCH___armeabi)
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DROID_ABI_VER____armeabi-v7a=$(DROID_ABI_VER____armeabi)
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DROID_ABI_CFLAGS_armeabi-v7a=-march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
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DROID_ABI_NAME___arm64-v8a=$(DROID_ABI_NAME___armeabi)
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DROID_ABI_PREFIX_arm64-v8a=$(DROID_ABI_PREFIX_armeabi)
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DROID_ABI_ARCH___arm64-v8a=$(DROID_ABI_ARCH___armeabi)
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DROID_ABI_VER____arm64-v8a=$(DROID_ABI_VER____armeabi)
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DROID_ABI_CFLAGS_arm64-v8a=-m64
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DROID_ABI_NAME___x86=x86
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DROID_ABI_PREFIX_x86=i686-linux-android
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DROID_ABI_ARCH___x86=x86
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DROID_ABI_VER____x86=4.6
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DROID_ABI_CFLAGS_x86=-march=i686 -mssse3 -mfpmath=sse -m32 -Os
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DROID_ABI_NAME___x86_64=$(DROID_ABI_NAME___x86)
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DROID_ABI_PREFIX_x86_64=$(DROID_ABI_PREFIX_x86)
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DROID_ABI_ARCH___x86_64=$(DROID_ABI_ARCH___x86)
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DROID_ABI_VER____x86_64=$(DROID_ABI_VER____x86)
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DROID_ABI_CFLAGS_x86_64=-march=x86-64 -msse4.2 -mpopcnt -m64 -Os
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#DROID_ABI_NAME___mips=mipsel-linux-android
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#DROID_ABI_PREFIX_mips=mipsel-linux-android
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#DROID_ABI_ARCH___mips=mips
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#DROID_ABI_VER____mips=4.6
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#DROID_ABI_CFLAGS_mips=
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#DROID_ABI_NAME___mips64=$(DROID_ABI_NAME___mips)
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#DROID_ABI_PREFIX_mips64=$(DROID_ABI_PREFIX_mips)
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#DROID_ABI_ARCH___mips64=$(DROID_ABI_ARCH___mips)
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#DROID_ABI_VER____mips64=$(DROID_ABI_VER____mips)
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#DROID_ABI_CFLAGS_mips64=-m64
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#try and make sense of the above nonsense.
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DROID_ABI:=$(DROID_ABI_CFLAGS_$(DROID_ARCH))
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TOOLCHAINPATH:=$(ANDROID_NDK_ROOT)/toolchains/$(DROID_ABI_NAME___$(DROID_ARCH))-$(DROID_ABI_VER____$(DROID_ARCH))/prebuilt/$(ANDROID_HOSTSYSTEM)/bin/
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TOOLCHAIN:=$(TOOLCHAINPATH)$(DROID_ABI_PREFIX_$(DROID_ARCH))-
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#4 is the min that fte requires
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DROID_API_LEVEL?=4
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DROID_API_NAME?=android-$(DROID_API_LEVEL)
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DROID_PLAT_INC=arch-$(DROID_ARCH)
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DROID_PLAT_INC=arch-$(DROID_ABI_ARCH___$(DROID_ARCH))
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ifeq ($(DROID_ARCH),x86)
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#google fecked up. anything before api_level 9 will fail to compile on x86
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DROID_API_LEVEL=9
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else
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#there are 3 ABI targets
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#armv5 (works on all arm droids)
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#armv7 (more common on 2.2+ droids)
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#armv7+neon
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DROID_ABI?=-mfloat-abi=softfp
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endif
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DROIDSYSROOT=$(realpath $(ANDROID_NDK_ROOT)/platforms/$(DROID_API_NAME)/$(DROID_PLAT_INC))
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ifeq ($(DROIDSYSROOT),) #its possible that google removed whatever api we're trying to target, just switch up to the new default.
