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Convert q3 flares to dynamic flashblendable lights
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1672 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 22 additions and 2 deletions
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@ -1425,8 +1425,26 @@ static void PPL_BaseTextureChain(msurface_t *first)
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int dlb;
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glRect_t *theRect;
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// if (first->texinfo->texture->shader->flags & SHADER_FLARE )
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// return;
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if (first->texinfo->texture->shader->flags & SHADER_FLARE )
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{
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dlight_t *dl;
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while(first)
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{ //a quick hack to convert to a dlight
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dl = CL_AllocDlight(0);
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VectorCopy(first->mesh->xyz_array[0], dl->origin);
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dl->color[0] = 0.2;
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dl->color[1] = 0.2;
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dl->color[2] = 0.2;
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dl->radius = 50;
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//flashblend only
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dl->noppl = true;
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dl->nodynamic = true;
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first = first->texturechain;
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}
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return;
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}
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if (!varrayactive)
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R_IBrokeTheArrays();
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@ -1619,6 +1637,8 @@ void PPL_BaseTextures(model_t *model)
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msurface_t *s;
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texture_t *t;
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currententity = &r_worldentity;
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GL_DoSwap();
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qglDisable(GL_BLEND);
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