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DROID_API_NAME:=$(shell ANDROID_NDK_ROOT=$(ANDROID_NDK_ROOT) . $(ANDROID_NDK_ROOT)/build/tools/dev-defaults.sh && echo -n $$DEFAULT_PLATFORM)
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DROID_API_LEVEL=9
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DROID_API_NAME?=android-$(DROID_API_LEVEL)
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BITCHANDMOAN:=$(shell echo targetting \"$(DROID_API_NAME)\" instead of \"android-$(DROID_API_LEVEL)\" 1>&2)
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endif
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DROIDSYSROOT:=$(DROIDSYSROOT)
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@ -218,14 +255,16 @@ ifeq ($(FTE_TARGET),droid)
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#make can't cope with absolute win32 paths in dependancy files
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DEPCC=
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#configure hates android, with its broken default sysroot and lack of path etc
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DROIDSYSROOT:=$(shell cygpath -m $(DROIDSYSROOT))
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TOOLOVERRIDES=PATH="/usr/bin:$(shell cygpath -u $(realpath $(TOOLCHAINPATH)))" CFLAGS=--sysroot="$(DROIDSYSROOT)" CPPFLAGS=--sysroot="$(DROIDSYSROOT)"
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CONFIGARGS= --with-sysroot="$(shell cygpath -u $(realpath $(ANDROID_NDK_ROOT)/platforms/$(DROID_API_NAME)/$(DROID_PLAT_INC)))"
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ifneq ($(realpath $(TOOLCHAINPATH)),) #don't invoke cygpath when realpath returns nothing due to dodgy paths (which happens when stuff isn't set up right for the top-level makefile)
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#configure hates android, with its broken default sysroot and lack of path etc
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DROIDSYSROOT:=$(shell cygpath -m $(DROIDSYSROOT))
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TOOLOVERRIDES=PATH="/usr/bin:$(shell cygpath -u $(realpath $(TOOLCHAINPATH)))" CFLAGS=--sysroot="$(DROIDSYSROOT)" CPPFLAGS=--sysroot="$(DROIDSYSROOT)"
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CONFIGARGS= --with-sysroot="$(shell cygpath -u $(realpath $(ANDROID_NDK_ROOT)/platforms/$(DROID_API_NAME)/$(DROID_PLAT_INC)))"
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endif
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endif
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CC:=$(TOOLCHAIN)gcc --sysroot="$(DROIDSYSROOT)" -DANDROID $(DROID_ABI) -fno-strict-aliasing
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DO_LD=$(DO_ECHO) $(CC) -Wl,-soname,libftedroid.so -shared -Wl,--no-undefined -Wl,-z,noexecstack -o $@ $(LTO_LD) $(WCFLAGS) $(BRANDFLAGS) $(CFLAGS) -llog -lc -lz -lm
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DO_LD=$(DO_ECHO) $(CC) -Wl,-soname,libftedroid.so -shared -Wl,--no-undefined -Wl,-z,noexecstack -o $@ $(LTO_LD) $(WCFLAGS) $(BRANDFLAGS) $(CFLAGS) -llog -lc -lm -lz
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LD:=$(TOOLCHAIN)ld
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AR:=$(TOOLCHAIN)ar
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STRIP=$(TOOLCHAIN)strip
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@ -1433,7 +1472,7 @@ ifeq ($(FTE_TARGET),cyg)
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endif
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ifeq ($(FTE_TARGET),droid)
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BASELDFLAGS=
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BASELDFLAGS=-lz
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SV_CFLAGS=$(SERVER_ONLY_CFLAGS) $(W32_CFLAGS)
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SV_LDFLAGS=
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@ -7416,7 +7416,7 @@ cvar_t sv_port_natpmp = CVARCD("sv_port_natpmp", NATPMP_DEFAULT_PORT, SV_Port_Na
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#ifdef FTE_TARGET_WEB
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void QDECL SV_PortRTC_Callback(struct cvar_s *var, char *oldvalue)
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{
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FTENET_AddToCollection(svs.sockets, var->name, var->string, NA_WEBSOCKET, NP_DTLS, true);
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FTENET_AddToCollection(svs.sockets, var->name, var->string, NA_WEBSOCKET, NP_DTLS);
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}
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cvar_t sv_port_rtc = CVARCD("sv_port_rtc", "/", SV_PortRTC_Callback, "This specifies the broker url to use to obtain clients from. If the hostname is ommitted, it'll come from the manifest. If omitted, the broker service will randomize the resource part, so be sure to tell your friends the path reported by eg status rather than just this cvar value. Or just set it to 'rtc:///example' and tell clients to connect to the same sservevalue.");
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#endif
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@ -10714,13 +10714,13 @@ BuiltinList_t BuiltinList[] = { //nq qw h2 ebfs
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{"keynumtostring_omgwtf",PF_Fixme, 0, 0, 0, 520, "string(float keynum)"}, //excessive third version in dp's csqc.
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{"findkeysforcommand",PF_Fixme, 0, 0, 0, 521, D("string(string command, optional float bindmap)", "Returns a list of keycodes that perform the given console command in a format that can only be parsed via tokenize (NOT tokenize_console). This only and always returns two values - if only one key is actually bound, -1 will be returned. The bindmap argument is listed for compatibility with dp-specific defs, but is ignored in FTE.")},
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{"findkeysforcommandex",PF_Fixme, 0, 0, 0, 0, D("string(string command, optional float bindmap)", "Returns a list of key bindings in keyname format instead of keynums. Use tokenize to parse. This list may contain modifiers. May return large numbers of keys.")},
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// {"initparticlespawner",PF_Fixme, 0, 0, 0, 522, "void(float max_themes)"},
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// {"resetparticle", PF_Fixme, 0, 0, 0, 523, "void()"},
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// {"particletheme", PF_Fixme, 0, 0, 0, 524, "void(float theme)"},
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// {"particlethemesave",PF_Fixme, 0, 0, 0, 525, "void(float theme)"},
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// {"particlethemefree",PF_Fixme, 0, 0, 0, 526, "void()"},
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// {"particle", PF_Fixme, 0, 0, 0, 527, "float(vector org, vector vel, optional float theme)"},
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// {"delayedparticle", PF_Fixme, 0, 0, 0, 528, "float(vector org, vector vel, float delay, float collisiondelay, optional float theme)"},
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// {"initparticlespawner",PF_Fixme, 0, 0, 0, 522, D("void(float max_themes)","")},
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// {"resetparticle", PF_Fixme, 0, 0, 0, 523, D("void()","")},
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// {"particletheme", PF_Fixme, 0, 0, 0, 524, D("void(float theme)","Copies the given theme's settings into the various QC globals.")},
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// {"particlethemesave",PF_Fixme, 0, 0, 0, 525, D("float(optional float theme)","Copies the various particle globals into a particle theme slot. If theme is omitted, a slot will be auto-allocated. DP BUG: if theme is specified, the return value is undefined.")},
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// {"particlethemefree",PF_Fixme, 0, 0, 0, 526, D("void()","Resets the particle theme slot to defaults, and marks it as uninitialised (so themesave might reallocate it)")},
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// {"particle", PF_Fixme, 0, 0, 0, 527, D("float(vector org, vector vel, optional float theme)","Spawns a particle at the specified position+speed. If theme is specified the other properties come from a theme slot, otherwise they're read from globals.")},
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// {"delayedparticle", PF_Fixme, 0, 0, 0, 528, D("float(vector org, vector vel, float delay, float collisiondelay, optional float theme)","Basically just extra args for 'particle'.")},
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{"loadfromdata", PF_loadfromdata, 0, 0, 0, 529, D("void(string s)", "Reads a set of entities from the given string. This string should have the same format as a .ent file or a saved game. Entities will be spawned as required. If you need to see the entities that were created, you should use parseentitydata instead.")},
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{"loadfromfile", PF_loadfromfile, 0, 0, 0, 530, D("void(string s)", "Reads a set of entities from the named file. This file should have the same format as a .ent file or a saved game. Entities will be spawned as required. If you need to see the entities that were created, you should use parseentitydata instead.")},
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{"setpause", PF_setpause, 0, 0, 0, 531, D("void(float pause)", "Sets whether the server should or should not be paused. This does not affect auto-paused things like when the console is down.")},
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